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[Address] 22\02 iSkyLikeX
(Questo messaggio è stato modificato l'ultima volta il: 23/02/2013, 0:29 da MAUROW.)

maurow
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Spoiler:
Citazione:/*============================================*/
/*===============[ iSkyLikeX ]==============*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x00A53B98
#define ADR_SERVERPOINTER 0x00A53B28
#define ADR_BASEPOINTER 0x00AAF918
#define ADR_DEVICEPOINTER 0x00A53700
#define OFS_DEVICEPOINTER 0x**
#define ADR_ANGELS 0x00A536FC
#define ADR_WEAPONBASE 0x00A767CC
#define ADR_REMOTEPOINTER 0x00B7D810
#define ADR_MATRIX 0x**
#define ADR_ROOM 0x**
/*================[ Adresses ]================*/
#define ADR_GMWARNING 0x00AA13EC
#define ADR_GMWARNINGIP 0x00AA0FEC
#define ADR_SUPERNOSPREAD 0x0089A8C8
#define ADR_UNLAMMO 0x00A53B04
#define ADR_VEHICLEJUMP 0x00861934
#define ADR_PUSHMEAWAY 0x008722EC
#define ADR_ANTIFLASHM14 0x008722EC
#define ADR_SPEED 0x0089AC30
#define ADR_CQCPRONE 0x0090FD94
#define ADR_ANTIKICKCALL 0x008595EC
#define ADR_FULLBRIGHT1 0x00A5465C
#define ADR_FULLBRIGHT2 0x00A54664
#define ADR_FULLBRIGHT3 0x00A54668
#define ADR_CHANGEROLL 0x0089A8E0
#define ADR_BONESHOT2 0x00B9E870
#define ADR_NOWATER2 0x00A5B2BC
#define ADR_VIRTUALJUMP 0x0089A884
#define ADR_NXCASH 0x00A53C18
#define ADR_WALKUNDERWATER 0x00A5B2C0
#define ADR_NOSPAWNWAIT 0x00B9C044
#define ADR_NOBOUNDS1 0x00B8CA60
#define ADR_NOBOUNDS2 0x00B8CA64
#define ADR_NOBOUNDS3 0x00B8CA68
#define ADR_SCOPE 0x0090FDA0
#define ADR_SCOPESIZE 0x0090FDA8
#define ADR_STAMINA1 0x00872B68
#define ADR_STAMINA2 0x00872B6C
#define ADR_STAMINA3 0x00872B70
#define ADR_STAMINA4 0x00872B74
#define ADR_STAMINA5 0x00872B78
#define ADR_STAMINAREFILL 0x009D0B8C
#define ADR_NOWEAPONGRAVITY 0x0089A8C0
#define ADR_DEFUSEANYWHERE 0x0090FDB4
#define ADR_FASTHEALTH 0x00A58A2C
#define ADR_FASTAMMO 0x00A58A1C
#define ADR_FASTREPAIR 0x00A58A24
#define ADR_FASTFLAG 0x00A58A34
#define ADR_GAMESPEED 0x00A53720
#define ADR_SILENTWALK 0x00B8CA64
#define ADR_SILENTRELOAD 0x00B8CA64
#define ADR_ANTIRADAR 0x00A5B2F0
#define ADR_AIWEAPONCQC 0x0090FD94
#define ADR_ENABLEMOUSE 0x00A5372C
#define ADR_SWIM1 0x**
#define ADR_SWIM2 0x**
/*=================[ State ]==================*/
#define ADR_WEAPONRELOAD 0x00A53BF0
#define ADR_WEAPONSHOT 0x00A53BE4
#define ADR_PLAYERVEHICLE 0x00A53BDC
#define ADR_PLAYERPRONE 0x00A53BD0
/*=================[ User ]===================*/
#define ADR_USERNAME 0x00AB02DC
#define ADR_USERIP 0x00AAFFF0
#define ADR_USERTEAM 0x00AAF918
#define ADR_USERHEALTH 0x00AB14AC
#define ADR_USERPING 0x00AAF918
#define ADR_USERPOINTS 0x00AAF918
/*================[ Offsets ]=================*/
#define OFS_LOCALINDEX 0x00A40C
#define OFS_GLOBALINDEX 0x001D10
#define OFS_FORCEKICK 0x00BE8D8
#define OFS_ROOMNUMBER 0x00E08A4
#define OFS_MYPLAYERSLOT 0x00E08A8
#define OFS_MYPLAYERTEAM 0x00E08AC
#define OFS_GAMETYPE 0x00C17E0
#define OFS_PACKET 0x00BE8D8
#define OFS_3DPLAYERVIEW 0x00101A0
#define OFS_NOSERVERKICK 0x00361
#define OFS_EARTHQUAKE 0x0010384
#define OFS_NODELAY 0x0010410
#define OFS_NORELOAD 0x001040D
#define OFS_NOSWITCHTIME 0x001040D
#define OFS_NORECOIL1 0x00C444
#define OFS_NORECOIL2 0x00C448
