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[Address] 09 /07 CyberMask Logger

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Mix: 8,107
Spoiler:
//####################[ CyberMask Logger ]####################//
//########################[ Pointers ]########################//
#define ADR_PLAYERPOINTER 0xAE92FC
#define ADR_SERVERPOINTER 0xAE3AC4
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_REMOTEPOINTER 0xB6AC98
#define ADR_VIEWANGELS 0xAE2B70
#define ADR_DEVICEPOINTER 0x8C6AA4
#define ADR_BASEPOINTER 0xB1BCF0
#define ADR_STATEPOINTER 0xAE9324
#define ADR_WEAPONPOINTER 0xB07CE8
#define ADR_VEHICLEPOINTER 0xAE2CDC
#define ADR_VEHICLEPOINTER2 0xAE2C74
#define ADR_GPUPOINTER 0x8C6AA4
#define ADR_ZOMBIEMAPPOINTER 0xAE2F7C
#define ADR_BOMBPOINTER 0xAE991C
#define ADR_WARROCKHWID 0xAE2B6C
#define ADR_GEARBASE 0xB07CE0
#define ADR_MATRIXPOINTER 0xA714F8
#define ADR_REMOTEVEHICLE 0xAE2C74
#define ADR_ROOMCLASS 0xAE9910
#define ADR_USERPOINTER 0xAE3AC4
#define ADR_USERBASE 0xAE991C
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE 0xAE2B94
#define ADR_STARTSTAMINA 0x894AD0
#define ADR_STAMINAROLL 0x894AD8
#define ADR_BONESHOT 0x8CAA40
#define ADR_BONESHOT2 0xB85180
#define ADR_SPEED 0x8C9E10
#define ADR_NOSPAWNWAIT1 0xB850B4
#define ADR_NOSPAWNWAIT2 0xB850B8
#define ADR_NOSPAWNWAIT3 0xB850BC
#define ADR_NOBOUNDS1 0xB7AB24
#define ADR_NOBOUNDS2 0xB7AB28
#define ADR_NOBOUNDS3 0xB7AB36
#define ADR_SCOPE 0x934460
#define ADR_SCOPESIZE 0x934468
#define ADR_PLANTANYWHERE 0xAE2BAE
#define ADR_DEFUSEANYWHERE 0x93447C
#define ADR_STW 0xAE2F94
#define ADR_WUW 0xAF0124
#define ADR_WTH 0x8C6560
#define ADR_GMWARNING 0xB0D7C4
#define ADR_GMWARNINGIP 0xB0D3C4
#define ADR_SUPERNOSPREAD 0x8C9A78
#define ADR_WEAPONGLOBAL1 0xB07CA8
#define ADR_WEAPONGLOBAL2 0xB5C5E8
#define ADR_CLANTAG1 0xB07C88//*(PINT) 1
#define ADR_CLANTAG2 0xB07C44//*(PINT) 1
#define ADR_CLANTAG3 0xB07C90//*(PINT) 1
#define ADR_CLANTAG4 0xB0670C//*(PINT) 1
#define ADR_CLANTAG5 0xA9F564//*(PINT) 1
#define ADR_CLANTAG6 0xB1C37C//(PCHAR)Name of Clan
#define ADR_FASTAMMO 0xAED90C
#define ADR_FASTHEALTH 0xAED914
//########################[ Offsets ]########################//
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GRAVITY_Y 0xC4B0
#define OFS_GRAVITY_X 0xC4B8
#define OFS_GRAVITY_Z 0xC4B4
#define OFS_SLOT1 0x9F1E0
#define OFS_SLOT2 0x9F1E1
#define OFS_SLOT3 0x9F1E2
#define OFS_SLOT4 0x9F1E3
#define OFS_SLOT5 0x9F1E4
#define OFS_SLOT6 0x9F1E5
#define OFS_SLOT7 0x9F1E6
#define OFS_SLOT8 0x9F1E7
#define OFS_VIEW_X 0x101D4
#define OFS_VIEW_Y 0x101DC
#define OFS_VIEW_Z 0x101D8
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_WALKHEIGHT 0x8C9AA4
#define OFS_INVISIBLE 0xB7E4C
#define OFS_FASTNADEBLAST 0x10114
#define OFS_PITCH 0x101A8
#define OFS_YAW 0x101C4
#define OFS_WEAPONSTATE 0xC4D0
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC450
#define OFS_NOSPREAD 0x10110
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_AUTOPLANT 0x10370
#define OFS_AUTODEFUSE 0x10374
#define OFS_AUTOSHOT 0x10386
