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[Address] Addyloggers by D3M0N1AK,Eagl3,KazBah,Speaker,Ghetto
(Questo messaggio è stato modificato l'ultima volta il: 03/04/2013, 21:37 da MAUROW.)

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Mix: 8,107
Spoiler:
Citazione:|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Addys Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|

~ Start AddysLogger

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|Pointer|#|~~~~~~~~~~~~~~~~|#|
~ Start Pointer

#define Adr_PlayerPointer 0xA5348C
#define Adr_ServerPointer 0xA5341C
#define Adr_WeaponPointer 0x91BCA8
#define Adr_DevicePointer 0x8A3A24
#define Adr_UserPointer 0xA530E8
#define Adr_BasePointer 0xAAF8C8
#define Adr_RemotePointer 0xB7E630
#define Adr_HealthPointer 0x31FB8
#define Adr_WeaponState 0xC4D0
#define Adr_ViewAngles 0xA52FEC
#define Adr_WeaponPointer 0xA76714
#define Adr_StatePointer 0xA534B4
#define Adr_UserBase 0xA5414C
#define Adr_CBase 0xB7E630
#define Adr_MatrixPointer 0x9F62B0

~ End Pointer
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|Address|#|~~~~~~~~~~~~~~~|#|
~ Start Address

#define Adr_SuperNoSpread 0x8A69D0
#define Adr_NoSpread 0xA583B4
#define Adr_AntiAfk 0xB8DAD4
#define Adr_CQCProne 0xA52FF0
#define Adr_FullBright1 0xA53F4C
#define Adr_FullBright2 0xA53F54
#define Adr_FullBright3 0xA53F58
#define Adr_NoBounds1 0xB8DB20
#define Adr_NoBounds2 0xB8DB24
#define Adr_NoBounds3 0xB8DB28
#define Adr_ImDrunk 0xA533B0
#define Adr_VirtualJump 0x8A6984
#define Adr_NoSpawnWait1 0xB9D21C
#define Adr_NoSpawnWait2 0xB9D220
#define Adr_NoSpawnWait3 0xB9D224
#define Adr_Bandage 0xA5304C
#define Adr_AssaultAmmo 0xA5304A
#define Adr_ExtraAmmo1 0xA53046
#define Adr_ExtraAmmo2 0xA53047
#define Adr_SniperAmmo 0xA53048
#define Adr_WorldInWater 0xA533B0
#define Adr_RollSpeed 0x8A6B0C
#define Adr_CrazyCar 0x8A6888
#define Adr_GlassWall 0x87E94C
#define Adr_ChangeRollStyle 0x8A69E8
#define Adr_SilentWalk 0xB8DB24
#define Adr_HideWeapon 0x913C04
#define Adr_DeadSpinner 0x918584
#define Adr_ColorShot 0xA53F40
#define Adr_CrossHair 0xA58338
#define Adr_LadderQuickly 0x8A6C30
#define Adr_BreakLimit 0x8A68E0
#define Adr_AutoStart 0x54398F
#define Adr_BigCarName 0x8A6B20
#define Adr_QuickPlant 0xA53010
#define Adr_QuickDefuse 0xA53010
#define Adr_HideFromRadar 0xA5ABE0
#define Adr_StaminaRefill 0x9DCB98
#define Adr_CQCProne 0xA54134
#define Adr_Artellery 0x8A7220
#define Adr_Scope 0x91BD90
#define Adr_ImmExplosion 0x8A6DD0
#define Adr_SuperExplosion 0x8A73C8
#define Adr_DeathCam 0xB96040
#define Adr_Stamina1 0x87E94C
#define Adr_Stamina2 0x87E950
#define Adr_Stamina3 0x87E954
#define Adr_Stamina4 0x87E958
#define Adr_Stamina5 0x87E95C
#define Adr_WeaponShot1 0xA534D0
#define Adr_WeaponShot2 0xA534FC
#define Adr_RoomNumber 0xE08B0

~ End Address
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|Offsets|#|~~~~~~~~~~~~~~~~|#|
~ Start Offsets

