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[Address] \Hepe2567 LOGGER//=

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Reputazione:
133

Mix: 8,107
Spoiler:



//================================================== ==\
//================\Hepe2567 LOGGER//=====================\
//================================================== ==\

================POINTES ADDYS=================

#define ADR_PLAYERBASE 0x00A3C498
#define ADR_SERVERBASE 0x00A3C428
#define ADR_HealthPointer 0x0031FB8
#define ADR_BasePointer 0x00A93768
#define ADR_DevicePointer 0x00892FE4
#define ADR_UserPointer 0x00A3C428
#define ADR_WeaponPointer 0x008FD6C8
#define ADR_ViewAngels 0x00A3BFD0

================ADDYS=================

#define ADR_GLASS 0x00A3C0C4
#define ADR_SPEED 0x00896338
#define ADR_VirtualJump 0x00895FD4
#define ADR_ImDrunk 0x00A3C394
#define ADR_CQCPRONE 0x00B6934C
#define ADR_SCOPE 0x008FD7A0
#define ADR_SCOPESIDE 0x008FD7A8
#define ADR_NoSpawnwait1 0x00B7F6E0
#define ADR_NoSpawnwait2 0x00B7F6E4
#define ADR_NoSpawnwait3 0x00B7F6E8
#define ADR_FastMedic 0x00A411BC
#define ADR_FastAmmo 0x00A411B4
#define ADR_FASTFLAG 0x00A411C4
#define ADR_FREPAIR 0x00A3D2F0
#define ADR_AFK 0x00B70774
#define ADR_NOSPREAD 0x0010110
#define ADR_SuperNoSpread 0x00896008
#define ADR_NOBOUNDS1 0x00B707C0
#define ADR_NOBOUNDS2 0x00B707C4
#define ADR_NOBOUNDS3 0x00B707C8
#define ADR_PlantAnyWhere 0x00A3C012
#define ADR_DefuseAnyWhere 0x008FD7B4
#define ADR_Weapon1 0x00101EC
#define ADR_Weapon2 0x00101EE
#define ADR_Weapon3 0x00101F0
#define ADR_AntiAbnormal1 0x124
#define ADR_AntiAbnormal2 0x125
#define ADR_AntiAbnormal3 0x360
#define ADR_AntiAbnormal4 0x361

#define ADR_AntiAimbot_Stop1 //Private
#define ADR_AntiAimbot_Stop2 //Private
#define ADR_AntiAimbot_Stop3 //Private
#define ADR_AntiAimbot_Stop4 //Private
#define ADR_AntiAimbot_Stop5 //Private
#define ADR_AntiAimbot_Stop6 //Private
#define ADR_AntiAimbot_StopFull //Private
#define ADR_GmWarring-IP //Private
#define ADR_GmWarring-Server //Private

================ADDYS=================

#define MEM_BONESHOT 0x00896F78
#define MEM_Invisible 0x00DF344
#define MEM_STW 0x0085D6E4
#define MEM_WTW 0x00862C48
#define MEM_WUW 0x00A439CC
#define MEM_WTH 0x00892AA0

================ADDYS=================

#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define ViewX 0x00101D4
#define ViewY 0x00101D8
#define ViewZ 0x00101DC
#define OFS_PlayerState 0x00C4CC
#define AutoPlant 0x0010370
#define AutoDefuse 0x0010374
#define AutoShot 0x0010386
#define NoM134Idle 0x00103F4
#define NoFallDamage 0x00102E8
#define OFS_Premium 0x000058C
#define OFS_PLAYERSTATE 0x00C4CC
#define OFS_SLOT_1 0x00C70C0
#define OFS_SLOT_2 0x00C70C1
#define OFS_SLOT_3 0x00C70C2
#define OFS_SLOT_4 0x00C70C3
#define OFS_SLOT_5 0x00C70C4
#define OFS_SLOT_6 0x00C70C5
#define OFS_SLOT_7 0x00C70C6
#define OFS_SLOT_8 0x00C70C7
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil1 0x00C448
#define OFS_NoRecoil1 0x00C44C
#define GravityX Logger Failed
#define GravityY Logger Failed
#define GravityZ Logger Failed
#define OFS_Player_Z 0x0010300
#define OFS_Dinar Logger Failed
#define OFS_Level Logger Failed
#define Index 0x00C498
#define Pitch 0x00101A8
#define Yaw 0x00101C4

================WeaponBinder==============
#define ADR_CLASSBASE 0xA95308
#define OFS_SLOTBASE 0xC5F20
#define ADR_WEAPONBASE 0xA5A61C

================User Info==============
#define ADR_USERHEALTH 0xA952FC
#define ADR_USERNAME 0xA9412C
#define ADR_USERTEAM 0xA93768
#define ADR_USERPOINTS 0xA94780
#define ADR_USERPING 0xA93E24

