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[Address] [21\11] AdrenalinaPL\\\\\ BuRn3R
(Questo messaggio è stato modificato l'ultima volta il: 21/11/2012, 23:45 da MAUROW.)

maurow
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133

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Spoiler:


|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|***********************|#|AdrenalinaPL™ Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|

~ Started...

|#|*******************************************|#|
|#|*************|#|= Pointer =|#|*************|#|
|#|*******************************************|#|
#define ADR_PlayerPointer 0xA48E74
#define ADR_ServerPointer 0xA48E04
#define ADR_RemotePointer 0xB70A60
#define ADR_WeaponPointer 0x903CBC
#define ADR_DevicePointer 0x88C78C
#define ADR_HealthPointer 0xC4CC
#define ADR_WeaponState 0xC4D0
#define ADR_UserPointer 0xA48AA8
#define ADR_BasePointer 0xAA2C58
#define ADR_UserBase 0xA49B34
#define ADR_ViewAngels 0xA489AC
#define ADR_PlayerSize 0x1D10
#define ADR_StructSize 0x1D10
#define ADR_RoomClass 0xA49B28

|#|*******************************************|#|
|#|*************|#|= Address =|#|*************|#|
|#|*******************************************|#|
#define ADR_ImDrunk 0xA48D70
#define ADR_CqCProne 0xA68008
#define ADR_NoSpawnWaitCqC 0xA48C40
#define ADR_VirtualJump 0x86722C
#define ADR_NoWater1 0xA50594
#define ADR_NoWater2 0xA50590
#define ADR_AntiAfk 0xB7FA64
#define ADR_Scope 0x903D98
#define ADR_Speed 0x88FAA0
#define ADR_SpeedRoll 0x88F884
#define ADR_GlassWall 0x867AAC
#define ADR_FullBright1 0xA49938
#define ADR_FullBright2 0xA49940
#define ADR_FullBright3 0xA49944
#define ADR_NoBounds1 0xB7FAB0
#define ADR_NoBounds2 0xB7FAB4
#define ADR_NoBounds3 0xB7FAB8
#define ADR_ColorShot1 0xA49938
#define ADR_ColorShot2 0xA49940
#define ADR_ColorShot3 0xA49944
#define ADR_Crosshair 0xA4DD20
#define ADR_NoSpread 0xA4DD9C
#define ADR_DeathCam 0xB880B8
#define ADR_ImmExplosion 0x88FB38
#define ADR_SuperExplosion 0x890128
#define ADR_CameraView 0x88F6F4
#define ADR_BreakLimit 0x88F650
#define ADR_FastLockOn 0xA48A1C
#define ADR_LadderQuickly 0x88F9A8
#define ADR_DeadSpinner 0x90038C
#define ADR_HideWeapon 0x8FBCA4
#define ADR_WeaponShot1 0xA48EB8
#define ADR_WeaponShot2 0xA48EE4
#define ADR_ChangeRoll 0x88F750
#define ADR_PlayerProne 0xA49B1C
#define ADR_CameraPosition1 0x9D430C
#define ADR_CameraPosition2 0x9D4310
#define ADR_QuickPlant 0xA489D0
#define ADR_AntiRadar 0xA505C8
#define ADR_StaminaRefill 0x9C6624
#define ADR_SuperNoSpread 0x88F738

|#|*******************************************|#|
|#|*************|#|= Offsets =|#|*************|#|
|#|*******************************************|#|
#define OFS_Weapon1 0x101EC
#define OFS_Weapon2 0x101EE
#define OFS_Weapon3 0x101F0
#define OFS_1thSlot 0xC70C0
#define OFS_2thSlot 0xC70C1
#define OFS_3thSlot 0xC70C2
#define OFS_4thSlot 0xC70C3
#define OFS_5thSlot 0xC70C4
#define OFS_6thSlot 0xC70C5
#define OFS_7thSlot 0xC70C6
#define OFS_8thSlot 0xC70C7
#define OFS_NoFallDamage 0x102E8
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GravityX 0xC4AC
#define OFS_GravityY 0xC4B0
#define OFS_GravityZ 0xC4B4
#define OFS_Level 0xDF320
#define OFS_Dinar 0xDF330
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_RoomMaster 0xE0898
#define OFS_NoM134Idle 0x103F8
#define OFS_NoSpread 0x1011C
#define OFS_NoReload 0x1040D
#define OFS_NoDelay 0x10400