#define Ofs_Weapon1 0x101EC
#define Ofs_Weapon2 0x101EE
#define Ofs_Weapon3 0x101F0
#define Ofs_NoFallDamage 0x102E8
#define Ofs_Slot1 0xC70D0
#define Ofs_Slot2 0xC70D1
#define Ofs_Slot3 0xC70D2
#define Ofs_Slot4 0xC70D3
#define Ofs_Slot5 0xC70D4
#define Ofs_Slot6 0xC70D5
#define Ofs_Slot7 0xC70D6
#define Ofs_Slot8 0xC70D7
#define Ofs_DevicePointer 0xA52FF0
#define Ofs_NoSwitch 0x1040D
#define Ofs_NoReload 0x1040D
#define Ofs_NoDelay 0x10410
#define Ofs_LocalSize 0xA40C
#define Ofs_GlobalSize 0x1D18
#define Ofs_X 0x10300
#define Ofs_Y 0x10310
#define Ofs_Z 0x10308
#define Ofs_PlayerState 0xC4CC
#define Ofs_Level 0xDF330
#define Ofs_PlayerSpeed 0x1010C
#define Ofs_SlotBase 0x0
#define Ofs_3DPlayerView 0x101A0
#define Ofs_Yaw 0x101C4
#define Ofs_NoServerKick 0x361
#define Ofs_UserName 0xDF58C
#define Ofs_Premium 0x58C
#define Ofs_Premium1 0x150
#define Ofs_Premium2 0x154
#define Ofs_RoomMaster 0xE08B0
#define Ofs_NoRecoil1 0xC444
#define Ofs_NoRecoil2 0xC448
#define Ofs_NoRecoil3 0xC44C
#define Ofs_AutoShot 0x10386
#define Ofs_Health 0x1B9C
#define Ofs_AutoDefuse 0x10374
#define Ofs_AutoPlant 0x10370
#define Ofs_Pitch 0x101A8
#define Ofs_FastNadeBlast 0x10114
#define Ofs_View_X 0x101D4
#define Ofs_View_Y 0x101D8
#define Ofs_View_Z 0x101DC
#define Ofs_Gravity_X 0xC4AC
#define Ofs_Gravity_Y 0xC4B0
#define Ofs_Gravity_Z 0xC4B4
#define Ofs_Speed 0x1010C
#define Ofs_NoSpread 0x10110

~ End Offsets
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|Memory|#|~~~~~~~~~~~~~~~~|#|
~ Start Memory

#define Mem_STW 0x87E948
#define Mem_WTW 0x87E728
#define Mem_WUW 0xA5ABB0
#define Mem_WTH 0x87BF48
#define Mem_BoneShot 0x8A7750
#define Mem_Invisible 0xDF35C
#define Mem_PlantAnyWhere 0xA5302E
#define Mem_DefuseAnyWhere 0x91BDA4
#define Mem_UnlAmmo 0xA533F4

~ End Memory
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~|#|Fast|#|~~~~~~~~~~~~~~~~~|#|
~ Start Fast

#define Adr_FastAmmo 0xA5830C
#define Adr_FastRepair 0xA58314
#define Adr_FastMedic 0xA5831C
#define Adr_FastFlag 0xA58324

~ End Fast
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|UserInfo|#|~~~~~~~~~~~~~~~|#|
~ Start UserInfo

#define Usr_USERHEALTH 0xAB1464
#define Usr_UserName 0xAB0294
#define Usr_UserTeam 0xAAF8C8
#define Usr_UserPoints 0xAAF8C8
#define Usr_UserPing 0xAAF8C8

~ End UserInfo
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~|#|WeaponBinder|#|~~~~~~~~~~~~~|#|
~ Start WeaponBinder

#define Wb_PlayerSlot 0xE08B4
#define Wb_ClassBase 0xAB1470
#define Wb_SlotBase 0x0
#define Wb_WeaponBase 0xA76714
#define Wb_PlayerID 0x1D00

~ End WeaponBinder
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~|#|Assembler|#|~~~~~~~~~~~~~~~|#|
~ Start Assembler

