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[Address] SilverRazzer Addylogger v1 30/01/13

Danyele360
Messaggi: 688
Discussioni: 37
Registrato: 12-2011
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Spoiler:

//################################################## ####################
//################::] [ SilverRazzer Addylogger v1 ] [::################
//################################################## ####################
//#############::] [ Addylogger Started : 23:54:34 ] [::###############
//################################################## ####################

//################::]POINTERS[::################
DWORD ADR_POINTERPLAYER = 0xA53FB4;
DWORD ADR_SERVERPOINTER = 0xA53F44;
DWORD ADR_ANGELSPOINTER = 0xA53B18;
DWORD ADR_MATRIXPOINTER = 0x9EA9F0;
DWORD ADR_BASEPOINTER = 0xAAE2F8;
DWORD ADR_REMOTEPOINTER = 0xB7C100;
DWORD ADR_ROOMPOINTER = 0x86D2C6;
//################::]ADRESSES[::################
DWORD ADR_SUPERNOSPREAD = 0x895048;
DWORD ADR_NOSPREAD = 0xA53D7C;
DWORD ADR_ANTIAFK = 0xB85F3C;
DWORD ADR_CQCPRONE = 0xA4E9B8;
DWORD ADR_FULLBRIGHT1 = 0xA4F914;
DWORD ADR_FULLBRIGHT2 = 0xA4F91C;
DWORD ADR_FULLBRIGHT3 = 0xA4F920;
DWORD ADR_NOBOUNDS1 = 0xB85F88;
DWORD ADR_NOBOUNDS2 = 0xB85F8C;
DWORD ADR_NOBOUNDS3 = 0xB85F90;
DWORD ADR_IMDRUNK = 0xA4ED78;
DWORD ADR_VIRTUALJUMP = 0x86D2CC;
DWORD ADR_NOSPAWNWAIT1 = 0xB9556C;
DWORD ADR_NOSPAWNWAIT2 = 0xB95570;
DWORD ADR_NOSPAWNWAIT3 = 0xB95574;
//################::]OFFSETS[::################
DWORD OFS_GLOBALSIZE = 0x1D10;
DWORD OFS_LOCALSIZE = 0xA40C;
DWORD OFS_NORECOIL1 = 0xC444;
DWORD OFS_NORECOIL2 = 0xC448;
DWORD OFS_NORECOIL3 = 0xC44C;
DWORD OFS_X = 0x10300;
DWORD OFS_Y = 0x10310;
DWORD OFS_Z = 0x10308;
DWORD OFS_NFD = 0x102E8;
DWORD OFS_VIEWX = 0x101D4;
DWORD OFS_VIEWZ = 0x101DC;
DWORD OFS_VIEWY = 0x101D8;
DWORD OFS_SLOT1 = 0xC70C0;
DWORD OFS_SLOT2 = 0xC70C1;
DWORD OFS_SLOT3 = 0xC70C2;
DWORD OFS_SLOT4 = 0xC70C3;
DWORD OFS_SLOT5 = 0xC70C4;
DWORD OFS_SLOT6 = 0xC70C5;
DWORD OFS_SLOT7 = 0xC70C6;
DWORD OFS_SLOT8 = 0xC70C7;
DWORD OFS_PLAYERSTATE = 0x1024C;
DWORD OFS_PLAYERSTATE2 = 0xC4CC;
DWORD OFS_SPEED = 0x1010C;
DWORD OFS_WEAPON1 = 0x101EC;
DWORD OFS_WEAPON2 = 0x101EE;
DWORD OFS_WEAPON3 = 0x101F0;
DWORD OFS_INVISIBLE = 0xDF344;
DWORD OFS_READYROOMSIZE = 0x8E0;
DWORD OFS_STARTROOMSIZE = 0xA8;
DWORD OFS_LEVEL = 0xDF320;
DWORD OFS_DINAR = 0xDF330;
DWORD OFS_SLOTBASE = 0xC5F20;
DWORD OFS_PITCH = 0x101A8;
DWORD OFS_YAW = 0x101C4;
DWORD OFS_NOSERVERKICK = 0x361;
DWORD OFS_3DPLAYERVIEW = 0x101A0;
DWORD OFS_PLAYERSPEED = 0x1010C;
DWORD OFS_ROOMMASTER = 0xE0898;
DWORD OFS_NODELAY = 0x10410;
DWORD OFS_NOM134IDLE = 0x103F8;
DWORD OFS_WEAPONSTATE = 0xC4D0;
DWORD OFS_AUTOPLANT = 0x10370;
DWORD OFS_AUTODEFUSE = 0x10374;
DWORD OFS_AUTOSTART = 0x10386;
DWORD OFS_WEAPONSTATESHOT = 0xA54000;
//################::]WEAPON-BINDER[::############
DWORD ADR_CLASSBASE = 0xAAFE98;
DWORD ADR_SLOTBASE = 0xC5F20;
DWORD ADR_WEAPONBASE = 0xA751AC;
DWORD ADR_PLAYERSLOT = 0xE089C;
DWORD ADR_PLAYERID = 0x1CF8;
//################::]PX-ITEMS[::################
DWORD PX_SNIPERAMMO = 0xA53B74;
DWORD PX_EXTRAAMMO1 = 0xA53B72;
DWORD PX_EXTRAAMMO2 = 0xA53B73;
DWORD PX_ASSAULTAMMO = 0xA53B76;
DWORD PX_BANDAGE = 0xA53B78;

