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[Address] 29\10 [ Pu3Mi2o ] Address Logger
(Questo messaggio è stato modificato l'ultima volta il: 29/10/2012, 22:22 da MAUROW.)

maurow
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//=============================================================\
//================ [ Pu3Mi2o ] Address Logger =================\
//=============================================================\


//=====================-]~ [ POINTER ] ~[-=====================\
//=============================================================\

DWORD ADR_POINTER_PLAYER = 0xA47DD4;
DWORD ADR_POINTER_SERVER = 0xA47D64;
DWORD ADR_POINTER_MATRIX = //REMOVED;
DWORD ADR_POINTER_BASE = 0xAA1BB8;
DWORD ADR_POINTER_WEAPON_BASE = 0xA68A6C;
DWORD ADR_POINTER_CLASS_BASE = 0xAA3758;
DWORD ADR_POINTER_SLOT_BASE = 0xC5F20;
DWORD ADR_POINTER_ANGLE = 0xA4790C;
DWORD ADR_POINTER_DEVICE = 0xA47910;
DWORD ADR_POINTER_REMOTE = //REMOVED;
DWORD ADR_POINTER_BOMBE = 0xA48A94;
DWORD OFS_GLOBALINDEX = 0x1D10;
DWORD OFS_LOCALINDEX = 0xA40C;


//======================-]~ [ MEMORY ] ~[-=====================\
//=============================================================\

DWORD ADR_MEM_WALK_THROUGH_WALLS = 0x86685C;
DWORD ADR_MEM_SHOT_THROUGH_WALLS = 0x866A80;
DWORD ADR_MEM_SUPER_NO_SPREAD = 0x88E598;
DWORD ADR_MEM_GAMESPEED = 0xA47930;
DWORD ADR_MEM_BONESHOT = 0x88F340;
DWORD ADR_MEM_STAMINA1 = 0x866A84;
DWORD ADR_MEM_STAMINA2 = 0x866A88;
DWORD ADR_MEM_STAMINA3 = 0x866A8C;
DWORD ADR_MEM_STAMINA4 = 0xA47938;
DWORD ADR_MEM_STAMINA5 = 0xA4793C;
DWORD ADR_MEM_PLANT_TIME = //REMOVED;
DWORD ADR_MEM_DEFUSE_TIME = //REMOVED;


//===================-]~ [ ADDRESSEN ] ~[-=====================\
//=============================================================\