#define Asm_Artellry 0x82CEEC
#define Asm_QuickPlant 0x50773B
#define Asm_QuickDefuse 0x43B4BD
#define Asm_Bullets 0x508A50
#define Asm_CRCPatch 0x41901F
#define Asm_BackToLobby 0x4DA432
#define Asm_EngineText 0x401023
#define Asm_MassageBox 0x4BBBCA
#define Asm_UnlAmmo 0x50C6CE
#define Asm_SwitchTime 0x50EDA4
#define Asm_OPK 0x408311

~ End Assembler
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|

~End AddysLogger

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS, AdrenalinaPL|#|~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Struct Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|

~ Start StructLogger

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|CBase|#|~~~~~~~~~~~~~~~~~|#|
~ Start CBase

struct CBase
{
CPlayer* pLocal;
char* Speaker1[1225120]
CPlayer** pGlobal;
};CBase* p_Player = (CBase*)Adr_PlayerPointer;

~ End CBase
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|CPlayer|#|~~~~~~~~~~~~~~~~|#|
~ Start CPlayer

struct CPlayer
{
char Speaker1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Speaker2[72];//0xC450
BYTE index;//0xC498
char Speaker3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char Speaker4[-50020];//0xC4B8
int WeaponState;//0x154
char Speaker5[65460];//0x158
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Speaker6[136];//0x10118
float PlayerView;//0x101A0
char Speaker7[4];//0x101A4
float Pitch;//0x101A8
char Speaker8[24];//0x101AC
float Yaw;//0x101C4
char Speaker9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Speaker10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Speaker11[90];//0x101F2
BYTE PlayerState;//0x1024C
char Speaker12[155];//0x1024D
float NoFallDamage;//0x102E8
char Speaker13[20];//0x102EC
float PosX;//0x10300
char Speaker14[4];//0x10304
float PosY;//0x10310
char Speaker15[4];//0x10314
float PosZ;//0x10308
char Speaker16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Speaker17[14];//0x10378
DWORD AutoShot;//0x10386
char Speaker18[-66106];//0x1038A
float NOM134IDLE;//0x150
};

~ End CPlayer
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|

~End StructLogger

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|

//##########################################################//
//################ [ Kazbah's Addylogger ] #################//
//##########################################################//
//################# [ Time: 15:05:02 ] ###################//
//##########################################################//

