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[Address] 27/10 n4n033+ GCCheats -wSiiCK - Logger+ altro.
(Questo messaggio è stato modificato l'ultima volta il: 28/10/2013, 18:31 da MAUROW.)

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Reputazione:
133

Mix: 8,107
Spoiler:
//char str1[50244];//0x00
//float NoRecoil1;//0xC444
//float NoRecoil2;//0xC448
//float NoRecoil3;//0xC44C
//char str2[72];//0xC450
//BYTE index;//0xC498
//char str3[19];//0xC499
//float GravityX;//0xC4AC
//float GravityY;//0xC4B0
//float GravityZ;//0xC4B4
//char str4[24];//0xC4B8
//int WeaponState;//0xC4D0
//char str5[15416];//0xC4D4
//float PlayerSpeed;//0x1010C
//float NoSpread;//0x10110
//float FastNadeBlast;//0x10114
//char str6[136];//0x10118
//float PlayerView;//0x101A0
//char str7[4];//0x101A4
//float Pitch;//0x101A8
//char str8[24];//0x101AC
//float Yaw;//0x101C4
//char str9[12];//0x101C8
//float ViewX;//0x101D4
//float ViewY;//0x101D8
//float ViewZ;//0x101DC
//char str10[12];//0x101E0
//WORD Weapon1;//0x101EC
//WORD Weapon2;//0x101EE
//WORD Weapon3;//0x101F0
//char str11[90];//0x101F2
//BYTE PlayerState;//0x1024C
//char str12[155];//0x1024D
//float NoFallDamage;//0x102E8
//char str13[20];//0x102EC
//float PosX;//0x10300
//char str14[4];//0x10304
//float PosY;//0x10310
//char str15[4];//0x10314
//float PosZ;//0x10308
//char str16[100];//0x1030C
//DWORD AutoPlant;//0x10370
//DWORD AutoDefuse;//0x10374
//char str17[14];//0x10378
//DWORD AutoShot;//0x10386
//char str18[110];//0x1038A
//float NOM134IDLE;//0x103F8

Spoiler:
//==============GCCheats -wSiiCK - Logger==============\
//==============Created and developed by:==============\
//======================wSiiCK===================\

#define ADR_PLAYERPOINTER 0x00AF05AC
#define ADR_SERVERPOINTER 0x00AEAD74
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_REMOTEPOINTER 0x00B72560
#define ADR_VIEWANGLES 0x00AE9E10
#define ADR_DEVICEPOINTER 0x008CD7C4
#define ADR_BASEPOINTER 0x00B22B38
#define ADR_WEAPONPOINTER 0x00B0EB98
#define ADR_VEHICLEPOINTER 0x00AE9F7C
#define ADR_VEHICLEPOINTER2 0x00AE9F14
#define ADR_GLOBALWEAPON 0x00B0EB58
#define ADR_GLOBALWEAPON2 0x00B63230
#define ADR_MATRIXPOINTER 0x00A78628

#define ADR_STAMINA1 0x0089AF58
#define ADR_STAMINA2 0x0089AF5C
#define ADR_STAMINA3 0x0089AF60
#define ADR_STAMINA4 0x0089AF64
#define ADR_STAMINA5 0x0089AF68
#define ADR_BONESHOT 0x008D1760
#define ADR_BONESHOT2 0x00B8CD88
#define ADR_SPEED 0x008D0B30
#define ADR_NOSPAWNWAIT 0x00B8CCBC
#define ADR_NOBOUNDS 0x00B8271C
#define ADR_PLANTANYWHERE 0x00AE9E4E
#define ADR_DEFUSEANYWHERE 0x0093B474
#define ADR_QUICKPLANT 0x00AE9E34
#define ADR_STW 0x00AEA244
#define ADR_WUW 0x00AF73D4
#define ADR_WTH 0x00892544
#define ADR_CLANTAG_1 0x00B0EB38
#define ADR_CLANTAG_2 0x00B0EAF4
#define ADR_CLANTAG_3 0x00B0EB40
#define ADR_CLANTAG_4 0x00B0D5BC
#define ADR_CLANTAG_NAME 0x00AA6804
#define ADR_CLANTAG_CHAT 0x00B231BC