DWORD ADR_QUCIKSPAWN = 0xB8DFB4;
DWORD ADR_PACKET = //REMOVED;
DWORD ADR_AMMO_MEDIC_DISTANCE = 0x88F338;
DWORD ADR_USE_AIWEAPON_IN_CQC = //REMOVED;
DWORD ADR_FAST_HEALTH = //REMOVED;
DWORD ADR_FAST_AMMO = 0xA4CC5C;
DWORD ADR_FAST_FLAG = 0xA4CC6C;
DWORD ADR_FAST_REPAIR = //REMOVED;
DWORD ADR_DEFUSE_ANY_WHERE = 0x902DAC;
DWORD ADR_PLANT_ANY_WHERE = 0xA47A9B;
DWORD ADR_MOUSE_ENABLE = 0xA4793C;
DWORD ADR_NO_BOUDS1 = 0xB8EFC0;
DWORD ADR_NO_BOUDS2 = 0xB8EFC4;
DWORD ADR_NO_BOUDS3 = 0xB8EFC8;
DWORD ADR_INVISIBLE = 0xDF344;
DWORD ADR_HIDE_WEAPON = 0x9DFDA8;
DWORD ADR_FAST_LOCK_ON = 0xA4797C;
DWORD ADR_CHANGE_ROLL = 0x88E5B0;
DWORD ADR_DEAD_SPINNER = //REMOVED;
DWORD ADR_LADDER_QUCKLY = 0x88E808;
DWORD ADR_SILENT_WALK = 0xB7E9D4;
DWORD ADR_BREAK_LIMIT = 0x88E4B0;
DWORD ADR_AMMOTYP = //REMOVED;
DWORD ADR_ANTI_AFK = 0xB7E984;
DWORD ADR_CRAZY_CAR = 0x88E4F0;
DWORD ADR_NO_WEATER_1 = 0xA4F4FC;
DWORD ADR_NO_WEATER_2 = //REMOVED; + 8 Wink
DWORD ADR_ANTI_RADAR = 0xA4F528;
DWORD ADR_ROLL_SPEED = 0x88E6E4;
DWORD ADR_SPRINT_SPEED = 0x8668A0;
DWORD ADR_WALK_SPEED = 0x88E900;
DWORD ADR_PUSH_ME_AWAY = //REMOVED;
DWORD ADR_NEAR_FOG = 0xA4F508;
DWORD ADR_FEAR_FOG = 0xA4F510;
DWORD ADR_FULL_BRIGHT_1 = 0xA48898;
DWORD ADR_FULL_BRIGHT_2 = 0xA4889C;
DWORD ADR_FULL_BRIGHT_3 = 0xA488A0;
DWORD ADR_IM_DRUNK = 0xA47CD0;
DWORD ADR_WALL_CLIMB = 0x8FACE4;
DWORD ADR_NX_CASH = 0xA47AF0;
DWORD ADR_ANTI_ABNORMAL_1 = 0x124;
DWORD ADR_ANTI_ABNORMAL_2 = 0x125;
DWORD ADR_ANTI_ABNORMAL_3 = //REMOVED;
DWORD ADR_ANTI_ABNORMAL_4 = 0x361;
DWORD ADR_VIRTUAL_JUMP = 0x88E554;
DWORD ADR_ALLWAYS_CROSS_1 = //REMOVED;
DWORD ADR_ALLWAYS_CROSS_2 = 0xA4CC80;
DWORD ADR_HIGH_MODE = 0x88E9E8;
DWORD ADR_GLASS_WALLS = 0xA47A00;
DWORD ADR_ANTI_FLASH_M14 = //REMOVED;
DWORD ADR_DISTANCE_GUN_PLAYER = //REMOVED;
DWORD ADR_LOW_GRAFITY = 0xC4B0;
DWORD ADR_PX_SNIPER_AMMO = 0xA47968;
DWORD ADR_PX_EXTRA_AMMO_1 = 0xA47966;
DWORD ADR_PX_EXTRA_AMMO_2 = 0xA47967;
DWORD ADR_PX_ASSAULT_AMMO = 0xA4796A;
DWORD ADR_PX_BANDAGE = 0xA4796C;


//====================-]~ [ OFFSET ] ~[-=======================\
//=============================================================\

