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[Address] Warrock Address [Continuamente aggiornati]
(Questo messaggio è stato modificato l'ultima volta il: 01/10/2012, 15:55 da Luxor.)

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01/10/2012
    C++ Programming
  1. /------------- AddyLogger Made By ~ExoduS~* VIP Addylogger ------------
  2. //-----------------------------------------------------------------------
  3. //-------------------------------[POINTER]-------------------------------
  4. //---------------------- Addys_Logged SuccesFully!-----------------------
  5. //-----------------------------------------------------------------------
  6. #define ADR_PlayerPointer 0xA3C498
  7. #define ADR_ServerPointer 0xA3C428
  8. #define ADR_BasePointer 0xA93768
  9. #define ADR_AngelsPointer 0xA3BFD0
  10. #define ADR_MatrixPointer 0x9CA000
  11. #define ADR_RemotePointer 0xB610A8
  12. //-------------------------------[Adressen]-------------------------------
  13. //----------------------- Addys_Logged SuccesFully!-----------------------
  14. //------------------------------------------------------------------------
  15. #define ADR_QuickPlant 0xA3BFF4
  16. #define ADR_Speed 0x896338
  17. #define ADR_NoSpawnwait1 0xB7F6E0
  18. #define ADR_NoSpawnwait2 0xB7F6E4
  19. #define ADR_NoSpawnwait3 0xB7F6E8
  20. #define ADR_NoBounds1 0xB707C0
  21. #define ADR_NoBounds2 0xB707C4
  22. #define ADR_NoBounds3 0xB707C8
  23. #define ADR_Stamina1 0x8634FC
  24. #define ADR_Stamina2 0x863500
  25. #define ADR_Stamina3 0x863504
  26. #define ADR_Stamina4 0x863508
  27. #define ADR_Stamina5 0x86350C
  28. #define ADR_Scope 0x8FD7A0
  29. #define ADR_PlantAnyWhere 0xA3C012
  30. #define ADR_DefuseAnyWhere 0x8FD7B4
  31. #define ADR_BoneShot 0x896F78
  32. #define ADR_STW 0x85D6E4
  33. #define ADR_WTW 0x862C48
  34. #define ADR_LADDERQUICK 0x8962F0
  35. #define ADR_DeadSpinner 0x8F9FAC
  36. #define ADR_BreakLimit 0x895F20
  37. #define ADR_MEM_WEAPONGRAVITY 0x895F78
  38. #define ADR_NoWater1 0xA439C4
  39. #define ADR_NoWater2 0xA439C8
  40. #define ADR_UNLAMMOMEMORY 0xA3C404
  41. #define ADR_DeathCam 0xB786D8
  42. #define ADR_MEMORY_FASTLOCKON 0x9D2AB8
  43. #define ADR_SuperNoSpread 0x896008
  44. #define ADR_ImDrunk 0xA3C394
  45. #define ADR_FullBright1 0xA3D124
  46. #define ADR_FullBright2 0xA3D128
  47. #define ADR_FullBright3 0xA3D12C
  48. #define ADR_NoSpread 0x1011C
  49. #define ADR_Automedic_Ammo 0x896F70
  50. #define ADR_ADR_FarFog 0xA439E4
  51. #define ADR_ADR_NearFog 0xA439DC
  52. #define ADR_ADR_Premium 0x58C
  53. #define ADR_ADR_PremiumTime 0x590
  54. #define ADR_EnableIngameMouse 0xA3BF00
  55. #define ADR_Packet 0xBE8D8
  56. #define ADR_Command 0x14F1B5
  57. #define ADR_WallClimb 0x8F56F0
  58. #define ADR_NxCash 0xA3C3D8
  59. #define ADR_RoomNumber 0xE0898
  60. #define ADR_PlayerSlot 0xE089C
  61. #define ADR_MyTeam 0xE08A0
