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[Address] MicroX AddyLogger v1.1

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Mix: 8,107
Spoiler:
Code:
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◄◄◄◄◄◄◄◄◄◄◄◄◄ MicroX AddyLogger v1.1 ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ fps-hax.net ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Pointer ►►►►►►►►►►►►►
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#define PlayerPointer 0x00A363B8
#define ServerPointer 0x00A36348
#define BasePointer 0x00A8D258
#define ViewAngles 0x00A35EF0
#define Matrix 0x009C4078
#define RemotePointer 0x00B5A798
#define DevicePointer 0x00000000//Private
#define CBase 0x00000000//Private
#define RoomClass 0x00A36DA8
#define GpuPointer 0x00000000//Private
#define VehicleBase 0x00000000//Private
#define StatePointer 0x00A363E0
#define WeaponBase 0x00A541DC
#define GlobalSize 0x001D00
#define LocalSize 0x00A404
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Address ►►►►►►►►►►►►►
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#define NoBound1 0x00B7A5A8
#define NoBound2 0x00B7A5A4
#define NoSpawnNew1 0x00B78D98
#define NoSpawnNew2 0x00B78D9C
#define WUW_1 0x00A3AD6C
#define WUW_2 0x00A3D58C
#define UnlAmmo 0x00000000//Private
#define FastAmmo 0x00A3AD74
#define FastMedic 0x00A3AD7C
#define FastFlag 0x00A3AD84
#define FastRepair 0x00A3AD80
#define FastRepairVeh2 0x00A3720C
#define FastLockOn 0x009CC9E0
#define FullBright1 0x00A37040
#define FullBright2 0x00A37048
#define FullBright3 0x00A3704C
#define AutoMedic 0x00000000//Private
#define AutoRepair 0x00A2E848
#define AutoAmmoMedicDist 0x00000000//Private
#define QuickPlantDefuse 0x00A35F14
#define PlantDefuseAnyWhere 0x00A35F32
#define AntiKickAfk 0x00B69E80
#define ColorShot1 0x00A37040
#define ColorShot2 0x00A37048
#define ColorShot3 0x00A3704C
#define NoWater1 0x00A3D588
#define NoWater2 0x00A3D584
#define 3DMap 0x00000000//Private
#define SuperNoSpread 0x00A3AE14
#define RadarHideMe 0x00A3D5BC
#define SilentWalk 0x00B69E84
#define SilentReload 0x00B69E84
#define CQCProne 0x00000000//Private
#define DeathCam 0x00000000//Private
#define DeathKill 0x00000000//Private
#define ResizeScreen 0x00000000//Private
#define GMW 0x00A9B744
#define GMWIP 0x00000000//Private
#define NXCash 0x00000000//Private
#define FastStuff 0x00A35F14
#define ImDrunk 0x00A362B4
#define Accuracy 0x00B78D98
#define PlayerAnimProne 0x00A363F0
#define PlayerAnimVehicle 0x00A363FC
#define WeaponReload 0x00A36410
#define WeaponShot 0x00000000//Private
#define WeaponShot2 0x00A36408
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◄◄◄◄◄◄◄◄◄◄◄◄◄ Memory ►►►►►►►►►►►►►
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#define Invisible 0x00DF33C
#define BoneShot 0x00891FA8
#define BoneShot2 0x00000000//Private
#define WTW 0x0085DB88
#define WTW_2 0x00000000//Private
#define STW 0x00858644
#define STW_Perfect 0x00000000//Private
#define WTH 0x0088DAD8
#define WTH 0x0088DAD8
#define Stamina1 0x0085E43C
#define Stamina2 0x0085E440
#define Stamina3 0x0085E444
#define Stamina4 0x0085E448
#define Stamina5 0x0085E44C
#define StaminaRefill 0x00891228
#define WalkSpeed 0x00891368
#define SprintSpeed 0x0085E258
#define RollSpeed 0x00891190
#define ChangeRoll 0x008EF7A8
#define Artillery 0x00000000//Private
