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[Address] 30/09 ~ExoduS~* VIP

maurow
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Discussioni: 2,066
Registrato: 03-2011
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Spoiler:
---------- AddyLogger Made By ~ExoduS~* VIP Addylogger ------------
//-----------------------------------------------------------------------
//-------------------------------[POINTER]-------------------------------
//---------------------- Addys_Logged SuccesFully!-----------------------
//---------------------- Addys (285/285)SuccesLogged!--------------------
//-----------------------------------------------------------------------
#define ADR_PlayerPointer 0xA3C498
#define ADR_ServerPointer 0xA3C428
#define ADR_BasePointer 0xA93768
#define ADR_AngelsPointer 0xA3BFD0
#define ADR_MatrixPointer 0x9CA000
#define ADR_RemotePointer *BluBB
#define ADR_RoomPointer 0x85B8EA
#define ADR_InfoPointer *BluBB
#define ADR_DevicePointer *BluBB
#define ADR_StatePointer 0xA3C4C0
#define ADR_WeaponPointer *BluBB
#define ADR_VehiclePointer 0xA3C138
#define ADR_GPUPointer *BluBB
#define ADR_ZombieMapPointer 0xA3C404
#define ADR_FlagPointer 0xA43B20
#define ADR_BombPointer *BluBB
#define ADR_ObjectPointer *BluBB
#define ADR_WarRockHWID *BluBB
#define ADR_GearBase 0xA5A614
#define ADR_RemoteVehicle *BluBB
#define ADR_RoomClass 0xA3CEA0
//-------------------------------[Adressen]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define ADR_QuickPlant 0xA3BFF4
#define ADR_Speed 0x896338
#define ADR_NoSpawnwait1 0xB7F6E0
#define ADR_NoSpawnwait2 0xB7F6E4
#define ADR_NoSpawnwait3 0xB7F6E8
#define ADR_NoBounds1 0xB707C0
#define ADR_NoBounds2 0xB707C4
#define ADR_NoBounds3 0xB707C8
#define ADR_Stamina1 0x8634FC
#define ADR_Stamina2 0x863500
#define ADR_Stamina3 0x863504
#define ADR_Stamina4 0x863508
#define ADR_Stamina5 0x86350C
#define ADR_Scope 0x8FD7A0
#define ADR_ScopeSide 0x8FD7A8
#define ADR_PlantAnyWhere 0xA3C012
#define ADR_DefuseAnyWhere 0x8FD7B4
#define ADR_BoneShot 0x896F78
#define ADR_STW 0x85D6E4
#define ADR_WTW 0x862C48
#define ADR_WUW 0xA439CC
#define ADR_WTH 0x892AA0
#define ADR_BigCarName 0x896180
#define ADR_CrazyCar 0x895E50
#define ADR_LADDERQUICK 0x8962F0
#define ADR_DeadSpinner 0x8F9FAC
#define ADR_BreakLimit 0x895F20
#define ADR_MEM_WEAPONGRAVITY 0x895F78
#define ADR_NoWater1 0xA439C4
#define ADR_NoWater2 0xA439C8
#define ADR_UNLAMMOMEMORY 0xA3C404
#define ADR_DeathCam 0xB786D8
#define ADR_MEMORY_FASTLOCKON 0x9D2AB8
#define ADR_SuperNoSpread 0x896008
#define ADR_ImDrunk 0xA3C394
#define ADR_FullBright1 0xA3D124
#define ADR_FullBright2 0xA3D128
#define ADR_FullBright3 0xA3D12C
#define ADR_NoSpread 0x1011C
#define ADR_Automedic_Ammo 0x896F70
#define ADR_ADR_FarFog 0xA439E4
#define ADR_ADR_NearFog 0xA439DC
#define ADR_EnableIngameMouse *BluBB
#define ADR_Packet 0xBE8D8
#define ADR_WallClimb 0x8F56F0
#define ADR_NxCash 0xA3C3D8
#define ADR_RoomNumber 0xE0898
#define ADR_PlayerSlot 0xE089C
