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Address 23/ 3

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
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133

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visto che gli ultimi sono stati ben accetti :
Code:
ADR_WRITEPACKET_OPC
ADR_WRITEPACKET_SERVER
ADR_READPACKET_SERVER

ADR_PACKET_PORT

ADR_COMMAND
ADR_PACKET WW WW RRRRRR kk
WW WW aa aa rr rr RR RR oooo cccc kk kk
WW W WW aa aaa rrr r RRRRRR oo oo cc kkkkk
WW WWW WW aa aaa rr RR RR oo oo cc kk kk
WW WW aaa aa rr RR RR oooo ccccc kk kk
/*================[ Pointer ]=================*/
#define dwADR_PLAYERPOINTER 0x00A01808 // 23 April 2012
#define dwADR_SERVERPOINTER 0x00A017A4 // 23 April 2012
#define dwADR_REMOTEPOINTER 0x00B1F920 // 23 April 2012
#define dwADR_CBASEPOINTER 0x0011E114 // 23 April 2012
#define dwADR_DEVICEPOINTER 0x00A01354 // 23 April 2012
#define dwADR_WEAPONPOINTER 0x00A1EA2C // 23 April 2012
#define dwADR_ROOMPOINTER 0x00A021F4 // 23 April 2012
#define dwADR_BASEPOINTER 0x00A57A40 // 23 April 2012
#define dwADR_VIEWANGLES 0x00A01350 // 23 April 2012
#define dwADR_STATEPOINTER 0x00A01830 // 23 April 2012
#define dwADR_MATRIXPOINTER 0x00991690 // 23 April 2012
/*================[ Adresses ]================*/
#define dwADR_GMWARNING 0x00A65F2C // 23 April 2012
#define dwADR_NOSPAWN 0x000 // 23 April 2012
#define dwADR_AUTOREPAIR 0x00A0139B // 23 April 2012
#define dwADR_ANTIAFK 0x00B2E898 // 23 April 2012
#define dwADR_UNLAMMO 0x00A01780 // 23 April 2012
#define dwADR_FASTLOCKON 0x00998748 // 23 April 2012
#define dwADR_SUPERNOSPREAD 0x00864730 // 23 April 2012
#define dwADR_PLANTANYWHERE 0x00A01392 // 23 April 2012
#define dwADR_DEFUSEANYWHERE 0x008C58C0 // 23 April 2012
#define dwADR_NOBOUNDS1 0x00B2E898 // 23 April 2012
#define dwADR_NOBOUNDS2 0x00B2E89C // 23 April 2012
#define dwADR_NOBOUNDS3 0x00B2E8A0 // 23 April 2012
#define dwADR_NOWATER1 0x00A08994 // 23 April 2012
#define dwADR_NOWATER2 0x00A08998 // 23 April 2012
#define dwADR_CQCPRONE 0x008C58A0 // 23 April 2012
#define dwADR_STAMINA1 0x00835D84 // 23 April 2012
#define dwADR_STAMINA2 0x00835D88 // 23 April 2012
#define dwADR_STAMINA3 0x00835D8C // 23 April 2012
#define dwADR_STAMINA4 0x00835D90 // 23 April 2012
#define dwADR_STAMINA5 0x00835D94 // 23 April 2012
#define dwADR_COLORSHOT1 0x00A02480 // 23 April 2012
#define dwADR_COLORSHOT2 0x00A02484 // 23 April 2012
#define dwADR_COLORSHOT3 0x00A02488 // 23 April 2012
#define dwADR_ACCURACYAS 0x00A0617C // 23 April 2012
#define dwADR_DRUGMODE 0x00A01710 // 23 April 2012
#define dwADR_GLASSWALLS 0x00A01440 // 23 April 2012
#define dwADR_SCOPE 0x008C58AC // 23 April 2012
#define dwADR_SCOPE_SIZE 0x008C58B4 // 23 April 2012
#define dwADR_STW 0x00832004 // 23 April 2012
#define dwADR_WTW 0x00834DC0 // 23 April 2012
#define dwADR_BONESHOT 0x008656B0 // 23 April 2012
#define dwADR_QUICKPLANT 0x00A01374 // 23 April 2012
#define dwADR_QUICKDEFUSE 0x00A01374 // 23 April 2012
#define dwADR_PLANTANYWHERE 0x00A01392 // 23 April 2012
#define dwADR_DEFUSEANYWHERE 0x008C58C0 // 23 April 2012
/*==================[ PX ]===================*/
#define dwADR_EXTRAMMO1 0x00A01466 // 23 April 2012
