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[Address] AddyLogger Made By ~ExoduS~* VIP Addylogger

Danyele360
Messaggi: 688
Discussioni: 37
Registrato: 12-2011
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//------------- AddyLogger Made By ~ExoduS~* VIP Addylogger ------------
//-----------------------------------------------------------------------
//-------------------------------[POINTER]-------------------------------
//---------------------- Addys_Logged SuccesFully!-----------------------
//---------------------- Addys (310/310)SuccesLogged!--------------------
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
#define ADR_PlayerPointer 0xA53FB4
#define ADR_ServerPointer 0xA53F44
#define ADR_BasePointer 0xAAE2F8
#define ADR_AngelsPointer 0xA53B18
#define ADR_MatrixPointer 0x9EA9F0
#define ADR_RemotePointer 0xB7C100
#define ADR_RoomPointer 0x86D2C6
#define ADR_InfoPointer 0xAAE2F8
#define ADR_DevicePointer 0xprivat
#define ADR_StatePointer 0xA53FDC
#define ADR_WeaponPointer 0xA751AC
#define ADR_VehiclePointer 0xA53C80
#define ADR_GPUPointer 0x89753C
#define ADR_ZombieMapPointer 0xA53F20
#define ADR_FlagPointer 0xA5B82C
#define ADR_BombPointer 0xA54C74
#define ADR_ObjectPointer 0xA5B70C
#define ADR_WarRockHWID 0xA53B14
#define ADR_GearBase 0xA751A4
#define ADR_RemoteVehicle 0xA53BA4
#define ADR_RoomClass 0xA54C68
#define ADR_UserPointer 0xA53FB4
#define ADR_HealthPointer 0x31FB8
#define ADR_UserBase 0xA54C74
#define Offest_DevicePointer 0xprivat
//------------------------------------------------------------------------
//-------------------------------[Adressen]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define ADR_QuickPlant_Speed 0xA53B3C
#define ADR_QuickPlant_Original 0x89A500
#define ADR_QuickDefuse_Original 0x89A788
#define ADR_Speed 0x89A850
#define ADR_NoSpawnwait1 0xB9A894
#define ADR_NoSpawnwait2 0xB9A898
#define ADR_NoSpawnwait3 0xB9A89C
#define ADR_NoBounds1 0xB8B290
#define ADR_NoBounds2 0xB8B294
#define ADR_NoBounds3 0xB8B298
#define ADR_Stamina1 0x872BA0
#define ADR_Stamina2 0x872BA4
#define ADR_Stamina3 0x872BA8
#define ADR_Stamina4 0x872BAC
#define ADR_Stamina5 0x872BB0
#define ADR_Scope 0x90EDCC
#define ADR_ScopeSide 0x90EDD4
#define ADR_PlantAnyWhere 0xA53B5A
#define ADR_DefuseAnyWhere 0x90EDE0
#define ADR_BoneShot 0x89B278
#define ADR_STW 0x872B9C
#define ADR_WTW 0x891B70
#define ADR_WUW 0xA5B6C0
#define ADR_WTH 0x870180
#define ADR_BigCarName 0x89A648
#define ADR_CrazyCar 0x89A3A0
#define ADR_LADDERQUICK 0x89A758
#define ADR_DeadSpinner 0x90B5C4
#define ADR_BreakLimit 0x89A400
#define ADR_WEAPONGRAVITY 0x89A430
#define ADR_NoWater1 0xA5B6C4
#define ADR_NoWater2 0xA5B6BC
#define ADR_NoWater3 0xA5B6C0
#define ADR_UNLAMMOMEMORY 0xA53F20
#define ADR_DeathCam 0xB937B8
#define ADR_FASTLOCKON 0xA53B88
#define ADR_SuperNoSpread 0x89A4E8
#define ADR_ImDrunk 0xA53EDC
#define ADR_FullBright1 0xA54A78
#define ADR_FullBright2 0xA54A80
#define ADR_FullBright3 0xA54A84
#define ADR_Automedic_Ammo 0x89B270
#define ADR_ADR_NearFog 0xA5B6D0
#define ADR_ADR_FarFog 0xA5B6D8
#define ADR_EnableIngameMouse 0xA53A48
#define ADR_Packet 0xBE8D8
#define ADR_WallClimb 0x906D04
#define ADR_RoomNumber 0xE0898
#define ADR_PlayerSlot 0xE089C
#define ADR_MyTeam 0xE08A0
#define ADR_RoomMaster 0xE0894
#define ADR_FrameLaggs 0x8595E4
#define ADR_AntiAbnormal1 0x124
#define ADR_AntiAbnormal2 0x125
#define ADR_AntiAbnormal3 0x360
#define ADR_AntiAbnormal4 0x361
#define ADR_CQCProne 0x90EDC0
#define ADR_VirtualJump 0x89A4A4
#define ADR_AntiAfk 0xB8B244
#define ADR_RollSpeed 0x89A634
#define ADR_ColorShot1 0xA54A6C
#define ADR_ColorShot2 0xA54A70
#define ADR_ColorShot3 0xA54A74
#define ADR_ImmExplosion 0x89A8E8
#define ADR_HideWeapon 0x906CC4
#define ADR_CameraView 0x906CC4
#define ADR_RadaHideme 0xA5B6F0
#define ADR_RollMetohd 0x89A500
#define ADR_SlientReload 0xA53FF8
#define ADR_AlwaysCross1 0xA58E44
#define ADR_AlwaysCross2 0xA58E48
#define ADR_AccuracyAs 0xA58EC4
#define ADR_HighMode 0x89A918
#define ADR_AIWeaponCQC 0x90EDC0
#define ADR_GlassWalls 0xA53C0C
#define ADR_SuperExplosion 0x89AEE8
#define ADR_FastStuff 0xA53B3C
#define ADR_PUSHMEAWAY 0x872314
#define ADR_ANTIFLASHM14 0x872314
#define ADR_DistanceGunPlayer 0x89B0DC
#define ADR_UNLOXIGEN 0xA53EE0
#define ADR_LOWGRAVITY 0xC4B0
#define ADR_CameraPosition1 0x9DF42C
#define ADR_CameraPosition2 0x9DF430
#define ADR_AutoRepair 0xA53B63
