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[Address] 2

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Reputazione:
133

Mix: 8,107
Code:
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xA48E74; // UD
DWORD ADR_POINTER_SERVER = 0xA48E04; // UD
DWORD ADR_POINTER_ANGELS = 0xA489AC; // UD
DWORD ADR_POINTER_BASE = 0xAA2C58; // UD

Kаzbah


iSkyLikeX

Code:
/*============================================*/
/*===============[ iSkyLikeX ]==============*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x00A48E74
#define ADR_SERVERPOINTER 0x00A48E04
#define ADR_BASEPOINTER 0x00AA2C58
#define ADR_DEVICEPOINTER 0x00A489B0
#define OFS_DEVICEPOINTER 0x002B930
#define ADR_ANGELS 0x00A489AC
#define ADR_WEAPONBASE 0x00A69B0C
#define ADR_REMOTEPOINTER 0x00B70A60
#define ADR_MATRIX 0x009DF8D0
#define ADR_CLASSBASE 0x00AA47F8
#define ADR_ROOM 0x00A49B28
/*================[ Adresses ]================*/
#define ADR_GMWARNING 0x00A9472C
#define ADR_GMWARNINGIP 0x*
#define ADR_SUPERNOSPREAD 0x0088F738
#define ADR_UNLAMMO 0x00A48DE0
#define ADR_VEHICLEJUMP 0x00856874
#define ADR_PUSHMEAWAY 0x0086722C
#define ADR_ANTIFLASHM14 0x0086722C
#define ADR_SPEED 0x0088FAA0
#define ADR_CQCPRONE 0x00903D8C
#define ADR_ANTIKICKCALL 0x*
#define ADR_FULLBRIGHT1 0x00A49938
#define ADR_FULLBRIGHT2 0x00A49940
#define ADR_FULLBRIGHT3 0x00A49944
#define ADR_CHANGEROLL 0x0088F750
#define ADR_BONESHOT 0x008904E0
#define ADR_BONESHOT2 0x00B918C0
#define ADR_NOWATER1 0x00A50590
#define ADR_NOWATER2 0x00A50594
#define ADR_VIRTUALJUMP 0x0088F6F4
#define ADR_NXCASH 0x00A48EF4
#define ADR_WALKUNDERWATER 0x00A50598
#define ADR_USERREADY 0x00AA4898
#define ADR_NOSPAWNWAIT 0x00B8F094
#define ADR_NOBOUNDS1 0x00B7FAB0
#define ADR_NOBOUNDS2 0x00B7FAB4
#define ADR_NOBOUNDS3 0x00B7FAB8
#define ADR_FASTLOCKON 0x00A48A1C
#define ADR_SCOPE 0x00903D98
#define ADR_SCOPESIZE 0x00903DA0
#define ADR_STAMINA1 0x00867AAC
#define ADR_STAMINA2 0x00867AB0
#define ADR_STAMINA3 0x00867AB4
#define ADR_STAMINA4 0x00867AB8
#define ADR_STAMINA5 0x00867ABC
#define ADR_STAMINAREFILL 0x009C6624
#define ADR_NOWEAPONGRAVITY 0x0088F730
#define ADR_PLANTANYWHERE 0x00A489EE
#define ADR_DEFUSEANYWHERE 0x00903DAC
#define ADR_FASTHEALTH 0x00A4DD04
#define ADR_FASTAMMO 0x00A4DCF4
#define ADR_FASTREPAIR 0x00A4DCFC
#define ADR_FASTFLAG 0x00A4DD0C
#define ADR_GAMESPEED 0x*
#define ADR_SILENTWALK 0x00B7FAB4
#define ADR_SILENTRELOAD 0x00B7FAB4
#define ADR_ANTIRADAR 0x00A505C8
#define ADR_AIWEAPONCQC 0x00903D8C
#define ADR_ENABLEMOUSE 0x00A489DC
#define ADR_SWIM1 0x*
#define ADR_SWIM2 0x*
/*=================[ State ]==================*/
#define ADR_WEAPONRELOAD 0x00A48ECC
#define ADR_WEAPONSHOT 0x00A48EC0
#define ADR_PLAYERVEHICLE 0x00A48EB8
#define ADR_PLAYERPRONE 0x00A48EAC
/*=================[ User ]===================*/
#define ADR_USERNAME 0x00AA361C
#define ADR_USERIP 0x00AA3330
#define ADR_USERTEAM 0x00AA2C58
#define ADR_USERHEALTH 0x00AA47EC
#define ADR_USERPING 0x00AA2C58
#define ADR_USERPOINTS 0x00AA2C58
/*================[ Offsets ]=================*/
#define OFS_LOCALINDEX 0x00A40C
#define OFS_GLOBALINDEX 0x001D10
#define OFS_FORCEKICK 0x00BE8D8
#define OFS_ROOMNUMBER 0x00E0894
#define OFS_MYPLAYERSLOT 0x00E0898
#define OFS_MYPLAYERTEAM 0x00E089C
#define OFS_GAMETYPE 0x00C17E0
#define OFS_PACKET 0x00BE8D8
#define OFS_3DPLAYERVIEW 0x00101A0
#define OFS_NOSERVERKICK 0x00361
#define OFS_EARTHQUAKE 0x0010384
#define OFS_NODELAY 0x0010410
#define OFS_NORELOAD 0x001040D
#define OFS_NOSWITCHTIME 0x001040D
#define OFS_NORECOIL1 0x00C444
#define OFS_NORECOIL2 0x00C448
#define OFS_NORECOIL3 0x00C44C
#define OFS_MAP 0x00C1C1C
