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[15.06]CyberMask Addylogger

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Reputazione:
133

Mix: 8,107
Spoiler:
//####################[ CyberMask Logger ]####################//
//########################[ Pointers ]########################//
#define ADR_PLAYERPOINTER 0xA7601C
#define ADR_SERVERPOINTER 0xA707E4
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_REMOTEPOINTER 0xAF7998
#define ADR_VIEWANGELS 0xA6F890
#define ADR_DEVICEPOINTER 0x8C59A4
#define ADR_BASEPOINTER 0xAA89D0
#define ADR_STATEPOINTER 0xA76044
#define ADR_WEAPONPOINTER 0xA949C8
#define ADR_VEHICLEPOINTER 0xA6F9FC
#define ADR_VEHICLEPOINTER2 0xA6F994
#define ADR_GPUPOINTER 0x8C59A4
#define ADR_ZOMBIEMAPPOINTER 0xA6FC9C
#define ADR_BOMBPOINTER 0xA7663C
#define ADR_WARROCKHWID 0xA6F88C
#define ADR_GEARBASE 0xA949C0
#define ADR_MATRIXPOINTER 0x9FE298
#define ADR_REMOTEVEHICLE 0xA6F994
#define ADR_ROOMCLASS 0xB00258
#define ADR_USERPOINTER 0xA707E4
#define ADR_USERBASE 0xA7663C
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE 0xA6F8B4
#define ADR_STARTSTAMINA 0x893A30
#define ADR_STAMINAROLL 0x893A38
#define ADR_BONESHOT 0x8C9940
#define ADR_BONESHOT2 0xB11AB0
#define ADR_SPEED 0x8C8D10
#define ADR_NOSPAWNWAIT1 0xB119E4
#define ADR_NOSPAWNWAIT2 0xB119E8
#define ADR_NOSPAWNWAIT3 0xB119EC
#define ADR_NOBOUNDS1 0xB07714
#define ADR_NOBOUNDS2 0xB07718
#define ADR_NOBOUNDS3 0xB07726
#define ADR_SCOPE 0x933448
#define ADR_SCOPESIZE 0x933450
#define ADR_PLANTANYWHERE 0xA6F8CE
#define ADR_DEFUSEANYWHERE 0x933464
#define ADR_STW 0xA6FCB4
#define ADR_WUW 0xA7CE04
#define ADR_WTH 0x88B304
#define ADR_GMWARNING 0xA9A4A4
#define ADR_GMWARNINGIP 0xA9A0A4
#define ADR_SUPERNOSPREAD 0x8C8978
#define ADR_WEAPONGLOBAL1 0xA94988
#define ADR_WEAPONGLOBAL2 0xAE92E8
#define ADR_CLANTAG1 0xA94968//*(PINT) 1
#define ADR_CLANTAG2 0xA94924//*(PINT) 1
#define ADR_CLANTAG3 0xA94970//*(PINT) 1
#define ADR_CLANTAG4 0xA933EC//*(PINT) 1
#define ADR_CLANTAG5 0xA2C284//*(PINT) 1
#define ADR_CLANTAG6 0xAA905C//(PCHAR)Name of Clan
#define ADR_FASTAMMO 0xA7A5EC
#define ADR_FASTHEALTH 0xA7A5F4
//########################[ Offsets ]########################//
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GRAVITY_Y 0xC4B0
#define OFS_GRAVITY_X 0xC4B8
#define OFS_GRAVITY_Z 0xC4B4
#define OFS_SLOT1 0x9F1E0
#define OFS_SLOT2 0x9F1E1
#define OFS_SLOT3 0x9F1E2
#define OFS_SLOT4 0x9F1E3
#define OFS_SLOT5 0x9F1E4
#define OFS_SLOT6 0x9F1E5
#define OFS_SLOT7 0x9F1E6
#define OFS_SLOT8 0x9F1E7
#define OFS_VIEW_X 0x101D4
#define OFS_VIEW_Y 0x101DC
#define OFS_VIEW_Z 0x101D8
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_WALKHEIGHT 0x8C89A4
#define OFS_INVISIBLE 0xB79A4
#define OFS_FASTNADEBLAST 0x10114
#define OFS_PITCH 0x101A8
#define OFS_YAW 0x101C4
#define OFS_WEAPONSTATE 0xC4D0
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC450