#define ADR_NoSpread 0xA58EC4
#define ADR_Gmwarning 0xABC7E4
#define ADR_GmwarningName 0xA9FDCC
#define ADR_GmwarningIp 0xABC424
#define PlayerAnimProne 0xA53FF8
#define PlayerAnimVehicle 0xA54004
#define ADR_STAMINAREFILL 0x9D1654
#define ADR_CHANGEROLL 0x87295C
#define ADR_STATE_PLAYER_VEHICLE 0xA54A2C
#define ADR_StateWeaponReload 0xA54A40
#define ADR_STATE_PLAYER_PRONE 0xA54A20
#define ADR_Resizescreen 0x906982
#define ADR_VisualStanding 0x89A498
#define ADR_Stand 0xA53FF4
#define ADR_MineView 0xAAFFE4
//-------------------------------[ Offest ]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define Offset_NOSPREAD 0x10110
#define Offset_GlobalSize 0x1D10
#define Offset_LocalSize 0xA40C
#define Offset_NORECOIL_1 0xC444
#define Offset_NORECOIL_2 0xC448
#define Offset_NORECOIL_3 0xC44C
#define Offset_X 0x10300
#define Offset_Y 0x10310
#define Offset_Z 0x10308
#define Offset_NFD 0x102E8
#define Offset_VIEW_X 0x101D4
#define Offset_VIEW_Z 0x101DC
#define Offset_VIEW_Y 0x101D8
#define Offset_SLOT_1 0xC70C0
#define Offset_SLOT_2 0xC70C1
#define Offset_SLOT_3 0xC70C2
#define Offset_SLOT_4 0xC70C3
#define Offset_SLOT_5 0xC70C4
#define Offset_SLOT_6 0xC70C5
#define Offset_SLOT_7 0xC70C6
#define Offset_SLOT_8 0xC70C7
#define Offset_PLAYERSTATE 0x1024C
#define Offset_PLAYERSTATE2 0xC4CC
#define Offset_Speed 0x1010C
#define Offset_WEAPON1 0x101EC
#define Offset_WEAPON2 0x101EE
#define Offset_WEAPON3 0x101F0
#define Offset_INVISIBLE 0xDF344
#define Offest_READYROOMSIZE 0x8E0
#define Offest_STARTROOMSIZE 0xA8
#define Offset_LEVEL 0xDF320
#define Offset_DINAR 0xDF330
#define Offset_SLOTBASE 0xC5F20
#define Offset_PITCH 0x101A8
#define Offset_YAW 0x101C4
#define Offset_NOSERVERKICK 0x361
#define Offset_3DPLAYERVIEW 0x101A0
#define Offset_PLAYERSPEED 0x1010C
#define Offset_ROOMMASTER 0xE0898
#define Offset_NODELAY 0x10410
#define Offset_NOM134IDLE 0x103F8
#define Offset_Weaponstate 0xC4D0
#define Offset_AutoPlant 0x10370
#define Offset_AutoDefuse 0x10374
#define Offset_AutoShot 0x10386
#define Offset_WeaponStateShot 0xA54000
#define Offset_FastNadeBlast 0x10114
#define Offset_GRAVITY_X 0xC4AC
#define Offset_GRAVITY_Y 0xC4B0
#define Offset_GRAVITY_Z 0xC4B4
#define Offset_Vehicle_Jump 0x872B9C
#define Offset_SuperMaster 0xC2068
#define Offset_3DPlayerView 0x101A0
#define Offset_NOSERVERKICK 0361
#define Offset_FastReload 0xA53B3C
#define Offset_Premium 0x58C
#define Offset_PremiumTime 0x590
#define Offset_AutpSpaceRoll 0x10194
#define Offset_NOSWITCHTIME 0x1040D
#define Offset_VEHICLENODELAY1 0x2BC
#define Offset_VEHICLENODELAY2 0x3B4
#define Offset_VEHICLENODELAY3 0xA4
#define Offset_VEHICLENODELAY4 0x100
#define Offset_VEHICLENODELAY5 0x130
#define Offset_KillOxygenMessage 0x874BF0
#define Offset_KillNoBoundsSeconds 0x877B8C
#define Offset_NadeSize 0x89A9C8
#define Offest_GameType 0xC17E0
#define Offest_NoReload 0x1040D
#define Offest_VoteKick_Disabled 0xC4D23
//-----------------------------------------------------------------------
//----------------------------[WeaponBinder]-----------------------------
//-----------------------------------------------------------------------
#define ADR_CLASSBASE 0xAAFE98
#define ADR_SLOTBASE 0xC5F20
#define ADR_WEAPONBASE 0xA751AC
#define ADR_PlayerSlot 0xE089C
#define ADR_PlayerID 0x1CF8
//-----------------------------------------------------------------------
//-------------------------------[PX_Items]------------------------------
//-----------------------------------------------------------------------
#define PX_SNIPERAMMO 0xA53B74
#define PX_EXTRAAMMO1 0xA53B72
#define PX_EXTRAAMMO2 0xA53B73
#define PX_ASSAULTAMMO 0xA53B76
#define PX_Bandage 0xA53B78
//-----------------------------------------------------------------------
//------------------------------[Fast_Stuff]-----------------------------
//-----------------------------------------------------------------------
#define ADR_FASTAMMO 0xA58E1C
#define ADR_FASTREPAIR 0xA58E24
#define ADR_FASTMEDIC 0xA58E2C
#define ADR_FASTFLAG 0xA58E34
//--------------------------------[ Users ]------------------------------
//-----------------------------------------------------------------------
#define ADR_UserName 0xAAECBC
#define ADR_UserIP 0xAAE9D0
#define ADR_UserReady 0xAAFF38
#define ADR_UserTeam 0xAAE2F8
#define ADR_UserHealth 0xAAFE8C
#define ADR_UserPing 0xAAE2F8
#define ADR_UserPoints 0xAAE2F8