#define OFS_NODELAY 0x0
#define OFS_NORELOAD 0x1040D
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_PLAYERSPEED 0x1010C
#define OFS_WEAPONDAMAGE 0x14C0
#define OFS_WEAPONDEFENCE 0x14C4
#define OFS_WEAPONRANGE 0x14C8
#define OFS_AMMONUMBER 0x14CC
#define OFS_MAGAZINENUMBER 0x14D0
#define OFS_EFFECTRANGE 0x14D4
#define OFS_PARABOLA 0x14D8
#define OFS_SHOTSPEED 0x14E8
#define OFS_WEAPONWHEIGHT 0x14EC
#define OFS_GLOBALSIZE 0xB18
#define OFS_PLAYERID 0xA40
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1 0x51CF76
#define ASM_WARROCKCHECK2 0x5DB992
#define ASM_SELFCRC 0x51C8EF
#define ASM_WARROCKANTICRASH 0x51CF76
#define ASM_QUICKPLANT 0x512E64
#define ASM_QUICKDEFUSE 0x50EF64
#define ASM_NORELOAD 0x0
#define ASM_AUTOAMMO 0x507C8A
#define ASM_RADARGPS 0x59C874
#define ASM_MOVETOLOBBY 0x4E11EF
#define ASM_SNIPERAMMO 0x60A558
#define ASM_ASSAULTAMMO 0x42B2C3
#define ASM_BACKTOLOBBY 0x4E0E76
#define ASM_MINEVIEW1 0x448404
#define ASM_MINEVIEW2 0x448482
#define ASM_UNLOXYGEN 0x509DD0
#define ASM_ESPHEALTH 0x45DCBE
#define ASM_OPK1 0x408103
#define ASM_OPK2 0x40810C
#define ASM_OPK3 0x408108
//########################[ Structs ]########################//
struct CPlayer
{
BYTE _00[50244];//0x00
FLOAT NoRecoil1;//0xC444
FLOAT NoRecoil2;//0xC448
FLOAT NoRecoil3;//0xC450
BYTE _01[72];//0xC454
BYTE Index;//0xC49C
BYTE _02[27];//0xC49D
FLOAT GravityX;//0xC4B8
FLOAT GravityZ;//0xC4B4
FLOAT GravityY;//0xC4B0
BYTE _03[24];//0xC4B8
INT WeaponState;//0xC4D0
BYTE _04[15416];//0xC4D4
FLOAT PlayerSpeed;//0x1010C
FLOAT NoSpread;//0x10110
FLOAT FastNadeBlast;//0x10114
BYTE _05[20];//0x102EC
FLOAT PosX;//0x10300
BYTE _06[4];//0x10304
float PosY;//0x10310
BYTE _07[4];//0x10314
float PosZ;//0x10300
};
CPlayer * GetLocalPlayer()
{
DWORD dwPlayerPointer = *(DWORD*)(0xAE92FC);
if ( dwPlayerPointer )
{
return ( CPlayer* )(dwPlayerPointer);
}
return ( 0 );
}
CPlayer * pLocalPlayer = GetLocalPlayer();
//######[ Credits to : CyberMask,NoName,R3D_L1n3,Exodus,Cyno,King7,Straquaz,CyberRazzer,Eagl3,AeroMan,Areys2nD,Kazbah,iKito ]######//




La libertà non si insegna, è una scelta individuale.
09/07/2013, 19:36
#1
Cerca

Danyele360
Messaggi: 690
Discussioni: 37
Registrato: 12-2011
Mix: 711
Mi serve:
Citazione:GlassWall;
FullBright1;
FullBright2;
FullBright3;
+1 e Grazie a chi meli diceeeeee!

10/07/2013, 22:48
#2
Cerca

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Mix: 8,107
sai Dany , dove mi fornivo li hanno tolti , questi li ho ricavati tramite un logger offerto da CyberMask,comunque vedo che posso fare Tounge


La libertà non si insegna, è una scelta individuale.
10/07/2013, 22:58
#3
Cerca

1 Life, 1 Avatar <3
Messaggi: 9,074
Discussioni: 271
Registrato: 08-2011
Mix: 0
Ahah dany, anch'io odiavo quando non postavano il glasswalls :d

11/07/2013, 14:03
#4
Cerca

Danyele360
Messaggi: 690
Discussioni: 37
Registrato: 12-2011
Mix: 711
infatti! Mettono di tutto tranne il GlassWall!
Uffaaaaaaaa

11/07/2013, 21:08
#5
Cerca


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