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[Address] AdrenalinaPL 22/08

maurow
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Discussioni: 2,066
Registrato: 03-2011
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|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v3.1 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|

~ Started...

|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0xA363B8
#define ADR_ServerPointer 0xA36348
#define ADR_RemotePointer 0xB5A798
#define ADR_WeaponPointer 0x8F77C0
#define ADR_DevicePointer 0x88E01C
#define ADR_HealthPointer 0x31FB8
#define ADR_UserPointer 0xA36348
#define ADR_BasePointer 0xA8D258
#define ADR_UserBase 0xA37188
#define ADR_ViewAngles 0xA35EF0
#define ADR_PlayerSize 0x1D00
#define ADR_StructSize 0x1D00
#define ADR_RoomClass 0xA3717C

|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0xA362B4
#define ADR_CqCProne 0xB62A3C
#define ADR_NoSpawnWaitCqC 0xA36184
#define ADR_VirtualJump 0x85DBBC
#define ADR_NearFog 0xA3D59C
#define ADR_FarFog 0xA3D5A4
#define ADR_NoWater1 0xA3D588
#define ADR_NoWater2 0xA3D584
#define ADR_AntiAfk 0xB69E58
#define ADR_Scope 0x8F7898
#define ADR_Speed 0x891368
#define ADR_SpeedRoll 0x891190
#define ADR_GlassWall 0x85E43C
#define ADR_NoBounds1 0xB69E80
#define ADR_NoBounds2 0xB69E84
#define ADR_NoBounds3 0xB69E88
#define ADR_FullBright1 0xA37034
#define ADR_FullBright2 0xA37038
#define ADR_FullBright3 0xA37038
#define ADR_ColorShot1 0xA37034
#define ADR_ColorShot2 0xA37038
#define ADR_ColorShot3 0xA3703C
#define ADR_Crosshair 0xA3AD98
#define ADR_NoSpread 0xA3AE14
#define ADR_DeathCam 0xB71D98
#define ADR_ImmExplosion 0x891140
#define ADR_SuperExplosion 0x8919F8
#define ADR_HighMode 0x891430
#define ADR_CameraView 0x890FFC
#define ADR_NoWeaponGravity 0x890FA8
#define ADR_BreakLimit 0x890F50
#define ADR_FastLockOn 0xA35F60
#define ADR_LadderQuickly 0x891328
#define ADR_DeadSpinner 0x8F40A4
#define ADR_HideWeapon 0x8EF7A8
#define ADR_WeaponShot1 0xA36408
#define ADR_WeaponShot2 0xA36428
#define ADR_ChangeRoll 0x891048
#define ADR_SilentWalk 0x8500B69E
#define ADR_PlayerProne 0xA37170
#define ADR_CameraPosition1 0xA2FDBC
#define ADR_CameraPosition2 0xA2FDC0
#define ADR_QuickPlant 0xA35F14
#define ADR_AntiRadar 0xA3D5BC
#define ADR_StaminaRefill 0x9BE550
#define ADR_SuperNoSpread 0x891030

|#|*************|#|= Offsets =|#|*************|#|
#define OFS_Weapon1 0x101E4
#define OFS_Weapon2 0x101E6
#define OFS_Weapon3 0x101E8
#define OFS_1thSlot 0xC70B8
#define OFS_2thSlot 0xC70B9
#define OFS_3thSlot 0xC70BA
#define OFS_4thSlot 0xC70BB
#define OFS_5thSlot 0xC70BC
#define OFS_6thSlot 0xC70BD
#define OFS_7thSlot 0xC70BE
#define OFS_8thSlot 0xC70BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102E0
#define OFS_X 0x102F8
#define OFS_Y 0x10308
#define OFS_Z 0x10300
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x10258
#define OFS_Level 0xDF318
#define OFS_Dinar 0xDF328
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xC2060
#define OFS_RoomMaster 0xE0880
#define OFS_NoM134Idle 0x103F0
#define OFS_NoSpread 0x10114
#define OFS_NoReload 0x10405
#define OFS_NoDelay 0x10408

|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x891FA8
#define MEM_WTW 0x85DB88
#define MEM_STW 0x858644
#define MEM_WUW 0xA3D58C
#define MEM_WTH 0x88DAD8
#define MEM_UnlimitedAmmo 0xA36324
#define MEM_Invisible 0xDF33C
#define MEM_PlantAnyWhere 0xA35F32
#define MEM_DefuseAnyWhere 0x8F78AC
#define MEM_Stamina1 0x85E43C
#define MEM_Stamina2 0x85E440
#define MEM_Stamina3 0x85E444
#define MEM_Stamina4 0x85E448
#define MEM_Stamina5 0x85E44C

|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0xA35F4E
#define PX_SniperAmmo 0xA35F4C
#define PX_Bandage 0xA35F50

|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0xA3AD7C
#define ADR_FastAmmo 0xA3AD74
#define ADR_FastFlag 0xA3AD84
#define ADR_FastRepair 0xA3720C

|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x8911B0
#define ADR_CrazyCar 0x890E88

|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA8DC1C

|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0xA36348
#define ADR_ClassBase 0xA8EDF8
#define ADR_WeaponBase 0xA541DC
#define ADR_SlotBase 0xC5F18

|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x54FF0C
#define ASM_NoReload 0x5A9D32
#define ASM_Bullets 0x4F33E7
#define ASM_OPK 0x407E14
#define ASM_WTW 0x73DF62
#define ASM_STW 0x6054E0
#define ASM_QuickPlant 0x4F210B
#define ASM_QuickDefuse 0x43653C
#define ASM_Artillery1 0x4086C8
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x4AFC37
#define ASM_SwitchTime 0x4F9A1B
#define ASM_CRCPatch 0x417DF2
#define ASM_AutoStart 0x52EBAD
#define ASM_BackToLobby 0x4C820D
#define ASM_BackToLobby 0x4C78D6
#define ASM_SuperCarSound 0x422313
#define ASM_UnlimitedAmmo 0x4F7430

~ Stopped...

|#|******************************************************************************|#|


La libertà non si insegna, è una scelta individuale.
22/08/2012, 22:46
#1
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1 Life, 1 Avatar <3
Messaggi: 9,074
Discussioni: 271
Registrato: 08-2011
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E la peppina sky che ne dici Happywide

23/08/2012, 8:58
#2
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