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[Address] 24/10 vari

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Mix: 8,107
Spoiler:

#define Offset_NORECOIL_1 0xC444
#define Offset_NORECOIL_2 0xC448
#define Offset_NORECOIL_3 0xC44C
#define Offset_X 0x10300
#define Offset_Y 0x10310
#define Offset_Z 0x10308
#define Offset_NFD 0x102E8
#define Offset_SLOT_1 0xC70C0
#define Offset_SLOT_2 0xC70C1
#define Offset_SLOT_3 0xC70C2
#define Offset_SLOT_4 0xC70C3
#define Offset_SLOT_5 0xC70C4
#define Offset_SLOT_6 0xC70C5
#define Offset_SLOT_7 0xC70C6
#define Offset_SLOT_8 0xC70C7// this addys didn,t changed Smile

~ExoduS~


#define ADR_POINTER_PLAYER 0xA47DD4
#define ADR_POINTER_SERVER 0xA47D64
#define ADR_POINTER_WEAPON 0xA68A6C
#define ADR_POINTER_DEVICE 0xA47910
//#define ADR_POINTER_MATRIX 0x0
#define ADR_POINTER_ANGELS 0xA4790C
#define ADR_POINTER_STATE 0xA47DFC
#define ADR_POINTER_BASE 0xAA1BB8
//#define ADR_POINTER_ROOM 0x0


#define ADR_MEMORY_WALKTHROUGHWALLS 0x8661D0
#define ADR_MEMORY_DEFUSEANYWHERE 0x902DAC
#define ADR_MEMORY_PLANTANYWHERE 0xA4794E
#define ADR_MEMORY_SUPERNOSPREAD 0x88E598
#define ADR_MEMORY_ANTIAFKKICK 0xB7E9D0
#define ADR_MEMORY_NOSPAWNWAIT 0xB8DFB4
#define ADR_MEMORY_QUICKDEFUSE 0xA47930
#define ADR_MEMORY_QUICKPLANT 0xA47930
#define ADR_MEMORY_FASTLOCKON 0x9CE7E0
#define ADR_MEMORY_AUTOREPAIR 0xA47956
#define ADR_MEMORY_FASTREPAIR 0x00A4F5B0
//#define ADR_MEMORY_FASTHEALTH 0x0
#define ADR_MEMORY_NOWATER_1 0xA4F4F4
#define ADR_MEMORY_NOWATER_2 0xA4F4F8
#define ADR_MEMORY_AUTOMEDIC 0x88F338
#define ADR_MEMORY_AUTOAMMO 0x88F338
//#define ADR_MEMORY_FASTAMMO 0x0
//#define ADR_MEMORY_FASTFLAG 0x0
#define ADR_MEMORY_NOBOUNDS1 0xB7E9D0
#define ADR_MEMORY_NOBOUNDS2 0xB7E9D4
#define ADR_MEMORY_NOBOUNDS3 0xB7E9D8
#define ADR_MEMORY_NODELAY 0xA52E18
#define ADR_MEMORY_UNLAMMO 0xA47D40
#define ADR_MEMORY_SCOPE 0x902D98
#define ADR_OFFSET_GLOBALPLAYERSIZE 0x1D10
#define ADR_OFFSET_LOCALPLAYERSIZE 0xA40C
//#define ADR_OFFSET_READYROOMSIZE 0x0
//#define ADR_OFFSET_STARTROOMSIZE 0x0
#define ADR_OFFSET_FASTNADEBLAST 0x10114
#define ADR_OFFSET_NOFALLDAMAGE 0x102E8
#define ADR_OFFSET_3DPLAYERVIEW 0x101A0
#define ADR_OFFSET_NOSERVERKICK 0x361
#define ADR_OFFSET_PLAYERSPEED 0x1010C
#define ADR_OFFSET_PLAYERSTATE 0xC4CC
#define ADR_OFFSET_WEAPONSTATE 0xC4D0
#define ADR_OFFSET_POSITION_X 0x10300
#define ADR_OFFSET_POSITION_Y 0x10310
#define ADR_OFFSET_POSITION_Z 0x10308
#define ADR_OFFSET_NORECOIL_1 0xC444
#define ADR_OFFSET_NORECOIL_2 0xC448
#define ADR_OFFSET_NORECOIL_3 0xC44C
#define ADR_OFFSET_AUTODEFUSE 0x10374
#define ADR_OFFSET_AUTOPLANT 0x10370
#define ADR_OFFSET_INVISIBLE 0xDF344
#define ADR_OFFSET_GRAVITY_Y 0xC4B0
#define ADR_OFFSET_AUTOSHOT 0x10386
#define ADR_OFFSET_WEAPON_1 0x101EC
#define ADR_OFFSET_WEAPON_2 0x101EE
#define ADR_OFFSET_WEAPON_3 0x101F0
#define ADR_OFFSET_SLOTBASE 0xC5F20
#define ADR_OFFSET_NOSWITCH 0x1040D
#define ADR_OFFSET_NORELOAD 0x1040D
#define ADR_OFFSET_NOSPREAD 0x10110
#define ADR_OFFSET_USERNAME 0xDF574
#define ADR_OFFSET_PREMIUM 0x58C
//#define ADR_OFFSET_NODELAY 0x0
#define ADR_OFFSET_VIEW_X 0x101D4
#define ADR_OFFSET_VIEW_Y 0x101D8
#define ADR_OFFSET_VIEW_Z 0x101DC
#define ADR_OFFSET_SLOT1 0xC70C0
#define ADR_OFFSET_SLOT2 0xC70C1
#define ADR_OFFSET_SLOT3 0xC70C2
#define ADR_OFFSET_SLOT4 0xC70C3
#define ADR_OFFSET_SLOT5 0xC70C4
#define ADR_OFFSET_SLOT6 0xC70C5
#define ADR_OFFSET_SLOT7 0xC70C6
#define ADR_OFFSET_SLOT8 0xC70C7
//#define ADR_OFFSET_MASTER 0x0
#define ADR_OFFSET_LEVEL 0xDF320
//#define ADR_OFFSET_DINAR 0x0
//#define ADR_OFFSET_PITCH 0x0
#define ADR_OFFSET_YAW 0x101C4
//#define ADR_OFFSET_MAP 0x0
#define ADR_STATE_WEAPON_RELOAD 0xA47E2C
#define ADR_STATE_WEAPON_SHOT 0xA47E20
#define ADR_STATE_PLAYER_VEHICLE 0xA47E18
#define ADR_STATE_PLAYER_PRONE 0xA47E0C
#define ADR_USER_HEALTH 0xAA374C
#define ADR_USER_POINTS 0xAA1BB8
#define ADR_USER_READY 0xAA37F8
#define ADR_USER_PING 0xAA1BB8
#define ADR_USER_NAME 0xAA257C
#define ADR_USER_TEAM 0xAA1BB8
#define ADR_ASSEMBLY_MESSAGEBOX 0x004B50B7
#define ADR_ASSEMBLY_AUTOREADY 0x53387F
#define ADR_ASSEMBLY_AUTOSTART 0x53387F
#define ADR_ASSEMBLY_UNLAMMO 0x4FE08B


