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[Address] Marekiarox Logger 25/8

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
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Mix: 8,107
Spoiler:
//####################[ Marekiarox Logger ]####################//
//########################[ Pointers ]########################//
#define ADR_PLAYERPOINTER 0xAED41C
#define ADR_SERVERPOINTER 0xAE7BE4
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_REMOTEPOINTER 0xB6FA38
#define ADR_VIEWANGELS 0xAE6C90
#define ADR_DEVICEPOINTER 0x8CA214
#define ADR_BASEPOINTER 0xB1FE10
#define ADR_STATEPOINTER 0xAED444
#define ADR_WEAPONPOINTER 0xB0BE08
#define ADR_VEHICLEPOINTER 0xAE6DFC
#define ADR_VEHICLEPOINTER2 0xAE6D94
#define ADR_GPUPOINTER 0x8CA214
#define ADR_ZOMBIEMAPPOINTER 0xAE709C
#define ADR_BOMBPOINTER 0xAEDA3C
#define ADR_WARROCKHWID 0xAE6C8C
#define ADR_GEARBASE 0xB0BE00
#define ADR_MATRIXPOINTER 0xA755E8
#define ADR_REMOTEVEHICLE 0xAE6D94
#define ADR_ROOMCLASS 0xAEDA30
#define ADR_USERPOINTER 0xAE7BE4
#define ADR_USERBASE 0xAEDA3C
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE 0xAE6CB4
#define ADR_STARTSTAMINA 0x897D78
#define ADR_STAMINAROLL 0x897D80
#define ADR_BONESHOT 0x8CE1B0
#define ADR_BONESHOT2 0xB8A150
#define ADR_SPEED 0x8CD580
#define ADR_NOSPAWNWAIT1 0xB8A084
#define ADR_NOSPAWNWAIT2 0xB8A088
#define ADR_NOSPAWNWAIT3 0xB8A08C
#define ADR_NOBOUNDS1 0xB7FAE4
#define ADR_NOBOUNDS2 0xB7FAE8
#define ADR_NOBOUNDS3 0xB7FAF6
#define ADR_SCOPE 0x938450
#define ADR_SCOPESIZE 0x938458
#define ADR_PLANTANYWHERE 0xAE6CCE
#define ADR_DEFUSEANYWHERE 0x93846C
#define ADR_STW 0xAE70B4
#define ADR_WUW 0xAF4244
#define ADR_WTH 0x88F4C4
#define ADR_GMWARNING 0xB118E4
#define ADR_GMWARNINGIP 0xB114E4
#define ADR_SUPERNOSPREAD 0x8CD1E8
#define ADR_WEAPONGLOBAL1 0xB0BDC8
#define ADR_WEAPONGLOBAL2 0xB60708
#define ADR_CLANTAG1 0xB0BDA8//*(PINT) 1
#define ADR_CLANTAG2 0xB0BD64//*(PINT) 1
#define ADR_CLANTAG3 0xB0BDB0//*(PINT) 1
#define ADR_CLANTAG4 0xB0A82C//*(PINT) 1
#define ADR_CLANTAG5 0xAA3684//*(PINT) 1
#define ADR_CLANTAG6 0xB2049C//(PCHAR)Name of Clan
#define ADR_FASTAMMO 0xAF1A2C
#define ADR_FASTHEALTH 0xAF1A34
//########################[ Offsets ]########################//
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GRAVITY_Y 0xC4B0
#define OFS_GRAVITY_X 0xC4B8
#define OFS_GRAVITY_Z 0xC4B4
#define OFS_SLOT1 0x9F1E0
#define OFS_SLOT2 0x9F1E1
#define OFS_SLOT3 0x9F1E2
#define OFS_SLOT4 0x9F1E3
#define OFS_SLOT5 0x9F1E4
#define OFS_SLOT6 0x9F1E5
#define OFS_SLOT7 0x9F1E6
#define OFS_SLOT8 0x9F1E7
#define OFS_VIEW_X 0x101D4
#define OFS_VIEW_Y 0x101DC