#define OFS_NORECOIL3 0x00C44C
#define OFS_MAP 0x00C1C1C
#define OFS_POS_X 0x0010300
#define OFS_POS_Y 0x0010310
#define OFS_POS_Z 0x0010308
#define OFS_FASTNADEBLAST 0x0010114
#define OFS_STARTROOMSIZE 0xA8
#define OFS_READYROOMSIZE 0x8E0
#define OFS_NOFALLDAMAGE 0x00102E8
#define OFS_AUTOSHOT 0x00103868F
#define OFS_AUTOPLANT 0x0010370
#define OFS_AUTODEFUSE 0x0010374
#define OFS_SPECTATE 0x**
#define OFS_STW 0x001380
#define OFS_PLAYERSTATE 0x00C4CC
#define OFS_WEAPONSTATE 0x00C4D0
#define OFS_WEAPON1 0x00101EC
#define OFS_WEAPON2 0x00101EE
#define OFS_WEAPON3 0x00101F0
#define OFS_INVISIBLE 0x00DF354
#define OFS_LEVEL 0x00DF330
#define OFS_DINAR 0x00DF340
#define OFS_SPEED 0x001010C
#define OFS_NOSPREAD 0x0010110
#define OFS_MASTER 0x00E08A8
#define OFS_PREMIUM1 0x0058C
#define OFS_PREMIUM2 0x00590
#define OFS_LOWGRAVITY 0x00C4B0
/*================[ Assembly ]=================*/
#define ASM_AUTOMEDIC 0x**
#define ASM_AUTOAMMO 0x**
#define ASM_AUTOREPAIR1 0x**
#define ASM_AUTOREPAIR2 0x**
#define ASM_MINEVIEW1 0x**
#define ASM_MINEVIEW2 0x**
#define ASM_BACKTOLOBBY 0x**
#define ASM_MESSAGEBOX 0x0041977E
#define ASM_COMMAND 0x**
#define ASM_CHATCOMMAND 0x**
#define ASM_ALLWAYSCROSSHAIR 0x**
#define ASM_UNLAMMO 0x**
#define ASM_QUICKPLANT 0x**
#define ASM_QUICKDEFUSE 0x**
#define ASM_VEHICLENFD 0x**
#define ASM_VEHICLERADARGPS 0x**
#define ASM_VEHICLENOOVERHEAT 0x**
#define ASM_SUPERCAR1 0x**
#define ASM_SUPERCAR2 0x**
#define ASM_SUPERNOSPREAD 0x**
#define ASM_ROOMFILTER1 0x**
#define ASM_ROOMFILTER2 0x**
#define ASM_ROOMFILTER3 0x**
#define ASM_ROOMFILTER4 0x**
#define ASM_PREMCROSSHAIR1 0x**
#define ASM_PREMCROSSHAIR2 0x**
#define ASM_DEATHCAM 0x**
#define ASM_CQCPRONE 0x**
#define ASM_KICKAS 0x**
#define ASM_BULLETS 0x**
#define ASM_WTW 0x**
#define ASM_RADARGPS 0x**
#define ASM_FFAGPS 0x**
#define ASM_STAMINAUP5 0x**
#define ASM_STAMINAUP10 0x**
#define ASM_NORELOAD 0x**
#define ASM_NODELAY 0x**
#define ASM_EVENTNEWS 0x0040ECBC
#define ASM_OPK1 0x**
#define ASM_OPK2 0x**
#define ASM_OPK3 0x**
#define ASM_INVISIBLECHECK 0x**
#define ASM_ARTILLERY1 0x**
#define ASM_ARTILLERY2 0x**
#define ASM_ARTILLERY3 0x**
#define ASM_ARTILLERY4 0x**
#define ASM_ARTILLERY5 0x**
#define ASM_ARTILLERY6 0x**
#define ASM_ARTILLERY7 0x**
#define ASM_ARTILLERY8 0x**
#define ASM_AUTOSTART 0x**
#define ASM_AUTOREADY 0x**
/*================[ Bypass ]==================*/
===================> WarRock.exe
#define ASM_WARROCK_NODETECTION 0x**
#define ASM_WARROCK_SELFCRC 0x**
#define ASM_WARROCK_CHECK_1 0x**
#define ASM_WARROCK_CHECK_2 0x**
===================> EHSvc.dll
#define ASM_EHSVC_SELFCRC 0x**
#define ASM_EHSVC_DETECTION 0x**
#define ASM_EHSVC_ASM_DETECTION 0x**
#define ASM_EHSVC_ANTICRASH 0x**
#define ASM_EHSVC_NANO_CHECK_1 0x**
#define ASM_EHSVC_NANO_CHECK_2 0x**
#define ASM_EHSVC_NANO_CHECK_3 0x**
/*================[ Structs ]=================*/

struct CBase
{
CPlayer* pLocal;
char xJumpToAdress1[1219700];
CPlayer** pGlobal;
};
/*============================================*/
/*==============[ Version 0.2 ]===============*/
/*============================================*/




La libertà non si insegna, è una scelta individuale.
23/02/2013, 0:24
#1
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