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[Address] 20\08 TradEmArk™˟ Last Log for Public:

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Mix: 8,107
Spoiler:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0xA352D8
#define ADR_SERVERPOINTER 0xA35268
#define ADR_BASEPOINTER 0xA8C178
#define ADR_WARROCKHWND 0xA34E0C
#define ADR_GPUPOINTER 0xA34E14
#define ADR_VEHICLEBASE 0x000000 //Private
#define ADR_DEVICEPOINTER 0xA34E14
#define OFS_DEVICEPOINTER 0x00000 //Private
#define ADR_ANGELS 0xA34E10
#define ADR_WEAPONBASE 0xA530FC
#define ADR_REMOTEPOINTER 0xB596B8
#define OFS_VEHICLEPOINTER 0xC4BC
#define ADR_MATRIX 0x9C2FF8
#define ADR_CLASSBASE 0xA8DD18
#define ADR_ROOM 0xA35CC8
/*================[ Adresses ]================*/
#define ADR_SUPERNOSPREAD 0x88FE30
#define ADR_UNLAMMO 0xA35244
#define ADR_VEHICLEJUMP 0x000000 //Private
#define ADR_PUSHMEAWAY 0x85CB54
#define ADR_ANTIFLASHM14 0x85CB54
#define ADR_ANTIAFK 0xB68C68
#define ADR_ACCURACYAS 0xA39D34
#define ADR_DISTANCEGUNPLAYER 0x8909F0
#define ADR_WALLCLIMB 0x8EE7E8
#define ADR_SPEED 0x890168
#define ADR_CQCPRONE 0x8F688C
#define ADR_FULLBRIGHT1 0xA35F60
#define ADR_FULLBRIGHT2 0xA35F68
#define ADR_FULLBRIGHT3 0xA35F6C
#define ADR_NEARFOG 0xA3C4BC
#define ADR_FARFOG 0xA3C4C0
#define ADR_GLASSWALLS 0xA34F04
#define ADR_CHANGEROLL 0x88FE48
#define ADR_HIDEWEAPON 0x8EE7A8
#define ADR_BONESHOT 0x890DA8
#define ADR_BONESHOT2 0x000000 //Private
#define ADR_NOWATER1 0xA3C4A4
#define ADR_NOWATER2 0xA3C4A8
#define ADR_ALLWAYSCROSSHAIR1 0xA39CB4
#define ADR_ALLWAYSCROSSHAIR2 0xA39CB8
#define ADR_VIRTUALJUMP 0x88FDFC
#define ADR_WTW 0x85CB20
#define ADR_WTH 0x8552BC
#define ADR_STW 0x8575E4
#define ADR_NXCASH 0xA35358
#define ADR_REMOTEVEHICLE 0x000000 //Private
#define ADR_WALKUNDERWATER 0xA3C4AC
#define ADR_USERREADY 0xA8DDA8
#define ADR_NOSPAWNWAIT 0xB77BA8
#define ADR_NOBOUNDS1 0xB68C90
#define ADR_NOBOUNDS2 0xB68C94
#define ADR_NOBOUNDS3 0xB68C98
#define ADR_FASTLOCKON 0xA34E80
#define ADR_SCOPE 0x8F6898
#define ADR_SCOPESIZE 0x8F68A0
#define ADR_STAMINA1 0x85D3D4
#define ADR_STAMINA2 0x85D3D8
#define ADR_STAMINA3 0x85D3DC
#define ADR_STAMINA4 0x85D3E0
#define ADR_STAMINA5 0x85D3E4
#define ADR_STAMINAREFILL 0x9BD510
#define ADR_UNLOXIGEN 0x8FB180
#define ADR_NOWEAPONGRAVITY 0x88FE28
#define ADR_PLANTANYWHERE 0xA34E52
#define ADR_DEFUSEANYWHERE 0x8F68AC
#define ADR_FASTHEALTH 0xA39C9C
#define ADR_FASTAMMO 0xA39C94
#define ADR_FASTREPAIR 0xA3612C
#define ADR_FASTFLAG 0xA39CA4
#define ADR_GAMESPEED 0xA34E34
#define ADR_CRAZYCAR 0x88FD50
#define ADR_BIGCARNAME 0x88FFB0
#define ADR_SILENTWALK 0xB68C94
#define ADR_SILENTRELOAD 0xB68C94
