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6/6 TradEmArk™ Addylogger

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Mix: 8,107
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0xA30A04
#define ADR_SERVERPOINTER 0xA30994
#define ADR_REMOTEPOINTER 0xB4EB1C
#define ADR_GPUPOINTER 0xA3054C
#define ADR_INFOPOINTER 0xA86C3C
#define ADR_STATEPOINTER 0xA30A2C
#define ADR_HEALTHPOINTER 0x611D4
#define ADR_USERPOINTER 0xA309A0
#define ADR_USERBASE 0xA309A0
#define ADR_ROOMPOINTER 0xA313F0
#define ADR_BASEPOINTER 0xA86C3C
#define ADR_VEHICLEBASE 0xA306B0
#define ADR_DEVICEPOINTER 0x890908
#define ADR_ANGELVIEW 0xA3054C
/*================[ Adresses ]================*/
#define ADR_GMWARNING 0xA95128
#define ADR_DISTANCEGUN 0x898228
#define ADR_SKIN 0x8F6400
#define ADR_WEAPONSTATERELOAD 0xA3094C
#define ADR_WEAPONSHOT 0xA30A50
#define ADR_WEAPONRELOAD 0xA3094C
#define ADR_BREAKLIMIT 0x893764
#define ADR_CROSSHAIR 0xA353A4
#define ADR_ANTIAFK 0xB5DA6C
#define ADR_WEAPONGRAVITY 0x893D14
#define ADR_LADDERQUICKLY 0x893C0C
#define ADR_DEADSPINNER 0x8F10A8
#define ADR_SUPEREXPLOSION 0x8942DC
#define ADR_HIDEWEAPON 0x86438C
#define ADR_FASTLOCKON 0xA305BC
#define ADR_GLASSWALLS 0xA3063C
#define ADR_STAMINAREFILL 0x9BB1A4
#define ADR_DEATHCAM 0xB6599C
#define ADR_COLORSHOT1 0xA3167C
#define ADR_COLORSHOT2 0xA31680
#define ADR_COLORSHOT3 0xA31684
#define ADR_QUICKSPAWN1 0xB14E3C
#define ADR_QUICKSPAWN2 0xB6C17C
#define ADR_QUICKSPAWN3 0xB14E38
#define ADR_NOBOUNDS1 0xB5DA94
#define ADR_NOBOUNDS2 0xB5DA98
#define ADR_NOBOUNDS3 0xB5DA9C
#define ADR_NOWATER1 0xA37B90
#define ADR_NOWATER2 0xA37B94
#define ADR_WALKSPEED 0x893C44
#define ADR_ROLLSPEED 0x893A6C
#define ADR_SPRINTSPEED 0x8977C8
#define ADR_VIRTUALJUMP 0x863FF0
#define ADR_CHANGEROLLSTYLE 0x864220
#define ADR_RESIZESCREEN 0x8EC71D
#define ADR_ZOOMONGAME 0x897590
#define ADR_CLEARSCREEN 0x897B80
#define ADR_IMDRUNK 0xA3090C
#define ADR_NEARFOG 0xA37BA8
#define ADR_FARFOG 0xA37BB0
#define ADR_SCOPE 0x8F4AA8
#define ADR_SCOPESIZE 0x8F4AB0
#define ADR_FULLBRIGHT1 0xA3167C
#define ADR_FULLBRIGHT2 0xA31680
#define ADR_FULLBRIGHT3 0xA31680
#define ADR_HIGHMODE 0x893C54
#define ADR_CAMERAVIEW 0xA2A418
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS 0xA35420
#define MEM_ARTILLERY 0x8939AC
#define MEM_WALKUNDERWATER 0xA35378
#define MEM_BONESHOT 0x8948AC
#define MEM_WTW 0x863FBC
#define MEM_STW 0x861200
#define MEM_WTH 0x86425C
#define MEM_SILENTWALK 0xB5DA98
#define MEM_SILENTRELOAD 0xB5DA98
#define MEM_AUTOMEDIC 0x8948A4
#define MEM_AUTOAMMO 0x8948A4
#define MEM_NODELAY 0x3F5F4
#define MEM_NORELOAD 0x3F5F1
#define MEM_QUICKPLANT 0xA30570
#define MEM_QUICKDEFUSE 0xA30570
#define MEM_AUTOREPAIR 0xA30567
#define MEM_RADARHIDEME 0xA37BC8
#define MEM_PLANTANYWHERE 0xA3058F
#define MEM_DEFUSEANYWHERE 0x8F4ABC
#define MEM_SUPERNOSPREAD 0x89392C
#define MEM_UNLAMMO 0xA3097C
#define MEM_STAMINA1 0x864384
#define MEM_STAMINA2 0x864388
#define MEM_STAMINA3 0x86438C
#define MEM_STAMINA4 0x864390
#define MEM_STAMINA5 0x864394
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO 0xA306D6
#define PX_SNIPERAMMO 0xA305A3
#define PX_BANDAGE 0xA305AC
#define PX_EXTRAAMMO1 0xA306D6
#define PX_EXTRAAMMO2 0xA305A3
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO 0xA35378
#define ADR_FASTHEALTH 0xA35388
