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[Address] [ CyberMask Logger ]

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Reputazione:
133

Mix: 8,107
Spoiler:
//####################[ CyberMask Logger ]####################//
//########################[ Pointers ]########################//
#define ADR_PLAYERPOINTER 0xAF17F0
#define ADR_SERVERPOINTER 0xAEBFB8
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_REMOTEPOINTER 0xB737A0
#define ADR_VIEWANGELS 0xAEB050
#define ADR_DEVICEPOINTER 0x8CDBFC
#define ADR_BASEPOINTER 0xB23D78
#define ADR_STATEPOINTER 0xAF1818
#define ADR_WEAPONPOINTER 0xB0FDD8
#define ADR_VEHICLEPOINTER 0xAEB1C0
#define ADR_VEHICLEPOINTER2 0xAEB158
#define ADR_GPUPOINTER 0x8CDBFC
#define ADR_ZOMBIEMAPPOINTER 0xAEB470
#define ADR_BOMBPOINTER 0xAF1E10
#define ADR_WARROCKHWID 0xAEB04C
#define ADR_GEARBASE 0xB0FDD0
#define ADR_MATRIXPOINTER 0xA796A0
#define ADR_REMOTEVEHICLE 0xAEB158
#define ADR_ROOMCLASS 0xAF1E04
#define ADR_USERPOINTER 0xAEBFB8
#define ADR_USERBASE 0xAF1E10
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE 0xAEB074
#define ADR_STARTSTAMINA 0x89AEC0
#define ADR_STAMINAROLL 0x89AEC8
#define ADR_BONESHOT 0x8D1B78
#define ADR_BONESHOT2 0xB8DEE8
#define ADR_SPEED 0x8D0F48
#define ADR_NOSPAWNWAIT1 0xB8DE1C
#define ADR_NOSPAWNWAIT2 0xB8DE20
#define ADR_NOSPAWNWAIT3 0xB8DE24
#define ADR_NOBOUNDS1 0xB8384C
#define ADR_NOBOUNDS2 0xB83850
#define ADR_NOBOUNDS3 0xB8385E
#define ADR_SCOPE 0x93C480
#define ADR_SCOPESIZE 0x93C488
#define ADR_PLANTANYWHERE 0xAEB08E
#define ADR_DEFUSEANYWHERE 0x93C49C
#define ADR_STW 0xAEB488
#define ADR_WUW 0xAF8614
#define ADR_WTH 0x8924A4
#define ADR_GMWARNING 0xB1584C
#define ADR_GMWARNINGIP 0xB1544C
#define ADR_SUPERNOSPREAD 0x8D0BC8
#define ADR_WEAPONGLOBAL1 0xB0FD98
#define ADR_WEAPONGLOBAL2 0xB64470
#define ADR_CLANTAG1 0xB0FD78//*(PINT) 1
#define ADR_CLANTAG2 0xB0FD34//*(PINT) 1
#define ADR_CLANTAG3 0xB0FD80//*(PINT) 1
#define ADR_CLANTAG4 0xB0E7FC//*(PINT) 1
#define ADR_CLANTAG5 0xAA7A44//*(PINT) 1
#define ADR_CLANTAG6 0xB243FC//(PCHAR)Name of Clan
#define ADR_FASTAMMO 0xAF5DFC
#define ADR_FASTHEALTH 0xAF5E04
//########################[ Offsets ]########################//
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GRAVITY_Y 0xC4B0
#define OFS_GRAVITY_X 0xC4B8
#define OFS_GRAVITY_Z 0xC4B4
#define OFS_SLOT1 0x9F1E0
#define OFS_SLOT2 0x9F1E1
#define OFS_SLOT3 0x9F1E2
#define OFS_SLOT4 0x9F1E3
#define OFS_SLOT5 0x9F1E4
#define OFS_SLOT6 0x9F1E5
#define OFS_SLOT7 0x9F1E6
#define OFS_SLOT8 0x9F1E7
#define OFS_VIEW_X 0x101D4
