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[Address] 25\10 :p[ CyberMask Logger ]

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Mix: 8,107
Spoiler:
//####################[ CyberMask Logger ]####################//
//########################[ Pointers ]########################//
#define ADR_PLAYERPOINTER 0xAEE2F0
#define ADR_SERVERPOINTER 0xAE8AB8
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_REMOTEPOINTER 0xB702A0
#define ADR_VIEWANGELS 0xAE7B50
#define ADR_BASEPOINTER 0xB20878
#define ADR_STATEPOINTER 0xAEE318
#define ADR_WEAPONPOINTER 0xB0C8D8
#define ADR_VEHICLEPOINTER 0xAE7CC0
#define ADR_VEHICLEPOINTER2 0xAE7C58
#define ADR_MATRIXPOINTER 0xA765B0
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE 0xAE7B74
#define ADR_STARTSTAMINA 0x898EB8
#define ADR_STAMINAFORROLL 0x898EC4 // float
#define ADR_STAMINAFORSPRINT 0x8CE8A0 // double
#define ADR_STAMINAFORJUMP 0x898594 // float
#define ADR_BONESHOT 0x8CF470
#define ADR_BONESHOT2 0xB8A9B8
#define ADR_SPEED 0x8CE840
#define ADR_NOSPAWNWAIT1 0xB8A8EC
#define ADR_NOSPAWNWAIT2 0xB8A8F0
#define ADR_NOSPAWNWAIT3 0xB8A8F4
#define ADR_NOBOUNDS1 0xB8034C
#define ADR_NOBOUNDS2 0xB80350
#define ADR_NOBOUNDS3 0xB8035E
#define ADR_SCOPE 0x939460
#define ADR_SCOPESIZE 0x939468
#define ADR_PLANTANYWHERE 0xAE7B8E
#define ADR_DEFUSEANYWHERE 0x93947C
#define ADR_STW 0xAE7F88
#define ADR_WUW 0xAF5114
#define ADR_WTH 0x8CAF90
#define ADR_GMWARNING 0xB1234C
#define ADR_GMWARNINGIP 0xB11F4C
#define ADR_SUPERNOSPREAD 0x8CE4A8
#define ADR_WEAPONGLOBAL1 0xB0C898
#define ADR_WEAPONGLOBAL2 0xB60F70
#define ADR_CLANTAG1 0xB0C878//*(PINT) 1
#define ADR_CLANTAG2 0xB0C834//*(PINT) 1
#define ADR_CLANTAG3 0xB0C880//*(PINT) 1
#define ADR_CLANTAG4 0xB0B2FC//*(PINT) 1
#define ADR_CLANTAG5 0xAA4544//*(PINT) 1
#define ADR_CLANTAG6 0xB20EFC//(PCHAR)Name of Clan
#define ADR_FASTAMMO 0xAF28FC
#define ADR_FASTHEALTH 0xAF2904
//########################[ Offsets ]########################//
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GRAVITY_Y 0xC4B0
#define OFS_GRAVITY_X 0xC4B8
#define OFS_GRAVITY_Z 0xC4B4
#define OFS_SLOT1 0x9F1E0
#define OFS_SLOT2 0x9F1E1
#define OFS_SLOT3 0x9F1E2
#define OFS_SLOT4 0x9F1E3
#define OFS_SLOT5 0x9F1E4
#define OFS_SLOT6 0x9F1E5
#define OFS_SLOT7 0x9F1E6
#define OFS_SLOT8 0x9F1E7
#define OFS_VIEW_X 0x101D4
#define OFS_VIEW_Y 0x101DC
#define OFS_VIEW_Z 0x101D8
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_WALKHEIGHT 0x8CE4D4
#define OFS_INVISIBLE 0xB7E44
#define OFS_FASTNADEBLAST 0x10114
#define OFS_PITCH 0x101A8
#define OFS_YAW 0x101C4
#define OFS_WEAPONSTATE 0xC4D0
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC450
#define OFS_NOSPREAD 0x10110