//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xA5348C; // 03/4/2013
DWORD ADR_POINTER_SERVER = 0xA5341C; // 03/4/2013
DWORD ADR_POINTER_ANGELS = 0xA52FEC; // 03/4/2013
DWORD ADR_POINTER_BASE = 0xAAF8C8; // 03/4/2013
//================ [ Memorys ] =================//
DWORD ADR_FASTLOCKON = 0x9E6248; // 03/4/2013
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x89E280; // 03/4/2013
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x91BDA4; // 03/4/2013
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA5302E; // 03/4/2013
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8A69D0; // 03/4/2013
DWORD ADR_MEMORY_QUICKPLANT = 0xA53010; // 03/4/2013
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB8DB20; // 03/4/2013
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB8DB24; // 03/4/2013
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB8DB28; // 03/4/2013
DWORD ADR_MEMORY_BONE = 0x0; // 03/4/2013
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_MYINDEX = 0xC49C; // 03/4/2013
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D18; // 03/4/2013
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C; // 03/4/2013
DWORD ADR_OFFSET_NODELAY = 0x10410; // 03/4/2013
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E8; // 03/4/2013
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C; // 03/4/2013
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC; // 03/4/2013
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0; // 03/4/2013
DWORD ADR_OFFSET_POSITION_X = 0x10300; // 03/4/2013
DWORD ADR_OFFSET_POSITION_Y = 0x10310; // 03/4/2013
DWORD ADR_OFFSET_POSITION_Z = 0x10308; // 03/4/2013
DWORD ADR_OFFSET_NORECOIL_1 = 0xC444; // 03/4/2013
DWORD ADR_OFFSET_NORECOIL_2 = 0xC448; // 03/4/2013
DWORD ADR_OFFSET_NORECOIL_3 = 0xC450; // 03/4/2013
DWORD ADR_OFFSET_AUTODEFUSE = 0x10374; // 03/4/2013
DWORD ADR_OFFSET_AUTOPLANT = 0x10370; // 03/4/2013
DWORD ADR_OFFSET_INVISIBLE = 0xDF35C; // 03/4/2013
DWORD ADR_OFFSET_AUTOSHOT = 0x10386; // 03/4/2013
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC; // 03/4/2013
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE; // 03/4/2013
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0; // 03/4/2013
DWORD ADR_OFFSET_VIEW_X = 0x101D4; // 03/4/2013
DWORD ADR_OFFSET_VIEW_Y = 0x101D8; // 03/4/2013
DWORD ADR_OFFSET_VIEW_Z = 0x101DC; // 03/4/2013
DWORD ADR_OFFSET_SLOT_5 = 0xC70D5; // 03/4/2013
DWORD ADR_OFFSET_SLOT_6 = 0xC70D6; // 03/4/2013
DWORD ADR_OFFSET_SLOT_7 = 0xC70D7; // 03/4/2013
DWORD ADR_OFFSET_SLOT_8 = 0xC70D8; // 03/4/2013
DWORD ADR_OFFSET_MASTER = 0xE08B0; // 03/4/2013
DWORD ADR_OFFSET_PITCH = 0x101A8; // 03/4/2013
DWORD ADR_OFFSET_YAW = 0x101C4; // 03/4/2013
DWORD WeaponShot = 0x10386; // 03/4/2013
DWORD GravityX_Ofs = 0xC4AC; // 03/4/2013
DWORD GravityY_Ofs = 0xC4B0; // 03/4/2013
DWORD GravityZ_Ofs = 0xC4B4; // 03/4/2013
DWORD OFS_PREMIUM1 = 0x58C; // 03/4/2013
DWORD OFS_PREMIUM2 = 0x590; // 03/4/2013
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_SHOT = 0xA534D8; // 03/4/2013
//============ [ Weapon Binder ] ==============//
DWORD WarRock_ClassPointer = 0x0; // 03/4/2013
DWORD WarRock_WeaponBasePointer = 0xA76714; // 03/4/2013
DWORD WarRock_SlotBase_Offset = 0x0; // 03/4/2013
DWORD WarRock_PlayerID_Offset = 0x1D00; // 03/4/2013
//================ [ Failed [ 3 ] Addys ] =================//

//================ [ Structs ] =================//
struct CBase
{
CPlayer* pLocal;//0xA5348C
char _00[0x12B1A0];//0xA53490
CPlayer* pLocal;//0xB7E630
}