#define OFS_VIEW_Y 0x101DC
#define OFS_VIEW_Z 0x101D8
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_WALKHEIGHT 0x8D0BF4
#define OFS_INVISIBLE 0xB7E44
#define OFS_FASTNADEBLAST 0x10114
#define OFS_PITCH 0x101A8
#define OFS_YAW 0x101C4
#define OFS_WEAPONSTATE 0xC4D0
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC450
#define OFS_NOSPREAD 0x10110
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_AUTOPLANT 0x10370
#define OFS_AUTODEFUSE 0x10374
#define OFS_AUTOSHOT 0x10386
#define OFS_NODELAY 0x0
#define OFS_NORELOAD 0x1040D
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_PLAYERSPEED 0x1010C
#define OFS_WEAPONDAMAGE 0x14BC
#define OFS_WEAPONDEFENCE 0x14C0
#define OFS_WEAPONRANGE 0x0
#define OFS_AMMONUMBER 0x14C8
#define OFS_MAGAZINENUMBER 0x14CC
#define OFS_EFFECTRANGE 0x14D0
#define OFS_PARABOLA 0x14D4
#define OFS_SHOTSPEED 0x14E4
#define OFS_WEAPONWHEIGHT 0x14E8
#define OFS_GLOBALSIZE 0xB10
#define OFS_PLAYERID 0x0
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1 0x51BA51
#define ASM_WARROCKCHECK2 0x5DECA8
#define ASM_SELFCRC 0x0
#define ASM_WARROCKANTICRASH 0x51BA51
#define ASM_QUICKPLANT 0x511968
#define ASM_QUICKDEFUSE 0x50DA17
#define ASM_NORELOAD 0x0
#define ASM_AUTOAMMO 0x5067AE
#define ASM_RADARGPS 0x59F7F4
#define ASM_MOVETOLOBBY 0x4DF9E5
#define ASM_SNIPERAMMO 0x60F918
#define ASM_ASSAULTAMMO 0x42B2FB
#define ASM_BACKTOLOBBY 0x4DF66C
#define ASM_MINEVIEW1 0x4485FC
#define ASM_MINEVIEW2 0x44867A
#define ASM_UNLOXYGEN 0x5088F4
#define ASM_ESPHEALTH 0x45E138
#define ASM_OPK1 0x4083BA
#define ASM_OPK2 0x4083C3
#define ASM_OPK3 0x4083BF
//########################[ Structs ]########################//
struct CPlayer
{
BYTE _00[50244];//0x00
FLOAT NoRecoil1;//0xC444
FLOAT NoRecoil2;//0xC448
FLOAT NoRecoil3;//0xC450
BYTE _01[72];//0xC454
BYTE Index;//0xC49C
BYTE _02[27];//0xC49D
FLOAT GravityX;//0xC4B8
FLOAT GravityZ;//0xC4B4
FLOAT GravityY;//0xC4B0
BYTE _03[24];//0xC4B8
INT WeaponState;//0xC4D0
BYTE _04[15416];//0xC4D4
FLOAT PlayerSpeed;//0x1010C
FLOAT NoSpread;//0x10110
FLOAT FastNadeBlast;//0x10114
BYTE _05[20];//0x102EC
FLOAT PosX;//0x10300
BYTE _06[4];//0x10304
float PosY;//0x10310
BYTE _07[4];//0x10314
float PosZ;//0x10300
};
CPlayer * GetLocalPlayer()
{
DWORD dwPlayerPointer = *(DWORD*)(0xAF17F0);
if ( dwPlayerPointer )
{
return ( CPlayer* )(dwPlayerPointer);
}
return ( 0 );
}
CPlayer * pLocalPlayer = GetLocalPlayer();





La libertà non si insegna, è una scelta individuale.
17/11/2013, 10:28
#1
Cerca


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