|#|*******************************************|#|
|#|*************|#|= MEMORY =|#|**************|#|
|#|*******************************************|#|
#define MEM_BoneShot 0x8904E0
#define MEM_WTW 0x867884
#define MEM_STW 0x867AA8
#define MEM_WUW 0xA50598
#define MEM_WTH 0x8650A8
#define MEM_UnlimitedAmmo 0xA48DE0
#define MEM_Invisible 0xDF344
#define MEM_PlantAnyWhere 0xA489EE
#define MEM_DefuseAnyWhere 0x9E2914

|#|*******************************************|#|
|#|****************|#|= PX =|#|***************|#|
|#|*******************************************|#|
#define PX_AssaultAmmo 0xA48A0A
#define PX_SniperAmmo 0xA48A08

|#|*******************************************|#|
|#|***************|#|= Fast =|#|**************|#|
|#|*******************************************|#|
#define ADR_FastFlag 0xA50598
#define ADR_FastRepair 0xA50620

|#|*******************************************|#|
|#|*************|#|= Vehicle =|#|*************|#|
|#|*******************************************|#|
#define ADR_BigCarName 0x88F898
#define ADR_CrazyCar 0x88F5F0

|#|*******************************************|#|
|#|***************|#|= D3D =|#|***************|#|
|#|*******************************************|#|
#define ADR_D3DName 0xAA361C

|#|*******************************************|#|
|#|**********|#|= Weapon Binder =|#|**********|#|
|#|*******************************************|#|
#define ADR_ServerBase 0xA48E04
#define ADR_ClassBase 0xAA47F8
#define ADR_WeaponBase 0xA69B0C
#define ADR_SlotBase 0xC5F20

|#|*******************************************|#|
|#|************|#|= Assembler =|#|************|#|
|#|*******************************************|#|
#define ASM_Bullets 0x4F9876
#define ASM_OPK 0x407FDE
#define ASM_QuickPlant 0x4F8560
#define ASM_QuickDefuse 0x439A88
#define ASM_Artillery1 0x408871
#define ASM_EngineText 0x401023
#define ASM_MessageBox 0x4B4E56
#define ASM_SwitchTime 0x5000C5
#define ASM_CRCPatch 0x4185A5
#define ASM_AutoStart 0x533B0A
#define ASM_BackToLobby 0x4CD7CF
#define ASM_BackToLobby 0x4CCE98
#define ASM_UnlimitedAmmo 0x4FD9D3

~ Stopped...

|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|******************************|#|Logged: 115|#|*******************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|******************************|#|End Logging|#|*******************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