//-----------------------------------------------------------------------
//--------------------------------[ ASM ]------------------------------
//-----------------------------------------------------------------------
#define Assembly_Bullets 0x501323
#define Assembly_OPK 0x4080A9
#define Assembly_UNLAMMO 0x504F78
// other privat---
//-----------------------------------------------------------------------
//-----------------------[ Structs Logger Started ]----------------------
//-----------------------------------------------------------------------
struct CPlayer
{
char ExoduS1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char ExoduS2[72];//0xC450
BYTE index;//0xC498
char ExoduS3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char ExoduS4[24];//0xC4B8
int WeaponState;//0xC4D0
char ExoduS5[15416];//0xC4D4
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char ExoduS6[136];//0x10118
float PlayerView;//0x101A0
char ExoduS7[4];//0x101A4
float Pitch;//0x101A8
char ExoduS8[24];//0x101AC
float Yaw;//0x101C4
char ExoduS9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char ExoduS10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char ExoduS11[90];//0x101F2
BYTE PlayerState;//0x1024C
char ExoduS12[155];//0x1024D
float NoFallDamage;//0x102E8
char ExoduS13[20];//0x102EC
float PosX;//0x10300
char ExoduS14[4];//0x10304
float PosY;//0x10310
char ExoduS15[4];//0x10314
float PosZ;//0x10308
char ExoduS16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char ExoduS17[14];//0x10378
DWORD AutoShot;//0x10386
char ExoduS18[110];//0x1038A
float NOM134IDLE;//0x103F8
};
struct CServer
{
CHAR UnknownData1[0xBE8D8];//0x00
DWORD Packet;//0xBE8D8
CHAR UnknownData2[0x378C];//0xBE8DC
INT Master;//0xC2068
CHAR UnknownData3[0x5055];//0xC206C
BYTE Slot1;//0xC70C1
BYTE Slot2;//0xC70C2
BYTE Slot3;//0xC70C3
BYTE Slot4;//0xC70C4
BYTE Slot5;//0xC70C5
BYTE Slot6;//0xC70C6
BYTE Slot7;//0xC70C7
BYTE Slot8;//0xC70C8
CHAR UnknownData4[0x1827B];//0xC70C9
LONG Invisible;//0xDF344
CHAR UnknownData5[0x154C];//0xDF34C
DWORD RoomNumber;//0xE0898
DWORD MyPlayerSlot;//0xE089C
DWORD MyTeam;//0xE08A0
};
struct CBase
{
CPlayer* pLocal;
char* ExoduS[0x128148];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A53FB4);