#define SuperExplosion 0x008919F8
#define BigCarName 0x008911D0
#define CrazyCar 0x00890E88
#define Skin 0x00000000//Private
#define SuperJump 0x00000000//Private
#define DistanceGunPlayer 0x00000000//Private
#define DistanceGunPlayer2 0x00000000//Private
#define UnlOxygen 0x00000000//Private
#define HightMode 0x00891430
#define Ladderquickly 0x00891328
#define BreakLimit 0x00890F50
#define ImExplosion 0x00891140
#define AntiM14Mine 0x00000000//Private
#define PushMeAway 0x00000000//Private
#define WallClimb 0x00000000//Private
#define DeadSpinner 0x008F40A4
#define NadeSize 0x00000000//Private
#define HideWeapon 0x008EF7A8
#define NoWeaponGrav 0x00890FA8
#define VirtualJump 0x0085DBBC
#define VirtualCrouch 0x00000000//Private
#define VirtualProne 0x00000000//Private
#define DefuseAnyWhere 0x008F78AC
#define PlantAnyWhere 0x00A35F32
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◄◄◄◄◄◄◄◄◄◄◄◄◄ PX ►►►►►►►►►►►►►
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#define Scope 0x008F7898
#define ScopeSize 0x008F78A0
#define SniperAmmo 0x00A35F4C
#define AssaultAmmo 0x00A35F4E
#define AssaultAmmo_2 0x00A35F48
#define ExtraAmmo1 0x00A35F4A
#define ExtraAmmo2 0x00A35F4B
#define Bandage 0x00A35F50
#define AccuracyAs 0x00A3AE14
#define CrossHair 0x00A3AD98
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◄◄◄◄◄◄◄◄◄◄◄◄◄ Map ►►►►►►►►►►►►►
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#define GlassWall 0x00A35FE4
#define MapColor1 0x00000000//Private
#define MapColor2 0x00000000//Private
#define MapColor3 0x00000000//Private
#define CameraView 0x00000000//Private
#define NearFog 0x00A3D59C
#define FarFog 0x00A3D5A4
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◄◄◄◄◄◄◄◄◄◄◄◄◄ User ►►►►►►►►►►►►►
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#define UserNick 0x00000000//Private
#define UserFinderName 0x00A8DC1C
#define UserFinderIP 0x00A8D930
#define UserFinderHP 0x00A8EDEC
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◄◄◄◄◄◄◄◄◄◄◄◄◄ Offsets ►►►►►►►►►►►►►
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#define Weapon1 0x00101E4
#define Weapon2 0x00101E6
#define Weapon3 0x00101E8
#define 5Slot 0x00C70BC
#define 6Slot 0x00C70BD
#define 7Slot 0x00C70BE
#define 8Slot 0x00C70BF
#define NoRecoil1 0x00C43C
#define NoRecoil2 0x00C440
#define NoRecoil3 0x00C444
#define X 0x00102F8
#define Y 0x0010308
#define Z 0x0010300
#define GravityX 0x00C4A4
#define GravityY 0x00C4A8
#define GravityZ 0x00C4AC
#define NoSpread 0x0010108
#define Pitch 0x00101A0
#define Yaw 0x00101BC
#define ViewX 0x00101CC
#define ViewY 0x00101D0
#define ViewZ 0x00101D4
#define Dinars 0x00DF328
#define Level 0x00DF318
#define AutoPlant 0x0010368
#define AutoDefuse 0x001036C
#define AutoShot 0x001037E
#define FastNade 0x001010C
#define CrazyNade 0x001010C
#define NoM134Idle 0x00103EC
#define NoReload 0x0010405
#define NoDelay 0x0010408
#define NoSwitchTime 0x0010405
#define SlotBase 0x00C5F18
#define WeaponState 0x00C4C8
#define PlayerState 0x00C4C4
#define NoServerKick 0x361
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◄◄◄◄◄◄◄◄◄◄◄◄◄ WarRock & Ehsvc ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define HS_CallBack1 0x00000000//Private
#define HS_CallBack2 0x00000000//Private
#define HS_NanoScan1 0x00000000//Private
#define HS_NanoScan2 0x00000000//Private