================ASM=================


#define ASM_AlwaysCrosshair 0x5525AB
#define ASM_NoReload 0x5AC762
#define ASM_Bullets 0x4F6A45
#define ASM_OPK 0x407DBC
#define ASM_WTW 0x741562
#define ASM_STW 0x608A90
#define ASM_QuickPlant 0x4F574F
#define ASM_QuickDefuse 0x4391E6
#define ASM_Artillery1 0x408670
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x4B2C4A
#define ASM_SwitchTime 0x4FD111
#define ASM_CRCPatch 0x417EA7
#define ASM_AutoStart 0x530CD9
#define ASM_BackToLobby 0x4CB25D
#define ASM_BackToLobby 0x4CA926
#define ASM_SuperCarSound 0x424F76
#define ASM_UnlimitedAmmo 0x4FAA9


X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~[Hepe2567]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~[Addy Logger SusesFull]-(77)~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~[Logger Failed]-(5)~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~[Logger Private]-(9)~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X

struct CPlayer
{
char Hepe1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Hepe2[72];//0xC450
BYTE Index;//0xC498
char Hepe3[22];//0xC499
float GravityX;//0xC4AF
float GravityY;//0xC4B3
float GravityZ;//0xC4B7
char Hepe4[144];//0x10118
float Pitch;//0x101A8
char Hepe5[24];//0x101AC
float Yaw;//0x101C4
char Hepe6[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Hepe7[15420];//0xC4D4
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Hepe8[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Hepe9[15899];//0xC4CD
float NoFallDamage;//0x102E8
char Hepe10[20];//0x102EC
float PosX;//0x10300
char Hepe11[4];//0x10304
float PosY;//0x10308
char Hepe12[4];//0x10304
float PosZ;//0x10308
char Hepe13[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Hepe14[14];//0x10378
DWORD AutoShot;//0x10386
char Hepe15[106];//0x1038A
float NoM134Idle;//0x103F4
};


struct CBase
{
CPlayer* local;
char* Hepe2567[1199116]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);


struct CServer
{
char Hepe1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char Hepe2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char Hepe3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
};


struct CVehicle
{
char* Hepe2567[10731572]
float Pitch;//0xA3C034
float Yaw;//0xA3C038
};

X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~[Struct Logger SusesFull]~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~[CBase, CPlayer, CServer, CVehicle]~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~[Visit :]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~[Multi-Upload]: [Hepe2567.com.ar]~~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~[Peliculas]: [Peliculas-Hepe2567.com.ar]~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~[Credit]: [Hepe2567] - [ExoduS]~~~~~~~~~~~~~~~~~~~~~X
X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~X

#Request

Pattern:
#define GravityX 0x00
#define GravityY 0x00
#define GravityZ 0x00
#define OFS_DINAR 0x00
#define OFS_Level 0x00



aggiunge ~ExoduS~*

DWORD dwGravX = FindPattern ((PBYTE)"\x8D\x87\x00\x00\x00\x00\xD9\x55\x00\x50\xD9\x55\x00\x8D\x55\x00\x8D\x45\x00\xD9\x5D\x00\xE8\x00\x00\x00\x00", "xx????xx?xxx?xx?xx?xx?x????", 2, true);
AddLog("#define Offset_GRAVITY_X 0x%X",dwGravX);
DWORD dwGravY = dwGravX + 0x4;
AddLog("#define Offset_GRAVITY_Y 0x%X",dwGravY);
DWORD dwGravZ = dwGravY + 0x4;
AddLog("#define Offset_GRAVITY_Z 0x%X",dwGravZ);

DWORD LevelOffset = FindPattern((PBYTE)"\x8B\x89\x00\x00\x00\x00\x89\x88\x00\x00\x00\x00\xC3\x56\xE8\x00\x00\x00\x00\x8B\x70\x14","xx????xx????xxx????xxx",2,true);
AddLog("#define Offset_LEVEL 0x%X",LevelOffset);
DWORD DinarOffset = FindPattern((PBYTE)"\x89\x86\x00\x00\x00\x00\x89\x8E\x00\x00\x00\x00\xFF\x15\x00\x00\x00\x00\x50\x8D\x84\x24\x00\x00\x00\x00\x68\x00\x00\x00\x00","xx????xx????xx????xxxx????x????",2,true);
AddLog("#define Offset_DINAR 0x%X",DinarOffset); // Credits to Me !



La libertà non si insegna, è una scelta individuale.
09/10/2012, 23:29
#1
Cerca

1 Life, 1 Avatar <3
Messaggi: 9,074
Discussioni: 271
Registrato: 08-2011
Reputazione:
77

Mix: 0
wow, un po di asm :3

10/10/2012, 13:56
#2
Cerca


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