Io lo possiedo e voi no
Codice:
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Addys Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
~ Start AddysLogger
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|Pointer|#|~~~~~~~~~~~~~~~~|#|
~ Start Pointer
#define Adr_PlayerPointer 0xA53FB4
#define Adr_ServerPointer 0xA53F44
#define Adr_WeaponPointer 0x90ECF0
#define Adr_DevicePointer 0x89753C
#define Adr_UserPointer 0xA53C14
#define Adr_BasePointer 0xAAE2F8
#define Adr_RemotePointer 0xB7C100
#define Adr_HealthPointer 0x31FB8
#define Adr_WeaponState 0xC4D0
#define Adr_ViewAngles 0xA53B18
#define Adr_WeaponPointer 0xA751AC
#define Adr_StatePointer 0xA53FDC
#define Adr_UserBase 0xA54C74
#define Adr_CBase 0xB7C100
#define Adr_MatrixPointer 0x9EA9F0
~ End Pointer
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|Address|#|~~~~~~~~~~~~~~~|#|
~ Start Address
#define Adr_SuperNoSpread 0x89A4E8
#define Adr_NoSpread 0xA58EC4
#define Adr_AntiAfk 0xB8B244
#define Adr_CQCProne 0xA53B1C
#define Adr_FullBright1 0xA54A78
#define Adr_FullBright2 0xA54A80
#define Adr_FullBright3 0xA54A84
#define Adr_NoBounds1 0xB8B290
#define Adr_NoBounds2 0xB8B294
#define Adr_NoBounds3 0xB8B298
#define Adr_ImDrunk 0xA53EDC
#define Adr_VirtualJump 0x872314
#define Adr_NoSpawnWait1 0xB9A894
#define Adr_NoSpawnWait2 0xB9A898
#define Adr_NoSpawnWait3 0xB9A89C
#define Adr_Bandage 0xA53B78
#define Adr_AssaultAmmo 0xA53B76
#define Adr_ExtraAmmo1 0xA53B72
#define Adr_ExtraAmmo2 0xA53B73
#define Adr_SniperAmmo 0xA53B74
#define Adr_WorldInWater 0xA53EDC
#define Adr_RollSpeed 0x89A634
#define Adr_CrazyCar 0x89A3A0
#define Adr_GlassWall 0x872BA0
#define Adr_ChangeRollStyle 0x89A500
#define Adr_SilentWalk 0xB8B294
#define Adr_HideWeapon 0x906CC4
#define Adr_DeadSpinner 0x90B5C4
#define Adr_ColorShot 0xA54A6C
#define Adr_CrossHair 0xA58E48
#define Adr_LadderQuickly 0x89A758
#define Adr_BreakLimit 0x89A400
#define Adr_AutoStart 0x53B3EA
#define Adr_BigCarName 0x89A648
#define Adr_QuickPlant 0xA53B3C
#define Adr_QuickDefuse 0xA53B3C
#define Adr_HideFromRadar 0xA5B6F0
#define Adr_StaminaRefill 0x9D1654
#define Adr_CQCProne 0xA54C5C
#define Adr_Artellery 0x89AD40
#define Adr_Scope 0x90EDCC
#define Adr_ImmExplosion 0x89A8E8
#define Adr_SuperExplosion 0x89AEE8
#define Adr_DeathCam 0xB937B8
#define Adr_Stamina1 0x872BA0
#define Adr_Stamina2 0x872BA4
#define Adr_Stamina3 0x872BA8
#define Adr_Stamina4 0x872BAC
#define Adr_Stamina5 0x872BB0
#define Adr_WeaponShot1 0xA53FF8
#define Adr_WeaponShot2 0xA54024
#define Adr_RoomNumber 0xE0898
~ End Address
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|Offsets|#|~~~~~~~~~~~~~~~~|#|
~ Start Offsets
#define Ofs_Weapon1 0x101EC
#define Ofs_Weapon2 0x101EE
#define Ofs_Weapon3 0x101F0
#define Ofs_NoFallDamage 0x102E8
#define Ofs_Slot1 0xC70C0
#define Ofs_Slot2 0xC70C1
#define Ofs_Slot3 0xC70C2
#define Ofs_Slot4 0xC70C3
#define Ofs_Slot5 0xC70C4
#define Ofs_Slot6 0xC70C5
#define Ofs_Slot7 0xC70C6
#define Ofs_Slot8 0xC70C7
#define Ofs_DevicePointer 0xA53B1C
#define Ofs_NoSwitch 0x1040D
#define Ofs_NoReload 0x1040D
#define Ofs_NoDelay 0x10410
#define Ofs_LocalSize 0xA40C
#define Ofs_GlobalSize 0x1D10
#define Ofs_X 0x10300
#define Ofs_Y 0x10310
#define Ofs_Z 0x10308
#define Ofs_PlayerState 0xC4CC
#define Ofs_Level 0xDF320
#define Ofs_PlayerSpeed 0x1010C
#define Ofs_SlotBase 0xC5F20
#define Ofs_3DPlayerView 0x101A0
#define Ofs_Yaw 0x101C4
#define Ofs_NoServerKick 0x361
#define Ofs_UserName 0xDF574
#define Ofs_Premium 0x58C
#define Ofs_Premium1 0x150
#define Ofs_Premium2 0x154
#define Ofs_RoomMaster 0xE0898
#define Ofs_NoRecoil1 0xC444
#define Ofs_NoRecoil2 0xC448
#define Ofs_NoRecoil3 0xC44C
#define Ofs_AutoShot 0x10386
#define Ofs_Health 0x1B94
#define Ofs_AutoDefuse 0x10374