#define OFS_INVISIBLE 0x00B7E44
#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010300
#define OFS_VIEWX 0x00101D4
#define OFS_VIEWY 0x00101DC
#define OFS_VIEWZ 0x00101D8
#define OFS_GRAVITYX 0x00C4B8
#define OFS_GRAVITYY 0x00C4B0
#define OFS_GRAVITYZ 0x00C4B4
#define OFS_NORECOIL1 0x00C444
#define OFS_NORECOIL2 0x00C448
#define OFS_NORECOIL3 0x00C450
#define OFS_WEAPON1 0x00101EC
#define OFS_WEAPON2 0x00101EE
#define OFS_WEAPON3 0x00101F0
#define OFS_PITCH 0x00101A8
#define OFS_YAW 0x00101C4
#define OFS_NFD 0x00102E8
#define OFS_NODELAY 0x000
#define OFS_NORELOAD 0x001040D
#define OFS_GLOBALSIZE 0x00B10
#define OFS_SPEED 0x001010C
#define OFS_NOSPREAD 0x0010110
#define OFS_SLOT1 0x009F1E0
#define OFS_SLOT2 0x009F1E1
#define OFS_SLOT3 0x009F1E2
#define OFS_SLOT4 0x009F1E3
#define OFS_SLOT5 0x009F1E4
#define OFS_SLOT6 0x009F1E5
#define OFS_SLOT7 0x009F1E6
#define OFS_SLOT8 0x009F1E7
//*************************Structs****************** ***************
class CPlayer{
public:
BYTE _00[0xC444];
FLOAT NoRecoil1;
FLOAT NoRecoil2
FLOAT NoRecoil3;
BYTE _01[0x64];
FLOAT GravityX;
FLOAT GravityY;
FLOAT GravityZ;
BYTE _02[0x14];
BYTE PlayerState;
BYTE _03[0x3C43];
FLOAT NoSpread;
BYTE _04[0x94];
FLOAT Pitch;
BYTE _05[0x18];
FLOAT Yaw;
BYTE _06[0x24];
WORD Weapon1
WORD Weapon2
WORD Weapon3
BYTE _07[0xF6];
FLOAT NoFallDamage;
BYTE _08[0x14];
FLOAT PosX;
BYTE _09[0x4];
FLOAT PosY;
BYTE _10[0x4];
FLOAT PosZ;
};

class CBase{
public:
CPlayer *_Player;
BYTE _00[0x81FB0];
CPlayer *_Remote;
};

