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[Address] 14/10 |#|Adrenalina v3.2 Address Logger|#|

maurow
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Spoiler:

|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v3.2 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|

~ Started...

|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0xA3C498
#define ADR_ServerPointer 0xA3C428
#define ADR_RemotePointer 0xB610A8
#define ADR_WeaponPointer 0x8FD6C8
#define ADR_DevicePointer 0x892FE4
#define ADR_HealthPointer 0x31FB8
#define ADR_WeaponState 0xC4D0
#define ADR_UserPointer 0xA3C428
#define ADR_BasePointer 0xA93768
#define ADR_UserBase 0xA3D26C
#define ADR_ViewAngels 0xA3BFD0
#define ADR_PlayerSize 0x1D10
#define ADR_StructSize 0x1D10
#define ADR_RoomClass 0xA3D260

|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0xA3C394
#define ADR_CqCProne 0xB6934C
#define ADR_NoSpawnWaitCqC 0xA3C264
#define ADR_VirtualJump 0x895FD4
#define ADR_NearFog 0xA439DC
#define ADR_FarFog 0xA439E4
#define ADR_NoWater1 0xA439C8
#define ADR_NoWater2 0xA439C4
#define ADR_AntiAfk 0xB70774
#define ADR_Scope 0x8FD7A0
#define ADR_Speed 0x896338
#define ADR_SpeedRoll 0x896168
#define ADR_GlassWall 0x8634FC
#define ADR_FullBright1 0xA3D124
#define ADR_FullBright2 0xA3D12C
#define ADR_FullBright3 0xA3D130
#define ADR_NoBounds1 0xB707C0
#define ADR_NoBounds2 0xB707C4
#define ADR_NoBounds3 0xB707C8
#define ADR_ColorShot1 0xA3D124
#define ADR_ColorShot2 0xA3D12C
#define ADR_ColorShot3 0xA3D130
#define ADR_Crosshair 0xA411D8
#define ADR_NoSpread 0xA41254
#define ADR_DeathCam 0xB786D8
#define ADR_ImmExplosion 0x896110
#define ADR_SuperExplosion 0x8969D0
#define ADR_HighMode 0x896400
#define ADR_CameraView 0x895FD4
#define ADR_NoWeaponGravity 0x895F78
#define ADR_BreakLimit 0x895F20
#define ADR_FastLockOn 0xA3C040
#define ADR_LadderQuickly 0x8962F0
#define ADR_DeadSpinner 0x8F9FAC
#define ADR_HideWeapon 0x8F56B0
#define ADR_WeaponShot1 0xA3C4E8
#define ADR_WeaponShot2 0xA3C508
#define ADR_ChangeRoll 0x896020
#define ADR_SilentWalk 0x8500B707
#define ADR_PlayerProne 0xA3D254
#define ADR_CameraPosition1 0xA35E9C
#define ADR_CameraPosition2 0xA35EA0
#define ADR_QuickPlant 0xA3BFF4
#define ADR_AntiRadar 0xA439FC
#define ADR_StaminaRefill 0x9C4458
#define ADR_SuperNoSpread 0x896008

|#|*************|#|= Offsets =|#|*************|#|
#define OFS_Weapon1 0x101EC
#define OFS_Weapon2 0x101EE
#define OFS_Weapon3 0x101F0
#define OFS_1thSlot 0xC70C0
#define OFS_2thSlot 0xC70C1
#define OFS_3thSlot 0xC70C2
#define OFS_4thSlot 0xC70C3
#define OFS_5thSlot 0xC70C4
#define OFS_6thSlot 0xC70C5
#define OFS_7thSlot 0xC70C6
#define OFS_8thSlot 0xC70C7
#define OFS_NoRecoil1 0xC444
#define OFS_NoRecoil2 0xC448
#define OFS_NoRecoil3 0xC44C
#define OFS_NoFallDamage 0x102E8
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GravityX 0xC4AC
#define OFS_GravityY 0xC4B0
#define OFS_GravityZ 0xC4B4
#define OFS_OPK_X 0x10260
#define OFS_Level 0xDF320
#define OFS_Dinar 0xDF330
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xC2068
#define OFS_RoomMaster 0xE0898
#define OFS_NoM134Idle 0x103F8
#define OFS_NoSpread 0x1011C
#define OFS_NoReload 0x1040D
#define OFS_NoDelay 0x10410

|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x896F78
#define MEM_WTW 0x862C48
#define MEM_STW 0x85D6E4
#define MEM_WUW 0xA439CC
#define MEM_WTH 0x892AA0
#define MEM_UnlimitedAmmo 0xA3C404
#define MEM_Invisible 0xDF344
#define MEM_PlantAnyWhere 0xA3C012
#define MEM_DefuseAnyWhere 0x8FD7B4
#define MEM_Stamina1 0x8634FC
#define MEM_Stamina2 0x863500
#define MEM_Stamina3 0x863504
#define MEM_Stamina4 0x863508
#define MEM_Stamina5 0x86350C

|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0xA3C02E
#define PX_SniperAmmo 0xA3C02C
#define PX_Bandage 0xA3C030

|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0xA411BC
#define ADR_FastAmmo 0xA411B4
#define ADR_FastFlag 0xA411C4
#define ADR_FastRepair 0xA3D2F0

|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x896180
#define ADR_CrazyCar 0x895E50

|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA9412C

|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0xA3C428
#define ADR_ClassBase 0xA95308
#define ADR_WeaponBase 0xA5A61C
#define ADR_SlotBase 0xC5F20

|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x5525AB
#define ASM_NoReload 0x5AC762
#define ASM_Bullets 0x4F6A45
#define ASM_OPK 0x407DBC
#define ASM_WTW 0x741562
#define ASM_STW 0x608A90
#define ASM_QuickPlant 0x4F574F
#define ASM_QuickDefuse 0x4391E6
#define ASM_Artillery1 0x408670
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x4B2C4A
#define ASM_SwitchTime 0x4FD111
#define ASM_CRCPatch 0x417EA7
#define ASM_AutoStart 0x530CD9
#define ASM_BackToLobby 0x4CB25D
#define ASM_BackToLobby 0x4CA926
#define ASM_SuperCarSound 0x424F76
#define ASM_UnlimitedAmmo 0x4FAA96

~ Stopped...

|#|******************************************************************************|#|



La libertà non si insegna, è una scelta individuale.
14/10/2012, 21:18
#1
Cerca

1 Life, 1 Avatar <3
Messaggi: 9,074
Discussioni: 271
Registrato: 08-2011
Reputazione:
77

Mix: 0
#define ADR_BigCarName 0x896180

grazie era proprio quello che cercavo xd

15/10/2012, 14:26
#2
Cerca


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