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[Address] [20/11 ]CyberMask+ BuRn3R

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Reputazione:
133

Mix: 8,107
Spoiler:
//####################[ CyberMask Logger ]####################//
//########################[ Pointers ]########################//
#define ADR_PLAYERPOINTER 0xAF2810
#define ADR_SERVERPOINTER 0xAECFD8
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_REMOTEPOINTER 0xB747C0
#define ADR_VIEWANGELS 0xAEC070
#define ADR_DEVICEPOINTER 0x8CEC3C
#define ADR_BASEPOINTER 0xB24D98
#define ADR_STATEPOINTER 0xAF2838
#define ADR_WEAPONPOINTER 0xB10DF8
#define ADR_VEHICLEPOINTER 0xAEC1E0
#define ADR_VEHICLEPOINTER2 0xAEC178
#define ADR_GPUPOINTER 0x8CEC3C
#define ADR_ZOMBIEMAPPOINTER 0xAEC490
#define ADR_BOMBPOINTER 0xAF2E30
#define ADR_WARROCKHWID 0xAEC06C
#define ADR_GEARBASE 0xB10DF0
#define ADR_MATRIXPOINTER 0xA7A6B0
#define ADR_REMOTEVEHICLE 0xAEC178
#define ADR_ROOMCLASS 0xAF2E24
#define ADR_USERPOINTER 0xAECFD8
#define ADR_USERBASE 0xAF2E30
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE 0xAEC094
#define ADR_STARTSTAMINA 0x89BEC0
#define ADR_STAMINAROLL 0x89BEC8
#define ADR_BONESHOT 0x8D2BB8
#define ADR_BONESHOT2 0xB8EF08
#define ADR_SPEED 0x8D1F88
#define ADR_NOSPAWNWAIT1 0xB8EE3C
#define ADR_NOSPAWNWAIT2 0xB8EE40
#define ADR_NOSPAWNWAIT3 0xB8EE44
#define ADR_NOBOUNDS1 0xB8486C
#define ADR_NOBOUNDS2 0xB84870
#define ADR_NOBOUNDS3 0xB8487E
#define ADR_SCOPE 0x93D490
#define ADR_SCOPESIZE 0x93D498
#define ADR_PLANTANYWHERE 0xAEC0AE
#define ADR_DEFUSEANYWHERE 0x93D4AC
#define ADR_STW 0xAEC4A8
#define ADR_WUW 0xAF9634
#define ADR_WTH 0x8934A4
#define ADR_GMWARNING 0xB1686C
#define ADR_GMWARNINGIP 0xB1646C
#define ADR_SUPERNOSPREAD 0x8D1C08
#define ADR_WEAPONGLOBAL1 0xB10DB8
#define ADR_WEAPONGLOBAL2 0xB65490
#define ADR_CLANTAG1 0xB10D98//*(PINT) 1
#define ADR_CLANTAG2 0xB10D54//*(PINT) 1
#define ADR_CLANTAG3 0xB10DA0//*(PINT) 1
#define ADR_CLANTAG4 0xB0F81C//*(PINT) 1
#define ADR_CLANTAG5 0xAA8A64//*(PINT) 1
#define ADR_CLANTAG6 0xB2541C//(PCHAR)Name of Clan
#define ADR_FASTAMMO 0xAF6E1C
#define ADR_FASTHEALTH 0xAF6E24
//########################[ Offsets ]########################//
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GRAVITY_Y 0xC4B0
#define OFS_GRAVITY_X 0xC4B8
#define OFS_GRAVITY_Z 0xC4B4
#define OFS_SLOT1 0x9F1E0
#define OFS_SLOT2 0x9F1E1
#define OFS_SLOT3 0x9F1E2
#define OFS_SLOT4 0x9F1E3
#define OFS_SLOT5 0x9F1E4
#define OFS_SLOT6 0x9F1E5
#define OFS_SLOT7 0x9F1E6
#define OFS_SLOT8 0x9F1E7
#define OFS_VIEW_X 0x101D4
#define OFS_VIEW_Y 0x101DC
#define OFS_VIEW_Z 0x101D8
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_WALKHEIGHT 0x8D1C34
#define OFS_INVISIBLE 0xB7E44
#define OFS_FASTNADEBLAST 0x10114
#define OFS_PITCH 0x101A8
#define OFS_YAW 0x101C4
#define OFS_WEAPONSTATE 0xC4D0
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC450
#define OFS_NOSPREAD 0x10110
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_AUTOPLANT 0x10370
#define OFS_AUTODEFUSE 0x10374
#define OFS_AUTOSHOT 0x10386
#define OFS_NODELAY 0x0
#define OFS_NORELOAD 0x1040D
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_PLAYERSPEED 0x1010C
#define OFS_WEAPONDAMAGE 0x14BC
#define OFS_WEAPONDEFENCE 0x14C0
#define OFS_WEAPONRANGE 0x0
#define OFS_AMMONUMBER 0x14C8
#define OFS_MAGAZINENUMBER 0x858D002C
#define OFS_EFFECTRANGE 0x14D0
#define OFS_PARABOLA 0x14D4
#define OFS_SHOTSPEED 0x14E4
#define OFS_WEAPONWHEIGHT 0x14E8
#define OFS_GLOBALSIZE 0xB10
#define OFS_PLAYERID 0x0
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1 0x51B876
#define ASM_WARROCKCHECK2 0x5DF0BF
#define ASM_SELFCRC 0x0
#define ASM_WARROCKANTICRASH 0x51B876
#define ASM_QUICKPLANT 0x51173E
#define ASM_QUICKDEFUSE 0x50D7DB
#define ASM_NORELOAD 0x0
#define ASM_AUTOAMMO 0x5066E5
#define ASM_RADARGPS 0x59FE16
#define ASM_MOVETOLOBBY 0x4DF822
#define ASM_SNIPERAMMO 0x60FC28
#define ASM_ASSAULTAMMO 0x42B1F9
#define ASM_BACKTOLOBBY 0x4DF4A9
#define ASM_MINEVIEW1 0x44858A
#define ASM_MINEVIEW2 0x448608
#define ASM_UNLOXYGEN 0x50882B
#define ASM_ESPHEALTH 0x45DCA6
#define ASM_OPK1 0x408567
#define ASM_OPK2 0x408570
#define ASM_OPK3 0x40856C
//######[ Credits to : CyberMask,NoName,R3D_L1n3,Exodus,Cyno,King7,Straquaz,CyberRazzer,Eagl3,AeroMan,Areys2nD,Kazbah,iKito ]######//