#define ADR_MyTeam 0xE08A0
#define ADR_RoomMaster 0x118
#define ADR_Master 0xC2068
#define ADR_FrameLaggs 0x8555D0
#define ADR_AntiAbnormal1 0x124
#define ADR_AntiAbnormal2 0x125
#define ADR_AntiAbnormal3 0x360
#define ADR_AntiAbnormal4 0x361
#define ADR_Index 0xC498
#define ADR_CQCProne 0xB6934C
#define ADR_VirtualJump 0x895FD4
#define ADR_AntiAfk 0xB70774
#define ADR_RollSpeed 0x896168
#define ADR_ColorShot1 0xA3D124
#define ADR_ColorShot2 0xA3D12C
#define ADR_ColorShot3 0xA3D130
#define ADR_ImmExplosion 0x896110
#define ADR_HideWeapon 0x895FD4
#define ADR_CameraView 0x8F56B0
#define ADR_AntiRadar 0xA3C0A0
#define ADR_RollMetohd 0x896020
#define ADR_SlientReload 0xA3C4E8
#define ADR_AlwaysCross1 0xA411D4
#define ADR_AlwaysCross2 0xA411D8
#define ADR_AccuracyAs 0xA41254
#define ADR_HighMode 0x896400
#define ADR_AIWeaponCQC 0x9E0AA0
#define ADR_GlassWalls 0xA3C0C4
#define ADR_SuperExplosion 0x8969D0
#define ADR_PlayerStateProne 0xA3C4DC
#define ADR_StateRoll 0xA3C500
#define ADR_StateWeaponReload 0xA3C4FC
#define ADR_StateWEAPONCHANGE 0xA31710
#define ADR_Accuracy *BluBB
#define ADR_FastStuff 0xA3BFF4
//-------------------------------[ Offest ]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define Offset_NOSPREAD 0x10110
#define Offset_GlobalSize 0x1D10
#define Offset_LocalSize 0xA40C
#define Offset_NORECOIL_1 0xC444
#define Offset_NORECOIL_2 0xC448
#define Offset_NORECOIL_3 0xC44C
#define Offset_X 0x10300
#define Offset_Y 0x10310
#define Offset_Z 0x10308
#define Offset_NFD 0x102E8
#define Offset_VIEW_X 0x101D4
#define Offset_VIEW_Z 0x101D8
#define Offset_VIEW_Y 0x101DC
#define Offset_SLOT_1 0xC70C0
#define Offset_SLOT_2 0xC70C1
#define Offset_SLOT_3 0xC70C2
#define Offset_SLOT_4 0xC70C3
#define Offset_SLOT_5 0xC70C4
#define Offset_SLOT_6 0xC70C5
#define Offset_SLOT_7 0xC70C6
#define Offset_SLOT_8 0xC70C7
#define Offset_PLAYERSTATE 0xC4CC
#define Offset_WEAPON1 0x101EC
#define Offset_WEAPON2 0x101EE
#define Offset_WEAPON3 0x101F0
#define Offset_INVISIBLE 0xDF344
#define Offset_STARTROOMSIZE 0xA8
#define Offset_LEVEL 0xDF320
#define Offset_DINAR 0xDF330
#define Offset_SLOTBASE 0xC5F20
#define Offset_PITCH 0x101A8
#define Offset_YAW 0x101C4
#define Offset_NOSERVERKICK 0x361
#define Offset_3DPLAYERVIEW 0x101A0
#define Offset_PLAYERSPEED 0x1010C
#define Offset_ROOMMASTER 0xE0898
#define Offset_NODELAY 0x10410
#define Offset_NOM134IDLE 0x103F8
#define Offset_Weaponstate 0xC4D0
#define Offset_AutoPlant 0x10370
#define Offset_AutoDefuse 0x10374
#define Offset_AutoShot 0x10386
#define Offset_WeaponStateShot 0xA3C4E4
#define Offset_FastNadeBlast 0x10114
#define Offset_GRAVITY_X 0xC4AC
#define Offset_GRAVITY_Y 0xC4B0
#define Offset_GRAVITY_Z 0xC4B4
#define Offset_Vehicle_Jump 0x85D6E4
#define Offset_SuperMaster 0xC2068
#define Offset_3DPlayerView 0x101A0
#define Offset_NOSERVERKICK 0x361
#define Offset_FastReload 0xA3BFF4
#define ADR_Premium 0x58C
#define ADR_PremiumTime 0x590
//-----------------------------------------------------------------------