#define Warrock_SelfC 0x00000000//Private
#define Warrock_CallBack 0x00000000//Private
#define Warrock_NoErrorKick 0x00000000//Private
#define Warrock_Check1 0x00000000//Private
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ ASM ►►►►►►►►►►►►►
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#define AutoStart 0x0052EBAD
#define AutoReady 0x0052EBAD
#define MsgBox 0x00000000//Private
#define Command 0x00000000//Private
#define Packet 0x00000000//Private
#define EventMsg 0x00000000//Private
#define Invisible 0x00000000//Private
#define DeathCamASM 0x00000000//Private
#define EngineText 0x0055314A
#define NoDelay 0x00000000//Private
#define AutoAmmo 0x00000000//Private
#define AutoMedic 0x00000000//Private
#define UnlAmmo 0x004F7430
#define StaminaUp1 0x00000000//Private
#define StaminaUp2 0x00000000//Private
#define 50SpUp 0x00000000//Private
#define RoomFilter1 0x00000000//Private
#define RoomFilter2 0x00000000//Private
#define RoomFilter3 0x00000000//Private
#define UnlNexonCash 0x00000000//Private
#define UnlDinar1 0x00000000//Private
#define UnlDinar2 0x00000000//Private
#define UnlDinar3 0x00000000//Private
#define TriggerBotx 0x00000000//Private
#define EngineText_2 0x00401073
#define Bullets 0x00000000//Private
#define DoubleFire 0x00000000//Private
#define SuperFire 0x00000000//Private
#define UnlOxygen 0x00000000//Private
#define MineViewer1 0x00000000//Private
#define MineViewer2 0x00000000//Private
#define NoRoomClose 0x00000000//Private
#define FakeKick 0x00000000//Private
#define NoReload 0x00000000//Private
#define NoDelay 0x00000000//Private
#define NoRestriction 0x00000000//Private
#define OPK1 0x00000000//Private
#define OPK2 0x00000000//Private
#define OPK3 0x00000000//Private
#define EspHealth 0x00000000//Private
#define EspName 0x00000000//Private
#define Artillery1 0x00000000//Private
#define Artillery2 0x00000000//Private
#define Artillery3 0x00000000//Private
#define Artillery4 0x00000000//Private
#define Artillery5 0x00000000//Private
#define Artillery6 0x00000000//Private
#define Artillery7 0x00000000//Private
#define Artillery8 0x00000000//Private
#define RadarGPS 0x00000000//Private
#define FFAGPS 0x00000000//Private
#define AllServer 0x00000000//Private
#define ServerJump 0x00000000//Private
#define Server 0x00000000//Private
#define STW 0x00000000//Private
#define WTW 0x00000000//Private
#define SuperVehicle 0x00000000//Private
#define CQCProne 0x004D0077
#define QDefuse 0x00000000//Private
#define QPlant 0x00000000//Private
#define NoSwith 0x00000000//Private
#define CRCPatch 0x00000000//Private
#define DestroyVehicle 0x00000000//Private
#define VehicleNFD 0x00000000//Private
#define VehicleNoDelay1 0x00000000//Private
#define VehicleNoDelay2 0x00000000//Private
#define VehicleNoDelay3 0x00000000//Private
#define VehicleNoDelay4 0x00000000//Private
#define VehicleNoDelay5 0x00000000//Private
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ CBase Logger ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
struct CBase
{
CPlayer* local;
char* unknow[1197020]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(0x00A363BCool;
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ End Log ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Thanks
R3d_L!ne
TradEmArk
xDuff/Eagl3
AdrenalinaPL/GigaByte/iKito