#define dwADR_EXTRAMMO2 0x00A01463 // 23 April 2012
#define dwADR_BANDAGE 0x00A0146C // 23 April 2012
/*=================[ Fast ]==================*/
#define dwADR_FASTAMMO 0x00A06184 // 23 April 2012
#define dwADR_FASTHEALTH 0x00A0618C // 23 April 2012
#define dwADR_FASTFLAG 0x00A06194 // 23 April 2012
#define dwADR_FASTREPAIR 0x00A02658 // 23 April 2012
/*=================[ D3D ]===================*/
#define dwADR_D3D_NAME 0x00A58404 // 23 April 2012
#define dwADR_D3D_HEALTH 0x00A595D4 // 23 April 2012
/*================[ Offsets ]================*/
#define dwOFS_AUTOPLANT 0x0010358 // 23 April 2012
#define dwOFS_AUTODEFUSE 0x001035C // 23 April 2012
#define dwOFS_AUTOSHOOT 0x001036E // 23 April 2012
#define dwOFS_WEAPON1 0x00101D8 // 23 April 2012
#define dwOFS_WEAPON2 0x00101DA // 23 April 2012
#define dwOFS_WEAPON3 0x00101DC // 23 April 2012
#define dwOFS_X 0x00102EC // 23 April 2012
#define dwOFS_Y 0x00102FC // 23 April 2012
#define dwOFS_Z 0x00102F4 // 23 April 2012
#define dwOFS_VIEW_X 0x00101C0 // 23 April 2012
#define dwOFS_VIEW_Y 0x00101C8 // 23 April 2012
#define dwOFS_VIEW_Z 0x00101C4 // 23 April 2012
#define dwOFS_LOCALSIZE 0x0016104 // 23 April 2012
#define dwOFS_GLOBALSIZE 0x001CF8 // 23 April 2012
#define dwOFS_MAP 0x00FCD14 // 23 April 2012
#define dwOFS_MASTER 0x00FD160 // 23 April 2012
#define dwOFS_SUPERMASTER 0x00FCD40 // 23 April 2012
#define dwOFS_LEVEL 0x0011A298 // 23 April 2012
#define dwOFS_DINAR 0x0011A2A8 // 23 April 2012
#define dwOFS_YAW 0x00101B0 // 23 April 2012
#define dwOFS_PITCH 0x0010194 // 23 April 2012
#define dwOFS_VEH_YAW 0x00A013B8 // 23 April 2012
#define dwOFS_VEH_PITCH 0x00A013B4 // 23 April 2012
#define dwOFS_NOM134IDLE 0x00103DC // 23 April 2012
#define dwOFS_CRAZYNADE 0x0010100 // 23 April 2012
#define dwOFS_FASTNADEBLAST 0x0010100 // 23 April 2012
#define dwOFS_NADESTATE 0x0010100 // 23 April 2012
#define dwOFS_NOSERVERKICK 0x00361 // 23 April 2012
#define dwOFS_ABNORMGAMEPLAY1 0x00124 // 23 April 2012
#define dwOFS_ABNORMGAMEPLAY2 0x00125 // 23 April 2012
#define dwOFS_ABNORMGAMEPLAY3 0x00360 // 23 April 2012
#define dwOFS_ABNORMGAMEPLAY4 0x00361 // 23 April 2012
#define dwOFS_READYROOMSIZE 0x008E0 // 23 April 2012
#define dwOFS_STARTROOMSIZE 0x00A8 // 23 April 2012
#define dwOFS_PREMIUM1 0x0058C // 23 April 2012
#define dwOFS_PREMIUM1 0x00590 // 23 April 2012
#define dwOFS_INDEX 0x00C48D // 23 April 2012
#define dwOFS_GRAV_X 0x00C4A4 // 23 April 2012
#define dwOFS_GRAV_X 0x00C4A8 // 23 April 2012
#define dwOFS_GRAV_X 0x00C4AC // 23 April 2012
#define dwOFS_NFD 0x00102D4 // 23 April 2012
#define dwOFS_SLOT1 0x001021B8 // 23 April 2012
#define dwOFS_SLOT2 0x001021B9 // 23 April 2012
#define dwOFS_SLOT3 0x001021BA // 23 April 2012
#define dwOFS_SLOT4 0x001021BB // 23 April 2012
#define dwOFS_SLOT5 0x001021BC // 23 April 2012
#define dwOFS_SLOT6 0x001021BD // 23 April 2012
#define dwOFS_SLOT7 0x001021BE // 23 April 2012
#define dwOFS_SLOT8 0x001021BF // 23 April 2012
#define dwOFS_INVISIBLE 0x0011A2BC // 23 April 2012
#define dwOFS_USERNAME 0x0011A4EC // 23 April 2012
/*==============[ Weapon Binder ]=============*/
#define dwADR_SERVERBASE 0x00A017A4 // 23 April 2012