BuRn3R Struct Logger =============
== Structs: CPlayer, CServer, CBase & CVehicle ==
=================================================
struct CPlayer
{
char BuRn3R1[2832];//0x00
int GlobalIndex;//0xB10
char BuRn3R2[47408];//0xB14
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char BuRn3R3[72];//0xC450
BYTE Index;//0xC498
char BuRn3R4[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char BuRn3R5[24];//0xC4B8
int WeaponState;//0xC4D0
char BuRn3R6[15416];//0xC4D4
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char BuRn3R7[136];//0x10118
int PlayerView3D;//0x101A0
char BuRn3R8[4];//0x101A4
float Pitch;//0x101A8
char BuRn3R9[24];//0x101AC
float Yaw;//0x101C4
char BuRn3R10[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char BuRn3R11[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char BuRn3R12[90];//0x101F2
BYTE PlayerState;//0x1024C
char BuRn3R13[155];//0x1024D
float NoFallDamage;//0x102E8
char BuRn3R14[20];//0x102EC
float PosX;//0x10300
char BuRn3R15[4];//0x10304
float PosY;//0x102F8
char BuRn3R16[4];//0x102FC
float PosZ;//0x10308
char BuRn3R17[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char BuRn3R18[14];//0x10378
DWORD AutoShot;//0x10386
char BuRn3R19[106];//0x1038A
float NoM134Idle;//0x103F4
char BuRn3R20[19228];//0x103F8
int LocalIndex;//0x14F14
};

struct CServer
{
char BuRn3R1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char BuRn3R2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char BuRn3R3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
char BuRn3R4[-22000];//0x594
int SuperMaster;//0xFFFFAFA4
char BuRn3R5[20565];//0xFFFFAFA8
BYTE Slot1;//0xFFFFFFFD
BYTE Slot2;//0xFFFFFFF9
BYTE Slot3;//0xFFFFFFFA
BYTE Slot4;//0xFFFFFFFB
BYTE Slot5;//0x0
BYTE Slot6;//0xFFFFFFFD
BYTE Slot7;//0xFFFFFFFE
BYTE Slot8;//0xFFFFFFFF
char BuRn3R6[913816];//0x0
long Level;//0xDF198
char BuRn3R7[-160628];//0xDF19C
long Dinar;//0xB7E28
char BuRn3R8[24];//0xB7E2C
long Invisible;//0xB7E44
char BuRn3R9[1304];//0xB7E48
int RoomMaster//0xB8360
};

struct CVehicle
{
char BuRn3R1[11452636];//0x00
float Pitch;//0xAEC0DC
float Yaw;//0xAEC0E0
};

struct CBase
{
CPlayer* pLocal;//0x0
char* BuRn3R1[-4];//0x4
CPlayer** pGlobal;//0x0
};



La libertà non si insegna, è una scelta individuale.
20/11/2013, 22:18
#1
Cerca


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