  62. #define ADR_RoomMaster 0x118
  63. #define ADR_Master 0xC2068
  64. #define ADR_FrameLaggs 0x8555D0
  65. #define ADR_AntiAbnormal1 0x124
  66. #define ADR_AntiAbnormal2 0x125
  67. #define ADR_AntiAbnormal3 0x360
  68. #define ADR_AntiAbnormal4 0x361
  69. #define ADR_Index 0xC498
  70. //-------------------------------[ Offest ]-------------------------------
  71. //----------------------- Addys_Logged SuccesFully!-----------------------
  72. //------------------------------------------------------------------------
  73. #define Offset_NOSPREAD 0x10110
  74. #define Offset_GlobalSize 0x1D10
  75. #define Offset_LocalSize 0xA40C
  76. #define Offset_NORECOIL_1 0xC444
  77. #define Offset_NORECOIL_2 0xC448
  78. #define Offset_NORECOIL_3 0xC44C
  79. #define Offset_X 0x10300
  80. #define Offset_Y 0x10310
  81. #define Offset_Z 0x10308
  82. #define Offset_NFD 0x102E8
  83. #define Offset_VIEW_X 0x101D4
  84. #define Offset_VIEW_Z 0x101D8
  85. #define Offset_VIEW_Y 0x101DC
  86. #define Offset_SLOT_1 0xC70C0
  87. #define Offset_SLOT_2 0xC70C1
  88. #define Offset_SLOT_3 0xC70C2
  89. #define Offset_SLOT_4 0xC70C3
  90. #define Offset_SLOT_5 0xC70C4
  91. #define Offset_SLOT_6 0xC70C5
  92. #define Offset_SLOT_7 0xC70C6
  93. #define Offset_SLOT_8 0xC70C7
  94. #define Offset_PLAYERSTATE 0xC4CC
  95. #define Offset_WEAPON1 0x101EC
  96. #define Offset_WEAPON2 0x101EE
  97. #define Offset_WEAPON3 0x101F0
  98. #define Offset_INVISIBLE 0xDF344
  99. #define Offset_STARTROOMSIZE 0xA8
  100. #define Offset_LEVEL 0xDF320
  101. #define Offset_DINAR 0xDF330
  102. #define Offset_SLOTBASE 0xC5F20
  103. #define Offset_PITCH 0x101A8
  104. #define Offset_YAW 0x101C4
  105. #define Offset_NOSERVERKICK 0x361
  106. #define Offset_3DPLAYERVIEW 0x101A0
  107. #define Offset_PLAYERSPEED 0x1010C
  108. #define Offset_ROOMMASTER 0xE0898
  109. #define Offset_NODELAY 0x10410
  110. #define Offset_NOM134IDLE 0x103F8
  111. #define Offset_Weaponstate 0xC4D0
  112. #define Offset_AutoPlant 0x10370
  113. #define Offset_AutoDefuse 0x10374
  114. #define Offset_AutoShot 0x10386
  115. #define Offset_WeaponStateShot 0xA3C4E4
  116. #define Offset_FastNadeBlast 0x10114
  117. #define Offset_GRAVITY_X 0xC4AC
  118. #define Offset_GRAVITY_Y 0xC4B0
  119. #define Offset_GRAVITY_Z 0xC4B4
  120. //-----------------------------------------------------------------------
  121. //----------------------------[WeaponBinder]-----------------------------
  122. //-----------------------------------------------------------------------
  123. #define ADR_CLASSBASE 0xA95308
  124. #define ADR_SLOTBASE 0xC5F20
  125. #define ADR_WEAPONBASE 0xA5A61C
  126. #define ADR_PlayerSlot 0xE089C
  127. //-----------------------------------------------------------------------
  128. //-------------------------------[PX_Items]------------------------------
  129. //-----------------------------------------------------------------------
