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05 June 2012 - 06:22 AM //=======D3m0ni4k VIP Addys

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Mix: 8,107
Posted 05 June 2012 - 06:22 AM
//=======D3m0ni4k VIP Addylogger=======//
//=======D3m0ni4k Addys=======//
//Pointers Started
#define ADR_PLAYERPTR 0xA30A04
#define ADR_SERVERPTR 0xA30994
#define ADR_GLOBALPTR 0x1CF8
#define OFS_DEVICEPTR 0xA30544
#define ADR_DEVICEPTR 0x8888CC
#define ADR_WEAPONPTR 0xA4E394
#define ADR_ANGELSPTR 0xA30540
#define ADR_STATEPTR 0xA30A2C
#define ADR_BASEPTR 0xA873A8
#define ADR_ROOMPTR 0xA313F0
#define ADR_HEALTHPTR 0x31FB8
#define ADR_USERPTR 0xA30994
#define ADR_USERBASE 0xA317D0
#define ADR_MATRIXPTR 0x9BE758
#define ADR_CBASE 0xB546E8
#define ADR_MYSIZE 0x0
#define ADR_REMOTEPTR 0xB546E8
//Pointers End

//Common Addresses//
#define ADR_NOSPAWN1 0xB63A08
#define ADR_NOSPAWN2 0xB63A0C
#define ADR_NOSPAWN3 0xB63A10
#define ADR_NOWATER1 0xA37B8C
#define ADR_NOWATER2 0xA37B90
#define ADR_WALKTHROUGHWALLS 0x858F68
#define ADR_ANTIAFK 0xB63880
#define ADR_FASTLOCKON 0x9C7118
#define ADR_SUPERNOSPREAD 0x88B8F0
#define ADR_PLANTANYWHERE 0xA30582
#define ADR_DEFUSEANYWHERE 0x8F2860
#define ADR_NOBOUNDS 0xB73780
#define ADR_NOBOUNDS2 0xB73784
#define ADR_NOBOUNDS3 0xB73788
#define ADR_AUTOREPAIR 0xA3058B
#define ADR_SCOPE 0xB6740000
#define ADR_ARTELLERY 0x88B970
#define ADR_FASTMEDIC 0xA35384
#define ADR_FASTAMMO 0xA3537C
#define ADR_FASTREPAIR 0xA31854
#define ADR_FASTFLAG 0xA3538C
#define ADR_WALKUNDERWATER 0xA37B94
#define ADR_UNLIMITEDAMMO 0xA30970
#define ADR_BONESHOT 0x88C880
#define ADR_SHOOTTHROUGHWALLS 0x8561A4
#define ADR_PLAYERSPEED 0x88BC18
#define ADR_DEATHCAM 0xB6B798
#define ADR_IMMEXPLOSION 0x88B9E8
#define ADR_HIGHMODE 0x88BCE0
#define ADR_CQCPRONE 0xA317B8
#define ADR_STAMINAREFILL 0x9B8FC8
#define ADR_HIDEFROMRADAR 0xA37BC4
#define ADR_QUICKPLANT 0xA30564
#define ADR_BIGCARNAME 0x88BA58
#define ADR_AUTOSTART 0x5302D7
#define ADR_WEAPONSHOT 0xA30A54
#define ADR_WEAPONSHOT2 0xA30A74
#define ADR_BREAKLIMIT 0x88B800
#define ADR_FULLBRIGHT 0xA3167C
#define ADR_FULLBRIGHT2 0xA3167C
#define ADR_FULLBRIGHT3 0xA3167C
#define ADR_STAMINA1 0x859358
#define ADR_STAMINA2 0x85935C
#define ADR_STAMINA3 0x859360
#define ADR_STAMINA4 0x859364
#define ADR_STAMINA5 0x859368
#define ADR_GLASSWALLS 0x859358
#define ADR_WEAPONGRAVITY 0x88B858
#define ADR_SILENTWALK 0xB63884
#define ADR_LADDERQUICKLY 0x88BBD8
#define ADR_CROSSHAIR 0xA353A0
#define ADR_SUPEREXPLOSION 0x88C2A8
#define ADR_COLORSHOT 0xA3167C
#define ADR_SUPERCARSOUND 0x42219E
#define ADR_DEADSPINNER 0x8EF064
#define ADR_HIDEWEAPON 0x8EA76C
#define ADR_CHANGEROLLSTYLE 0x88B8E8
#define ADR_CRAZYCAR 0x88B738
#define ADR_WTH 0x853E7C
#define ADR_NEARFOG 0xA37BA4
#define ADR_FARFOG 0xA37BA8
#define ADR_ROLLSPEED 0x88BA38
#define ADR_VIRTUALJUMP 0x858F9C
#define ADR_WORLDINWATER 0xA30900
#define ADR_SNIPERAMMO 0xA3059C
#define ADR_EXTRAMMO1 0xA3059A
#define ADR_EXTRAMMO2 0xA3059B
#define ADR_ASSAULTAMMO 0xA3059E
#define ADR_BANDAGE 0xA305A0
//Common Addresses END//

