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[Address] Adrenalina v2.9 Address Logger

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
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|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.9 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|

~ Started...

|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0xA36398
#define ADR_ServerPointer 0xA36328
#define ADR_RemotePointer 0xB5A778
#define ADR_WeaponPointer 0x8F7780
#define ADR_DevicePointer 0x88DE74
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer 0xA8D238
#define ADR_ViewAngels 0xA35ED0
#define ADR_UserBase 0xA37168
#define ADR_PlayerSize 0x1D00
#define ADR_StructSize 0x1D00
#define ADR_RoomClass 0xA3715C

|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0xA36294
#define ADR_CqCProne 0xB6290C
#define ADR_NoSpawnWaitCqC 0xA36164
#define ADR_VirtualJump 0x85DB54
#define ADR_NearFog 0xA3D57C
#define ADR_FarFog 0xA3D584
#define ADR_NoWater1 0xA3D568
#define ADR_NoWater2 0xA3D564
#define ADR_AntiAfk 0xB69D28
#define ADR_Scope 0x8F7858
#define ADR_Speed 0x8911C8
#define ADR_SpeedRoll 0x890FF0
#define ADR_GlassWall 0x85E3D4
#define ADR_NoBounds1 0xB69D50
#define ADR_NoBounds2 0xB69D54
#define ADR_NoBounds3 0xB69D58
#define ADR_NoSpawnWait1 0x0
#define ADR_NoSpawnWait2 0xB78C68
#define ADR_NoSpawnWait3 0x8
#define ADR_FullBright1 0xA37014
#define ADR_FullBright2 0xA37018
#define ADR_FullBright3 0xA37018
#define ADR_ColorShot1 0xA37014
#define ADR_ColorShot2 0xA37018
#define ADR_ColorShot3 0xA3701C
#define ADR_Crosshair 0xA3AD78
#define ADR_NoSpread 0xA3ADF4
#define ADR_DeathCam 0xB71C68
#define ADR_ImmExplosion 0x890FA0
#define ADR_SuperExplosion 0x891858
#define ADR_HighMode 0x891290
#define ADR_CameraView 0x890E5C
#define ADR_NoWeaponGravity 0x890E08
#define ADR_BreakLimit 0x890DB0
#define ADR_FastLockOn 0xA35F40
#define ADR_LadderQuickly 0x891188
#define ADR_DeadSpinner 0x8F4064
#define ADR_HideWeapon 0x8EF76C
#define ADR_WeaponShot1 0xA363E8
#define ADR_WeaponShot2 0xA36408
#define ADR_ChangeRoll 0x890EA8
#define ADR_SilentWalk 0x8500B69D
#define ADR_PlayerProne 0xA37150
#define ADR_CameraPosition1 0xA2FD9C
#define ADR_CameraPosition2 0xA2FDA0
#define ADR_QuickPlant 0xA35EF4
#define ADR_AntiRadar 0xA3D59C
#define ADR_StaminaRefill 0x9BE4D0

|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0xC70B8
#define OFS_2thSlot 0xC70B9
#define OFS_3thSlot 0xC70BA
#define OFS_4thSlot 0xC70BB
#define OFS_5thSlot 0xC70BC
#define OFS_6thSlot 0xC70BD
#define OFS_7thSlot 0xC70BE
#define OFS_8thSlot 0xC70BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102E0
#define OFS_X 0x102F8
#define OFS_Y 0x10308
#define OFS_Z 0x10300
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x10258
#define OFS_Dinar 0xC4C4
#define OFS_Level 0xC4B4
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xC2060
#define OFS_RoomMaster 0xE0700
#define OFS_NoM134Idle 0x103F0
#define OFS_NoSpread 0x10114
#define OFS_NoReload 0x10405
#define OFS_NoDelay 0x10408
#define OFS_Weapon1 0x0
#define OFS_Weapon2 0x4
#define OFS_Weapon3 0x8

|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x891E08
#define MEM_WTW 0x85DB20
#define MEM_STW 0x8585E4
#define MEM_WUW 0xA3D56C
#define MEM_WTH 0x88D92C
#define MEM_CrazyNade 0x0
#define MEM_FastNadeBlast 0x0
#define MEM_UnlimitedAmmo 0xA36304
#define MEM_Invisible 0xDF1BC
#define MEM_PlantAnyWhere 0xA3605E
#define MEM_Stamina1 0x85E3D4
#define MEM_Stamina2 0x85E3D8
#define MEM_Stamina3 0x85E3DC
#define MEM_Stamina4 0x85E3E0
#define MEM_Stamina5 0x85E3E4

|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0xA35F2E
#define PX_SniperAmmo 0xA35F2C
#define PX_Bandage 0xA35F30

|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0xA3AD5C
#define ADR_FastAmmo 0xA3AD54
#define ADR_FastFlag 0xA3AD64
#define ADR_FastRepair 0xA371EC

|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x891010
#define ADR_CrazyCar 0x890CE0

|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA8DBFC

|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0xA36328
#define ADR_ClassBase 0xA8EDD8
#define ADR_WeaponBase 0xA541BC
#define ADR_SlotBase 0xC5F18

|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x54F837
#define ASM_NoReload 0x5A9C02
#define ASM_Bullets 0x4F32C3
#define ASM_OPK 0x407CC9
#define ASM_WTW 0x73DB42
#define ASM_STW 0x604F30
#define ASM_QuickPlant 0x4F1FE7
#define ASM_QuickDefuse 0x436478
#define ASM_Artillery1 0x4085AD
#define ASM_Artillery2 0x0
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x4AFD30
#define ASM_SwitchTime 0x4F9942
#define ASM_CRCPatch 0x417E77
#define ASM_AutoStart 0x52E164
#define ASM_BackToLobby 0x4C8174
#define ASM_BackToLobby 0x4C783D
#define ASM_SuperCarSound 0x42221F

~ Stopped...

|#|******************************************************************************|#|


La libertà non si insegna, è una scelta individuale.
13/07/2012, 20:02
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