#define Ofs_AutoPlant 0x10370
#define Ofs_Pitch 0x101A8
#define Ofs_FastNadeBlast 0x10114
#define Ofs_View_X 0x101D4
#define Ofs_View_Y 0x101D8
#define Ofs_View_Z 0x101DC
#define Ofs_Gravity_X 0xC4AC
#define Ofs_Gravity_Y 0xC4B0
#define Ofs_Gravity_Z 0xC4B4
#define Ofs_Speed 0x1010C
#define Ofs_NoSpread 0x10110
~ End Offsets
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|Memory|#|~~~~~~~~~~~~~~~~|#|
~ Start Memory
#define Mem_STW 0x872B9C
#define Mem_WTW 0x87297C
#define Mem_WUW 0xA5B6C0
#define Mem_WTH 0x870180
#define Mem_BoneShot 0x89B278
#define Mem_Invisible 0xDF344
#define Mem_PlantAnyWhere 0xA53B5A
#define Mem_DefuseAnyWhere 0x90EDE0
#define Mem_UnlAmmo 0xA53F20
~ End Memory
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~|#|Fast|#|~~~~~~~~~~~~~~~~~|#|
~ Start Fast
#define Adr_FastAmmo 0xA58E1C
#define Adr_FastRepair 0xA58E24
#define Adr_FastMedic 0xA58E2C
#define Adr_FastFlag 0xA58E34
~ End Fast
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|UserInfo|#|~~~~~~~~~~~~~~~|#|
~ Start UserInfo
#define Usr_USERHEALTH 0xAAFE8C
#define Usr_UserName 0xAAECBC
#define Usr_UserTeam 0xAAE2F8
#define Usr_UserPoints 0xAAE2F8
#define Usr_UserPing 0xAAE2F8
~ End UserInfo
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~|#|WeaponBinder|#|~~~~~~~~~~~~~|#|
~ Start WeaponBinder
#define Wb_PlayerSlot 0xE089C
#define Wb_ClassBase 0xAAFE98
#define Wb_SlotBase 0xC5F20
#define Wb_WeaponBase 0xA751AC
#define Wb_PlayerID 0x1CF8
~ End WeaponBinder
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~|#|Assembler|#|~~~~~~~~~~~~~~~|#|
~ Start Assembler
#define Asm_Artellry 0x0
#define Asm_QuickPlant 0x5000B2
#define Asm_QuickDefuse 0x43997D
#define Asm_Bullets 0x501323
#define Asm_CRCPatch 0x418B19
#define Asm_BackToLobby 0x4D4BB2
#define Asm_EngineText 0x401023
#define Asm_MassageBox 0x4BBCC1
#define Asm_UnlAmmo 0x504F78
#define Asm_SwitchTime 0x50761E
#define Asm_OPK 0x4080A9
~ End Assembler
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
~End AddysLogger
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS, AdrenalinaPL|#|~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Struct Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
~ Start StructLogger
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|CBase|#|~~~~~~~~~~~~~~~~~|#|
~ Start CBase
struct CBase
{
CPlayer* pLocal;
char* Speaker1[1212744]
CPlayer** pGlobal;
};CBase* p_Player = (CBase*)Adr_PlayerPointer;
~ End CBase
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|CPlayer|#|~~~~~~~~~~~~~~~~|#|
~ Start CPlayer
struct CPlayer
{
char Speaker1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Speaker2[72];//0xC450
BYTE index;//0xC498
char Speaker3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char Speaker4[-50020];//0xC4B8
int WeaponState;//0x154
char Speaker5[65460];//0x158
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Speaker6[136];//0x10118
float PlayerView;//0x101A0
char Speaker7[4];//0x101A4
float Pitch;//0x101A8
char Speaker8[24];//0x101AC
float Yaw;//0x101C4
char Speaker9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Speaker10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Speaker11[90];//0x101F2
BYTE PlayerState;//0x1024C
char Speaker12[155];//0x1024D
float NoFallDamage;//0x102E8
char Speaker13[20];//0x102EC
float PosX;//0x10300
char Speaker14[4];//0x10304
float PosY;//0x10310
char Speaker15[4];//0x10314
float PosZ;//0x10308
char Speaker16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Speaker17[14];//0x10378
DWORD AutoShot;//0x10386
char Speaker18[-66106];//0x1038A
float NOM134IDLE;//0x150
};
~ End CPlayer
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
~End StructLogger
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|