...........*Ghetto_WarRock_Addy_Logger*--------------
-----------------------v0.1--------------------------
.....................................................
--------------------Pointer--------------------------
#define ADR_Serverpointer 0x00A53118
#define ADR_Playerpointer 0x00A5348C
#define ADR_BasePointer 0x0011C
#define ADR_WeaponPointer 0x0091BCA8
#define ADR_DevicePointer 0x00A52FEC
#define ADR_UserPointer 0x00A530E4
#define ADR_HealthPointer 0x00103E0
#define ADR_NameBase 0x003F0 //IDK
.....................................................
********************Server***************************
#define ADR_AntiAfk 0x00B8DB14
#define ADR_WalkUnderWater 0x000
#define ADR_HeightWater 0x000
#define ADR_FastHealth 0x000
#define ADR_FastAmmo 0x00A73168
#define ADR_FastFlag 0x000
#define ADR_FastRepair 0x00A58308
#define ADR_NoSpread 0x009F5294
#define ADR_NoBounds1 0x000
#define ADR_NoBounds2 0x000
#define ADR_NoBounds3 0x004
#define ADR_Speed 0x009F51E4
#define ADR_Spawn1 0x00B9D220
#define ADR_Spawn2 0x00B9D21C
#define ADR_Spawn3 0x00B8DCB8
#define ADR_FogFar 0x000
#define ADR_FogNear 0x00FFFFFFFC
#define ADR_ForceKick 0x000
#define ADR_VisualJump 0x00913C44
#define ADR_Fullbright1 0x000
#define ADR_Fullbright2 0x004
#define ADR_FullBright3 0x008
#define ADR_WaterColor1 0x0050FFFFFF
#define ADR_WaterColor2 0x0051000003
#define ADR_WaterColor3 0x0051000007
#define ADR_SuperNoSpread 0x000
#define ADR_Angelviewer 0x00A530EC
*********************PX_Stuff************************
#define ADR_ExtraAmmo1 0x00A53046
#define ADR_ExtraAmmo2 0x00A53047
#define ADR_SniperPx2 0x00A53048
#define ADR_AssultPx2 0x00A5304A
#define ADR_Bandage 0x00A5304C
**********************ESP_Stuff**********************
#define ESP_D3DHealth 0x00AB1464
#define ESP_D3DTeam 0x00E08B0
#define ESP_D3DName 0x00AB0294
#define ESP_D3DPing 0x000
#define ESP_D3DBranche 0x000
*********************Offsets*************************
#define OFS_Max_Player 0x002B94C*
#define OFS_X 0x000
#define OFS_Y 0x000
#define OFS_Z 0x000
#define OFS_LowGravityOfs_X 0x000
#define OFS_LowGravityOfs_Y 0x00E0
#define OFS_LowGravityOfs_Z 0x000
#define OFS_NFD 0x0080
#define OFS_Slot1 0x000
#define OFS_Slot2 0x001
#define OFS_Slot3 0x002
#define OFS_Slot4 0x003
#define OFS_Slot5 0x0032E675F6
#define OFS_Slot6 0x0032E675F7
#define OFS_Slot7 0x0032E675F8
#define OFS_Slot8 0x0032E675F9
#define OFS_Level 0x00E08B0
#define OFS_Dinar 0x00DF340
#define OFS_Prem1 0x00150
#define OFS_Prem2 0x00154
#define OFS_GmWarn 0x00AB143C
********************VIP_Addys************************
#define OFS_Stamina5 0x0046AE50
#define OFS_Stamina10 0x0046AE6E
#define ADR_Ossigen 0x00425E9E
#define ADR_QuickPlant 0x000
#define ADR_Quick_Defuse 0x000