  130. #define PX_SNIPERAMMO 0xA3C02C
  131. #define PX_EXTRAAMMO1 0xA3C02A
  132. #define PX_EXTRAAMMO2 0xA3C02B
  133. #define PX_ASSAULTAMMO 0xA3C02E
  134. #define PX_Bandage 0xA3C030
  135. //-----------------------------------------------------------------------
  136. //------------------------------[Fast_Stuff]-----------------------------
  137. //-----------------------------------------------------------------------
  138. #define ADR_FASTMEDIC 0xA411BC
  139. #define ADR_FASTAMMO 0xA411B4
  140. #define ADR_FASTREPAIR 0xA3D2F0
  141. #define ADR_FASTFLAG 0xA411C4
  142. //-----------------------------------------------------------------------
  143. //--------------------------------[ Users ]------------------------------
  144. //-----------------------------------------------------------------------
  145. #define ADR_UserName 0xA9412C
  146. #define ADR_UserIP 0xA93E40
  147. #define ADR_UserReady 0xA953A8
  148. #define ADR_UserTeam 0xA95454
  149. #define ADR_UserHealth 0xA952FC
  150. #define ADR_UserPing 0xA93E24
  151. #define ADR_UserPoints 0xA94780
  152. //-----------------------------------------------------------------------
  153. //--------------------------------[ ASM ]------------------------------
  154. //-----------------------------------------------------------------------
  155. #define Assembly_AlwaysCrosshair 0x5525AB
  156. #define Assembly_NoReload 0x5AC762
  157. #define Assembly_Bullets 0x4F6A45
  158. #define Assembly_OPK 0x407DBC
  159. #define Assembly_WTW 0x741562
  160. #define Assembly_STW 0x608A90
  161. #define Assembly_UNLAMMO 0x4FAA96
  162. #define Assembly_Artillery1 *BluBB
  163. #define Assembly_Artillery2 0x4DF8DC
  164. #define Assembly_Artillery3 *BluBB
  165. #define Assembly_Artillery4 *BluBB
  166. #define Assembly_Artillery5 0x56E53B
  167. #define Assembly_Artillery6 *BluBB
  168. #define Assembly_Artillery7 0x56E6DA
  169. #define Assembly_Artillery8 *BluBB
  170. #define Assembly_VehicleNoOverheat *BluBB
  171. #define Assembly_Automedic *BluBB
  172. #define Assembly_AutoAmmo *BluBB
  173. #define Assembly_TiggerBot *BluBB
  174. #define Assembly_CQCPatch 0x417EA7
  175. #define Assembly_AllServers *BluBB
  176. #define Assembly_ServerJump *BluBB
  177. #define Assembly_FFAGPS *BluBB
  178. #define Assembly_MoveToLobby *BluBB
  179. #define Assembly_NoRestriction *BluBB
  180. //-------------------------------------------------------------------------------
  181. //~ExoduS~* VIP Addylogger v 0.1 First AddyLogger Ended Have fun and Give Credits!
  182. //-------------------------------------------------------------------------------
  183. //-------------------------------------------------------------------------------
  184. //--- Credits: ~ExoduS~*,GigaByte,xMedix14,Kazbah,BlackLegend,UnitedHacks Team,KingDevil--
  185. //-------------------------------------------------------------------------------