#define ADR_FASTFLAG 0xA35390
#define ADR_FASTREPAIR 0xA35380
/*=================[ D3D ]===================*/
#define ADR_USERNAME 0xA87600
#define ADR_USERIP 0xA87314
#define ADR_USERHEALTH 0xA86430
#define ADR_USERPING 0xA872D8
#define ADR_USERTEAM 0xA888F8
#define ADR_USERPOINTS 0xA87C34
#define ADR_USERREADY 0xA8886C
/*=================[ User ]==================*/
#define ADR_USERNAME 0x8F8BF0
#define ADR_PASSWORD 0x8F8DF0
#define ADR_NICKNAME 0x8F8E10
/*================[ Vehicle ]================*/
#define ADR_BIGCARNAMES 0x8977E8
#define ADR_RADARCOLLOR 0x868BAC
#define ADR_PITCH 0xA305B0
#define ADR_YAW 0xA305B4
/*================[ Offsets ]================*/
#define OFS_ANTIM14MINES 0x24
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_GLOBALINDEX 0x1CF8
#define OFS_LOCALINDEX 0xA404
#define OFS_STRUCTSIZE 0x1CF8
#define OFS_WEAPONSTATE 0xC4BC
#define OFS_WEAPON1 0x101D8
#define OFS_WEAPON2 0x101DA
#define OFS_WEAPON3 0x101DC
#define OFS_INVISIBLE 0xDF1BC
#define OFS_FASTNADEBLAST 0x10100
#define OFS_CRAZYNADE 0x10100
#define OFS_NOSWITCHTIME 0x103F5
#define OFS_GRAVITY_X 0xC4A4
#define OFS_GRAVITY_Y 0xC4A8
#define OFS_GRAVITY_Z 0xC4AC
#define OFS_MAP 0xC1C14
#define OFS_MASTER 0xC2060
#define OFS_NOM134IDLE 0x103DC
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0xDF1A8
#define OFS_LEVEL 0xDF198
#define OFS_NFD 0x102D4
#define OFS_X 0x102EC
#define OFS_Y 0x102FC
#define OFS_Z 0x102F4
#define OFS_AUTOPLANT 0x10358
#define OFS_AUTODEFUSE 0x1035C
#define OFS_AUTOSHOT 0x3F56A
#define OFS_VIEW_X 0x101C0
#define OFS_VIEW_Y 0x101C4
#define OFS_VIEW_Z 0x101C8
#define OFS_PITCH 0x10194
#define OFS_YAW 0x101B0
#define OFS_PLAYERANIMATION 0xC4B8
#define OFS_ANTISERVERKICK 0x361
#define OFS_1SLOT 0xC70B4
#define OFS_2SLOT 0xC70B5
#define OFS_3SLOT 0xC70B6
#define OFS_4SLOT 0xC70B7
#define OFS_5SLOT 0xC70BC
#define OFS_6SLOT 0xC70B9
#define OFS_7SLOT 0xC70BA
#define OFS_8SLOT 0xC70BB
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_PLAYERSTATE 0xC4B8
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE 0xA309A0
#define ADR_WEAPONBASE 0xA4DC28
#define ADR_CLASSBASE 0xA887DC
#define ADR_SLOTBASE 0x130214
#define OFS_PLAYERSLOT 0x11BBB0
#define OFS_PLAYERID 0x001D00
/*================[ Assembler ]===============*/
#define ASM_BACKTOLOBBY 0x486E0A
#define ASM_AUTOMEDIC1 0x5008B7
#define ASM_AUTOMEDIC2 0x502766
#define ASM_AUTOAMMO1 0x502766
#define ASM_AUTOAMMO2 0x5007B3
#define ASM_ANTIM14MINES 0x4307B8
#define ASM_STAMINAUP1 0x44D130
#define ASM_STAMINAUP2 0x43762A
#define ASM_COMMAND 0x4DE88A
#define ASM_WTW 0x749BAE
#define ASM_SUPERCARSOUND 0x4513F7
#define ASM_NORELOAD 0x5ADA4F
#define ASM_AUTOREADY 0x5302D7
#define ASM_AUTOSTART 0x5302D7
#define ASM_QUICKPLANT 0x4655A7
#define ASM_QUICKDEFUSE 0x506C5B
#define ASM_MESSAGEBOX 0x418B85
#define ASM_WR_SELFCRC 0x4471D1
/*============================================*/
/*===========[

[Per vedere i link devi REGISTRARTI.]

.***]==============*/
/*============================================*/


La libertà non si insegna, è una scelta individuale.
11/06/2012, 16:53
#1
Cerca

Il criceto mannaro
Messaggi: 3,536
Discussioni: 201
Registrato: 03-2011
Mix: 3,737
gli addies sono sempre i benveniubbi, grazie arow Smile


digger
11/06/2012, 20:45
#2
Cerca


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