DWORD ADR_OFFSET_POSITION_X = 0x10300;
DWORD ADR_OFFSET_POSITION_Y = 0x10310;
DWORD ADR_OFFSET_POSITION_Z = 0x10308;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4B0;
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0;
DWORD ADR_OFFSET_AUTOSHOT = 0x0; // need Update
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC;
DWORD ADR_OFFSET_ROOMMASTER = 0xC2068;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA824; //Need Update
DWORD ADR_OFFSET_READYROOMSIZE = 0x0; // need Update
DWORD ADR_OFFSET_AUTOPLANT = 0x10370;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10374;
DWORD ADR_OFFSET_NORECOIL1 = 0xC444;
DWORD ADR_OFFSET_NORECOIL2 = 0xC448;
DWORD ADR_OFFSET_NORECOIL3 = 0xC44C;
DWORD ADR_OFFSET_3D_PLAYER_VIEW = 0x101A0;
DWORD ADR_OFFSET_AUTO_RUN = 0x10386;
DWORD ADR_OFFSET_MAP = 0xC1C1C;
DWORD ADR_OFFSET_UNLOXIGEN = //REMOVED;
DWORD ADR_OFFSET_NO_DEALY = 0x10410;
DWORD ADR_OFFSET_NO_RELOAD = 0x1040D;
DWORD ADR_OFFSET_NO_SWITCH = 0x1040D;
DWORD ADR_OFFSET_PLAYER_SPEED = 0x1010C;
DWORD ADR_OFFSET_FAST_NADE_BLAST = 0x10114;
DWORD ADR_OFFSET_SLOT_1 = 0xC70C0;
DWORD ADR_OFFSET_SLOT_2 = 0xC70C1;
DWORD ADR_OFFSET_SLOT_3 = 0xC70C2;
DWORD ADR_OFFSET_SLOT_4 = 0xC70C3;
DWORD ADR_OFFSET_SLOT_5 = 0xC70C4;
DWORD ADR_OFFSET_SLOT_6 = 0xC70C5;
DWORD ADR_OFFSET_SLOT_7 = 0xC70C6;
DWORD ADR_OFFSET_SLOT_8 = 0xC70C7;
DWORD ADR_OFFSET_VIEW_X = 0x101D4;
DWORD ADR_OFFSET_VIEW_Y = 0x101D8;
DWORD ADR_OFFSET_VIEW_Z = 0x101DC;
DWORD ADR_OFFSET_PITCH = 0x101A8;
DWORD ADR_OFFSET_YAW = 0x101C4;
DWORD ADR_OFFSET_LEVEL = 0xDF320;
DWORD ADR_OFFSET_DINAR = //REMOVED;
DWORD ADR_OFFSET_PREMIUM = 0x58C;
DWORD ADR_OFFSET_NO_SERVER_KICK = 0x361;
DWORD ADR_OFFSET_VEHICLE_JUMP = 0x866A80;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_1 = 0x2BC;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_2 = 0x3B4;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_3 = 0xA4;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_4 = //REMOVED;
DWORD ADR_OFFSET_VEHICLE_NO_DELAY_5 = 0x130;
DWORD ADR_OFFSET_VOTE_DISABLE = 0xC4D23;
DWORD ADR_OFFSET_ROOM_NUMBER = //REMOVED;
DWORD ADR_OFFSET_PLAYER_SLOT = //REMOVED;
DWORD ADR_OFFSET_MY_TEAM = //REMOVED;
DWORD OFS_KILLS = //REMOVED;
DWORD OFS_DEATH = //REMOVED;
DWORD OFS_FLAG = //REMOVED;
DWORD OFS_TEAM = //REMOVED;
DWORD OFS_REDY = //REMOVED;
DWORD OFS_MAXHEALTH = //REMOVED;
DWORD OFS_HEALTH = //REMOVED;
DWORD OFS_NAME = //REMOVED;
DWORD OFS_IP = //REMOVED;
DWORD OFS_INDEX = //REMOVED;


//======================-]~ [ WEAPON ] ~[-=====================\
//=============================================================\

DWORD ADR_WEAPON_NORESTRICTIONS = //REMOVED;
DWORD ADR_WEAPON_SCOPE = 0x902D98;
DWORD ADR_WEAPON_UNL_AMMO = 0xA47A04;


//=======================-]~ [ STATE ] ~[-=====================\
//=============================================================\

DWORD ADR_STATE_PLAYER_VEHICLE = 0xA4884C;
DWORD ADR_STATE_PLAYER_PRONE = //REMOVED;
DWORD ADR_STATE_WEAPON_SHOT = //REMOVED;
DWORD ADR_STATE_WEAPON_RELOADE = 0xA47E20;


//====================-]~ [ D3D USER ] ~[-=====================\
//=============================================================\

DWORD ADR_USER_NAME = 0xAA257C;
DWORD ADR_USER_IP = //REMOVED;
DWORD ADR_USER_READY = 0xAA37F8;


//=====================-]~ [ ASSEMBLY ] ~[-====================\
//=============================================================\