#define ADR_ANTIRADAR 0xA3C4DC
#define ADR_AIWEAPONCQC 0x000000 //Private
#define ADR_ENABLEMOUSE 0x000000 //Private
/*=================[ Memory ]=================*/
#define ADR_NORELOAD1 0x000000 //Private
#define ADR_NORELOAD2 0x000000 //Private
#define ADR_NORELOAD3 0x000000 //Private
#define ADR_NODELAY1 0x000000 //Private
#define ADR_NODELAY2 0x000000 //Private
/*=================[ State ]==================*/
#define ADR_WEAPONRELOAD 0xA35330
#define ADR_WEAPONSHOT 0xA35324
#define ADR_PLAYERVEHICLE 0xA3531C
#define ADR_PLAYERPRONE 0xA35310
/*=================[ User ]===================*/
#define ADR_USERNAME 0xA8CB3C
#define ADR_USERIP 0xA8C850
#define ADR_USERTEAM 0xA8DE54
#define ADR_USERHEALTH 0xA8DD0C
#define ADR_USERPING 0xA8C834
#define ADR_USERPOINTS 0xA8D190
/*================[ Offsets ]=================*/
#define OFS_INDEX 0xC490
#define OFS_LOCALINDEX 0xA404
#define OFS_GLOBALINDEX 0x1D00
#define OFS_NOM134IDLE 0x103EC
#define OFS_SUPERMASTER 0xC1C48
#define OFS_ROOMMASTER 0xC2060
#define OFS_FORCEKICK 0xBE8D0
#define OFS_ROOMNUMBER 0xE087C
#define OFS_MYPLAYERSLOT 0xE0880
#define OFS_MYPLAYERTEAM 0xE0884
#define OFS_GAMETYPE 0xC17D8
#define OFS_PACKET 0xBE8D0
#define OFS_3DPLAYERVIEW 0x10198
#define OFS_NOSERVERKICK 0x361
#define OFS_AUTORUN 0x1037E
#define OFS_AUTOSPACEROLL 0x1018C
#define OFS_EARTHQUAKE 0x1037C
#define OFS_NODELAY 0x10408
#define OFS_NORELOAD 0x10405
#define OFS_NOSWITCHTIME 0x10405
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_MAP 0xC1C14
#define OFS_POS_X 0x102F8
#define OFS_POS_Y 0x10308
#define OFS_POS_Z 0x10300
#define OFS_PITCH 0x101A0
#define OFS_YAW 0x101BC
#define OFS_VIEW_X 0x101CC
#define OFS_VIEW_Y 0x101D4
#define OFS_VIEW_Z 0x101D0
#define OFS_FASTNADEBLAST 0x1010C
#define OFS_STARTROOMSIZE 0xA8
#define OFS_READYROOMSIZE 0x8E0
#define OFS_NOFALLDAMAGE 0x102E0
#define OFS_AUTOSHOT 0x1037E
#define OFS_AUTOPLANT 0x10368
#define OFS_AUTODEFUSE 0x1036C
#define OFS_GRAVITY_X 0xC4A4
#define OFS_GRAVITY_Y 0xC4A8
#define OFS_GRAVITY_Z 0xC4AC
#define OFS_SLOT1 0xC70B8
#define OFS_SLOT2 0xC70B9
#define OFS_SLOT3 0xC70BA
#define OFS_SLOT4 0xC70BB
#define OFS_SLOT5 0xC70BC
#define OFS_SLOT6 0xC70BD
#define OFS_SLOT7 0xC70BE
#define OFS_SLOT8 0xC70BF
#define OFS_SPECTATE 0x00000 //Private
#define OFS_PLAYERSTATE 0xC4C4
#define OFS_WEAPONSTATE 0xC4C8
#define OFS_OPK_X 0x10258
#define OFS_OPK_Y 0x10260
#define OFS_OPK_Z 0x10268
#define OFS_WEAPON1 0x101E4
#define OFS_WEAPON2 0x101E6
#define OFS_WEAPON3 0x101E8
#define OFS_INVISIBLE 0xDF33C
#define OFS_LEVEL 0xDF318
#define OFS_DINAR 0xDF328
#define OFS_SLOTBASE 0xC5F18
#define OFS_SPEED 0x10104
#define OFS_NOSPREAD 0x10108
