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[Address] Kazbah's Addylogger

maurow
Messaggi: 6,041
Discussioni: 2,066
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Spoiler:
//##########################################################//
//################ [ Kazbah's Addylogger ] #################//
//##########################################################//
//################# [ Time: 22:14:35 ] ###################//
//##########################################################//

//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x0; // 18/11/2013
DWORD ADR_POINTER_SERVER = 0xAEBFB8; // 18/11/2013
DWORD ADR_POINTER_ANGELS = 0xAEB050; // 18/11/2013
DWORD ADR_POINTER_BASE = 0xB23D78; // 18/11/2013
//================ [ Memorys ] =================//
DWORD ADR_FASTLOCKON = 0xA833B4; // 18/11/2013
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x0; // 18/11/2013
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x93C49C; // 18/11/2013
DWORD ADR_MEMORY_PLANTANYWHERE = 0xAEB08E; // 18/11/2013
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x0; // 18/11/2013
DWORD ADR_MEMORY_QUICKPLANT = 0xAEB074; // 18/11/2013
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB8384C; // 18/11/2013
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB83850; // 18/11/2013
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB83854; // 18/11/2013
DWORD ADR_MEMORY_BONE = 0x0; // 18/11/2013
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_MYINDEX = 0x58; // 18/11/2013
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0xB10; // 18/11/2013
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA1DC; // 18/11/2013
DWORD ADR_OFFSET_NODELAY = 0x0; // 18/11/2013
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x0; // 18/11/2013
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C; // 18/11/2013
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC; // 18/11/2013
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0; // 18/11/2013
DWORD ADR_OFFSET_POSITION_X = 0x10300; // 18/11/2013
DWORD ADR_OFFSET_POSITION_Y = 0x10310; // 18/11/2013
DWORD ADR_OFFSET_POSITION_Z = 0x0; // 18/11/2013
DWORD ADR_OFFSET_NORECOIL_1 = 0x0; // 18/11/2013
DWORD ADR_OFFSET_NORECOIL_2 = 0x4; // 18/11/2013
DWORD ADR_OFFSET_NORECOIL_3 = 0xC; // 18/11/2013
DWORD ADR_OFFSET_AUTODEFUSE = 0x10374; // 18/11/2013
DWORD ADR_OFFSET_AUTOPLANT = 0x10370; // 18/11/2013
DWORD ADR_OFFSET_INVISIBLE = 0xB7E44; // 18/11/2013
DWORD ADR_OFFSET_AUTOSHOT = 0x10386; // 18/11/2013
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC; // 18/11/2013
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE; // 18/11/2013
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0; // 18/11/2013
DWORD ADR_OFFSET_VIEW_X = 0x0; // 18/11/2013
DWORD ADR_OFFSET_VIEW_Y = 0x4; // 18/11/2013
DWORD ADR_OFFSET_VIEW_Z = 0x8; // 18/11/2013
DWORD ADR_OFFSET_SLOT_5 = 0x5; // 18/11/2013
DWORD ADR_OFFSET_SLOT_6 = 0x6; // 18/11/2013
DWORD ADR_OFFSET_SLOT_7 = 0x7; // 18/11/2013
DWORD ADR_OFFSET_SLOT_8 = 0x8; // 18/11/2013
DWORD ADR_OFFSET_MASTER = 0x9C60C; // 18/11/2013
DWORD ADR_OFFSET_PITCH = 0x101A8; // 18/11/2013
DWORD ADR_OFFSET_YAW = 0x101C4; // 18/11/2013
DWORD WeaponShot = 0x10386; // 18/11/2013
DWORD GravityX_Ofs = 0x0; // 18/11/2013
DWORD GravityY_Ofs = 0x4; // 18/11/2013
DWORD GravityZ_Ofs = 0x8; // 18/11/2013
DWORD OFS_PREMIUM1 = 0x108; // 18/11/2013
DWORD OFS_PREMIUM2 = 0x10C; // 18/11/2013
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_SHOT = 0xAF183C; // 18/11/2013
//============ [ Weapon Binder ] ==============//
DWORD WarRock_ClassPointer = 0x0; // 18/11/2013
DWORD WarRock_WeaponBasePointer = 0xB0FDD8; // 18/11/2013
DWORD WarRock_SlotBase_Offset = 0x0; // 18/11/2013
DWORD WarRock_PlayerID_Offset = 0x0; // 18/11/2013
//================ [ Failed [ 20 ] Addys ] =================//

//================ [ Structs ] =================//
struct CBase
{
CPlayer* pLocal;//0x0
char _00[0xFFFFFFFC];//0x4
CPlayer* pLocal;//0x0
};



La libertà non si insegna, è una scelta individuale.
18/11/2013, 23:18
#1
Cerca

Iscritto
Messaggi: 270
Discussioni: 40
Registrato: 10-2013
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0

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Grazie arow Happywide

18/11/2013, 23:51
#2
Cerca


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