//################################################## ####################
//################::] [ SilverRazzer Struct Logger v1 ] [::#############
//################################################## ####################
//#############::] [ Struct Logger Started : 00:40:45 ] [::############
//################################################## ####################

//################::]cBASE[::################
struct CBase
{
CPlayer* pLocal;
char* SilverRazzer1[1212644]
CPlayer** pGlobal;
};CBase* p_Player = (CBase*)ADR_PLAYERPOINTER;

//################::]cPLAYER[::################

struct CPlayer
{
char SilverRazzer1[50244]; //0x00
float NoRecoil1; //0xC444
float NoRecoil2; //0xC448
float NoRecoil3; //0xC44C
char SilverRazzer2[72]; //0xC450
BYTE index; //0xC498
char SilverRazzer3[19]; //0xC499
float GravityX; //0xC4AC
float GravityY; //0xC4B0
float GravityZ; //0xC4B4
char SilverRazzer4[-50020]; //0xC4B8
int WeaponState; //0x154
char SilverRazzer5[65460]; //0x158
float PlayerSpeed; //0x1010C
float NoSpread; //0x10110
float FastNadeBlast; //0x10114
char Speaker6[136]; //0x10118
float PlayerView; //0x101A0
char SilverRazzer7[4]; //0x101A4
float Pitch; //0x101A8
char SilverRazzer8[24]; //0x101AC
float Yaw; //0x101C4
char SilverRazzer9[12]; //0x101C8
float ViewX; //0x101D4
float ViewY; //0x101D8
float ViewZ; //0x101DC
char SilverRazzer10[12]; //0x101E0
WORD Weapon1; //0x101EC
WORD Weapon2; //0x101EE
WORD Weapon3; //0x101F0
char SilverRazzer11[90]; //0x101F2
BYTE PlayerState; //0x1024C
char SilverRazzer12[155]; //0x1024D
float NoFallDamage; //0x102E8
char SilverRazzer13[20]; //0x102EC
float PosX; //0x10300
char SilverRazzer14[4]; //0x10304
float PosY; //0x10310
char SilverRazzer15[4]; //0x10314
float PosZ; //0x10308
char SilverRazzer16[100]; //0x1030C
DWORD AutoPlant; //0x10370
DWORD AutoDefuse; //0x10374
char SilverRazzer17[14]; //0x10378
DWORD AutoShot; //0x10386
};

//################################################## ####################
//##########::] [ SilverRazzer Addy/Struct Logger Ended ] [::###########
//################################################## ####################
//#####################::] [ -> CREDITS <- ] [::########################
//########::] [ SkillZz , RunDLL , R3d_L!n3 , UnknownUPK ] [::#########
//##########::] [ ~Exodus~*, Gordon , TrAdEmArk , Eagl3 ] [::###########
//################################################## ####################



30/01/2013, 21:55
#1
Cerca
(Questo messaggio è stato modificato l'ultima volta il: 31/01/2013, 9:53 da trial4ever.)

Iscritto
Messaggi: 146
Discussioni: 9
Registrato: 09-2012
Reputazione:
2

Mix: 0
scusa ma non hai quello del glasswall ???

31/01/2013, 9:53
#2
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(Questo messaggio è stato modificato l'ultima volta il: 31/01/2013, 15:03 da Danyele360.)

Danyele360
Messaggi: 688
Discussioni: 37
Registrato: 12-2011
Reputazione:
43

Mix: 0
Si c'elo pero mi sono dimenticato di aggiungerlo è sono senza pc non posso aggiungerlo Sad mi dispiace
Edit
prova questo fammi sapere se funge . . .
Codice:
#define Adr_GlassWall 0x86EB68


31/01/2013, 14:56
#3
Cerca

Iscritto
Messaggi: 146
Discussioni: 9
Registrato: 09-2012
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ok grazie Happywide !!

31/01/2013, 16:37
#4
Cerca


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