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[Address] Marekiarox Logger

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Mix: 8,107
Spoiler:
//####################[ Marekiarox Logger ]####################//
//########################[ Pointers ]########################//
#define ADR_PLAYERPOINTER 0xAED33C
#define ADR_SERVERPOINTER 0xAE7B04
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_REMOTEPOINTER 0xB6F6F0
#define ADR_VIEWANGELS 0xAE6BB0
#define ADR_DEVICEPOINTER 0x8CA344
#define ADR_BASEPOINTER 0xB1FCC8
#define ADR_STATEPOINTER 0xAED364
#define ADR_WEAPONPOINTER 0xB0BD28
#define ADR_VEHICLEPOINTER 0xAE6D1C
#define ADR_VEHICLEPOINTER2 0xAE6CB4
#define ADR_GPUPOINTER 0x8CA344
#define ADR_ZOMBIEMAPPOINTER 0xAE6FBC
#define ADR_BOMBPOINTER 0xAED95C
#define ADR_WARROCKHWID 0xAE6BAC
#define ADR_GEARBASE 0xB0BD20
#define ADR_MATRIXPOINTER 0xA75478
#define ADR_REMOTEVEHICLE 0xAE6CB4
#define ADR_ROOMCLASS 0xAED950
#define ADR_USERPOINTER 0xAE7B04
#define ADR_USERBASE 0xAED95C
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE 0xAE6BD4
#define ADR_STARTSTAMINA 0x897CC0
#define ADR_STAMINAROLL 0x897CC8
#define ADR_BONESHOT 0x8CE2E0
#define ADR_BONESHOT2 0xB89CF0
#define ADR_SPEED 0x8CD6B0
#define ADR_NOSPAWNWAIT1 0xB89C24
#define ADR_NOSPAWNWAIT2 0xB89C28
#define ADR_NOSPAWNWAIT3 0xB89C2C
#define ADR_NOBOUNDS1 0xB7F68C
#define ADR_NOBOUNDS2 0xB7F690
#define ADR_NOBOUNDS3 0xB7F69E
#define ADR_SCOPE 0x938460
#define ADR_SCOPESIZE 0x938468
#define ADR_PLANTANYWHERE 0xAE6BEE
#define ADR_DEFUSEANYWHERE 0x93847C
#define ADR_STW 0xAE6FD4
#define ADR_WUW 0xAF4164
#define ADR_WTH 0x8C9E00
#define ADR_GMWARNING 0xB1179C
#define ADR_GMWARNINGIP 0xB1139C
#define ADR_SUPERNOSPREAD 0x8CD318
#define ADR_WEAPONGLOBAL1 0xB0BCE8
#define ADR_WEAPONGLOBAL2 0xB603C0
#define ADR_CLANTAG1 0xB0BCC8//*(PINT) 1
#define ADR_CLANTAG2 0xB0BC84//*(PINT) 1
#define ADR_CLANTAG3 0xB0BCD0//*(PINT) 1
#define ADR_CLANTAG4 0xB0A74C//*(PINT) 1
#define ADR_CLANTAG5 0xAA35A4//*(PINT) 1
#define ADR_CLANTAG6 0xB2034C//(PCHAR)Name of Clan
#define ADR_FASTAMMO 0xAF194C
#define ADR_FASTHEALTH 0xAF1954
//########################[ Offsets ]########################//
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GRAVITY_Y 0xC4B0
#define OFS_GRAVITY_X 0xC4B8
#define OFS_GRAVITY_Z 0xC4B4
#define OFS_SLOT1 0x9F1E0
#define OFS_SLOT2 0x9F1E1
#define OFS_SLOT3 0x9F1E2
#define OFS_SLOT4 0x9F1E3
#define OFS_SLOT5 0x9F1E4
#define OFS_SLOT6 0x9F1E5
#define OFS_SLOT7 0x9F1E6
#define OFS_SLOT8 0x9F1E7
#define OFS_VIEW_X 0x101D4
#define OFS_VIEW_Y 0x101DC
#define OFS_VIEW_Z 0x101D8
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_WALKHEIGHT 0x8CD344