#define OFS_POS_X 0x0010300
#define OFS_POS_Y 0x0010310
#define OFS_POS_Z 0x0010308
#define OFS_FASTNADEBLAST 0x0010114
#define OFS_STARTROOMSIZE 0xA8
#define OFS_READYROOMSIZE 0x8E0
#define OFS_NOFALLDAMAGE 0x00102E8
#define OFS_AUTOSHOT 0x00103868F
#define OFS_AUTOPLANT 0x0010370
#define OFS_AUTODEFUSE 0x0010374
#define OFS_SLOT1 0x00C70C039
#define OFS_SLOT2 0x00C70C03A
#define OFS_SLOT3 0x00C70C03B
#define OFS_SLOT4 0x00C70C03C
#define OFS_SLOT5 0x00C70C03D
#define OFS_SLOT6 0x00C70C03E
#define OFS_SLOT7 0x00C70C03F
#define OFS_SLOT8 0x00C70C040
#define OFS_SPECTATE 0x000
#define OFS_FASTRELOAD 0x000
#define OFS_STW 0x001380
#define OFS_PLAYERSTATE 0x00C4CC
#define OFS_WEAPONSTATE 0x00C4D0
#define OFS_WEAPON1 0x00101EC
#define OFS_WEAPON2 0x00101EE
#define OFS_WEAPON3 0x00101F0
#define OFS_INVISIBLE 0x00DF344
#define OFS_LEVEL 0x00DF320
#define OFS_DINAR 0x00DF330
#define OFS_SLOTBASE 0x00C5F20
#define OFS_SPEED 0x001010C
#define OFS_NOSPREAD 0x0010110
#define OFS_MASTER 0x00E0898
#define OFS_PREMIUM1 0x0058C
#define OFS_PREMIUM2 0x00590
#define OFS_LOWGRAVITY 0x00C4B0
/*================[ Assembly ]=================*/
#define ASM_AUTOMEDIC 0x*
#define ASM_AUTOAMMO 0x*
#define ASM_AUTOREPAIR1 0x*
#define ASM_AUTOREPAIR2 0x*
#define ASM_MINEVIEW1 0x*
#define ASM_MINEVIEW2 0x*
#define ASM_BACKTOLOBBY 0x*
#define ASM_MESSAGEBOX 0x00419132
#define ASM_COMMAND 0x*
#define ASM_CHATCOMMAND 0x*
#define ASM_ALLWAYSCROSSHAIR 0x0055B9D7
#define ASM_UNLAMMO 0x004FD9D3
#define ASM_QUICKPLANT 0x004F8560
#define ASM_QUICKDEFUSE 0x004FCE32
#define ASM_VEHICLENFD 0x*
#define ASM_VEHICLERADARGPS 0x*
#define ASM_VEHICLENOOVERHEAT 0x*
#define ASM_SUPERCAR1 0x*
#define ASM_SUPERCAR2 0x*
#define ASM_SUPERNOSPREAD 0x004580CA
#define ASM_ROOMFILTER1 0x*
#define ASM_ROOMFILTER2 0x*
#define ASM_ROOMFILTER3 0x*
#define ASM_ROOMFILTER4 0x*
#define ASM_PREMCROSSHAIR1 0x*
#define ASM_PREMCROSSHAIR2 0x*
#define ASM_DEATHCAM 0x*
#define ASM_CQCPRONE 0x*
#define ASM_KICKAS 0x*
#define ASM_BULLETS 0x*
#define ASM_WTW 0x*
#define ASM_RADARGPS 0x*
#define ASM_FFAGPS 0x*
#define ASM_STAMINAUP5 0x*
#define ASM_STAMINAUP10 0x*
#define ASM_NORELOAD 0x*
#define ASM_NODELAY 0x*
#define ASM_EVENTNEWS 0x0040EEF9
#define ASM_OPK1 0x*
#define ASM_OPK2 0x*
#define ASM_OPK3 0x*
#define ASM_INVISIBLECHECK 0x*
#define ASM_ARTILLERY1 0x*
#define ASM_ARTILLERY2 0x*
#define ASM_ARTILLERY3 0x*
#define ASM_ARTILLERY4 0x*
#define ASM_ARTILLERY5 0x*
#define ASM_ARTILLERY6 0x*
#define ASM_ARTILLERY7 0x*
#define ASM_ARTILLERY8 0x*
#define ASM_AUTOSTART 0x*
#define ASM_AUTOREADY 0x*
/*================[ Bypass ]==================*/
===================> WarRock.exe
#define ASM_WARROCK_NODETECTION 0x*
#define ASM_WARROCK_SELFCRC 0x*
#define ASM_WARROCK_CHECK_1 0x*
#define ASM_WARROCK_CHECK_2 0x*
===================> EHSvc.dll
#define ASM_EHSVC_SELFCRC 0x*
#define ASM_EHSVC_DETECTION 0x*
#define ASM_EHSVC_ASM_DETECTION 0x*
#define ASM_EHSVC_ANTICRASH 0x*
#define ASM_EHSVC_NANO_CHECK_1 0x*
#define ASM_EHSVC_NANO_CHECK_2 0x*
#define ASM_EHSVC_NANO_CHECK_3 0x*
/*================[ Structs ]=================*/
struct CBase
{
CPlayer* pLocal;
char xJumpToAdress1[1211368];
CPlayer** pGlobal;
};
/*============================================*/
/*==============[ Version 0.2 ]===============*/
/*============================================*/



La libertà non si insegna, è una scelta individuale.
24/11/2012, 21:31
#1
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ωну ѕσ ѕєяισυѕ ?
Messaggi: 3,142
Discussioni: 100
Registrato: 06-2011
Reputazione:
47

Mix: 0
Molto rosso Asd

25/11/2012, 0:42
#2
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