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09 /11|Aerys2nd Address Logger

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Reputazione:
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Spoiler:
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|
//|#|*************************|#|Aerys2nd Address Logger|#|************************|#|
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|

//|#|*******************************************|#|
//|#|*************|#|= Pointer =|#|*************|#|
#define Adr_PlayerPointer 0xAF05AC
#define Adr_ServerPointer 0xAEAD74
#define Adr_BasePointer 0xB22B38
#define Adr_AngelsPointer 0xAE9E10
#define Adr_MatrixPointer 0xA78628
#define Adr_InfoPointer 0xB22B38
#define Adr_WeaponPointer 0xB0EB98
#define Adr_RemotePointer 0xB72560
//|#|*******************************************|#|
//|#|*************|#|= Address =|#|*************|#|
#define Adr_RollSpeed 0x8D0958
#define Adr_Speed 0x8D0B30
#define Adr_VirtualJump 0x8D07C4
#define Adr_ImDrunk 0xAEA1E0
#define Adr_NoSpawnWait1 0xB8CCBC
#define Adr_NoSpawnWait2 0xB8CCC0
#define Adr_NoSpawnWait3 0xB8CCC4
#define Adr_Stamina1 0x89AF58
#define Adr_Stamina2 0x89AF5C
#define Adr_Stamina3 0x89AF60
#define Adr_Stamina4 0x89AF64
#define Adr_Stamina5 0x89AF68
#define Adr_SuperNoSpread 0x8D0798
#define Adr_NoSpread 0xAF4C5C
#define Adr_BoneShot 0x8D1760
#define Adr_NoSpread 0xAF4C5C
#define Adr_PlantAnyWhere 0xAE9E4E
#define Adr_DefuseAnyWhere 0x93B474
#define Adr_NoBounds1 0xB8271C
#define Adr_NoBounds2 0xB82720
#define Adr_NoBounds3 0xB8272E
#define Adr_NoFallDamage 0x102E8
#define Adr_Scope 0x93B458
#define Adr_ShotTroughWalls 0x8949BC
#define Adr_WalkUnderWater 0xAF73D4
#define Adr_WalkTroughWalls 0x892544
#define Adr_GMWarning 0xB1460C
#define Adr_GMWarningIP 0xB1420C
#define Adr_ClanTag1 0xB0EB38//*(PINT) 1
#define Adr_ClanTag2 0xB0EAF4//*(PINT) 1
#define Adr_ClanTag3 0xB0EB40//*(PINT) 1
#define Adr_ClanTag4 0xB0D5BC//*(PINT) 1
#define Adr_ClanTag5 0xAA6804//*(PINT) 1
#define Adr_ClanTag6 0xB231BC//(PCHAR)Name of Clan
#define Adr_QuickPlantDefuse 0xAE9E34
#define Adr_ScopeSize 0x93B460
#define Adr_WeaponGlobal1 0xB0EB58
#define Adr_WeaponGlobal2 0xB63230
//|#|*******************************************|#|
//|#|*************|#|= Offsets =|#|*************|#|
#define Ofs_X 0x10300
#define Ofs_Y 0x10310
#define Ofs_Z 0x10308
#define Ofs_Slot1 0x9F1E0
#define Ofs_Slot2 0x9F1E1
#define Ofs_Slot3 0x9F1E2
#define Ofs_Slot4 0x9F1E3
#define Ofs_Slot5 0x9F1E4
#define Ofs_Slot6 0x9F1E5
#define Ofs_Slot7 0x9F1E6
#define Ofs_Slot8 0x9F1E7
#define Ofs_Pitch 0x101A8
#define Ofs_Yaw 0x101C4
#define Ofs_NoRecoil1 0xC444
#define Ofs_NoRecoil2 0xC448
#define Ofs_NoRecoil3 0xC44C
#define Ofs_Invisible 0xB7E44
#define Ofs_GlobalSize 0xB10