26/09/2012
    C++ Programming
  1. |#|******************************************************************************|#|
  2. |#|******************************************************************************|#|
  3. |#|*********************|#|Adrenalina v3.2 Address Logger|#|*********************|#|
  4. |#|******************************************************************************|#|
  5. |#|******************************************************************************|#|
  6. |#|****************************|#|Credits: hackerX|#|****************************|#|
  7. |#|******************************************************************************|#|
  8. |#|******************************************************************************|#|
  9.  
  10. ~ Started...
  11.  
  12. |#|*************|#|= Pointer =|#|*************|#|
  13. #define ADR_PlayerPointer 0xA3C498
  14. #define ADR_ServerPointer 0xA3C428
  15. #define ADR_RemotePointer 0xB610A8
  16. #define ADR_WeaponPointer 0x8FD6C8
  17. #define ADR_DevicePointer 0x892FE4
  18. #define ADR_HealthPointer 0x31FB8
  19. #define ADR_UserPointer 0xA3C428
  20. #define ADR_BasePointer 0xA93768
  21. #define ADR_UserBase 0xA3D26C
  22. #define ADR_ViewAngels 0xA3BFD0
  23. #define ADR_PlayerSize 0x1D10
  24. #define ADR_StructSize 0x1D10
  25. #define ADR_RoomClass 0xA3D260
  26.  
  27. |#|*************|#|= Address =|#|*************|#|
  28. #define ADR_ImDrunk 0xA3C394
  29. #define ADR_CqCProne 0xB6934C
  30. #define ADR_NoSpawnWaitCqC 0xA3C264
  31. #define ADR_VirtualJump 0x895FD4
  32. #define ADR_NearFog 0xA439DC
  33. #define ADR_FarFog 0xA439E4
  34. #define ADR_NoWater1 0xA439C8
  35. #define ADR_NoWater2 0xA439C4
  36. #define ADR_AntiAfk 0xB70774
  37. #define ADR_Scope 0x8FD7A0
  38. #define ADR_Speed 0x896338
  39. #define ADR_SpeedRoll 0x896168
  40. #define ADR_GlassWall 0x8634FC
  41. #define ADR_FullBright1 0xA3D124
  42. #define ADR_FullBright2 0xA3D12C
  43. #define ADR_FullBright3 0xA3D130
  44. #define ADR_NoBounds1 0xB707C0
  45. #define ADR_NoBounds2 0xB707C4
  46. #define ADR_NoBounds3 0xB707C8
  47. #define ADR_ColorShot1 0xA3D124
  48. #define ADR_ColorShot2 0xA3D12C
  49. #define ADR_ColorShot3 0xA3D130
  50. #define ADR_Crosshair 0xA411D8
  51. #define ADR_NoSpread 0xA41254
  52. #define ADR_DeathCam 0xB786D8
  53. #define ADR_ImmExplosion 0x896110
  54. #define ADR_SuperExplosion 0x8969D0
  55. #define ADR_HighMode 0x896400
  56. #define ADR_CameraView 0x895FD4
  57. #define ADR_NoWeaponGravity 0x895F78
  58. #define ADR_BreakLimit 0x895F20
  59. #define ADR_FastLockOn 0xA3C040
  60. #define ADR_LadderQuickly 0x8962F0
  61. #define ADR_DeadSpinner 0x8F9FAC
  62. #define ADR_HideWeapon 0x8F56B0
  63. #define ADR_WeaponShot1 0xA3C4E8
  64. #define ADR_WeaponShot2 0xA3C508
  65. #define ADR_ChangeRoll 0x896020
  66. #define ADR_SilentWalk 0x8500B707
  67. #define ADR_PlayerProne 0xA3D254
  68. #define ADR_CameraPosition1 0xA35E9C
  69. #define ADR_CameraPosition2 0xA35EA0
  70. #define ADR_QuickPlant 0xA3BFF4
  71. #define ADR_AntiRadar 0xA439FC
  72. #define ADR_StaminaRefill 0x9C4458
  73. #define ADR_SuperNoSpread 0x896008
  74.  
  75. |#|*************|#|= Offsets =|#|*************|#|
  76. #define OFS_Weapon1 0x101EC
  77. #define OFS_Weapon2 0x101EE
  78. #define OFS_Weapon3 0x101F0
