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[Address] 18/06 Adrenalina v2.7

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Mix: 8,107
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.7 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|

~ Started...

|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0xA30A04
#define ADR_ServerPointer 0xA30994
#define ADR_RemotePointer 0xB546E8
#define ADR_WeaponPointer 0x8F2780
#define ADR_DevicePointer 0x8888CC
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer 0xA873A8
#define ADR_ViewAngels 0xA30540
#define ADR_UserBase 0xA317D0
#define ADR_PlayerSize 0x1CF8
#define ADR_StructSize 0x1CF8
#define ADR_RoomClass 0xA317C4

|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0xA30900
#define ADR_CqCProne 0x8F2840
#define ADR_NoSpawnWaitCqC 0xA307D0
#define ADR_VirtualJump 0x858F9C
#define ADR_NearFog 0xA37BA4
#define ADR_FarFog 0xA37BAC
#define ADR_NoWater1 0xA37B90
#define ADR_NoWater2 0xA37B8C
#define ADR_AntiAfk 0xB63858
#define ADR_Scope 0x8F284C
#define ADR_Speed 0x88BC18
#define ADR_SpeedRoll 0x88BA38
#define ADR_GlassWall 0x859358
#define ADR_NoBounds1 0xB63880
#define ADR_NoBounds2 0xB63884
#define ADR_NoBounds3 0xB63888
#define ADR_NoSpawnWait1 0x0
#define ADR_NoSpawnWait2 0xB71F78
#define ADR_NoSpawnWait3 0x8
#define ADR_FullBright1 0xA3167C
#define ADR_FullBright2 0xA31680
#define ADR_FullBright3 0xA31680
#define ADR_ColorShot1 0xA3167C
#define ADR_ColorShot2 0xA31680
#define ADR_ColorShot3 0xA31684
#define ADR_Crosshair 0xA353A0
#define ADR_NoSpread 0xA3541C
#define ADR_DeathCam 0xB6B798
#define ADR_ImmExplosion 0x88B9E8
#define ADR_SuperExplosion 0x88C2A8
#define ADR_HighMode 0x88BCE0
#define ADR_CameraView 0x88B8AC
#define ADR_NoWeaponGravity 0x88B858
#define ADR_BreakLimit 0x88B800
#define ADR_FastLockOn 0xA305B0
#define ADR_LadderQuickly 0x88BBD8
#define ADR_DeadSpinner 0x8EF064
#define ADR_HideWeapon 0x8EA76C
#define ADR_WeaponShot1 0xA30A54
#define ADR_WeaponShot2 0xA30A74
#define ADR_ChangeRoll 0x88B8E8
#define ADR_SilentWalk 0x8500B638
#define ADR_PlayerProne 0xA317B8
#define ADR_CameraPosition1 0xA2A40C
#define ADR_CameraPosition2 0xA2A410
#define ADR_QuickPlant 0xA30564
#define ADR_AntiRadar 0xA37BC4
#define ADR_StaminaRefill 0x9B8FC8

|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0xC70B8
#define OFS_2thSlot 0xC70B9
#define OFS_3thSlot 0xC70BA
#define OFS_4thSlot 0xC70BB
#define OFS_5thSlot 0xC70BC
#define OFS_6thSlot 0xC70BD
#define OFS_7thSlot 0xC70BE
#define OFS_8thSlot 0xC70BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102D4
#define OFS_X 0x102EC
#define OFS_Y 0x102FC
#define OFS_Z 0x102F4
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x1024C
#define OFS_Dinar 0xC4B8
#define OFS_Level 0xC4A8
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xC2060
#define OFS_RoomMaster 0xE0700
#define OFS_NoM134Idle 0x103E4
#define OFS_NoSpread 0x10108
#define OFS_NoReload 0x103F5
#define OFS_NoDelay 0x103F8
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2

|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x88C880
#define MEM_WTW 0x858F68
#define MEM_STW 0x8561A4
#define MEM_WUW 0xA37B94
#define MEM_WTH 0x853E74
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
#define MEM_UnlimitedAmmo 0xA30970
#define MEM_Invisible 0xDF1BC
#define MEM_PlantAnyWhere 0xA306CA
#define MEM_Stamina1 0x859358
#define MEM_Stamina2 0x85935C
#define MEM_Stamina3 0x859360
#define MEM_Stamina4 0x859364
#define MEM_Stamina5 0x859368

|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0xA3059E
#define PX_SniperAmmo 0xA3059C
#define PX_Bandage 0xA305A0

|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0xA35384
#define ADR_FastAmmo 0xA3537C
#define ADR_FastFlag 0xA3538C
#define ADR_FastRepair 0xA31854

|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x88BA58
#define ADR_CrazyCar 0x88B738

|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA87D6C

|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0xA30994
#define ADR_ClassBase 0xA88F48
#define ADR_WeaponBase 0xA4E394
#define ADR_SlotBase 0xC5F18

|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x54B58B
#define ASM_NoReload 0x5A5B3E
#define ASM_Bullets 0x4F271B
#define ASM_OPK 0x407F08
#define ASM_WTW 0x73C562
#define ASM_STW 0x6005F0
#define ASM_QuickPlant 0x4F145C
#define ASM_QuickDefuse 0x43617B
#define ASM_Artillery1 0x4087BC
#define ASM_Artillery2 0x0
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x418A1A
#define ASM_SwitchTime 0x4F8D3A
#define ASM_CRCPatch 0x417E62
#define ASM_AutoStart 0x530010
#define ASM_BackToLobby 0x4C7ABB
#define ASM_BackToLobby 0x4C719F
#define ASM_SuperCarSound 0x42201A

~ Stopped...

|#|******************************************************************************|#|


La libertà non si insegna, è una scelta individuale.
18/06/2012, 18:08
#1
Cerca

Legen...wait for it
Messaggi: 1,511
Discussioni: 123
Registrato: 06-2012
Mix: 0
Utile (ma non per me)
Grazie per i suoi servigi...Happywide

18/06/2012, 21:36
#2
Cerca

Il criceto mannaro
Messaggi: 3,536
Discussioni: 201
Registrato: 03-2011
Mix: 3,737
grazie arow, sarà contento dany Happywide


digger
18/06/2012, 22:31
#3
Cerca

Danyele360
Messaggi: 690
Discussioni: 37
Registrato: 12-2011
Mix: 727
Grz arow +1!

19/06/2012, 1:25
#4
Cerca


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