DWORD ADR_ASSEMBLY_ENGINE_TEXT = 0x0;
DWORD ADR_ASSEMBLY_CQC_PRONE = 0x4D5CF3;
DWORD ADR_ASSEMBLY_BANDAGE = 0x45818D;
DWORD ADR_ASSEMBLY_SUPER_CAR = 0x0;
DWORD ADR_ASSEMBLY_QUICK_PLANT = 0x4FD4EA;
DWORD ADR_ASSEMBLY_QUICK_DEFUSE = 0x4F8C18;
DWORD ADR_ASSEMBLY_REG_BONE = 0x4029B7;
DWORD ADR_ASSEMBLY_TAKE_BASE_1 = 0x4117AD;
DWORD ADR_ASSEMBLY_TAKE_BASE_2 = 0x4117BB;
DWORD ADR_ASSEMBLY_OPK_1 = 0x40807F;
DWORD ADR_ASSEMBLY_OPK_2 = 0x408088;
DWORD ADR_ASSEMBLY_OPK_3 = 0x408094;
DWORD ADR_ASSEMBLY_AUTO_REPAIR1 = 0x4255D3;
DWORD ADR_ASSEMBLY_AUTO_REPAIR2 = 0x4255D5;
DWORD ADR_ASSEMBLY_UNL_DINAR1 = 0x0;
DWORD ADR_ASSEMBLY_UNL_DINAR2 = 0x0;
DWORD ADR_ASSEMBLY_UNL_DINAR3 = 0x0;
DWORD ADR_ASSEMBLY_CROSS_HAIR = 0x55B664;
DWORD ADR_ASSEMBLY_ANTI_FLASH = 0x588EBB;
DWORD ADR_ASSEMBLY_EXTRA_AMMO = 0x45818D;
DWORD ADR_ASSEMBLY_EXTRA_AMMO2 = 0x4581A6;
DWORD ADR_ASSEMBLY_NX_CASH = 0x0;
DWORD ADR_ASSEMBLY_FAKE_KICK = 0x4F2204;
DWORD ADR_ASSEMBLY_EVENTMSG = 0x0;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x50E5A4;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x50E5A4;
DWORD ADR_ASSEMBLY_MESSAGE_BOX = 0x4B50B7;
DWORD ADR_ASSEMBLY_SERVER_PACKET = 0x4CDECE;
DWORD ADR_ASSEMBLY_FORECE_KICK = 0x4CE10B;
DWORD ADR_ASSEMBLY_OPK = 0x408077;
DWORD ADR_ASSEMBLY_TRIGGERBOT = 0x0;
DWORD ADR_ASSEMBLY_UNL_AMMO = 0x4FE08B;
DWORD ADR_ASSEMBLY_AUTO_MEDIC = 0x0;
DWORD ADR_ASSEMBLY_AUTO_AMMO = 0x0;
DWORD ADR_ASSEMBLY_VEHICLE_NO_OVERHEAT = 0x0;
DWORD ADR_ASSEMBLY_ALWAYS_CROSSHAIR = 0x0;
DWORD ADR_ASSEMBLY_VEH_RADAR_GPS = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY1 = 0x4E2765;
DWORD ADR_ASSEMBLY_ARTILLERY2 = 0x4E29AA;
DWORD ADR_ASSEMBLY_ARTILLERY3 = 0x405F47;
DWORD ADR_ASSEMBLY_ARTILLERY4 = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY5 = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY6 = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY7 = 0x0;
DWORD ADR_ASSEMBLY_ARTILLERY8 = 0x55BCEE;
DWORD ADR_ASSEMBLY_NO_RELOAD = 0x0;
DWORD ADR_ASSEMBLY_BULLETS = 0x4F9F2E;
DWORD ADR_ASSEMBLY_WTW = 0x0;
DWORD ADR_ASSEMBLY_STW = 0x0;
DWORD ADR_ASSEMBLY_DEATH_CAM = 0x458241;
DWORD ADR_ASSEMBLY_ASS_ZOOM = 0x4581D0;
DWORD ADR_ASSEMBLY_STAMINA1 = 0x409361;


//=====================-]~ [ STRUCTUR ] ~[-===================\
//=============================================================\

struct CPlayer
{
CHAR xJumpToAdress1[0x101A8];//0x101A8
FLOAT Pitch;//0x101A8
CHAR xJumpToAdress2[0x18];//0x101AC
FLOAT Yaw;//0x101C4
CHAR xJumpToAdress3[0xC];//0x101C8
FLOAT ViewX;//0x101D4
FLOAT ViewY;//0x101D8
FLOAT ViewZ;//0x101DC
CHAR xJumpToAdress4[0x120];//0x101E0
FLOAT PosX;//0x10300
CHAR xJumpToAdress5[0x4];//0x10304
FLOAT PosZ;//0x10308
CHAR xJumpToAdress6[0x4];//0x1030C
FLOAT PosY;//0x10310
};

struct CServer
{
//REMOVED
};

struct CPlayerInfo
{
//REMOVED
};

struct CBase
{
CPlayer* pLocal;
char xJumpToAdress1[0x127BE8];
CPlayer** pGlobal;
};
//=============================================================\
//================ [ Pu3Mi2o ] Address Logger =================\
//=============================================================\



La libertà non si insegna, è una scelta individuale.
29/10/2012, 22:15
#1
Cerca

1 Life, 1 Avatar <3
Messaggi: 9,074
Discussioni: 271
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grassie sono davvero tanti :3

30/10/2012, 15:31
#2
Cerca


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