  79. #define OFS_1thSlot 0xC70C0
  80. #define OFS_2thSlot 0xC70C1
  81. #define OFS_3thSlot 0xC70C2
  82. #define OFS_4thSlot 0xC70C3
  83. #define OFS_5thSlot 0xC70C4
  84. #define OFS_6thSlot 0xC70C5
  85. #define OFS_7thSlot 0xC70C6
  86. #define OFS_8thSlot 0xC70C7
  87. #define OFS_NoRecoil1 0xC444
  88. #define OFS_NoRecoil2 0xC448
  89. #define OFS_NoRecoil3 0xC44C
  90. #define OFS_NoFallDamage 0x102E8
  91. #define OFS_X 0x10300
  92. #define OFS_Y 0x10310
  93. #define OFS_Z 0x10308
  94. #define OFS_GravityX 0xC4AC
  95. #define OFS_GravityY 0xC4B0
  96. #define OFS_GravityZ 0xC4B4
  97. #define OFS_OPK_X 0x10260
  98. #define OFS_Level 0xDF320
  99. #define OFS_Dinar 0xDF330
  100. #define OFS_Premium1 0x58C
  101. #define OFS_Premium2 0x590
  102. #define OFS_Master 0xC2068
  103. #define OFS_RoomMaster 0xE0898
  104. #define OFS_NoM134Idle 0x103F8
  105. #define OFS_NoSpread 0x1011C
  106. #define OFS_NoReload 0x1040D
  107. #define OFS_NoDelay 0x10410
  108.  
  109. |#|*************|#|= MEMORY =|#|*************|#|
  110. #define MEM_BoneShot 0x896F78
  111. #define MEM_WTW 0x862C48
  112. #define MEM_STW 0x85D6E4
  113. #define MEM_WUW 0xA439CC
  114. #define MEM_WTH 0x892AA0
  115. #define MEM_UnlimitedAmmo 0xA3C404
  116. #define MEM_Invisible 0xDF344
  117. #define MEM_PlantAnyWhere 0xA3C012
  118. #define MEM_DefuseAnyWhere 0x8FD7B4
  119. #define MEM_Stamina1 0x8634FC
  120. #define MEM_Stamina2 0x863500
  121. #define MEM_Stamina3 0x863504
  122. #define MEM_Stamina4 0x863508
  123. #define MEM_Stamina5 0x86350C
  124.  
  125. |#|*************|#|= PX =|#|*************|#|
  126. #define PX_AssaultAmmo 0xA3C02E
  127. #define PX_SniperAmmo 0xA3C02C
  128. #define PX_Bandage 0xA3C030
  129.  
  130. |#|*************|#|= Fast =|#|*************|#|
  131. #define ADR_FastMedic 0xA411BC
  132. #define ADR_FastAmmo 0xA411B4
  133. #define ADR_FastFlag 0xA411C4
  134. #define ADR_FastRepair 0xA3D2F0
  135.  
  136. |#|*************|#|= Vehicle =|#|*************|#|
  137. #define ADR_BigCarName 0x896180
  138. #define ADR_CrazyCar 0x895E50
  139.  
  140. |#|*************|#|= D3D =|#|*************|#|
  141. #define ADR_D3DName 0xA9412C
  142.  
  143. |#|*************|#|= Weapon Binder =|#|*************|#|
  144. #define ADR_ServerBase 0xA3C428
  145. #define ADR_ClassBase 0xA95308
  146. #define ADR_WeaponBase 0xA5A61C
  147. #define ADR_SlotBase 0xC5F20
  148.  
  149. |#|*************|#|= Assembler =|#|*************|#|
  150. #define ASM_AlwaysCrosshair 0x5525AB
  151. #define ASM_NoReload 0x5AC762
  152. #define ASM_Bullets 0x4F6A45
  153. #define ASM_OPK 0x407DBC
  154. #define ASM_WTW 0x741562
  155. #define ASM_STW 0x608A90
  156. #define ASM_QuickPlant 0x4F574F
  157. #define ASM_QuickDefuse 0x4391E6
  158. #define ASM_Artillery1 0x408670
  159. #define ASM_EngineText 0x401073
  160. #define ASM_MessageBox 0x4B2C4A
  161. #define ASM_SwitchTime 0x4FD111
  162. #define ASM_CRCPatch 0x417EA7
  163. #define ASM_AutoStart 0x530CD9
  164. #define ASM_BackToLobby 0x4CB25D
  165. #define ASM_BackToLobby 0x4CA926
  166. #define ASM_SuperCarSound 0x424F76
  167. #define ASM_UnlimitedAmmo 0x4FAA96
  168.  
  169. ~ Stopped...
  170.  
  171. |#|******************************************************************************|#|



