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[Address] AddyLogger da Eagl3 e Speaker

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Reputazione:
133

Mix: 8,107
Spoiler:


//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER 0x00A538D8
#define ADR_SERVERPOINTER 0x00A53868
#define ADR_BASEPOINTER 0x00AAF658
#define ADR_VIEWANGELS 0x00A5343C
#define ADR_MATRIX 0x009EA130
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x00A53460
#define ADR_PLANTANYWHERE 0x00A535CB
#define ADR_DEFUSEANYWHERE 0x009ED164
#define ADR_STAMINA1 0x008728C8
#define ADR_STAMINA2 0x008728CC
#define ADR_STAMINA3 0x008728D0
#define ADR_STAMINA4 0x008728D4
#define ADR_STAMINA5 0x008728DC
#define ADR_NOSPAWNWAIT 0x00B9BD84
#define ADR_IMDRUNK 0x00A53800
#define ADR_ACCURACYAS 0x00A58804
#define ADR_SPEED 0x0089A710
#define ADR_ROOLSPEED 0x0089A4F4
#define ADR_STW 0x008728C4
#define ADR_WTW 0x008726A4
#define ADR_BONESHOT 0x0089B138
#define ADR_SUPERNOSPREAD 0x0089A268
#define ADR_ANTIAFK 0x00B8C754
#define ADR_DISTANCEGUNPLAYER 0x0089A37C
#define ADR_SCOPE 0x0090FCF8
#define ADR_FASTLOCKON 0x00A534AC
#define ADR_FASTAMMO 0x00A58764
#define ADR_FASTMEDIC 0x00A5876C
#define ADR_FASTREPAIR 0x00B8C900
#define ADR_FASTFLAG 0x00A5B000
#define ADR_GMWARNING 0x00ABDB44
#define ADR_NOBOUNDS1 0x00B8C7A0
#define ADR_NOBOUNDS2 0x00B8C7A4
#define ADR_NOBOUNDS3 0x00B8C7A8
#define ADR_NOWATER1 0x00A5AFFC
#define ADR_NOWATER2 0x00A5AFF8
#define ADR_GLASSWALL 0x00A53530
#define ADR_NEARFOG 0x00A5B010
#define ADR_FARFOG 0x00A5B018
//~~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~~~~//
#define ADR_EXTRAAMMO1 0x009078F3
#define ADR_EXTRAAMMO2 0x009078F5
#define ADR_SNIPER 0x009078F7
#define ADR_ASSAULT 0x009078F5
#define ADR_BANDAGE 0x009078FE
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_NFD 0x102E8
#define OFS_SLOT5 0x00C70D4
#define OFS_SLOT6 0x00C70D5
#define OFS_SLOT7 0x00C70D6
#define OFS_SLOT8 0x00C70D7
#define OFS_NORELOAD 0x001040D
#define OFS_NOSRPEAD 0x00A58804
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC48C
#define OFS_PREMIUM 0x0058C
#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define OFS_FASTNADEBLAST 0x0010114
#define OFS_WEAPON1 0x00101EC
#define OFS_WEAPON2 0x00101EE
#define OFS_GLOBALSIZE 0x001D10
#define OFS_LOCALSIZE 0x00A40C
//~~~~~~~~~~~~~~~~ACCOUNT~~~~~~~~~~-~~~~~~//
#define ADR_D3DNAME 0x00AB001C
#define ADR_D3DIP 0x00AAFD30
Speaker AddyLogger:

Quote:
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Addys Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|

~ Start AddysLogger

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~|#|Pointer|#|~~~~~~~~~~~~~~~~|# |
~ Start Pointer

#define Adr_PlayerPointer 0xA538D8
#define Adr_ServerPointer 0xA53868
#define Adr_WeaponPointer 0x90FC1C
#define Adr_DevicePointer 0x897404
#define Adr_UserPointer 0xA53538
#define Adr_BasePointer 0xAAF658
#define Adr_RemotePointer 0xB7D550
#define Adr_HealthPointer 0x31FB8
#define Adr_WeaponState 0xC4D0
#define Adr_ViewAngles 0xA5343C
#define Adr_WeaponPointer 0xA7650C
#define Adr_StatePointer 0xA53900
#define Adr_UserBase 0xA5459C
#define Adr_CBase 0xB7D550
#define Adr_MatrixPointer 0x9EA130

~ End Pointer
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~~|#|Address|#|~~~~~~~~~~~~~~~|# |
~ Start Address