Credits:
-> CyberVeezy <-
-> BuRn3R <-
-> ~ExoduS~ <-
-> alfmkwndk <-
_________________


#define SuperNoSpread 0x88E598// Credits me&Pumio



|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v3.2 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|

~ Started...

|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0xA47DD4
#define ADR_ServerPointer 0xA47A08
#define ADR_RemotePointer 0xB6F9C0
#define ADR_WeaponPointer 0x902CBC
#define ADR_DevicePointer 0x88B5EC
#define ADR_HealthPointer 0xC4CC
#define ADR_WeaponState 0xC4D0
#define ADR_UserPointer 0xA47A08
#define ADR_BasePointer 0xAA1BB8
#define ADR_UserBase 0xA48A94
#define ADR_ViewAngels 0xA4790C
#define ADR_PlayerSize 0x1D10
#define ADR_StructSize 0x1D10
#define ADR_RoomClass 0xA48A88

|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0xA47CD0
#define ADR_CqCProne 0xA66F68
#define ADR_NoSpawnWaitCqC 0xA47BA0
#define ADR_VirtualJump 0x88E554
#define ADR_NearFog 0x0
#define ADR_FarFog 0x8
#define ADR_NoWater1 0xA4F4F4
#define ADR_NoWater2 0xA4F4F0
#define ADR_AntiAfk 0xB7E984
#define ADR_Scope 0x902D98
#define ADR_Speed 0x88E900
#define ADR_SpeedRoll 0x88E6E4
#define ADR_GlassWall 0x866A84
#define ADR_FullBright1 0xA48898
#define ADR_FullBright2 0xA488A0
#define ADR_FullBright3 0xA488A4
#define ADR_NoBounds1 0xB7E9D0
#define ADR_NoBounds2 0xB7E9D4
#define ADR_NoBounds3 0xB7E9D8
#define ADR_ColorShot1 0xA48898
#define ADR_ColorShot2 0xA488A0
#define ADR_ColorShot3 0xA488A4
#define ADR_Crosshair 0xA4CC80
#define ADR_NoSpread 0xA4CCFC
#define ADR_DeathCam 0xB86FD8
#define ADR_ImmExplosion 0x88E998
#define ADR_SuperExplosion 0x88EF88
#define ADR_HighMode 0x0
#define ADR_CameraView 0x88E554
#define ADR_NoWeaponGravity 0x0
#define ADR_BreakLimit 0x88E4B0
#define ADR_FastLockOn 0xA4797C
#define ADR_LadderQuickly 0x88E808
#define ADR_DeadSpinner 0x8FF38C
#define ADR_HideWeapon 0x8FACA4
#define ADR_WeaponShot1 0xA47E18
#define ADR_WeaponShot2 0xA47E44
#define ADR_ChangeRoll 0x88E5B0
#define ADR_SilentWalk 0x8500B7E9
#define ADR_PlayerProne 0xA48A7C
#define ADR_CameraPosition1 0x9D326C
#define ADR_CameraPosition2 0x9D3270
#define ADR_QuickPlant 0xA47930
#define ADR_AntiRadar 0xA4F528
#define ADR_StaminaRefill 0x9C5624
#define ADR_SuperNoSpread 0x88E598