26/09/2012
    C++ Programming
  1. //====================================================\
  2. //================\Hepe2567 LOGGER//=================\
  3. //====================================================\
  4.  
  5. ================POINTES ADDYS=================
  6.  
  7. #define ADR_PLAYERBASE 0x00A3C498
  8. #define ADR_SERVERBASE 0x00A3C428
  9. #define ADR_BasePointer 0x00893C7889
  10. #define ADR_HealthPointer 0x00893C7889
  11. #define ADR_DevicePointer 0x00892FE4
  12. #define ADR_UserPointer 0x00A3C428
  13. #define ADR_WeaponPointer 0x008FD6C8
  14. #define ADR_ViewAngels 0x00A3BFD0
  15.  
  16. ================ADDYS=================
  17.  
  18. #define ADR_SPEED 0x00896338
  19. #define ADR_VirtualJump 0x00895FD4
  20. #define ADR_ImDrunk 0x00A3C394
  21. #define ADR_CQCPRONE 0x00B6934C
  22. #define ADR_SCOPE 0x008FD7A0
  23. #define ADR_SCOPESIDE 0x008FD7A8
  24. #define ADR_NoSpawn1 //Removed
  25. #define ADR_NoSpawn2 0x00B7F6E0
  26. #define ADR_FastMedic 0x00A411BC
  27. #define ADR_FastAmmo 0x00A411B4
  28. #define ADR_FASTFLAG //Removed
  29. #define ADR_FREPAIR 0x00A3D2F0
  30. #define ADR_AFK 0x00B70774
  31. #define ADR_NOSPREAD 0x0010110
  32. #define ADR_SuperNoSpread 0x00896008
  33. #define ADR_NOBOUNDS1 0x00B707C0
  34. #define ADR_NOBOUNDS2 0x00B707C4
  35. #define ADR_NOBOUNDS3 0x00B707C8
  36. #define ADR_DefuseAnyWhere 0x008FD7B0
  37. #define ADR_PlantAnyWhere 0x00FFFFFFF9
  38.  
  39. ================ADDYS=================
  40.  
  41. #define ADR_Weapon1 0x00101EC
  42. #define ADR_Weapon2 0x00101EE
  43. #define ADR_Weapon3 0x00101F0
  44. #define MEM_BONESHOT 0x00896F78
  45. #define MEM_UNLAMMO 0x004FAA96
  46. #define MEM_Invisible 0x00DF344
  47. #define MEM_STW 0x0085D6E4
  48. #define MEM_WTW 0x00862C48
  49. #define MEM_WUW 0x00A439CC
  50. #define MEM_WTH 0x00892AA0
  51.  
  52. ================ADDYS=================
  53.  
  54. #define OFS_X 0x0010300
  55. #define OFS_Y 0x00102F8
  56. #define OFS_Z 0x0010308
  57. #define ViewX 0x00101D4
  58. #define ViewY 0x00101D8
  59. #define ViewZ 0x00101DC
  60. #define AutoPlant 0x0010370
  61. #define AutoDefuse 0x0010374
  62. #define AutoShot 0x0010386
  63. #define NoM134Idle 0x00103F4
  64. #define NoFallDamage 0x00102E8
  65. #define OFS_Premium 0x000058C
  66. #define OFS_Slot5 0x00C70C4
  67. #define OFS_NoRecoil1 0x00C444
  68. #define OFS_NoRecoil1 0x00C448
  69. #define OFS_NoRecoil1 0x00C44C
  70. #define GravityX 0x00C4AF
  71. #define GravityY 0x00C4B3
  72. #define GravityZ 0x00C4B7
  73. #define OFS_Player_Z 0x0010300
  74. #define OFS_DINAR 0x00C4CC
  75.  
  76. #define ASM_AlwaysCrosshair 0x5525AB
  77. #define ASM_NoReload 0x5AC762
  78. #define ASM_Bullets 0x4F6A45
  79. #define ASM_OPK 0x407DBC
  80. #define ASM_WTW 0x741562
  81. #define ASM_STW 0x608A90
  82. #define ASM_QuickPlant 0x4F574F
  83. #define ASM_QuickDefuse 0x4391E6