#define Adr_SuperNoSpread 0x89A3A8
#define Adr_NoSpread 0xA58804
#define Adr_AntiAfk 0xB8C754
#define Adr_CQCProne 0xA53440
#define Adr_FullBright1 0xA5439C
#define Adr_FullBright2 0xA543A4
#define Adr_FullBright3 0xA543A8
#define Adr_NoBounds1 0xB8C7A0
#define Adr_NoBounds2 0xB8C7A4
#define Adr_NoBounds3 0xB8C7A8
#define Adr_ImDrunk 0xA53800
#define Adr_VirtualJump 0x87204C
#define Adr_NoSpawnWait1 0xB9BD84
#define Adr_NoSpawnWait2 0xB9BD88
#define Adr_NoSpawnWait3 0xB9BD8C
#define Adr_Bandage 0xA5349C
#define Adr_AssaultAmmo 0xA5349A
#define Adr_ExtraAmmo1 0xA53496
#define Adr_ExtraAmmo2 0xA53497
#define Adr_SniperAmmo 0xA53498
#define Adr_WorldInWater 0xA53800
#define Adr_RollSpeed 0x89A4F4
#define Adr_CrazyCar 0x89A268
#define Adr_GlassWall 0x8728C8
#define Adr_ChangeRollStyle 0x89A3C0
#define Adr_SilentWalk 0xB8C7A4
#define Adr_HideWeapon 0x907C04
#define Adr_DeadSpinner 0x90C2EC
#define Adr_ColorShot 0xA54390
#define Adr_CrossHair 0xA58788
#define Adr_LadderQuickly 0x89A618
#define Adr_BreakLimit 0x89A2C0
#define Adr_AutoStart 0x53B6F0
#define Adr_BigCarName 0x89A508
#define Adr_QuickPlant 0xA53460
#define Adr_QuickDefuse 0xA53460
#define Adr_HideFromRadar 0xA5B030
#define Adr_StaminaRefill 0x9D0AE4
#define Adr_CQCProne 0xA54584
#define Adr_Artellery 0x89AC00
#define Adr_Scope 0x90FCF8
#define Adr_ImmExplosion 0x89A7A8
#define Adr_SuperExplosion 0x89ADA8
#define Adr_DeathCam 0xB94CB0
#define Adr_Stamina1 0x8728C8
#define Adr_Stamina2 0x8728CC
#define Adr_Stamina3 0x8728D0
#define Adr_Stamina4 0x8728D4
#define Adr_Stamina5 0x8728D8
#define Adr_WeaponShot1 0xA5391C
#define Adr_WeaponShot2 0xA53948
#define Adr_RoomNumber 0xE08A8

~ End Address
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~|#|Offsets|#|~~~~~~~~~~~~~~~~|# |
~ Start Offsets

#define Ofs_Weapon1 0x101EC
#define Ofs_Weapon2 0x101EE
#define Ofs_Weapon3 0x101F0
#define Ofs_NoFallDamage 0x102E8
#define Ofs_Slot1 0xC70D0
#define Ofs_Slot2 0xC70D1
#define Ofs_Slot3 0xC70D2
#define Ofs_Slot4 0xC70D3
#define Ofs_Slot5 0xC70D4
#define Ofs_Slot6 0xC70D5
#define Ofs_Slot7 0xC70D6
#define Ofs_Slot8 0xC70D7
#define Ofs_DevicePointer 0xA53440
#define Ofs_NoSwitch 0x1040D
#define Ofs_NoReload 0x1040D
#define Ofs_NoDelay 0x10410
#define Ofs_LocalSize 0xA40C
#define Ofs_GlobalSize 0x1D10
#define Ofs_X 0x10300
#define Ofs_Y 0x10310
#define Ofs_Z 0x10308
#define Ofs_PlayerState 0xC4CC
#define Ofs_Level 0xDF330
#define Ofs_PlayerSpeed 0x1010C
#define Ofs_SlotBase 0x0
#define Ofs_3DPlayerView 0x101A0
#define Ofs_Yaw 0x101C4
#define Ofs_NoServerKick 0x361
#define Ofs_UserName 0xDF584
#define Ofs_Premium 0x58C
#define Ofs_Premium1 0x150
#define Ofs_Premium2 0x154
#define Ofs_RoomMaster 0xE08A8
#define Ofs_NoRecoil1 0xC444
#define Ofs_NoRecoil2 0xC448
#define Ofs_NoRecoil3 0xC44C
#define Ofs_AutoShot 0x10386
#define Ofs_Health 0x1B94
#define Ofs_AutoDefuse 0x10374
#define Ofs_AutoPlant 0x10370
#define Ofs_Pitch 0x101A8
#define Ofs_FastNadeBlast 0x10114
#define Ofs_View_X 0x101D4
#define Ofs_View_Y 0x101D8
#define Ofs_View_Z 0x101DC
#define Ofs_Gravity_X 0xC4AC
#define Ofs_Gravity_Y 0xC4B0
#define Ofs_Gravity_Z 0xC4B4
#define Ofs_Speed 0x1010C
#define Ofs_NoSpread 0x10110