#define ADR_WTW 0x000
#define ADR_Escalator1 0x000
#define ADR_Escalator2 0x000
.....................................................
.....................Credits:........................
.....................Feewet..........................
.....................Lexic...........................
.....................TheUnkown.......................
.....................J.A.K...........................
.....................................................
.....................................................

//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER 0x00A5348C
#define ADR_SERVERPOINTER 0x00A5341C
#define ADR_BASEPOINTER 0x00AAF8C8
#define ADR_VIEWANGELS 0x00A52FEC
#define ADR_MATRIX 0x009F62B0
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x00A53010
#define ADR_PLANTANYWHERE 0x00A5317B
#define ADR_DEFUSEANYWHERE 0x009F92E4
#define ADR_STAMINA1 0x0087E94C
#define ADR_STAMINA2 0x0087E950
#define ADR_STAMINA3 0x0087E954
#define ADR_STAMINA4 0x0087E958
#define ADR_STAMINA5 0x0087E960
#define ADR_NOSPAWNWAIT 0x00B9D21C
#define ADR_IMDRUNK 0x00A533B0
#define ADR_ACCURACYAS 0x00A583B4
#define ADR_SPEED 0x008A6D38
#define ADR_ROOLSPEED 0x008A6B0C
#define ADR_STW 0x0087E948
#define ADR_WTW 0x0087E728
#define ADR_BONESHOT 0x008A7750
#define ADR_SUPERNOSPREAD 0x008A6888
#define ADR_ANTIAFK 0x00B8DAD4
#define ADR_DISTANCEGUNPLAYER 0x008A699C
#define ADR_SCOPE 0x0091BD90
#define ADR_FASTLOCKON 0x00A5305C
#define ADR_FASTAMMO 0x00A58314
#define ADR_FASTMEDIC 0x00A5831C
#define ADR_FASTREPAIR 0x00B8DC90
#define ADR_FASTFLAG 0x00A5ABB0
#define ADR_GMWARNING 0x00ABDDB4
#define ADR_NOBOUNDS1 0x00B8DB20
#define ADR_NOBOUNDS2 0x00B8DB24
#define ADR_NOBOUNDS3 0x00B8DB28
#define ADR_NOWATER1 0x00A5ABAC
#define ADR_NOWATER2 0x00A5ABA8
#define ADR_GLASSWALL 0x00A530E0
#define ADR_NEARFOG 0x00A5ABC0
#define ADR_FARFOG 0x00A5ABC8
//~~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~~~~//
#define ADR_EXTRAAMMO1 0x009138F3
#define ADR_EXTRAAMMO2 0x009138F5
#define ADR_SNIPER 0x009138F7
#define ADR_ASSAULT 0x009138F5
#define ADR_BANDAGE 0x009138FE
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_NFD 0x102E8
#define OFS_SLOT5 0x00C70D4
#define OFS_SLOT6 0x00C70D5
#define OFS_SLOT7 0x00C70D6
#define OFS_SLOT8 0x00C70D7
#define OFS_NORELOAD 0x001040D
#define OFS_NOSRPEAD 0x00A583B4
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC48C
#define OFS_PREMIUM 0x0058C
#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define OFS_FASTNADEBLAST 0x0010114
#define OFS_WEAPON1 0x00101EC
#define OFS_WEAPON2 0x00101EE
#define OFS_GLOBALSIZE 0x001D18
#define OFS_LOCALSIZE 0x00A40C
//~~~~~~~~~~~~~~~~ACCOUNT~~~~~~~~~~-~~~~~~//
#define ADR_D3DNAME 0x00AB0294
#define ADR_D3DIP 0x00AAFFA8