  84. #define ASM_Artillery1 0x408670
  85. #define ASM_EngineText 0x401073
  86. #define ASM_MessageBox 0x4B2C4A
  87. #define ASM_SwitchTime 0x4FD111
  88. #define ASM_CRCPatch 0x417EA7
  89. #define ASM_AutoStart 0x530CD9
  90. #define ASM_BackToLobby 0x4CB25D
  91. #define ASM_BackToLobby 0x4CA926
  92. #define ASM_SuperCarSound 0x424F76
  93. #define ASM_UnlimitedAmmo 0x4FAA96
  94.  
  95. ================ Otras =================
  96.  
  97. #define EngineText 0x00401073
  98. #define MessageBox 0x004B2C4A
  99. #define HighMode 0x00896400
  100. #define FastNadeBlast 0x00010114
  101. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  102. X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
  103. X~~~~~~~~~~~~~Hepe2567 Struct Private~~~~~~~~~~~~~~~~~~~~~~~~X
  104. X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
  105. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  106. struct CPlayer
  107. {
  108. char Hepe1[50244];//0x00
  109. float NoRecoil1;//0xC444
  110. float NoRecoil2;//0xC448
  111. float NoRecoil3;//0xC44C
  112. char Hepe2[72];//0xC450
  113. BYTE Index;//0xC498
  114. char Hepe3[22];//0xC499
  115. float GravityX;//0xC4AF
  116. float GravityY;//0xC4B3
  117. float GravityZ;//0xC4B7
  118. char Hepe4[21];//0xC4BB
  119. int WeaponState;//0xC4D0
  120. char Hepe5[15420];//0xC4D4
  121. float NoSpread;//0x10110
  122. float FastNadeBlast;//0x10114
  123. char Hepe6[144];//0x10118
  124. float Pitch;//0x101A8
  125. char Hepe7[24];//0x101AC
  126. float Yaw;//0x101C4
  127. char Hepe8[12];//0x101C8
  128. float ViewX;//0x101D4
  129. float ViewY;//0x101D8
  130. float ViewZ;//0x101DC
  131. char Hepe9[12];//0x101E0
  132. WORD Weapon1;//0x101EC
  133. WORD Weapon2;//0x101EE
  134. WORD Weapon3;//0x101F0
  135. char Hepe10[10666662];//0x101F2
  136. BYTE PlayerState;//0xA3C498
  137. char Hepe11[-10666417];//0xA3C499
  138. float NoFallDamage;//0x102E8
  139. char Hepe12[20];//0x102EC
  140. float PosX;//0x10300
  141. char Hepe13[-12];//0x10304
  142. float PosY;//0x102F8
  143. char Hepe14[12];//0x102FC
  144. float PosZ;//0x10308
  145. char Hepe15[100];//0x1030C
  146. DWORD AutoPlant;//0x10370
  147. DWORD AutoDefuse;//0x10374
  148. char Hepe16[14];//0x10378
  149. DWORD AutoShot;//0x10386
  150. char Hepe17[106];//0x1038A
  151. float NoM134Idle;//0x103F4
  152. };
  153.  
  154. struct CBase
  155. {
  156. CPlayer* local;
  157. char* Hepe2567[1199116]
  158. CPlayer** player;
  159. };
  160. CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);
  161.  
  162. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  163. X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
  164. X~~~~~~~~~~~~~~~~~~~~~~~~END...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
  165. X~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X
  166. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