//----------------------------[WeaponBinder]-----------------------------
//-----------------------------------------------------------------------
#define ADR_CLASSBASE 0xA95308
#define ADR_SLOTBASE 0xC5F20
#define ADR_WEAPONBASE 0xA5A61C
#define ADR_PlayerSlot 0xE089C
#define ADR_PlayerID 0x1CF8
//-----------------------------------------------------------------------
//-------------------------------[PX_Items]------------------------------
//-----------------------------------------------------------------------
#define PX_SNIPERAMMO 0xA3C02C
#define PX_EXTRAAMMO1 0xA3C02A
#define PX_EXTRAAMMO2 0xA3C02B
#define PX_ASSAULTAMMO 0xA3C02E
#define PX_Bandage 0xA3C030
//-----------------------------------------------------------------------
//------------------------------[Fast_Stuff]-----------------------------
//-----------------------------------------------------------------------
#define ADR_FASTMEDIC 0xA411BC
#define ADR_FASTAMMO 0xA411B4
#define ADR_FASTREPAIR 0xA3D2F0
#define ADR_FASTFLAG 0xA411C4
//-----------------------------------------------------------------------
//--------------------------------[ Users ]------------------------------
//-----------------------------------------------------------------------
#define ADR_UserName 0xA9412C
#define ADR_UserIP 0xA93E40
#define ADR_UserReady 0xA953A8
#define ADR_UserTeam 0xA95454
#define ADR_UserHealth 0xA952FC
#define ADR_UserPing 0xA93E24
#define ADR_UserPoints 0xA94780
//-----------------------------------------------------------------------7/
//--------------------------------[ ASM ]------------------------------//
//-----------------------------------------------------------------------//
#define Assembly_AlwaysCrosshair 0x5525AB
#define Assembly_NoReload 0x5AC762
#define Assembly_Bullets 0x4F6A45
#define Assembly_OPK 0x407DBC
#define Assembly_WTW 0x741562
#define Assembly_STW 0x608A90
#define Assembly_UNLAMMO 0x4FAA96
#define Assembly_Artillery1 0x4DF696
#define Assembly_Artillery2 0x4DF8DC
#define Assembly_Artillery3 *BluBB
#define Assembly_Artillery4 0x56E7F3
#define Assembly_Artillery5 0x56E53B
#define Assembly_Artillery6 *BluBB
#define Assembly_Artillery7 0x56E6DA
#define Assembly_Artillery8 *BluBB
#define Assembly_VehicleNoOverheat *BluBB
#define Assembly_Automedic *BluBB
#define Assembly_AutoAmmo *BluBB
#define Assembly_TiggerBot *BluBB
#define Assembly_CQCPatch *BluBB
#define Assembly_AllServers *BluBB
#define Assembly_ServerJump *BluBB
#define Assembly_FFAGPS *BluBB
#define Assembly_MoveToLobby *BluBB
#define Assembly_NoRestriction 0x4DE0E1
#define Assembly_SniperAmmo *BluBB
#define Assembly_AssaultAmmo *BluBB
#define Assembly_BackToLobby *BluBB
#define Assembly_VehicleGPSColor *BluBB
#define Assembly_ESP Health *BluBB
#define Assembly_ESP Name *BluBB
#define Assembly_SENDMESSAGEBOX *BluBB
#define Assembly_GameText *BluBB
#define Assembly_SWITCHTIME *BluBB
#define Assembly_MAPPING 0x4A83C4
#define Assembly_NODELAY *BluBB
#define Assembly_MINEVIEW1 *BluBB
