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[Address] 31\10 #|AdrenalinaPL™ Address Logger|#|
(Questo messaggio è stato modificato l'ultima volta il: 31/10/2012, 22:42 da MAUROW.)

maurow
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Spoiler:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|***********************|#|AdrenalinaPL™ Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|

~ Started...

|#|*******************************************|#|
|#|*************|#|= Pointer =|#|*************|#|
|#|*******************************************|#|
#define ADR_PlayerPointer 0xA48E74
#define ADR_ServerPointer 0xA48E04
#define ADR_RemotePointer 0xB70A60
#define ADR_WeaponPointer 0x903CBC
#define ADR_DevicePointer 0x88C744
#define ADR_HealthPointer 0xC4CC
#define ADR_WeaponState 0xC4D0
#define ADR_UserPointer 0xA48AA8
#define ADR_BasePointer 0xAA2C58
#define ADR_UserBase 0xA49B34
#define ADR_ViewAngels 0xA489AC
#define ADR_PlayerSize 0x1D10
#define ADR_StructSize 0x1D10
#define ADR_RoomClass 0xA49B28

|#|*******************************************|#|
|#|*************|#|= Address =|#|*************|#|
|#|*******************************************|#|
#define ADR_ImDrunk 0xA48D70
#define ADR_CqCProne 0xA68008
#define ADR_NoSpawnWaitCqC 0xA48C40
#define ADR_VirtualJump 0x88F6A4
#define ADR_NoWater1 0xA50594
#define ADR_NoWater2 0xA50590
#define ADR_AntiAfk 0xB7FA64
#define ADR_Scope 0x903D98
#define ADR_Speed 0x88FA50
#define ADR_SpeedRoll 0x88F834
#define ADR_GlassWall 0x867AAC
#define ADR_FullBright1 0xA49938
#define ADR_FullBright2 0xA49940
#define ADR_FullBright3 0xA49944
#define ADR_NoBounds1 0xB7FAB0
#define ADR_NoBounds2 0xB7FAB4
#define ADR_NoBounds3 0xB7FAB8
#define ADR_ColorShot1 0xA49938
#define ADR_ColorShot2 0xA49940
#define ADR_ColorShot3 0xA49944
#define ADR_Crosshair 0xA4DD20
#define ADR_NoSpread 0xA4DD9C
#define ADR_DeathCam 0xB880B8
#define ADR_ImmExplosion 0x88FAE8
#define ADR_SuperExplosion 0x8900D8
#define ADR_CameraView 0x88F6A4
#define ADR_BreakLimit 0x88F600
#define ADR_FastLockOn 0xA48A1C
#define ADR_LadderQuickly 0x88F958
#define ADR_DeadSpinner 0x90038C
#define ADR_HideWeapon 0x8FBCA4
#define ADR_WeaponShot1 0xA48EB8
#define ADR_WeaponShot2 0xA48EE4
#define ADR_ChangeRoll 0x88F700
#define ADR_PlayerProne 0xA49B1C
#define ADR_CameraPosition1 0x9D430C
#define ADR_CameraPosition2 0x9D4310
#define ADR_QuickPlant 0xA489D0
#define ADR_AntiRadar 0xA505C8
#define ADR_StaminaRefill 0x9C6624
#define ADR_SuperNoSpread 0x88F6E8

|#|*******************************************|#|
|#|*************|#|= Offsets =|#|*************|#|
|#|*******************************************|#|
#define OFS_Weapon1 0x101EC
#define OFS_Weapon2 0x101EE
#define OFS_Weapon3 0x101F0
#define OFS_1thSlot 0xC70C0
#define OFS_2thSlot 0xC70C1
#define OFS_3thSlot 0xC70C2
#define OFS_4thSlot 0xC70C3
#define OFS_5thSlot 0xC70C4
#define OFS_6thSlot 0xC70C5
#define OFS_7thSlot 0xC70C6
#define OFS_8thSlot 0xC70C7
#define OFS_NoFallDamage 0x102E8
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GravityX 0xC4AC
#define OFS_GravityY 0xC4B0
#define OFS_GravityZ 0xC4B4
#define OFS_Level 0xDF320
#define OFS_Dinar 0xDF330
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_RoomMaster 0xE0898
#define OFS_NoM134Idle 0x103F8
#define OFS_NoSpread 0x1011C
#define OFS_NoReload 0x1040D
#define OFS_NoDelay 0x10400

|#|*******************************************|#|
|#|*************|#|= MEMORY =|#|**************|#|
|#|*******************************************|#|
#define MEM_BoneShot 0x890490
#define MEM_WTW 0x867884
#define MEM_STW 0x867AA8
#define MEM_WUW 0xA50598
#define MEM_WTH 0x8650A8
#define MEM_UnlimitedAmmo 0xA48DE0
#define MEM_Invisible 0xDF344
#define MEM_PlantAnyWhere 0xA489EE
#define MEM_DefuseAnyWhere 0x9E2914

|#|*******************************************|#|
|#|****************|#|= PX =|#|***************|#|
|#|*******************************************|#|
#define PX_AssaultAmmo 0xA48A0A
#define PX_SniperAmmo 0xA48A08

|#|*******************************************|#|
|#|***************|#|= Fast =|#|**************|#|
|#|*******************************************|#|
#define ADR_FastFlag 0xA50598
#define ADR_FastRepair 0xB7FC10

|#|*******************************************|#|
|#|*************|#|= Vehicle =|#|*************|#|
|#|*******************************************|#|
#define ADR_BigCarName 0x88F848
#define ADR_CrazyCar 0x88F5A8

|#|*******************************************|#|
|#|***************|#|= D3D =|#|***************|#|
|#|*******************************************|#|
#define ADR_D3DName 0xAA361C

|#|*******************************************|#|
|#|**********|#|= Weapon Binder =|#|**********|#|
|#|*******************************************|#|
#define ADR_ServerBase 0xA48E04
#define ADR_ClassBase 0xAA47F8
#define ADR_WeaponBase 0xA69B0C
#define ADR_SlotBase 0xC5F20

|#|*******************************************|#|
|#|************|#|= Assembler =|#|************|#|
|#|*******************************************|#|
#define ASM_Bullets 0x4FA10E
#define ASM_OPK 0x40816A
#define ASM_QuickPlant 0x4F8DF8
#define ASM_QuickDefuse 0x43A126
#define ASM_Artillery1 0x4089FD
#define ASM_EngineText 0x401023
#define ASM_MessageBox 0x4B52BD
#define ASM_SwitchTime 0x50096E
#define ASM_CRCPatch 0x418739
#define ASM_AutoStart 0x533F77
#define ASM_BackToLobby 0x4CE050
#define ASM_BackToLobby 0x4CD719
#define ASM_UnlimitedAmmo 0x4FE26B

~ Stopped...

|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|******************************|#|Logged: 115|#|*******************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|******************************|#|End Logging|#|*******************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|



La libertà non si insegna, è una scelta individuale.
31/10/2012, 22:41
#1
Cerca

1 Life, 1 Avatar <3
Messaggi: 9,074
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Quanta robbbaaaaaaa Huh
Subito al lavoro su C++ per hackeratore Happywide

01/11/2012, 10:54
#2
Cerca

Iscritto
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grazie per gli addy !!!!!!!!

01/11/2012, 16:30
#3
Cerca

1 Life, 1 Avatar <3
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trial io e te possiamo confermare che funzionano Wink

02/11/2012, 0:25
#4
Cerca


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