|#|*************|#|= Offsets =|#|*************|#|
#define OFS_Weapon1 0x101EC
#define OFS_Weapon2 0x101EE
#define OFS_Weapon3 0x101F0
#define OFS_1thSlot 0xC70C0
#define OFS_2thSlot 0xC70C1
#define OFS_3thSlot 0xC70C2
#define OFS_4thSlot 0xC70C3
#define OFS_5thSlot 0xC70C4
#define OFS_6thSlot 0xC70C5
#define OFS_7thSlot 0xC70C6
#define OFS_8thSlot 0xC70C7
#define OFS_NoRecoil1 0x0
#define OFS_NoRecoil2 0x4
#define OFS_NoRecoil3 0x8
#define OFS_NoFallDamage 0x0
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GravityX 0xC4AC
#define OFS_GravityY 0xC4B0
#define OFS_GravityZ 0xC4B4
#define OFS_OPK_X 0x0
#define OFS_Level 0xDF320
#define OFS_Dinar 0xDF330
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0x0
#define OFS_RoomMaster 0xE0898
#define OFS_NoM134Idle 0x103F8
#define OFS_NoSpread 0x1011C
#define OFS_NoReload 0x1040D
#define OFS_NoDelay 0x0

|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x88F340
#define MEM_WTW 0x86685C
#define MEM_STW 0x866A80
#define MEM_WUW 0xA4F4F8
#define MEM_WTH 0x864088
#define MEM_UnlimitedAmmo 0xA47D40
#define MEM_Invisible 0xDF344
#define MEM_PlantAnyWhere 0xA4794E
#define MEM_DefuseAnyWhere 0x9E1874
#define MEM_Stamina1 0x0
#define MEM_Stamina2 0x4
#define MEM_Stamina3 0x8
#define MEM_Stamina4 0xC
#define MEM_Stamina5 0x10

|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0xA4796A
#define PX_SniperAmmo 0xA47968
#define PX_Bandage 0x0

|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0x0
#define ADR_FastAmmo 0x0
#define ADR_FastFlag 0x10
#define ADR_FastRepair 0xA4F5B0

|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x88E6F8
#define ADR_CrazyCar 0x88E450

|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xAA257C

|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0xA47D64
#define ADR_ClassBase 0xAA3758
#define ADR_WeaponBase 0xA68A6C
#define ADR_SlotBase 0xC5F20

|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x0
#define ASM_NoReload 0x0
#define ASM_Bullets 0x4F9F2E
#define ASM_OPK 0x408077
#define ASM_WTW 0x0
#define ASM_STW 0x0
#define ASM_QuickPlant 0x4F8C18
#define ASM_QuickDefuse 0x439956
#define ASM_Artillery1 0x40890A
#define ASM_EngineText 0x401023
#define ASM_MessageBox 0x4B50B7
#define ASM_SwitchTime 0x5006BC
#define ASM_CRCPatch 0x4183C8
#define ASM_AutoStart 0x53387F
#define ASM_BackToLobby 0x4CDB7B
#define ASM_BackToLobby 0x4CD244
#define ASM_SuperCarSound 0x0
#define ASM_UnlimitedAmmo 0x4FE08B

~ Stopped...

|#|******************************************************************************|#|



La libertà non si insegna, è una scelta individuale.
24/10/2012, 21:37
#1
Cerca

1 Life, 1 Avatar &lt;3
Messaggi: 9,074
Discussioni: 271
Registrato: 08-2011
Mix: 0
#define OFS_NoRecoil1 0x0
#define OFS_NoRecoil2 0x4
#define OFS_NoRecoil3 0x8


#define Offset_NORECOIL_1 0xC444
#define Offset_NORECOIL_2 0xC448
#define Offset_NORECOIL_3 0xC44C

di quali mi fido ASD

24/10/2012, 22:23
#2
Cerca


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