//OffSets Started//
#define OFS_GLOBALSIZE 0x1CF8
#define OFS_LOCALSIZE 0xA404
#define OFS_NODELAY 0x103F8
#define OFS_NORELOAD 0x103F5
#define OFS_NOSWITCH 0x103F5
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_X 0x102EC
#define OFS_Y 0x102FC
#define OFS_Z 0x102F4
#define OFS_NOFALLDAMAGE 0x102D4
#define OFS_VIEW_X 0x101C0
#define OFS_VIEW_Z 0x101C4
#define OFS_VIEW_Y 0x101C8
#define OFS_SLOT1 0xC70B8
#define OFS_SLOT2 0xC70B9
#define OFS_SLOT3 0xC70BA
#define OFS_SLOT4 0xC70BB
#define OFS_SLOT5 0xC70BC
#define OFS_SLOT6 0xC70BD
#define OFS_SLOT7 0xC70BE
#define OFS_SLOT8 0xC70BF
#define OFS_PLAYERSTATE 0xC4B8
#define OFS_MAP 0xC1C14
#define OFS_SUPERMASTER 0xC2060
#define OFS_WEAPON1 0x101D8
#define OFS_WEAPON2 0x101DA
#define OFS_WEAPON3 0x101DC
#define OFS_PREMIUM 0x58C
#define OFS_USERNAME 0xDF3EC
#define OFS_GRAVITY_Z 0xE0
#define OFS_GRAVITY_Y 0xE4
#define OFS_GRAVITY_X 0xDC
#define OFS_INVISIBLE 0xDF1BC
#define OFS_READYROOMSIZE 0x8E0
#define OFS_STARTROOMSIZE 0xA8
#define OFS_LEVEL 0xDF198
#define OFS_DINAR 0xDF1A8
#define OFS_SLOTBASE 0xC5F18
#define OFS_PITCH 0x10194
#define OFS_YAW 0x101B0
#define OFS_NOSERVERKICK 0x361
#define OFS_3DPLAYERVIEW 0x1018C
#define OFS_PLAYERSPEED 0x100F8
#define OFS_NOSPREAD 0x100FC
#define OFS_ROOMMASTER 0xE0700
#define OFS_PREMIUM1 0x150
#define OFS_PREMIUM2 0x154
#define OFS_NADE 0x10100
//OFFSETS END//

//WeaponBinder Started//
#define OFS_PLAYERSLOT 0x0
#define ADR_CLASSBASE 0xA88F48
#define OFS_SLOTBASE 0xC5F18
#define ADR_WEAPONBASE 0xA4E394
//Weaponbinder End//

//User Infos Started//
#define ADR_USERHEALTH 0xA88F3C
#define ADR_USERNAME 0xA87D6C
#define ADR_USERTEAM 0xA89084
#define ADR_USERPOINTS 0xA883C0
#define ADR_USERPING 0xA87A64
//User Infos End//

//Asmbeller's Started//
#define ASM_QUICKPLANT 0x4F170D
#define ASM_QUICKDEFUSE 0x436381
#define ASM_BULLETS 0x4F29CC
#define ASM_NORELOAD 0x5A5B01
#define ASM_WALKTHROUGHWALLS 0x73C2F2
#define ASM_SHOOTTHROUGHWALLS 0x600230
#define ASM_CRCPATCH 0x417FCD
#define ASM_BACKTOLOBBY 0x4C7FA1
#define ASM_ALWAYSCROSS 0x54B737
#define ASM_ENGINETEXT 0x401073
#define ASM_MESSAGEBOX 0x418B85
#define ASM_UNLAMMO 0x4F6993
#define ASM_SWITCHTIME 0x4F8FA9
#define ASM_OPK 0x407EB9
//Asmbeller End!!//

//D3m0ni4k VIP Addylogger End!!

D3m0ni4k VIP STRUCTS LOGGER STARTED!!
struct CPlayer
{
CHAR D3m0ni4k1[0xC4B8];//0x00
BYTE PlayerState;//0xC4B8
CHAR D3m0ni4k2[0x3CDD];//0xC4B9
FLOAT Pitch;//0x10194
CHAR D3m0ni4k3[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR D3m0ni4k4[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C8
FLOAT ViewZ;//0x101C4
CHAR D3m0ni4k6[0x124];//0x101C8
FLOAT PosX;//0x102EC
CHAR D3m0ni4k7[0x4];//0x102F0
FLOAT PosY;//0x102F4
CHAR D3m0ni4k8[0x4];//0x102F8
FLOAT PosZ;//0x102FC
};
struct CBase
{
CPlayer* pLocal;
char* D3m0ni4k[0x123CE0];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A30A04);


La libertà non si insegna, è una scelta individuale.
08/06/2012, 21:21
#1
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Il criceto mannaro
Messaggi: 3,536
Discussioni: 201
Registrato: 03-2011
Mix: 3,737
ma qunti begli addyni, grazie arow Smile


digger
08/06/2012, 22:07
#2
Cerca

Iscritto
Messaggi: 2
Discussioni: 1
Registrato: 06-2012
Mix: 0
L'address del chams qual'è ?

11/06/2012, 7:27
#3
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Il criceto mannaro
Messaggi: 3,536
Discussioni: 201
Registrato: 03-2011
Mix: 3,737
il cham non ha address, si fa detourando il DIP, è per questo che anche se aggiornano il chams di solito continua a funzionare (finchè non cambiano lo stride).
Il problema è che serve il bypass o un detour undetected per far funzionare il chams, infatti credo che a parte le vip le hacks in giro non ce l'hanno o sbaglio?


digger
11/06/2012, 12:53
#4
Cerca


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