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[Address] 29\09 Hepe2567

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Reputazione:
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Mix: 8,107
Spoiler:


//====================================================\
//================\Hepe2567 LOGGER//=================\
//====================================================\

================POINTES ADDYS=================

#define ADR_PLAYERBASE 0x00A3C498
#define ADR_SERVERBASE 0x00A3C428
#define ADR_BasePointer 0x00893C7889
#define ADR_HealthPointer 0x00893C7889
#define ADR_DevicePointer 0x00892FE4
#define ADR_UserPointer 0x00A3C428
#define ADR_WeaponPointer 0x008FD6C8
#define ADR_ViewAngels 0x00A3BFD0

================ADDYS=================

#define ADR_SPEED 0x00896338
#define ADR_VirtualJump 0x00895FD4
#define ADR_ImDrunk 0x00A3C394
#define ADR_CQCPRONE 0x00B6934C
#define ADR_SCOPE 0x008FD7A0
#define ADR_SCOPESIDE 0x008FD7A8
#define ADR_NoSpawn1 //Removed
#define ADR_NoSpawn2 0x00B7F6E0
#define ADR_FastMedic 0x00A411BC
#define ADR_FastAmmo 0x00A411B4
#define ADR_FASTFLAG //Removed
#define ADR_FREPAIR 0x00A3D2F0
#define ADR_AFK 0x00B70774
#define ADR_NOSPREAD 0x0010110
#define ADR_SuperNoSpread 0x00896008
#define ADR_NOBOUNDS1 0x00B707C0
#define ADR_NOBOUNDS2 0x00B707C4
#define ADR_NOBOUNDS3 0x00B707C8
#define ADR_DefuseAnyWhere 0x008FD7B0
#define ADR_PlantAnyWhere 0x00FFFFFFF9

================ADDYS=================

#define ADR_Weapon1 0x00101EC
#define ADR_Weapon2 0x00101EE
#define ADR_Weapon3 0x00101F0
#define MEM_BONESHOT 0x00896F78
#define MEM_UNLAMMO 0x004FAA96
#define MEM_Invisible 0x00DF344
#define MEM_STW 0x0085D6E4
#define MEM_WTW 0x00862C48
#define MEM_WUW 0x00A439CC
#define MEM_WTH 0x00892AA0

================ADDYS=================

#define OFS_X 0x0010300
#define OFS_Y 0x00102F8
#define OFS_Z 0x0010308
#define ViewX 0x00101D4
#define ViewY 0x00101D8
#define ViewZ 0x00101DC
#define AutoPlant 0x0010370
#define AutoDefuse 0x0010374
#define AutoShot 0x0010386
#define NoM134Idle 0x00103F4
#define NoFallDamage 0x00102E8
#define OFS_Premium 0x000058C
#define OFS_Slot5 0x00C70C4
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil1 0x00C448
#define OFS_NoRecoil1 0x00C44C
#define GravityX 0x00C4AF
#define GravityY 0x00C4B3
#define GravityZ 0x00C4B7
#define OFS_Player_Z 0x0010300
#define OFS_DINAR 0x00C4CC

#define ASM_AlwaysCrosshair 0x5525AB
#define ASM_NoReload 0x5AC762
#define ASM_Bullets 0x4F6A45
#define ASM_OPK 0x407DBC
#define ASM_WTW 0x741562
#define ASM_STW 0x608A90
#define ASM_QuickPlant 0x4F574F
#define ASM_QuickDefuse 0x4391E6
#define ASM_Artillery1 0x408670
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x4B2C4A
#define ASM_SwitchTime 0x4FD111
#define ASM_CRCPatch 0x417EA7
#define ASM_AutoStart 0x530CD9
#define ASM_BackToLobby 0x4CB25D
#define ASM_BackToLobby 0x4CA926
#define ASM_SuperCarSound 0x424F76
#define ASM_UnlimitedAmmo 0x4FAA96

================ Otras =================

#define EngineText 0x00401073
#define MessageBox 0x004B2C4A
#define HighMode 0x00896400
#define FastNadeBlast 0x00010114
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~Hepe2567 Struct Private~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
struct CPlayer
{
char Hepe1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Hepe2[72];//0xC450
BYTE Index;//0xC498
char Hepe3[22];//0xC499
float GravityX;//0xC4AF
float GravityY;//0xC4B3
float GravityZ;//0xC4B7
char Hepe4[21];//0xC4BB
int WeaponState;//0xC4D0
char Hepe5[15420];//0xC4D4
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Hepe6[144];//0x10118
float Pitch;//0x101A8
char Hepe7[24];//0x101AC
float Yaw;//0x101C4
char Hepe8[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Hepe9[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Hepe10[10666662];//0x101F2
BYTE PlayerState;//0xA3C498
char Hepe11[-10666417];//0xA3C499
float NoFallDamage;//0x102E8
char Hepe12[20];//0x102EC
float PosX;//0x10300
char Hepe13[-12];//0x10304
float PosY;//0x102F8
char Hepe14[12];//0x102FC
float PosZ;//0x10308
char Hepe15[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Hepe16[14];//0x10378
DWORD AutoShot;//0x10386
char Hepe17[106];//0x1038A
float NoM134Idle;//0x103F4
};

struct CBase
{
CPlayer* local;
char* Hepe2567[1199116]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~END...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



La libertà non si insegna, è una scelta individuale.
26/09/2012, 21:43
#1
Cerca

1 Life, 1 Avatar <3
Messaggi: 9,074
Discussioni: 271
Registrato: 08-2011
Reputazione:
77

Mix: 0
Ma finalmente era ora che li postavi!!!!!!Grazie <3

26/09/2012, 23:08
#2
Cerca


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