#define OFS_VIEW_Z 0x101D8
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_WALKHEIGHT 0x8CD214
#define OFS_INVISIBLE 0xB7E4C
#define OFS_FASTNADEBLAST 0x10114
#define OFS_PITCH 0x101A8
#define OFS_YAW 0x101C4
#define OFS_WEAPONSTATE 0xC4D0
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC450
#define OFS_NOSPREAD 0x10110
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_AUTOPLANT 0x10370
#define OFS_AUTODEFUSE 0x10374
#define OFS_AUTOSHOT 0x10386
#define OFS_NODELAY 0xFAILED
#define OFS_NORELOAD 0x1040D
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_PLAYERSPEED 0x1010C
#define OFS_WEAPONDAMAGE 0x14C0
#define OFS_GLOBALSIZE 0xB18
#define OFS_PLAYERID 0xA40
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1 0x51CAAA
#define ASM_WARROCKCHECK2 0x5DCE92
#define ASM_SELFCRC 0xFAILED
#define ASM_WARROCKANTICRASH 0x51CAAA
#define ASM_QUICKPLANT 0x5129AA
#define ASM_QUICKDEFUSE 0x50EA80
#define ASM_NORELOAD 0xFAILED
#define ASM_AUTOAMMO 0x507982
#define ASM_RADARGPS 0x59DB1D
#define ADR_AutoHeal1 0x00507A8B
#define ADR_AutoHeal2 0x00507CF8
#define ASM_MOVETOLOBBY 0x4E0BA4
#define ASM_SNIPERAMMO 0x60CFD8
#define ASM_ASSAULTAMMO 0x42A9DF
#define ASM_BACKTOLOBBY 0x4E082B
#define ASM_MINEVIEW1 0x447C20
#define ASM_MINEVIEW2 0x447C9E
#define ASM_UNLOXYGEN 0x509AC8
#define ASM_ESPHEALTH 0x45D550
#define ASM_OPK1 0x407EB2
#define ASM_OPK2 0x407EBB
#define ASM_OPK3 0x407EB7
//########################[ Structs ]########################//
struct CPlayer
{
BYTE _00[50244];//0x00
FLOAT NoRecoil1;//0xC444
FLOAT NoRecoil2;//0xC448
FLOAT NoRecoil3;//0xC450
BYTE _01[72];//0xC454
BYTE Index;//0xC49C
BYTE _02[27];//0xC49D
FLOAT GravityX;//0xC4B8
FLOAT GravityZ;//0xC4B4
FLOAT GravityY;//0xC4B0
BYTE _03[24];//0xC4B8
INT WeaponState;//0xC4D0
BYTE _04[15416];//0xC4D4
FLOAT PlayerSpeed;//0x1010C
FLOAT NoSpread;//0x10110
FLOAT FastNadeBlast;//0x10114
BYTE _05[20];//0x102EC
FLOAT PosX;//0x10300
BYTE _06[4];//0x10304
float PosY;//0x10310
BYTE _07[4];//0x10314
float PosZ;//0x10300
};
CPlayer * GetLocalPlayer()
{
DWORD dwPlayerPointer = *(DWORD*)(0xAED41C);
if ( dwPlayerPointer )
{
return ( CPlayer* )(dwPlayerPointer);
}
return ( 0 );
}
CPlayer * pLocalPlayer = GetLocalPlayer();
struct CBase
{
CPlayer* pLocal;
char* ExoduS[0x82618];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0AED41C);

//######[ Credits to : Marekiarox,NoName,R3D_L1n3,Exodus,Cyno,King7,Straquaz,CyberRazzer,Eagl3,AeroMan,Areys2nD,Kazbah,iKito,CyberMask]######//



La libertà non si insegna, è una scelta individuale.
25/08/2013, 20:57
#1
Cerca


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