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[Address] Speaker AddyLogger

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Messaggi: 75
Discussioni: 17
Registrato: 09-2012
Reputazione:
5

Mix: 0
Io lo possiedo e voi no Tounge

Codice:
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Addys Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
                                                                                    
~ Start AddysLogger                                                                
                                                                                    
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|Pointer|#|~~~~~~~~~~~~~~~~|#|
~ Start Pointer                                                                    
                                                                                    
#define Adr_PlayerPointer             0xA53FB4
#define Adr_ServerPointer             0xA53F44
#define Adr_WeaponPointer             0x90ECF0
#define Adr_DevicePointer             0x89753C
#define Adr_UserPointer               0xA53C14
#define Adr_BasePointer               0xAAE2F8
#define Adr_RemotePointer             0xB7C100
#define Adr_HealthPointer             0x31FB8
#define Adr_WeaponState               0xC4D0
#define Adr_ViewAngles                0xA53B18
#define Adr_WeaponPointer             0xA751AC
#define Adr_StatePointer              0xA53FDC
#define Adr_UserBase                  0xA54C74
#define Adr_CBase                     0xB7C100
#define Adr_MatrixPointer             0x9EA9F0
                                                                                    
~ End Pointer                                                                      
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|Address|#|~~~~~~~~~~~~~~~|#|
~ Start Address                                                                      
                                                                                    
#define Adr_SuperNoSpread             0x89A4E8
#define Adr_NoSpread                  0xA58EC4
#define Adr_AntiAfk                   0xB8B244
#define Adr_CQCProne                  0xA53B1C
#define Adr_FullBright1               0xA54A78
#define Adr_FullBright2               0xA54A80
#define Adr_FullBright3               0xA54A84
#define Adr_NoBounds1                 0xB8B290
#define Adr_NoBounds2                 0xB8B294
#define Adr_NoBounds3                 0xB8B298
#define Adr_ImDrunk                   0xA53EDC
#define Adr_VirtualJump               0x872314
#define Adr_NoSpawnWait1              0xB9A894
#define Adr_NoSpawnWait2              0xB9A898
#define Adr_NoSpawnWait3              0xB9A89C
#define Adr_Bandage                   0xA53B78
#define Adr_AssaultAmmo               0xA53B76
#define Adr_ExtraAmmo1                0xA53B72
#define Adr_ExtraAmmo2                0xA53B73
#define Adr_SniperAmmo                0xA53B74
#define Adr_WorldInWater              0xA53EDC
#define Adr_RollSpeed                 0x89A634
#define Adr_CrazyCar                  0x89A3A0
#define Adr_GlassWall                 0x872BA0
#define Adr_ChangeRollStyle           0x89A500
#define Adr_SilentWalk                0xB8B294
#define Adr_HideWeapon                0x906CC4
#define Adr_DeadSpinner               0x90B5C4
#define Adr_ColorShot                 0xA54A6C
#define Adr_CrossHair                 0xA58E48
#define Adr_LadderQuickly             0x89A758
#define Adr_BreakLimit                0x89A400
#define Adr_AutoStart                 0x53B3EA
#define Adr_BigCarName                0x89A648
#define Adr_QuickPlant                0xA53B3C
#define Adr_QuickDefuse               0xA53B3C
#define Adr_HideFromRadar             0xA5B6F0
#define Adr_StaminaRefill             0x9D1654
#define Adr_CQCProne                  0xA54C5C
#define Adr_Artellery                 0x89AD40
#define Adr_Scope                     0x90EDCC
#define Adr_ImmExplosion              0x89A8E8
#define Adr_SuperExplosion            0x89AEE8
#define Adr_DeathCam                  0xB937B8
#define Adr_Stamina1                  0x872BA0
#define Adr_Stamina2                  0x872BA4
#define Adr_Stamina3                  0x872BA8
#define Adr_Stamina4                  0x872BAC
#define Adr_Stamina5                  0x872BB0
#define Adr_WeaponShot1               0xA53FF8
#define Adr_WeaponShot2               0xA54024
#define Adr_RoomNumber                0xE0898
                                                                                    