La libertà non si insegna, è una scelta individuale.
05/09/2012, 21:40
#1
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(Questo messaggio è stato modificato l'ultima volta il: 05/09/2012, 21:45 da digger.)

Il criceto mannaro
Messaggi: 3,536
Discussioni: 201
Registrato: 03-2011
Mix: 3,737
quanta roba! Happywide
che a vedere bene però un sacco non c'è perchè "private"


digger
05/09/2012, 21:41
#2
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maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Mix: 8,107
non dirmi che ti creano problemi tutti quegli 00000:cool:00000000000000000Asd 000000000000000000:d0000000000000000:@0000000000000000000:p000:heart: 00000000000000000000000000000000000000000o.o


La libertà non si insegna, è una scelta individuale.
05/09/2012, 22:04
#3
Cerca

WarRock Hacks Coder
Messaggi: 940
Discussioni: 47
Registrato: 03-2011
Mix: 0
(05/09/2012, 22:04)arow Ha scritto:

[Per vedere i link devi REGISTRARTI.]

non dirmi che ti creano problemi tutti quegli 00000:cool:00000000000000000Asd 000000000000000000:d0000000000000000:@0000000000000000000:p000:heart: 00000000000000000000000000000000000000000o.o

Più che creare problemi quelli non creano proprio niente, soprattutto le hack Asd Asd Asd

05/09/2012, 22:25
#4
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1 Life, 1 Avatar <3
Messaggi: 9,074
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Mix: 0
Immaginatevi se invece è proprio l'address giusto xd
#define QPlant 0x00000000
testato e funge Smile

06/09/2012, 12:39
#5
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WarRock Hacks Coder
Messaggi: 940
Discussioni: 47
Registrato: 03-2011
Mix: 0
sicuro?? Happywide

06/09/2012, 13:54
#6
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Il criceto mannaro
Messaggi: 3,536
Discussioni: 201
Registrato: 03-2011
Mix: 3,737
(06/09/2012, 12:39)Pocciox Ha scritto:

[Per vedere i link devi REGISTRARTI.]

Immaginatevi se invece è proprio l'address giusto xd
#define QPlant 0x00000000
testato e funge Smile

la vedo un po' improbabile Asd


digger
06/09/2012, 18:16
#7
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1 Life, 1 Avatar <3
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Guardate che funziona Smile
in piu ho usato la mia versione di warrock, perchè dopo che l'ho dumpata con la mia nuova maniera e ho trovato gli address con un programma creato da me ho decriptato tutti i file e l'ho cambiato un po ma il gioco è lo stesso.
Comunque sono sicuro che funzioni anche sull'originale.

06/09/2012, 21:52
#8
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WarRock Hacks Coder
Messaggi: 940
Discussioni: 47
Registrato: 03-2011
Mix: 0
(06/09/2012, 21:52)Pocciox Ha scritto:

[Per vedere i link devi REGISTRARTI.]

Guardate che funziona Smile
in piu ho usato la mia versione di warrock, perchè dopo che l'ho dumpata con la mia nuova maniera e ho trovato gli address con un programma creato da me ho decriptato tutti i file e l'ho cambiato un po ma il gioco è lo stesso.
Comunque sono sicuro che funzioni anche sull'originale.

ma ci prendi in giroooo??

la nuova frontiera dei cheatt

06/09/2012, 22:25
#9
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1 Life, 1 Avatar <3
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No, figuratevi non vi sto prendendo in giro Smile
volete che vi posto il mio warrock?

06/09/2012, 22:28
#10
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WarRock Hacks Coder
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sarà l'orario ma io non sto capendo più niente Happywide

cioè tu giochi con un eseguibile modificato di warrock?

06/09/2012, 23:20
#11
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Iscritto
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Pocciox Acerone

06/09/2012, 23:25
#12
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1 Life, 1 Avatar <3
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no, ho completamente ricreato warrock programmando in C--, il mio nuovo linguaggio di programmazione ,
Luxor veramente il mio pc è un acer non acerone

07/09/2012, 14:48
#13
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WarRock Hacks Coder
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(07/09/2012, 14:48)Pocciox Ha scritto:

[Per vedere i link devi REGISTRARTI.]

no, ho completamente ricreato warrock programmando in C--, il mio nuovo linguaggio di programmazione ,
Luxor veramente il mio pc è un acer non acerone

Non so se ridere o piangere....

li metto entrambi va

Asd :huh:

07/09/2012, 15:42
#14
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1 Life, 1 Avatar <3
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Asd non hai messo il piangere
comunque bella scelta, ma meglio non andare in off topic!

07/09/2012, 19:31
#15
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