27/08/2012, 20:09
#1
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Il criceto mannaro
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gracias Smile


digger
27/08/2012, 21:01
#2
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1 Life, 1 Avatar <3
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Ti adoro <3

27/08/2012, 22:03
#3
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maurow
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lo dicevo io .. :p


La libertà non si insegna, è una scelta individuale.
27/08/2012, 22:18
#4
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(Questo messaggio è stato modificato l'ultima volta il: 27/08/2012, 23:28 da Pocciox.)

1 Life, 1 Avatar &lt;3
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Ma perchè ci sono due weapon pointer #define ADR_WEAPONPOINTER 0x8F77C0 e #define ADR_WEAPONPOINTER 0xA541DC ???

E comunque solo nel primo gli address sono veri D:!Negli altri 2 sono falsi :/


L'address del Supernospread non funziona.Testato.

27/08/2012, 23:02
#5
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Iscritto
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Non saprei, provali tutti e due

27/08/2012, 23:05
#6
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Il supernospread non funziona. sarò costretto a usare il nospread normale.

27/08/2012, 23:29
#7
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WarRock Hacks Coder
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(27/08/2012, 23:29)Pocciox Ha scritto:

[Per vedere i link devi REGISTRARTI.]

Il supernospread non funziona. sarò costretto a usare il nospread normale.

Peccato che quello normale non funziona più..
il nospread normale ti dovrebbe dare il mirino chiuso, ma non funge più..
Soltanto ieri sono riuscito a far funzionare dinuovo il supernospread Happywide

28/08/2012, 9:16
#8
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Sky stamattina stavo usando il mio hack e ho notato che non sembra ma è proprio vero : il nospread non funge , vi da mirino chiuso ma lo spread c'è.
Come hai fatto a farlo funzionare??Hai cambiato source???

Comunque avevo una domanda....Il source code del supernospread e del nospread sono uguali vero??

28/08/2012, 14:14
#9
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WarRock Hacks Coder
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(28/08/2012, 14:14)Pocciox Ha scritto:

[Per vedere i link devi REGISTRARTI.]

Sky stamattina stavo usando il mio hack e ho notato che non sembra ma è proprio vero : il nospread non funge , vi da mirino chiuso ma lo spread c'è.
Come hai fatto a farlo funzionare??Hai cambiato source???

Comunque avevo una domanda....Il source code del supernospread e del nospread sono uguali vero??

Ecco perchè ti dico che non funge Happywide

da solo il mirino chiuso ma i colpi vanno dove vogliono Happywide

Il source se non sbaglio è più o meno simile, a parte il fatto della protezione che lo faceva crashare....
Che è poi il problema di tutto: speed, stamina, wtw, stw, headshot, supernospread ecc ecc

28/08/2012, 14:18
#10
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alla fine quindi il source code esatto del supernospread qual'è ??

28/08/2012, 16:42
#11
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WarRock Hacks Coder
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teoricamente è
    C++ Programming
  1. *(double*)ADR_SUPERNOSPREAD = 0;


potrebbe non crasharti...dipende sia dal gioco che dal pc..
se ti crasha, studia c++ Happywide Asd

28/08/2012, 17:35
#12
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e quindi alla fine cambia solo il double??

28/08/2012, 18:26
#13
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(Questo messaggio è stato modificato l'ultima volta il: 28/08/2012, 21:52 da Skyline@69.)

WarRock Hacks Coder
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se non ti crasha si Happywide

Ma ce l'hai il vero address del supernospread?

28/08/2012, 21:52
#14
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Si, quello che mi hai dato tu....Adesso funziona a me sai?

30/08/2012, 0:01
#15
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