~ End Address                                                                      
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|Offsets|#|~~~~~~~~~~~~~~~~|#|
~ Start Offsets                                                                      
                                                                                    
#define Ofs_Weapon1                   0x101EC
#define Ofs_Weapon2                   0x101EE
#define Ofs_Weapon3                   0x101F0
#define Ofs_NoFallDamage              0x102E8
#define Ofs_Slot1                     0xC70C0
#define Ofs_Slot2                     0xC70C1
#define Ofs_Slot3                     0xC70C2
#define Ofs_Slot4                     0xC70C3
#define Ofs_Slot5                     0xC70C4
#define Ofs_Slot6                     0xC70C5
#define Ofs_Slot7                     0xC70C6
#define Ofs_Slot8                     0xC70C7
#define Ofs_DevicePointer             0xA53B1C
#define Ofs_NoSwitch                  0x1040D
#define Ofs_NoReload                  0x1040D
#define Ofs_NoDelay                   0x10410
#define Ofs_LocalSize                 0xA40C
#define Ofs_GlobalSize                0x1D10
#define Ofs_X                         0x10300
#define Ofs_Y                         0x10310
#define Ofs_Z                         0x10308
#define Ofs_PlayerState               0xC4CC
#define Ofs_Level                     0xDF320
#define Ofs_PlayerSpeed               0x1010C
#define Ofs_SlotBase                  0xC5F20
#define Ofs_3DPlayerView              0x101A0
#define Ofs_Yaw                       0x101C4
#define Ofs_NoServerKick              0x361
#define Ofs_UserName                  0xDF574
#define Ofs_Premium                   0x58C
#define Ofs_Premium1                  0x150
#define Ofs_Premium2                  0x154
#define Ofs_RoomMaster                0xE0898
#define Ofs_NoRecoil1                 0xC444
#define Ofs_NoRecoil2                 0xC448
#define Ofs_NoRecoil3                 0xC44C
#define Ofs_AutoShot                  0x10386
#define Ofs_Health                    0x1B94
#define Ofs_AutoDefuse                0x10374
#define Ofs_AutoPlant                 0x10370
#define Ofs_Pitch                     0x101A8
#define Ofs_FastNadeBlast             0x10114
#define Ofs_View_X                    0x101D4
#define Ofs_View_Y                    0x101D8
#define Ofs_View_Z                    0x101DC
#define Ofs_Gravity_X                 0xC4AC
#define Ofs_Gravity_Y                 0xC4B0
#define Ofs_Gravity_Z                 0xC4B4
#define Ofs_Speed                     0x1010C
#define Ofs_NoSpread                  0x10110
                                                                                    
~ End Offsets                                                                      
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|Memory|#|~~~~~~~~~~~~~~~~|#|
~ Start Memory                                                                      
                                                                                    
#define Mem_STW                       0x872B9C
#define Mem_WTW                       0x87297C
#define Mem_WUW                       0xA5B6C0
#define Mem_WTH                       0x870180
#define Mem_BoneShot                  0x89B278
#define Mem_Invisible                 0xDF344
#define Mem_PlantAnyWhere             0xA53B5A
#define Mem_DefuseAnyWhere            0x90EDE0
#define Mem_UnlAmmo                   0xA53F20
                                                                                    
~ End Memory                                                                      
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~|#|Fast|#|~~~~~~~~~~~~~~~~~|#|
~ Start Fast                                                                      
                                                                                    
#define Adr_FastAmmo                  0xA58E1C
#define Adr_FastRepair               0xA58E24
#define Adr_FastMedic                 0xA58E2C
#define Adr_FastFlag                  0xA58E34
                                                                                    
~ End Fast                                                                      
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|UserInfo|#|~~~~~~~~~~~~~~~|#|
~ Start UserInfo                                                                      
                                                                                    