#define Ofs_LocalSize 0xA1DC
#define Ofs_Gravity_Y 0xC4B0
#define Ofs_Gravity_X 0xC4B8
#define Ofs_Gravity_Z 0xC4B4
#define Ofs_View_X 0x101D4
#define Ofs_View_Y 0x101DC
#define Ofs_View_Z 0x101D8
#define Ofs_3DPlayerView 0x101A0
#define Ofs_WeaponState 0xC4D0
#define Ofs_Weapon1 0x101EC
#define Ofs_Weapon2 0x101EE
#define Ofs_Weapon3 0x101F0
#define Ofs_AutoPlant 0x10370
#define Ofs_AutoDefuse 0x10374
#define Ofs_AutoShot 0x10386
#define Ofs_NoDelay 0x0
#define Ofs_NoReload 0x1040D
#define Ofs_PlayerState 0xC4CC
//|#|*******************************************|#|
//|#|*************|#|= Fasts =|#|**************|#|
#define Adr_FastAmmo 0xAF4BB4
#define Adr_FastMedic 0xAF4BC4
#define Adr_FastRepair 0xAF4BBC
#define Adr_FastFlag 0xAF4BCC
#define Ofs_FastNadeBlast 0x10114
//|#|*******************************************|#|
//|#|************|#|= Assembly =|#|************|#|
#define Asm_WarRockCheck1 0x51D95C
#define Asm_WarRockCheck2 0x5DF2EE
#define Asm_SelftCRC 0x0
#define Asm_WarrockAntiCrash 0x51D95C
#define Asm_QuickPlant 0x5138F7
#define Asm_QuickDefuse 0x50F9DF
#define Asm_NoReload 0x0
#define Asm_AutoAmmo 0x508974
#define Asm_RadarGPS 0x5A01C9
#define Asm_MoveToLobby 0x4E18C0
#define Asm_SniperAmmo 0x60F428
#define Asm_AssaultAmmo 0x42AF3C
#define Asm_BackToLobby 0x4E1547
#define Asm_MineView1 0x4480B3
#define Asm_MineView2 0x448131
#define Asm_UnlOxygen 0x50AABA
#define Asm_EspHealth 0x45DF38
#define Asm_OPK1 0x408249
#define Asm_OPK2 0x408252
#define Asm_OPK3 0x40824E
#define Asm_EngineText 0x401073
#define Asm_DeathCam 0x4567AF
//|#|*******************************************|#|
//|#|*************|#|= Struct =|#|*************|#|
struct CBase
{
CPlayer* pLocal;
char* ExoduS[0x81FB0];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0AF05AC);
struct CPlayer
{
BYTE _00[50244];//0x00
FLOAT NoRecoil1;//0xC444
FLOAT NoRecoil2;//0xC448
FLOAT NoRecoil3;//0xC44C
BYTE _01[72];//0xC450
BYTE Index;//0xC498
BYTE _02[31];//0xC499
FLOAT GravityX;//0xC4B8
FLOAT GravityZ;//0xC4B4
FLOAT GravityY;//0xC4B0
BYTE _03[24];//0xC4B8
INT WeaponState;//0xC4D0
BYTE _04[11437956];//0xC4D4
FLOAT PlayerSpeed;//0x8D0B30
FLOAT NoSpread;//0xAF4C5C
FLOAT FastNadeBlast;//0x10114
BYTE _05[20];//0x102EC
FLOAT PosX;//0x10300
BYTE _06[4];//0x10304
float PosY;//0x10310
BYTE _07[4];//0x10314
float PosZ;//0x10308
};
CPlayer * GetLocalPlayer()
{
DWORD dwPlayerPointer = *(DWORD*)(0xAF05AC);
if ( dwPlayerPointer )
{
return ( CPlayer* )(dwPlayerPointer);
}
return ( 0 );
}
CPlayer * pLocalPlayer = GetLocalPlayer();
|Thanks: CyberMask,Marekiarox|#|*********************|#|
//|#|*************************|#|GigaByte & Cyno &Exodus|#|



La libertà non si insegna, è una scelta individuale.
11/09/2013, 22:49
#1
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