#define OFS_MASTER 0xE0880
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_LOWGRAVITY 0xC4A8
/*================[ Assembly ]=================*/
#define ASM_AUTOMEDIC 0x000000 //Private
#define ASM_AUTOAMMO 0x000000 //Private
#define ASM_AUTOREPAIR 0x000000 //Private
#define ASM_TRIGGERBOT 0x000000 //Private
#define ASM_SUPERCAR 0x000000 //Private
#define ASM_MESSAGEBOX 0x418E6D
#define ASM_COMMAND 0x4C8298
#define ASM_CHATCOMMAND 0x4D182D
#define ASM_ALLWAYSCROSSHAIR 0x54F6D2
#define ASM_OPK 0x000000 //Private
#define ASM_UNLAMMO 0x4F75BB
#define ASM_DESTROYVEHICLE 0x426481
#define ASM_QUICKPLANT 0x4F6A11
#define ASM_QUICKDEFUSE 0x4F22B0
#define ASM_VEHICLENFD 0x000000 //Private
#define ASM_VEHICLERADARGPS 0x000000 //Private
#define ASM_VEHICLERADARCOLOR 0x000000 //Private
#define ASM_ENGINETEXT 0x401073
#define ASM_BULLETS 0x000000 //Private
#define ASM_WTW 0x73D070
#define ASM_STW 0x000000 //Private
#define ASM_VEHICLENOOVERHEAT 0x000000 //Private
#define ASM_RADARGPS 0x000000 //Private
#define ASM_FFAGPS 0x000000 //Private
#define ASM_STAMINAUP1 0x4093CF
#define ASM_STAMINAUP2 0x409416
#define ASM_NORESTRICTIONS 0x000000 //Private
#define ASM_NORELOAD 0x000000 //Private
#define ASM_NODELAY 0x000000 //Private
#define ASM_EVENTNEWS 0x000000 //Private
#define ASM_OPK1 0x000000 //Private
#define ASM_OPK2 0x000000 //Private
#define ASM_OPK3 0x000000 //Private
#define ASM_ALLSERVER 0x000000 //Private
#define ASM_SERVERJUMP 0x000000 //Private
#define ASM_SERVER 0x000000 //Private
#define ASM_ARTILLERY1 0x000000 //Private
#define ASM_ARTILLERY2 0x000000 //Private
#define ASM_ARTILLERY3 0x000000 //Private
#define ASM_ARTILLERY4 0x000000 //Private
#define ASM_ARTILLERY5 0x000000 //Private
#define ASM_ARTILLERY6 0x000000 //Private
#define ASM_ARTILLERY7 0x000000 //Private
#define ASM_ARTILLERY8 0x000000 //Private
#define ASM_AUTOSTART 0x52E30B
#define ASM_AUTOREADY 0x52E30B
#define ASM_WR_SELFCRC 0x4FFF81
#define ASM_WR_CHECK1 0x500665
#define ASM_WR_CHECK2 0x5C0ECA
/*===============[ HackShield ]===============*/
#define HS_CALLBACK1 0x7C139
#define HS_CALLBACK2 0x0A048
#define HS_NANOSCAN1 0x9A520
#define HS_NANOSCAN2 0x97F6F
/*================[ Structs ]=================*/
struct CBase
{
CPlayer* pLocal;
char xJumpToAdress1[1197020];
CPlayer** pGlobal;
};
/*============================================*/
/*==============[ Version 0.7 ]===============*/
/*============================================*/

Credits:
TradEmArk™˟
xDuff
D3m0ni4k
R3d_L!ne
GigaByte


La libertà non si insegna, è una scelta individuale.
20/08/2012, 23:47
#1
Cerca


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