struct CVehicle
{
char ExoduS1[10828668];//0x00
float Pitch;//0xA53B7C
float Yaw;//0xA53B80
};
struct CBase2
{
CPlayer* pLocal;
char* unknow[1212744];
CPlayer** pPlayer;
};
struct CPlayerInfo
{
CHAR UnknownData1[0x6D8];//0x00
CHAR IPAddress[16];//0x6D8
CHAR UnknownData2[0x2DC];//0x6E8
CHAR NAME[16];//0x9C4
CHAR UnknownData3[0x11B4];//0x9D4
INT KILLS;//0x1B88
INT DEATHS;//0x1B8C
INT FLAGS;//0x1B90
INT HEALTH;//0x1B94
INT MAXHELATH;//0x1B98
CHAR UnknownData4[0x94];//0x1B9C
BYTE ISREDY;//0x1C30
CHAR UnknownData5[0xBF];//0x1C31
BYTE TEAM;//0x1CF0
CHAR UnknownData6[0x4];//0x1B9C
int pClass;//0x1BA0
CHAR UnknownData7[0x1BFF];//0x1CF1
};//0x1CF8
//-----------------------------------------------------------------------
//-----------------------[ Structs Logger Ended ]------------------------
//-----------------------------------------------------------------------
//----------------------------------------------------------------------------------------
//~ExoduS~* VIP Addylogger v 0.9 First AddyLogger Ended Have fun and Give Credits!
//----------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------
//------Credits: ~ExoduS~*,Pumio*,GigaByte,Exo,xMedix14,TradEmArkBlackLegend,Eagl3,SkillZz-----
//-------------------------------------------------------------------------------------------

23/01/2013, 17:39
#1
Cerca

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Reputazione:
133

Mix: 8,107
grazieeee!!!! Asd Asd


La libertà non si insegna, è una scelta individuale.
23/01/2013, 17:56
#2
Cerca

Iscritto
Messaggi: 146
Discussioni: 9
Registrato: 09-2012
Reputazione:
2

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grazie !!

23/01/2013, 18:34
#3
Cerca

Danyele360
Messaggi: 688
Discussioni: 37
Registrato: 12-2011
Reputazione:
43

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Prego Happywide (Preferisco i +1 Asd Asd Happywide)

23/01/2013, 21:44
#4
Cerca

1 Life, 1 Avatar <3
Messaggi: 9,074
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Registrato: 08-2011
Reputazione:
77

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Grazieeeee li userò per il mio hack che ti farà concorrenza (forse )

23/01/2013, 23:24
#5
Cerca


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