class CServer{
};
__________________


Credits : n4n033, R3d_L!n3


Spoiler:
/*________________________________________________*/
/*________________________________________________*/
/*_____________________N4n033_____________________*/
/*________________________________________________*/
/*________________________________________________*/
#define ADR_GAMENOTICE 0x40EE22
#define ADR_GAMETEXT 0x522CBF
#define ADR_DEVICEPOINTER 0xAE7B54
#define OFS_DEVICEPOINTER 0x2B930
#define ADR_PLAYERPTR 0xAEE2F0
#define ADR_SERVERPTR 0xAE8AB8
#define ADR_BASEPTR 0xB20878
#define ADR_VIEWANGELS 0xAE7B50
#define ADR_GMALERTIP 0xB1B500
#define ADR_GMALERTNAMEBASE 0xB1B100
#define ADR_GMALERTNAME 0xB1B110
#define ADR_BACKINLOBBY 0x4E134F
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_PREMIUM 0x3CC
#define OFS_PLAYERSTARE 0xC4CC
#define OFS_SLOTS 0x9F1E4
#define OFS_SUPERJUMP 0x10308
#define OFS_ROOMMASTER 0x9C7E8
#define OFS_SUPERMASTER 0x9C750
#define OFS_PLAYERSLOT 0xB8360
#define ADR_SPEED 0x8CE840
#define ADR_SPEEDROLLING 0x8CE668
#define ADR_SCOPE 0x939460
#define ADR_GETBASE 0x81FB0
#define ADR_NEWCBASE 0x81FAC
#define ADR_UNLOCKSWIM 0x4014D9
#define ADR_SWIM1 0xADF93C
#define ADR_SWIM2 0xAEE330
#define ADR_INVEHICLE 0xAEE334
#define ADR_NOWATER_1 0xAF510C
#define ADR_NOWATER_2 0xAF5110
#define ADR_WEAPONBASE 0xB0C8D8
#define ADR_SLOTBASE 0x9E040
#define ADR_PLAYERID 0xA40
#define ADR_DAMAGEAS 0x510678
#define ADR_UNLOXYGEN 0x509C10
#define ADR_PRONE 0x4F7D1C
#define ADR_NOSPREAD 0x50ED55
#define ADR_NORECOIL 0x500BE6
#define ADR_NORELOAD 0x51C0B2
#define ADR_BULLETS 0x51075E
#define ADR_BULLETSJMP 0x51076A
#define ADR_STAMINA1 0x4577F1
#define ADR_STAMINA2 0x4019EA
#define ADR_STAMINA3 0x4F7FE3
#define ADR_VEHNODAMAGE 0x401000
#define ADR_VEHINVISIBLE 0x42AB2B
#define ADR_VEHSUPERFIRE1 0x4272C1
#define ADR_VEHSUPERFIRE2 0x4272EC
#define ADR_VEHSUPERFIRE3 0x42732C
#define ADR_UNLAMMO 0x513AE4
#define ADR_WALKTHRU 0x772710
#define ADR_ANTIAFK 0x593C74
#define ADR_QUICKSPAWN1 0x5E4847
#define ADR_QUICKSPAWN2 0x5E4861
#define ADR_FASTRELOAD1 0x51C29E
#define ADR_FASTRELOAD2 0x599889
#define ADR_STAMINAUP1 0x409180
#define ADR_STAMINAUP2 0x409180
#define ADR_CLIPA 0x45676D
#define ADR_CLIPS 0x456786
#define ADR_SNIPERPX 0x456794
#define ADR_COMPBANDAGE 0x45676D
#define ADR_DEATHCAM 0x456821
#define ADR_ANTIFLASH 0x5AA68C
#define ADR_ANTIM14 0x5AA5B8
#define ADR_MINEINFO1 0x44851D
#define ADR_MINEINFO2 0x44859B
#define ADR_MINEINFOFFA1 0x448504
#define ADR_MINEINFOFFA2 0x448582
#define ADR_INVISIBLE 0x50CF74
#define ADR_RADARGPS 0x59D8AC
#define ADR_RADARFFA1 0x59D8CA
#define ADR_RADARFFA2 0x59FB4D
#define ADR_NORESTRICTION 0x4F6BE3
#define ADR_AUTOSHOT 0x4F6BD8
#define ADR_QUICKPLANT 0x512F03
#define ADR_QUICKDEFUSE 0x50EFBE
#define ADR_PLANTANYWHERE 0x58025D
#define ADR_BONESHOT 0x44A687
#define ADR_AUTOHEAL1 0x507D06
#define ADR_AUTOHEAL2 0x507F73
#define ADR_AUTOAMMO1 0x507BFD
#define ADR_AUTOAMMO2 0x507C3D
#define ADR_AUTOREPAIR1 0x427347
#define ADR_AUTOREPAIR2 0x427376
#define ADR_AUTOREPAIR3 0x4273F3
#define ADR_ANTIOVERHEART 0x727A56
#define ADR_SHOTTHRU1 0x606E00
#define ADR_SHOTTHRU2 0x606E06
#define ADR_PREMCROSSCALL1 0x577147
#define ADR_PREMCROSSCALL2 0x4125B1
#define ADR_PREMCROSSCHANGE 0x57716D
#define ADR_PREMIUMCROSS1 0x57728F
#define ADR_PREMIUMCROSS2 0x577297
#define ADR_UNLOCKCROSS 0x5774A2
#define ADR_OPK1 0x407EEB
#define ADR_OPK2 0x407EF4
#define ADR_OPK3 0x407F00
#define ADR_ZERODELAY 0x51BDBF
#define ADR_SPAMBOT 0x51F25A
#define ADR_ChatHandler 0xAEE548
#define ADR_FAKEKICK 0x58F8D6
#define ADR_USERKILL 0x416B8C
#define ADR_ARTILLERY1 0x4F82B2
#define ADR_ARTILLERY2 0x4F8549
#define ADR_ARTILLERY3 0x595EE1
#define ADR_ARTILLERY4 0x595F74
#define ADR_ARTILLERY5 0x595CBC
#define ADR_ARTILLERY6 0x577B1E
#define ADR_ARTILLERY7 0x595E5B
#define ADR_ARTILLERY8 0x595FF1
#define ADR_VEHJUMP1 0x45E00C
#define ADR_VEHJUMP2 0x45E015
#define ADR_VEHJUMP3 0x8CE4D4
#define ADR_AUTOREADYSTART 0x546771
#define ADR_WEAPONGRAVITY 0x8CE468
#define ADR_USERNAME 0xB20EB4
#define ADR_USERIP 0xB20D80
#define ADR_CHECKREADYSTART 0xB212B8
#define ADR_CLASSROOMPOINTER 0xAEE548
#define ADR_WEAPONGLOBAL1 0xB0C898
#define ADR_WEAPONGLOBAL2 0xB60F70
#define ADR_FASTAMMO 0xAF28FC
#define ADR_FASTMEDIC 0xAF2904
#define ADR_FASTFLAG 0xAF2914
#define ADR_NOBOUNDS1 0xB8034C
#define ADR_NOBOUNDS2 0xB80350
#define ADR_NOBOUNDS3 0xB80354
#define WrCheck1 0x51D07F
#define WrCheck2 0x5DCE21
/*________________________________________________*/
/*________________________________________________*/
/*_____________________Thanks_____________________*/
/*__R3d_L!n3, AeroMan, NoName, GigaByte &RoBerTo__*/
/*________________________________________________*/



La libertà non si insegna, è una scelta individuale.
28/10/2013, 18:28
#1
Cerca

Il criceto mannaro
Messaggi: 3,536
Discussioni: 201
Registrato: 03-2011
Reputazione:
106

Mix: 3,737
o il secondo o il terzo spoiler sono sbagliati, perchè gli indirizzi non corrispondono. L'ultima volta che li ho guardati erano giusti quelli del terzo, ma non so se poi hanno aggiornato


digger
29/10/2013, 0:22
#2
Cerca

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Reputazione:
133

Mix: 8,107
infatti il 3° (n4n033) rispondeva al 2° , ma capendone poco anche di tedesco ma sopratutto di address ho postato il tutto ..


La libertà non si insegna, è una scelta individuale.
29/10/2013, 0:46
#3
Cerca

Iscritto
Messaggi: 270
Discussioni: 40
Registrato: 10-2013
Reputazione:
0

Mix: 0
quelli del secondo sono sbagliati, invece quelli del terzo lo sono in piccola parte Happywide

29/10/2013, 10:39
#4
Cerca


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