//=======D3m0ni4k VIP Addylogger=======//
//=====Special Thx To SkillZz=======//
//Pointers Started
#define ADR_PLAYERPTR 0xA5348C
#define ADR_SERVERPTR 0xA5341C
#define ADR_GLOBALPTR 0x0
#define OFS_DEVICEPTR 0xA52FF0
#define ADR_DEVICEPTR 0x8A3A24
#define ADR_WEAPONPTR 0xA76714
#define ADR_ANGELSPTR 0xA52FEC
#define ADR_STATEPTR 0xA534B4
#define ADR_BASEPTR 0xAAF8C8
#define ADR_ROOMPTR 0x0
#define ADR_HEALTHPTR 0x31FB8
#define ADR_USERPTR 0xA530E8
#define ADR_USERBASE 0xA5414C
#define ADR_MATRIXPTR 0x0
#define ADR_CBASE 0xB7E630
#define ADR_MYSIZE 0x0
#define ADR_REMOTEPTR 0xB7E630
//Pointers End

//Common Addresses//
#define ADR_NOSPAWN1 0xB8DCB8
#define ADR_NOSPAWN2 0xB8DCBC
#define ADR_NOSPAWN3 0xB8DCC0
#define ADR_NOWATER1 0x0
#define ADR_NOWATER2 0x0
#define ADR_WALKTHROUGHWALLS 0x87E09C
#define ADR_ANTIAFK 0x0
#define ADR_FASTLOCKON 0x9E6248
#define ADR_SUPERNOSPREAD 0x0
#define ADR_PLANTANYWHERE 0xA5302E
#define ADR_DEFUSEANYWHERE 0x91BDA4
#define ADR_NOBOUNDS 0x0
#define ADR_NOBOUNDS2 0x4
#define ADR_NOBOUNDS3 0x8
#define ADR_AUTOREPAIR 0x0
#define ADR_SCOPE 0x91BD90
#define ADR_ARTELLERY 0x8A7220
#define ADR_FASTMEDIC 0x0
#define ADR_FASTAMMO 0x0
#define ADR_FASTREPAIR 0x0
#define ADR_FASTFLAG 0x0
#define ADR_WALKUNDERWATER 0xA5ABB0
#define ADR_UNLIMITEDAMMO 0xA533F4
#define ADR_BONESHOT 0x8A7750
#define ADR_SHOOTTHROUGHWALLS 0x87E948
#define ADR_PLAYERSPEED 0x8A6D38
#define ADR_DEATHCAM 0xB96040
#define ADR_IMMEXPLOSION 0x8A6DD0
#define ADR_HIGHMODE 0x0
#define ADR_CQCPRONE 0xA54134
#define ADR_STAMINAREFILL 0x9DCB98
#define ADR_HIDEFROMRADAR 0xA5ABE0
#define ADR_QUICKPLANT 0xA53010
#define ADR_BIGCARNAME 0x8A6B20
#define ADR_AUTOSTART 0x54398F
#define ADR_WEAPONSHOT 0xA534D0
#define ADR_WEAPONSHOT2 0xA534FC
#define ADR_BREAKLIMIT 0x8A68E0
#define ADR_FULLBRIGHT 0xA53F40
#define ADR_FULLBRIGHT2 0xA53F40
#define ADR_FULLBRIGHT3 0xA53F40
#define ADR_STAMINA1 0x0
#define ADR_STAMINA2 0x4
#define ADR_STAMINA3 0x8
#define ADR_STAMINA4 0xC
#define ADR_STAMINA5 0x10
#define ADR_GLASSWALLS 0x87E94C
#define ADR_WEAPONGRAVITY 0x0
#define ADR_SILENTWALK 0xB8DB24
#define ADR_LADDERQUICKLY 0x8A6C30
#define ADR_CROSSHAIR 0xA58338
#define ADR_SUPEREXPLOSION 0x0
#define ADR_COLORSHOT 0xA53F40
#define ADR_SUPERCARSOUND 0x0
#define ADR_DEADSPINNER 0x918584
#define ADR_HIDEWEAPON 0x913C04
#define ADR_CHANGEROLLSTYLE 0x8A69E8
#define ADR_CRAZYCAR 0x8A6888
#define ADR_WTH 0x87BF48
#define ADR_NEARFOG 0x0
#define ADR_FARFOG 0x4
#define ADR_ROLLSPEED 0x8A6B0C
#define ADR_VIRTUALJUMP 0x8A6984
#define ADR_WORLDINWATER 0xA533B0
#define ADR_SNIPERAMMO 0xA53048
#define ADR_EXTRAMMO1 0xA53046
#define ADR_EXTRAMMO2 0xA53047
#define ADR_ASSAULTAMMO 0xA5304A
#define ADR_BANDAGE 0xA5304C
//Common Addresses END//

//OffSets Started//
#define OFS_GLOBALSIZE 0x1D18
#define OFS_LOCALSIZE 0xA40C
#define OFS_NODELAY 0x0
#define OFS_NORELOAD 0x1040D
#define OFS_NOSWITCH 0x1040D
#define OFS_NORECOIL1 0x0
#define OFS_NORECOIL2 0x0
#define OFS_NORECOIL3 0x0
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x0
#define OFS_NOFALLDAMAGE 0x0
#define OFS_VIEW_X 0x0
#define OFS_VIEW_Z 0x4
#define OFS_VIEW_Y 0x8
#define OFS_SLOT1 0x0
#define OFS_SLOT2 0x1
#define OFS_SLOT3 0x2
#define OFS_SLOT4 0x3
#define OFS_SLOT5 0x4
#define OFS_SLOT6 0x5
#define OFS_SLOT7 0x6
#define OFS_SLOT8 0x7
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_MAP 0x0
#define OFS_SUPERMASTER 0x0
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_PREMIUM 0x58C
#define OFS_USERNAME 0xDF58C
#define OFS_GRAVITY_Z 0xE0
#define OFS_GRAVITY_Y 0xE4
#define OFS_GRAVITY_X 0xDC
#define OFS_INVISIBLE 0xDF35C
#define OFS_READYROOMSIZE 0x0
#define OFS_STARTROOMSIZE 0x0
#define OFS_LEVEL 0xDF330
#define OFS_DINAR 0x0
#define OFS_SLOTBASE 0x0
#define OFS_PITCH 0x0
#define OFS_YAW 0x101C4
#define OFS_NOSERVERKICK 0x361
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_PLAYERSPEED 0x1010C
#define OFS_NOSPREAD 0x0
#define OFS_ROOMMASTER 0xE08B0
#define OFS_PREMIUM1 0x150
#define OFS_PREMIUM2 0x154
#define OFS_NADE 0x0
//OFFSETS END//

