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[Address] 07\04 [ Kazbah's Addylogger ]

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
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Spoiler:
//##########################################################//
//################ [ Kazbah's Addylogger ] #################//
//##########################################################//
//################# [ Time: 12:14:23 ] ###################//
//##########################################################//

//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xA5348C; // 07/4/2013
DWORD ADR_POINTER_SERVER = 0xA5341C; // 07/4/2013
DWORD ADR_POINTER_ANGELS = 0xA52FEC; // 07/4/2013
DWORD ADR_POINTER_BASE = 0xAAF8C8; // 07/4/2013
DWORD ADR_POINTER_MATRIX = Private; // 07/4/2013
DWORD ADR_POINTER_VEHICLE = Private; // 07/4/2013
static CONST DWORD DevicePointer = Private; // 07/4/2013
Socket_IAT_Entry_Pointer = Private; // 07/4/2013
//================ [ Command ] =================//
DWORD ADR_COMMAND = Private; // 07/4/2013
DWORD ADR_PACKET = 0xBE8D8; // 07/4/2013
//================ [ Memorys ] =================//
DWORD ADR_FASTLOCKON = 0x9E6248; // 07/4/2013
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x89E280; // 07/4/2013
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x91BDA4; // 07/4/2013
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA5302E; // 07/4/2013
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8A69D0; // 07/4/2013
DWORD ADR_MEMORY_QUICKPLANT = 0xA53010; // 07/4/2013
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB8DB20; // 07/4/2013
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB8DB24; // 07/4/2013
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB8DB28; // 07/4/2013
DWORD ADR_RapidFire = Private; // 07/4/2013
DWORD ADR_MEMORY_GMWARNING = Private; // 07/4/2013
DWORD ADR_NOSPAWNWAIT = 0xB9D220; // 07/4/2013
DWORD ADR_D3DName = 0xAB0294; // 07/4/2013
DWORD ADR_D3DHealth = 0xAB1464; // 07/4/2013
DWORD ADR_Swim1 = Private; // 07/4/2013
DWORD ADR_Swim2 = Private; // 07/4/2013
DWORD dwGMInServer = Private; // 07/4/2013
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_MYINDEX = 0xC49C; // 07/4/2013
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D18; // 07/4/2013
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C; // 07/4/2013
DWORD ADR_OFFSET_NODELAY = 0x10410; // 07/4/2013
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E8; // 07/4/2013
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C; // 07/4/2013
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC; // 07/4/2013
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0; // 07/4/2013
DWORD ADR_OFFSET_POSITION_X = 0x10300; // 07/4/2013
DWORD ADR_OFFSET_POSITION_Y = 0x10310; // 07/4/2013
DWORD ADR_OFFSET_POSITION_Z = 0x10308; // 07/4/2013
DWORD ADR_OFFSET_NORECOIL_1 = 0xC444; // 07/4/2013
DWORD ADR_OFFSET_NORECOIL_2 = 0xC448; // 07/4/2013
DWORD ADR_OFFSET_NORECOIL_3 = 0xC450; // 07/4/2013
DWORD ADR_OFFSET_AUTODEFUSE = 0x10374; // 07/4/2013
DWORD ADR_OFFSET_AUTOPLANT = 0x10370; // 07/4/2013
DWORD ADR_OFFSET_INVISIBLE = 0xDF35C; // 07/4/2013
DWORD ADR_OFFSET_AUTOSHOT = 0x10386; // 07/4/2013
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC; // 07/4/2013
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE; // 07/4/2013
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0; // 07/4/2013
DWORD ADR_OFFSET_VIEW_X = 0x101D4; // 07/4/2013
DWORD ADR_OFFSET_VIEW_Y = 0x101D8; // 07/4/2013
DWORD ADR_OFFSET_VIEW_Z = 0x101DC; // 07/4/2013
DWORD ADR_OFFSET_SLOT_5 = 0xC70D5; // 07/4/2013
DWORD ADR_OFFSET_SLOT_6 = 0xC70D6; // 07/4/2013
DWORD ADR_OFFSET_SLOT_7 = 0xC70D7; // 07/4/2013
DWORD ADR_OFFSET_SLOT_8 = 0xC70D8; // 07/4/2013
DWORD ADR_OFFSET_MASTER = 0xE08B0; // 07/4/2013
DWORD ADR_OFFSET_PITCH = 0x101A8; // 07/4/2013
DWORD ADR_OFFSET_YAW = 0x101C4; // 07/4/2013
DWORD WeaponShot = 0x10386; // 07/4/2013
DWORD GravityX_Ofs = 0xC4AC; // 07/4/2013
DWORD GravityY_Ofs = 0xC4B0; // 07/4/2013
DWORD GravityZ_Ofs = 0xC4B4; // 07/4/2013
DWORD OFS_PREMIUM1 = 0x58C; // 07/4/2013
DWORD OFS_PREMIUM2 = 0x590; // 07/4/2013
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_SHOT = Private; // 07/4/2013
//================= [ Aimbot ] =================//
DWORD dwVisibleCheck = Private; // 07/4/2013
DWORD BoneCheck_Asm = Private; // 07/4/2013
DWORD dwLobby = Private; // 07/4/2013
//============ [ Weapon Binder ] ==============//
DWORD WarRock_ClassPointer = Private; // 07/4/2013
DWORD WarRock_WeaponBasePointer = 0xA76714; // 07/4/2013
DWORD WarRock_SlotBase_Offset = Private; // 07/4/2013
DWORD WarRock_PlayerID_Offset = 0x1D00; // 07/4/2013
//================ [ Bone Structs ] =================//
DWORD dwBoneRef = Private; // 07/4/2013
DWORD dwBoneOFS2 = Private; // 07/4/2013
//================ [ Hackshield ] =================//
DWORD dwWRNoDetection = 0x40E6DB; // 07/4/2013
DWORD dwHSCallback = 0x51549D; // 07/4/2013
DWORD dwHSHandler = 0x5E5E53; // 07/4/2013
//================ [ IAT Hooks ] =================//
DWORD WARROCK_HWID_RETN = Private; // 07/4/2013
DWORD WarrockHackshieldHandler = Private; // 07/4/2013

//##########################################################//
//################ [ Structs ] #################//
//##########################################################//

//===============================================//
//================ [ CBase ] =================//
//===============================================//

struct CBase
{
CPlayer* pLocal;//0xA5348C
char _00[0x12B1A0];//0xA53490
CPlayer* pLocal;//0xB7E630
};

//===============================================//
//================ [ CServer ] =================//
//===============================================//

struct theCServer
{
Private;
};



La libertà non si insegna, è una scelta individuale.
07/04/2013, 23:13
#1
Cerca


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