#define OFS_INVISIBLE 0xB7E44
#define OFS_FASTNADEBLAST 0x10114
#define OFS_PITCH 0x101A8
#define OFS_YAW 0x101C4
#define OFS_WEAPONSTATE 0xC4D0
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC450
#define OFS_NOSPREAD 0x10110
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_AUTOPLANT 0x10370
#define OFS_AUTODEFUSE 0x10374
#define OFS_AUTOSHOT 0x10386
#define OFS_NODELAY 0xFAILED
#define OFS_NORELOAD 0x1040D
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_PLAYERSPEED 0x1010C
#define OFS_WEAPONDAMAGE 0x14C0
#define OFS_WEAPONDEFENCE 0x14C4
#define OFS_WEAPONRANGE 0x14C8
#define OFS_AMMONUMBER 0x14CC
#define OFS_MAGAZINENUMBER 0x14D0
#define OFS_WEAPONWHEIGHT 0x14EC
#define OFS_GLOBALSIZE 0xB10
#define OFS_PLAYERID 0xFAILED
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1 0x51D15E
#define ASM_WARROCKCHECK2 0x5DD412
#define ASM_SELFCRC 0xFAILED
#define ASM_WARROCKANTICRASH 0x51D15E
#define ASM_QUICKPLANT 0x513058
#define ASM_QUICKDEFUSE 0x50F158
#define ASM_AUTOAMMO 0x507C52
#define ASM_RADARGPS 0x59E57E
#define ADR_AutoHeal1 0x00507D5B
#define ADR_AutoHeal2 0x00507FC8
#define ASM_MOVETOLOBBY 0x4E122C
#define ASM_SNIPERAMMO 0x60D578
#define ASM_ASSAULTAMMO 0x42B43E
#define ASM_BACKTOLOBBY 0x4E0EB3
#define ASM_MINEVIEW1 0x448498
#define ASM_MINEVIEW2 0x448516
#define ASM_UNLOXYGEN 0x509D98
#define ASM_ESPHEALTH 0x45DB8D
#define ASM_OPK1 0x40812B
#define ASM_OPK2 0x408134
#define ASM_OPK3 0x408130
//########################[ Structs ]########################//
struct CPlayer
{
BYTE _00[50244];//0x00
FLOAT NoRecoil1;//0xC444
FLOAT NoRecoil2;//0xC448
FLOAT NoRecoil3;//0xC450
BYTE _01[72];//0xC454
BYTE Index;//0xC49C
BYTE _02[27];//0xC49D
FLOAT GravityX;//0xC4B8
FLOAT GravityZ;//0xC4B4
FLOAT GravityY;//0xC4B0
BYTE _03[24];//0xC4B8
INT WeaponState;//0xC4D0
BYTE _04[15416];//0xC4D4
FLOAT PlayerSpeed;//0x1010C
FLOAT NoSpread;//0x10110
FLOAT FastNadeBlast;//0x10114
BYTE _05[20];//0x102EC
FLOAT PosX;//0x10300
BYTE _06[4];//0x10304
float PosY;//0x10310
BYTE _07[4];//0x10314
float PosZ;//0x10300
};
CPlayer * GetLocalPlayer()
{
DWORD dwPlayerPointer = *(DWORD*)(0xAED33C);
if ( dwPlayerPointer )
{
return ( CPlayer* )(dwPlayerPointer);
}
return ( 0 );
}
CPlayer * pLocalPlayer = GetLocalPlayer();
struct CBase
{
CPlayer* pLocal;
char* ExoduS[0x823B0];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0AED33C);

[ Credits to : CyberMask,NoName,R3D_L1n3,Exodus,Cyno,King7,Straqu az,CyberRazzer,Eagl3,AeroMan,Areys2nD,Kazbah,iKito ,Marekiarox ]


La libertà non si insegna, è una scelta individuale.
07/08/2013, 19:03
#1
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