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[Address] adress

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[/size][/font]//::.................POINTERS...:://
#define ADR_PLAYERPOINTER 0x00A027C8
#define ADR_SERVERPOINTER 0x00A02764
#define ADR_REMOTEPOINTER 0x00B208E0
#define ADR_CBASEPOINTER 0x0011E114
#define ADR_DEVICEPOINTER 0x00862594
#define ADR_WEAPONPOINTER 0x008C679C
#define ADR_BASEPOINTER 0x00A58A00
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_USERPOINTER 0x00A02764
//::..................OFFSETS...:://
#define OFS_X 0x00102EC
#define OFS_Y 0x00102FC
#define OFS_Z 0x00102F4
#define OFS_NFD 0x00102D4
#define OFS_OPK_X 0x001024C
#define OFS_OPK_Y 0x0010250
#define OFS_OPK_Z 0x0010254
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C440
#define OFS_SLOT1 0x001021B8
#define OFS_SLOT2 0x001021B9
#define OFS_SLOT3 0x001021BA
#define OFS_SLOT4 0x001021BB
#define OFS_SLOT5 0x001021BC
#define OFS_SLOT6 0x001021BD
#define OFS_SLOT7 0x001021BE
#define OFS_SLOT8 0x001021BF
#define OFS_WEAPON1 0x00101DA
#define OFS_WEAPON2 0x00101DE
#define OFS_WEAPON3 0x00101E2
#define OFS_INVISIBLE 0x0011A2BC
//::..................WEAPON....:://
#define ADR_BONESHOT 0x00866540
#define ADR_QUICKDEFUSE 0x00A02334
#define ADR_QUICKPLANT 0x00A02334
#define ADR_NOSPREAD 0x00A071E4
#define ADR_SCOPE 0x008C686C
#define OFS_NADE 0x0010100
#define OFS_NODELAY 0x00103F8
#define OFS_NORELOAD 0x00103F5
#define ADR_WEAPONGRAVITY 0x00865528
#define ADR_COLORSHOT1 0x00A03440
#define ADR_COLORSHOT2 0x00A03444
#define ADR_COLORSHOT3 0x00A03444
#define ADR_UNLAMMOMEM 0x00A02740
//::..................PLAYER....:://
#define ADR_NOBOUNDS1 0x00B2F858
#define ADR_NOBOUNDS2 0x00B2F85C
#define ADR_NOBOUNDS3 0x00B2F860
#define ADR_STAMINA1 0x008361E8
#define ADR_STAMINA2 0x008361EC
#define ADR_STAMINA3 0x008361F0
#define ADR_STAMINA4 0x008361F4
#define ADR_STAMINA5 0x008361F8
#define ADR_WEAPONSHOT1 0x00A02818
#define ADR_WEAPONSHOT2 0x00A02838
#define ADR_LADDERQUICKLY 0x008658A0
#define ADR_DEADSPINNER 0x008C2E6C
#define ADR_WTW 0x00835E20
#define ADR_FASTLOCKON 0x00A02380
#define ADR_WUW 0x00A0995C
#define ADR_FASTAMMO 0x00A07144
#define ADR_FASTMEDIC 0x00A0714C
#define ADR_FASTFLAG 0x00A0995C
#define ADR_FASTREPAIR 0x00A03618
#define ADR_SPEED 0x008658D8
#define ADR_ROLLSPEED 0x00865700
#define ADR_IMDRUNK 0x00A026D0
#define ADR_VIRTUALJUMP 0x00835E54
#define ADR_VIRTUALPRONE 0x00835E58
#define ADR_VIRTUALCROACH 0x00835E5C
//::...................D3D......:://
#define ADR_D3D_NAME 0x00A593C4
#define ADR_D3D_IP 0x00A590D8
#define ADR_D3D_HP 0x00A581F4
//::..................ASM.......:://
#define ADR_OPK 0x00407F86
#define ADR_WTW 0x0071ABE2
#define ADR_STW 0x005DED10
#define ADR_QUICKPLANT 0x004D7DC8
#define ADR_QUICKDEFUSE 0x0043629F
#define ADR_MESSAGEBOX 0x00418B8B
#define ADR_AUTOSTART 0x00511A2D
#define ADR_UNLIMITEDAMMO 0x004DD04E
#define ADR_BACKTOLOBBY 0x004AF129
//::.................BYPASS.....:://
#define ADR_BYPASSW1 0x004E5FB5
#define ADR_BYPASSW2 0x004E6699
#define ADR_BYPASSW3 0x0059B908
#define ADR_CRCPATCH 0x00417FD3
//::.................STRUCT.....:://
#define ADR_PLAYERPOINTER 0x00A027C8
#define ADR_REMOTEPOINTER 0x00B208E0
//=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-//
struct CBase
{
CPlayer* local;
char* unknow[1171732]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(0xA027CCool;
//~//////////////////END~////////////
//~///////////////////CREDITS/////~//
////////////////////////SIXX////////
//:some\addys\are\from\R3d_L!n3://
ecco a voi degli addres che fungono.


30/05/2012, 13:54
#1
Cerca

Il criceto mannaro
Messaggi: 3,536
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Ma quanti begli addressini Smile


digger
30/05/2012, 15:49
#2
Cerca

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Messaggi: 30
Discussioni: 6
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un +1 non dispiacerebbe digger

30/05/2012, 15:51
#3
Cerca


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