//WeaponBinder Started//
#define OFS_PLAYERSLOT 0x0
#define ADR_CLASSBASE 0xAB1470
#define OFS_SLOTBASE 0x0
#define ADR_WEAPONBASE 0xA76714
//Weaponbinder End//

//User Infos Started//
#define ADR_USERHEALTH 0xAB1464
#define ADR_USERNAME 0xAB0294
#define ADR_USERTEAM 0xAAF8C8
#define ADR_USERPOINTS 0xAAF8C8
#define ADR_USERPING 0xAAF8C8
//User Infos End//

//Asmbeller's Started//
#define ASM_QUICKPLANT 0x50773B
#define ASM_QUICKDEFUSE 0x43B4BD
#define ASM_BULLETS 0x508A50
#define ASM_NORELOAD 0x0
#define ASM_WALKTHROUGHWALLS 0x0
#define ASM_SHOOTTHROUGHWALLS 0x0
#define ASM_CRCPATCH 0x41901F
#define ASM_BACKTOLOBBY 0x4DA432
#define ASM_ALWAYSCROSS 0x0
#define ASM_ENGINETEXT 0x401023
#define ASM_MESSAGEBOX 0x4BBBCA
#define ASM_UNLAMMO 0x50C6CE
#define ASM_SWITCHTIME 0x50EDA4
#define ASM_OPK 0x408311
//Asmbeller End!!//

//D3m0ni4k VIP Addylogger End!!

D3m0ni4k VIP STRUCTS LOGGER STARTED!!
struct CPlayer
{
CHAR D3m0ni4k1[0xC4CC];//0x00
BYTE PlayerState;//0xC4CC
CHAR D3m0ni4k2[0xFFFF3B35];//0xC4CD
FLOAT Pitch;//0x0
CHAR D3m0ni4k3[0x101C0];//0x4
FLOAT Yaw;//0x101C4
CHAR D3m0ni4k4[0xFFFEFE38];//0x101C8
FLOAT ViewX;//0x0
FLOAT ViewY;//0x8
FLOAT ViewZ;//0x4
CHAR D3m0ni4k6[0x102F8];//0x8
FLOAT PosX;//0x10300
CHAR D3m0ni4k7[0x4];//0x10304
FLOAT PosY;//0x10308
CHAR D3m0ni4k8[0x4];//0x1030C
FLOAT PosZ;//0x10310
};
struct CBase
{
CPlayer* pLocal;
char* D3m0ni4k[0x12B1A0];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A5348C);




La libertà non si insegna, è una scelta individuale.
03/04/2013, 21:35
#1
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(Questo messaggio è stato modificato l'ultima volta il: 04/04/2013, 11:20 da trial4ever.)

Iscritto
Messaggi: 146
Discussioni: 9
Registrato: 09-2012
Mix: 0
Ciao a tutti !!
scusate per la mia assenza dovevo anche aggiornare la mia hack ma non ho potuto :s!!
però volevo chiedervi non è che qualcuno sa dove trovare un addylogger funzionante ??
io ho quello di skyline ma trova pochi addy !!
Grazie a tu tutti in anticipo !!

04/04/2013, 11:20
#2
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maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Mix: 8,107
ciao trial bentornato , ho postato qualcosa di + aggiornato , ma sinceramente non so se funge . ci si vede in girooo!!


La libertà non si insegna, è una scelta individuale.
04/04/2013, 16:47
#3
Cerca

Iscritto
Messaggi: 146
Discussioni: 9
Registrato: 09-2012
Mix: 0
grazie !!
adesso riscrivo il source dell'hack perchè ho imparato un pò di cose in questo periodo !!
comunque gli addy postati funzionano benissimo !!
Grazie mille ciao Happywide!!!!!!!

04/04/2013, 16:57
#4
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maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Mix: 8,107
ci conto :d


La libertà non si insegna, è una scelta individuale.
04/04/2013, 22:57
#5
Cerca


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