#define Usr_USERHEALTH                0xAAFE8C
#define Usr_UserName                  0xAAECBC
#define Usr_UserTeam                  0xAAE2F8
#define Usr_UserPoints                0xAAE2F8
#define Usr_UserPing                  0xAAE2F8
                                                                                    
~ End UserInfo                                                                      
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~|#|WeaponBinder|#|~~~~~~~~~~~~~|#|
~ Start WeaponBinder                                                                      
                                                                                    
#define Wb_PlayerSlot                 0xE089C
#define Wb_ClassBase                  0xAAFE98
#define Wb_SlotBase                   0xC5F20
#define Wb_WeaponBase                 0xA751AC
#define Wb_PlayerID                   0x1CF8
                                                                                    
~ End WeaponBinder                                                                      
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~|#|Assembler|#|~~~~~~~~~~~~~~~|#|
~ Start Assembler                                                                      
                                                                                    
#define Asm_Artellry                  0x0
#define Asm_QuickPlant                0x5000B2
#define Asm_QuickDefuse               0x43997D
#define Asm_Bullets                   0x501323
#define Asm_CRCPatch                  0x418B19
#define Asm_BackToLobby               0x4D4BB2
#define Asm_EngineText                0x401023
#define Asm_MassageBox                0x4BBCC1
#define Asm_UnlAmmo                   0x504F78
#define Asm_SwitchTime                0x50761E
#define Asm_OPK                       0x4080A9
                                                                                    
~ End Assembler                                                                      
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
                                                                                    
~End AddysLogger                                                                    
                                                                                    
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS, AdrenalinaPL|#|~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|

|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Struct Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
                                                                                    
~ Start StructLogger                                                                
                                                                                    
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|CBase|#|~~~~~~~~~~~~~~~~~|#|
~ Start CBase                                                                    
                                                                                    
struct CBase
{
    CPlayer* pLocal;
    char* Speaker1[1212744]
    CPlayer** pGlobal;
};CBase* p_Player = (CBase*)Adr_PlayerPointer;
                                                                                    
~ End CBase                                                                
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|CPlayer|#|~~~~~~~~~~~~~~~~|#|
~ Start CPlayer                                                                    
                                                                                    
struct CPlayer
{
char Speaker1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Speaker2[72];//0xC450
BYTE index;//0xC498
char Speaker3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char Speaker4[-50020];//0xC4B8
int WeaponState;//0x154
char Speaker5[65460];//0x158
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Speaker6[136];//0x10118
float PlayerView;//0x101A0
char Speaker7[4];//0x101A4
float Pitch;//0x101A8
char Speaker8[24];//0x101AC
float Yaw;//0x101C4
char Speaker9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Speaker10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Speaker11[90];//0x101F2
BYTE PlayerState;//0x1024C
char Speaker12[155];//0x1024D
float NoFallDamage;//0x102E8
char Speaker13[20];//0x102EC
float PosX;//0x10300
char Speaker14[4];//0x10304
float PosY;//0x10310
char Speaker15[4];//0x10314
float PosZ;//0x10308
char Speaker16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Speaker17[14];//0x10378
DWORD AutoShot;//0x10386
char Speaker18[-66106];//0x1038A
float NOM134IDLE;//0x150
};
                                                                                    
~ End CPlayer                                                                
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
                                                                                    
~End StructLogger                                                                    
                                                                                    
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|


24/01/2013, 13:47
#1
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1 Life, 1 Avatar <3
Messaggi: 9,074
Discussioni: 271
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77

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Dimmi come l'hai fatto o ti banno xd

24/01/2013, 15:12
#2
Cerca

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Messaggi: 75
Discussioni: 17
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ehhhh sapiss Asd

24/01/2013, 15:49
#3
Cerca

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Messaggi: 22
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Con quello si crea l'hack ? peccato nn riesco a crearli

24/01/2013, 16:03
#4
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1 Life, 1 Avatar <3
Messaggi: 9,074
Discussioni: 271
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Reputazione:
77

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Si con questi si fa

24/01/2013, 16:07
#5
Cerca


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