#define Assembly_MINEVIEW2 0x447F0C
#define Assembly_ANTI_M14_1 *BluBB
#define Assembly_ANTI_M14_2 *BluBB
#define Assembly_ASSZOOM *BluBB
#define Assembly_Command *BluBB
#define Assembly_Deatchcam *BluBB
#define Assembly_TigerBot *BluBB
#define Assembly_STAMINAUP1 *BluBB
#define Assembly_EventMessage *BluBB
#define Assembly_FakeKik *BluBB
#define Assembly_ForeceKick *BluBB
#define Assembly_EXTRAAMMO *BluBB
#define Assembly_EXTRsAAMMO *BluBB
#define Assembly_NEXONCASH 0x537716
#define Assembly_ANTI_FLASH *BluBB
#define Assembly_CROSSHAIR *BluBB
#define Assembly_Unl_Dinar1 *BluBB
#define Assembly_Unl_Dinar2 0x41B8D1
#define Assembly_Unl_Dinar3 *BluBB
#define Assembly_AUTOREPAIR *BluBB
#define Assembly_AUTOREPAIR2 *BluBB
#define Assembly_RadarGps *BluBB
#define Assembly_SuperNoSpread *BluBB
#define Assembly_AutoStart_Ready 0x530CD9
#define Assembly_UnlOxygen *BluBB
#define Assembly_MessageBox 0x4B2C4A
#define Assembly_VisibleCheck *BluBB
#define Assembly_VehicleNFD 0x4286EB
#define Assembly_EngineText *BluBB
#define Assembly_CQCProne 0x4D3166
#define Assembly_BANDAGE *BluBB
#define Assembly_NoReload *BluBB
#define Assembly_SuperCar *BluBB
#define Assembly_QuickPlant *0x4F574F
#define Assembly_QuickDefuse *BluBB
#define Assembly_RegBone *BluBB
#define Assembly_TakeBase *BluBB
#define Assembly_TakeBase2 0x4546BD
#define Assembly_VehicleRadarGPS *BluBB
#define Assembly_SPUP 0x40901E
#define Assembly_OPK1 *BluBB
#define Assembly_OPK2 *BluBB
#define Assembly_OPK3 *BluBB
#define Assembly_ROOMFILTER1 *BluBB
#define Assembly_ROOMFILTER2 *BluBB
#define Assembly_ROOMFILTERPW *BluBB
#define Assembly_CLANSERVER *BluBB
#define Assembly_ENTERVEHINPRONE *BluBB
#define Assembly_VehicleSucide *BluBB
#define Assembly_LandEveyHeigh *BluBB
#define Assembly_EjectInPlane *BluBB
#define Assembly_NORECOIL *BluBB
//-----------------------------------------------------------------------
//-----------------------[ Privat Logger Started ]-----------------------
//-----------------------------------------------------------------------

#define ExoduS_ChatHandler *BluBB


//----------------------------------------------------------------------------------------
//~ExoduS~* VIP Addylogger v 0.2 First AddyLogger Ended Have fun and Give Credits!
//----------------------------------------------------------------------------------------


//----------------------------------------------------------------------------------------
//--- Credits: ~ExoduS~*,GigaByte,KingDevil,xMedix14,Kazbah,BlackLegend,UnitedHacks Team&Hacksmania,Pumio--
//----------------------------------------------------------------------------------------





La libertà non si insegna, è una scelta individuale.
30/09/2012, 22:37
#1
Cerca

1 Life, 1 Avatar <3
Messaggi: 9,074
Discussioni: 271
Registrato: 08-2011
Reputazione:
77

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#define Assembly_OPK1 *BluBB xd

01/10/2012, 10:19
#2
Cerca


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