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_AUTOPLANT 0x10370
#define OFS_AUTODEFUSE 0x10374
#define OFS_AUTOSHOT 0x10386
#define OFS_NODELAY 0x0
#define OFS_NORELOAD 0x1040D
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_PLAYERSPEED 0x1010C
#define OFS_WEAPONDAMAGE 0x14BC
#define OFS_WEAPONDEFENCE 0x14C0
#define OFS_AMMONUMBER 0x14C8
#define OFS_MAGAZINENUMBER 0x14CC
#define OFS_EFFECTRANGE 0x14D0
#define OFS_PARABOLA 0x14D4
#define OFS_SHOTSPEED 0x14E4
#define OFS_WEAPONWHEIGHT 0x14E8
#define OFS_GLOBALSIZE 0xB10
#define OFS_PLAYERID 0x0
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1 0x51D003
#define ASM_WARROCKCHECK2 0x5DCE21
#define ASM_QUICKPLANT 0x512F3E// ON : NOP
#define ASM_QUICKDEFUSE 0x50EFFC// ON : NOP
#define ASM_NORELOAD 0x0
#define ASM_AUTOAMMO 0x507BFD
#define ASM_RADARGPS 0x59D8AC
#define ASM_MOVETOLOBBY 0x4E134F
#define ASM_SNIPERAMMO 0x60D1B8
#define ASM_ASSAULTAMMO 0x42B18C
#define ASM_BACKTOLOBBY 0x4E0FD6
#define ASM_MINEVIEW1 0x44851D
#define ASM_MINEVIEW2 0x44859B
#define ASM_UNLOXYGEN 0x509D43
#define ASM_ESPHEALTH 0x45DB7A
#define ASM_OPK1 0x407EEB
#define ASM_OPK2 0x407EF4
#define ASM_OPK3 0x407EF0
//########################[ Structs ]########################//
struct CPlayer
{
BYTE _00[50244];//0x00
FLOAT NoRecoil1;//0xC444
FLOAT NoRecoil2;//0xC448
FLOAT NoRecoil3;//0xC450
BYTE _01[72];//0xC454
BYTE Index;//0xC49C
BYTE _02[27];//0xC49D
FLOAT GravityX;//0xC4B8
FLOAT GravityZ;//0xC4B4
FLOAT GravityY;//0xC4B0
BYTE _03[24];//0xC4B8
INT WeaponState;//0xC4D0
BYTE _04[15416];//0xC4D4
FLOAT PlayerSpeed;//0x1010C
FLOAT NoSpread;//0x10110
FLOAT FastNadeBlast;//0x10114
BYTE _05[20];//0x102EC
FLOAT PosX;//0x10300
BYTE _06[4];//0x10304
float PosY;//0x10310
BYTE _07[4];//0x10314
float PosZ;//0x10300
};

//######[ Credits to : CyberMask,NoName,R3D_L1n3,Exodus,Cyno,King7,Straquaz,CyberRazzer,Eagl3,AeroMan,Areys2nD,Kazbah,iKito ]######//


La libertà non si insegna, è una scelta individuale.
25/10/2013, 22:23
#1
Cerca

Il criceto mannaro
Messaggi: 3,536
Discussioni: 201
Registrato: 03-2011
Mix: 3,737
beh con questi Dany potrebbe aggiornare la sua hack Smile


digger
26/10/2013, 23:52
#2
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1 Life, 1 Avatar <3
Messaggi: 9,074
Discussioni: 271
Registrato: 08-2011
Mix: 0
Non mettono mai glasswalls :C

27/10/2013, 11:56
#3
Cerca

Il criceto mannaro
Messaggi: 3,536
Discussioni: 201
Registrato: 03-2011
Mix: 3,737
(27/10/2013, 11:56)Pocciox Ha scritto:

[Per vedere i link devi REGISTRARTI.]

Non mettono mai glasswalls :C

come no?
guarda qui
http://hackmix.altervista.org/Thread-Add...-10-N4n033


Happywide


digger
01/11/2013, 0:10
#4
Cerca


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