~ End Offsets
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~~|#|Memory|#|~~~~~~~~~~~~~~~~|# |
~ Start Memory

#define Mem_STW 0x8728C4
#define Mem_WTW 0x8726A4
#define Mem_WUW 0xA5B000
#define Mem_WTH 0x86FEC8
#define Mem_BoneShot 0x89B138
#define Mem_Invisible 0xDF354
#define Mem_PlantAnyWhere 0xA5347E
#define Mem_DefuseAnyWhere 0x90FD0C
#define Mem_UnlAmmo 0xA53844

~ End Memory
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~~~|#|Fast|#|~~~~~~~~~~~~~~~~~|# |
~ Start Fast

#define Adr_FastAmmo 0xA5875C
#define Adr_FastRepair 0xA58764
#define Adr_FastMedic 0xA5876C
#define Adr_FastFlag 0xA58774

~ End Fast
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~|#|UserInfo|#|~~~~~~~~~~~~~~~|# |
~ Start UserInfo

#define Usr_USERHEALTH 0xAB11EC
#define Usr_UserName 0xAB001C
#define Usr_UserTeam 0xAAF658
#define Usr_UserPoints 0xAAF658
#define Usr_UserPing 0xAAF658

~ End UserInfo
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~|#|WeaponBinder|#|~~~~~~~~~~~~~|# |
~ Start WeaponBinder

#define Wb_PlayerSlot 0xE08AC
#define Wb_ClassBase 0xAB11F8
#define Wb_SlotBase 0x0
#define Wb_WeaponBase 0xA7650C
#define Wb_PlayerID 0x1CF8

~ End WeaponBinder
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~|#|Assembler|#|~~~~~~~~~~~~~~~|# |
~ Start Assembler

#define Asm_Artellry 0x5B472F
#define Asm_QuickPlant 0x4FEF89
#define Asm_QuickDefuse 0x439F24
#define Asm_Bullets 0x5001C4
#define Asm_CRCPatch 0x418CEF
#define Asm_BackToLobby 0x4D35CF
#define Asm_EngineText 0x401023
#define Asm_MassageBox 0x4BACE5
#define Asm_UnlAmmo 0x503E0F
#define Asm_SwitchTime 0x506492
#define Asm_OPK 0x4082E0

~ End Assembler
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |

~End AddysLogger

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS, AdrenalinaPL|#|~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Struct Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|

~ Start StructLogger

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~~|#|CBase|#|~~~~~~~~~~~~~~~~~|# |
~ Start CBase

struct CBase
{
CPlayer* pLocal;
char* Speaker1[1219700]
CPlayer** pGlobal;
};CBase* p_Player = (CBase*)Adr_PlayerPointer;

~ End CBase
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |
|#|~~~~~~~~~~~~~~~~|#|CPlayer|#|~~~~~~~~~~~~~~~~|# |
~ Start CPlayer

struct CPlayer
{
char Speaker1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Speaker2[72];//0xC450
BYTE index;//0xC498
char Speaker3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char Speaker4[-50020];//0xC4B8
int WeaponState;//0x154
char Speaker5[65460];//0x158
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Speaker6[136];//0x10118
float PlayerView;//0x101A0
char Speaker7[4];//0x101A4
float Pitch;//0x101A8
char Speaker8[24];//0x101AC
float Yaw;//0x101C4
char Speaker9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Speaker10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Speaker11[90];//0x101F2
BYTE PlayerState;//0x1024C
char Speaker12[155];//0x1024D
float NoFallDamage;//0x102E8
char Speaker13[20];//0x102EC
float PosX;//0x10300
char Speaker14[4];//0x10304
float PosY;//0x10310
char Speaker15[4];//0x10314
float PosZ;//0x10308
char Speaker16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Speaker17[14];//0x10378
DWORD AutoShot;//0x10386
char Speaker18[-66106];//0x1038A
float NOM134IDLE;//0x150
};

~ End CPlayer
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|# |

~End StructLogger

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|




La libertà non si insegna, è una scelta individuale.
27/02/2013, 19:49
#1
Cerca


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