#define OFS_NOSPREAD 0x10110
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_AUTOPLANT 0x10370
#define OFS_AUTODEFUSE 0x10374
#define OFS_AUTOSHOT 0x10386
#define OFS_NODELAY 0x10410
#define OFS_NORELOAD 0x1040D
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_PLAYERSPEED 0x1010C
#define OFS_WEAPONDAMAGE 0x14C0
#define OFS_WEAPONDEFENCE 0x14C4
#define OFS_WEAPONRANGE 0x14C8
#define OFS_AMMONUMBER 0x14CC
#define OFS_MAGAZINENUMBER 0x14D0
#define OFS_EFFECTRANGE 0x14D4
#define OFS_PARABOLA 0x14D8
#define OFS_SHOTSPEED 0x14E8
#define OFS_WEAPONWHEIGHT 0x14EC
#define OFS_GLOBALSIZE 0xB18
#define OFS_PLAYERID 0xA40
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1 0x51BAB7
#define ASM_WARROCKCHECK2 0x5DA1BC
#define ASM_SELFCRC 0x51B430
#define ASM_WARROCKANTICRASH 0x51BAB7
#define ASM_QUICKPLANT 0x511A53
#define ASM_QUICKDEFUSE 0x50DBD0
#define ASM_NORELOAD 0x51AB74
#define ASM_AUTOAMMO 0x506CD4
#define ASM_RADARGPS 0x59B363
#define ASM_MOVETOLOBBY 0x4E0452
#define ASM_SNIPERAMMO 0x6090E8
#define ASM_ASSAULTAMMO 0x422B70
#define ASM_BACKTOLOBBY 0x4E00D9
#define ASM_MINEVIEW1 0x447C3F
#define ASM_MINEVIEW2 0x447CBD
#define ASM_UNLOXYGEN 0x508E1A
#define ASM_ESPHEALTH 0x45DA1E
#define ASM_OPK1 0x407FC6
#define ASM_OPK2 0x407FCF
#define ASM_OPK3 0x407FCB
//########################[ Structs ]########################//
struct CPlayer
{
BYTE _00[50244];//0x00
FLOAT NoRecoil1;//0xC444
FLOAT NoRecoil2;//0xC448
FLOAT NoRecoil3;//0xC450
BYTE _01[72];//0xC454
BYTE Index;//0xC49C
BYTE _02[27];//0xC49D
FLOAT GravityX;//0xC4B8
FLOAT GravityZ;//0xC4B4
FLOAT GravityY;//0xC4B0
BYTE _03[24];//0xC4B8
INT WeaponState;//0xC4D0
BYTE _04[15416];//0xC4D4
FLOAT PlayerSpeed;//0x1010C
FLOAT NoSpread;//0x10110
FLOAT FastNadeBlast;//0x10114
BYTE _05[20];//0x102EC
FLOAT PosX;//0x10300
BYTE _06[4];//0x10304
float PosY;//0x10310
BYTE _07[4];//0x10314
float PosZ;//0x10300
};
CPlayer * GetLocalPlayer()
{
DWORD dwPlayerPointer = *(DWORD*)(0xA7601C);
if ( dwPlayerPointer )
{
return ( CPlayer* )(dwPlayerPointer);
}
return ( 0 );
}
CPlayer * pLocalPlayer = GetLocalPlayer();
//######[ Credits to : CyberMask,NoName,R3D_L1n3,Exodus,Cyno,King7,Straquaz,CyberRazzer,Eagl3,AeroMan,Areys2nD,Kazbah,iKito ]######//


download :

[Per vedere i link devi REGISTRARTI.]


vt :https://www.virustotal.com/de/file/b8221f3bea324a6ce80451e02858436734b8723258ab635235588968a6128619/analysis/1371289594/


La libertà non si insegna, è una scelta individuale.
15/06/2013, 12:06
#1
Cerca

Il criceto mannaro
Messaggi: 3,536
Discussioni: 201
Registrato: 03-2011
Reputazione:
106

Mix: 3,737
ma quanti begli indirizzini Happywide


digger
17/06/2013, 19:55
#2
Cerca

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Reputazione:
133

Mix: 8,107
Tounge (.)(.)


La libertà non si insegna, è una scelta individuale.
17/06/2013, 23:08
#3
Cerca


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