#define dwADR_WEAPONBASE 0x00A1EA2C // 23 April 2012
#define dwADR_CLASSBASE 0x00A595E6 // 23 April 2012
#define dwADR_SLOTBASE 0x00101018 // 23 April 2012
#define dwOFS_PLAYERSLOT 0x00115804 // 23 April 2012
#define dwOFS_PLAYERID 0x001CE8 // 23 April 2012
/*================[ Assembler ]===============*/
#define dwASM_AUTOMEDIC1 0x004D16BB // 23 April 2012
#define dwASM_AUTOMEDIC2 0x004D1577 // 23 April 2012
#define dwASM_AUTOAMMO1 0x004D1577 // 23 April 2012
#define dwASM_AUTOAMMO2 0x004D15B7 // 23 April 2012
#define dwASM_WRSELFCRC 0x00417FD5 // 23 April 2012
#define dwASM_VEH_NFD 0x00418B8D // 23 April 2012
#define dwASM_ALLSERVER 0x004B50D8 // 23 April 2012
#define dwASM_SRVJUMP 0x004B50DF // 23 April 2012
#define dwASM_SERVERS 0x00A2A243 // 23 April 2012
#define dwASM_RADARGPS 0x0054D2EA // 23 April 2012
#define dwASM_FFARADARGPS 0x0054D310 // 23 April 2012
#define dwASM_AUTOSTART 0x000 // 23 April 2012
#define dwASM_AUTOREADY 0x000 // 23 April 2012
#define dwASM_OXIGENE 0x000 // 23 April 2012
#define dwASM_UNLAMMO 0x004DCCE5 // 23 April 2012
#define dwASM_ZERORELOAD 0x004B58CD // 23 April 2012
#define dwASM_ZERODELAY 0x004E4B15 // 23 April 2012
#define dwASM_MESSAGEBOX 0x00418B8D // 23 April 2012
#define dwASM_ENGINETEXT 0x000 // 23 April 2012
#define dwASM_WTW 0x0071A9B2 // 23 April 2012
#define dwASM_STW 0x00832004 // 23 April 2012
/*================[ Structs ]===============*/
struct PlayerBase{
MyPlayer* Local;
char* xAddressJump1[1171732];
MyPlayer** Players;
};
/*============================================*/
/*============[ Logged : 144 Addys ]============*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/

Enjoy


La libertà non si insegna, è una scelta individuale.
24/03/2012, 0:15
#1
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Il criceto mannaro
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grazie arowino Happywide



digger
24/03/2012, 11:55
#2
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1 Life, 1 Avatar <3
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WW WW RRRRRR kk
WW WW aa aa rr rr RR RR oooo cccc kk kk
WW W WW aa aaa rrr r RRRRRR oo oo cc kkkkk
WW WWW WW aa aaa rr RR RR oo oo cc kk kk
WW WW aaa aa rr RR RR oooo ccccc kk kk cosa sarebbe?D:

27/03/2012, 14:56
#3
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maurow
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guardando bene , assomiglierebbe a war rock....


La libertà non si insegna, è una scelta individuale.
27/03/2012, 16:47
#4
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1 Life, 1 Avatar <3
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Si infatti lo avevo capito anch io ma a cosa serve?

27/03/2012, 17:32
#5
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maurow
Messaggi: 6,041
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penso sia solo una scritta aggiunta ..


La libertà non si insegna, è una scelta individuale.
27/03/2012, 19:27
#6
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1 Life, 1 Avatar <3
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va bene ma prima ADR packet?

28/03/2012, 15:06
#7
Cerca


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