/*================================================= */
/*=== [BuRn3R WarRock International Addy Logger] ==*/
/*================================================= */
/*=================== [Pointer] ===================*/
DWORD ADR_POINTER_PLAYER = 0x0;
DWORD ADR_POINTER_SERVER = 0xA48E04;
DWORD ADR_POINTER_REMOTE = 0xB70A60;
DWORD ADR_POINTER_MATRIX = 0x0;
DWORD ADR_POINTER_ANGELS = 0xA489AC;
DWORD ADR_POINTER_WEAPON = 0xA69B0C;
DWORD ADR_POINTER_CLASS = 0xAA47F8;
DWORD ADR_POINTER_BASE = 0xAA2C58;
DWORD ADR_POINTER_ROOM = 0x0;
DWORD ADR_POINTER_SLOT = 0xC5F20;
DWORD ADR_POINTER_DEVICE = 0xA489B0;
/*==================== [Memory] ===================*/
DWORD ADR_MEMORY_ACCURACY_AS = 0xA4DD9C;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x867884;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x9E2914;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA489EF;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x88F738;
DWORD ADR_MEMORY_QUICKPLANT = 0xA489D0;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA489D0;
DWORD ADR_MEMORY_FASTLOCKON = 0xA48A1C;
DWORD ADR_MEMORY_NOWATER_1 = 0xA50594;
DWORD ADR_MEMORY_NOWATER_2 = 0xA50598;
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB7FAB0;
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB7FAB4;
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB7FAB8;
DWORD ADR_MEMORY_SCOPE = 0x903D98;
DWORD ADR_MEMORY_BONE = 0x8904E0;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB7FAB0;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB8F094;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x0;
DWORD ADR_MEMORY_STAMINA1 = 0x867AAC;
DWORD ADR_MEMORY_STAMINA2 = 0x867AB0;
DWORD ADR_MEMORY_STAMINA3 = 0x867AB4;
DWORD ADR_MEMORY_STAMINA4 = 0x867AB8;
DWORD ADR_MEMORY_STAMINA5 = 0x867ABC;
DWORD ADR_MEMORY_AUTOREPAIR = 0xA489F6;
DWORD ADR_MEMORY_GLASSWALLS = 0x8678C8;
DWORD ADR_MEMORY_SILENTRELOAD = 0xB7FAB4;
/*==================== [User] ======================*/
DWORD ADR_USER_READY = 0xAA4898;
/*================== [Offsets] =====================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C;
DWORD ADR_OFFSET_DEVICE = 0x2B930;
DWORD ADR_OFFSET_NORECOIL_1 = 0x0;
DWORD ADR_OFFSET_NORECOIL_2 = 0x4;
DWORD ADR_OFFSET_NORECOIL_3 = 0x8;
DWORD ADR_OFFSET_INDEX = 0x54;
DWORD ADR_OFFSET_GRAVITY_X = 0x68;
DWORD ADR_OFFSET_GRAVITY_Y = 0x6C;
DWORD ADR_OFFSET_GRAVITY_Z = 0x70;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC;
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C;
DWORD ADR_OFFSET_NOSPREAD = 0x10110;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10114;
DWORD ADR_OFFSET_PLAYERVIEW3D = 0x101A0;
DWORD ADR_OFFSET_YAW = 0x101C4;
DWORD ADR_OFFSET_PITCH = 0x0;
DWORD ADR_OFFSET_VIEW_X = 0x101D4;
DWORD ADR_OFFSET_VIEW_Y = 0x101D8;
DWORD ADR_OFFSET_VIEW_Z = 0x101DC;
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x0;
DWORD ADR_OFFSET_POS_X = 0x10300;
DWORD ADR_OFFSET_POS_Y = 0x10310;
DWORD ADR_OFFSET_POS_Z = 0x10308;
DWORD ADR_OFFSET_AUTOPLANT = 0x0;
DWORD ADR_OFFSET_AUTODEFUSE = 0x4;
DWORD ADR_OFFSET_AUTOSHOT = 0x16;
DWORD ADR_OFFSET_NOM134IDLE = 0x103F4;
DWORD ADR_OFFSET_SLOT1 = 0xC70C0;
DWORD ADR_OFFSET_SLOT2 = 0xC70C1;
DWORD ADR_OFFSET_SLOT3 = 0xC70C2;
DWORD ADR_OFFSET_SLOT4 = 0xC70C3;
DWORD ADR_OFFSET_SLOT5 = 0xC70C4;
DWORD ADR_OFFSET_SLOT6 = 0xC70C5;
DWORD ADR_OFFSET_SLOT7 = 0xC70C6;
DWORD ADR_OFFSET_SLOT8 = 0xC70C7;
DWORD ADR_OFFSET_ROOMNUMBER = 0x150;
DWORD ADR_OFFSET_MYPLAYERSLOT = 0x154;
DWORD ADR_OFFSET_MYTEAM = 0x158;
/*================================================= */
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*================================================= */




La libertà non si insegna, è una scelta individuale.
21/11/2012, 23:22
#1
Cerca

1 Life, 1 Avatar <3
Messaggi: 9,074
Discussioni: 271
Registrato: 08-2011
Reputazione:
77

Mix: 0
Non me lo faccio dire due volte (enjoy it)

21/11/2012, 23:35
#2
Cerca


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