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[Address] alcuni address
(Questo messaggio è stato modificato l'ultima volta il: 08/10/2012, 21:50 da MAUROW.)

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
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Spoiler:


Code:
/*=====================================================*/
/*=== [BuRn3R WarRock International Address Logger] ===*/
/*=====================================================*/
/*===================== [Pointer] =====================*/
DWORD ADR_POINTER_PLAYER = 0xA3C498;
DWORD ADR_POINTER_SERVER = 0xA3C428;
DWORD ADR_POINTER_REMOTE = 0xB610A8;
DWORD ADR_POINTER_MATRIX = 0x9CA000;
DWORD ADR_POINTER_ANGELS = 0xA3BFD0;
DWORD ADR_POINTER_WEAPON = 0xA5A61C;
DWORD ADR_POINTER_CLASS = 0xA95308;
DWORD ADR_POINTER_BASE = 0xA93768;
DWORD ADR_POINTER_ROOM = 0xA3CEA0;
DWORD ADR_POINTER_SLOT = 0xC5F20;
DWORD ADR_POINTER_DEVICE = 0xA3BFD4;
DWORD ADR_POINTER_VEHICLE = ********; /* Private */
DWORD ADR_POINTER_TEAM = ********; /* Private */
/*====================== [Memory] =====================*/
DWORD ADR_MEMORY_ACCURACY_AS = 0xA41254;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x862C48;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x8FD7B4;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA3C013;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x896008;
DWORD ADR_MEMORY_QUICKPLANT = 0xA3BFF4;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xA3BFF4;
DWORD ADR_MEMORY_FASTLOCKON = 0xA3C040;
DWORD ADR_MEMORY_NOWATER_1 = 0xA439C8;
DWORD ADR_MEMORY_NOWATER_2 = 0xA439CC;
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB707C0;
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB707C4;
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB707C8;
DWORD ADR_MEMORY_SCOPE = 0x8FD7A0;
DWORD ADR_MEMORY_BONE = 0x896F78;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xB707C0;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xB7F6E0;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x85D6E4;
DWORD ADR_MEMORY_STAMINA1 = 0x8634FC;
DWORD ADR_MEMORY_STAMINA2 = 0x863500;
DWORD ADR_MEMORY_STAMINA3 = 0x863504;
DWORD ADR_MEMORY_STAMINA4 = 0x863508;
DWORD ADR_MEMORY_STAMINA5 = 0x86350C;
DWORD ADR_MEMORY_AUTOREPAIR = 0xA3C01A;
DWORD ADR_MEMORY_GLASSWALLS = 0x863318;
DWORD ADR_MEMORY_SILENTRELOAD = 0xB707C4;
DWORD ADR_MEMORY_SILENTWALK = ********; /* Private */
DWORD ADR_MEMORY_GMWARNING = ********; /* Private */
DWORD ADR_MEMORY_GMIP = ********; /* Private */
/*====================== [User] ========================*/
DWORD ADR_USER_READY = 0xA953A8;
/*==================== [Offsets] =======================*/
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C;
DWORD ADR_OFFSET_DEVICE = 0x2B930;
DWORD ADR_OFFSET_PREMIUM_1 = 0x58C;
DWORD ADR_OFFSET_PREMIUM_2 = 0x590;
DWORD ADR_OFFSET_PACKET = 0xBE8D8;
DWORD ADR_OFFSET_NORECOIL1 = 0xC444;
DWORD ADR_OFFSET_NORECOIL2 = 0xC448;
DWORD ADR_OFFSET_NORECOIL3 = 0xC44C;
DWORD ADR_OFFSET_INDEX = 0xC498;
DWORD ADR_OFFSET_GRAVITY_X = 0xC4AC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4B0;
DWORD ADR_OFFSET_GRAVITY_Z = 0xC4B4;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC;
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C;
DWORD ADR_OFFSET_NOSPREAD = 0x10110;
DWORD ADR_OFFSET_FASTNADEBLAST = 0x10114;
DWORD ADR_OFFSET_PLAYERVIEW3D = 0x101A0;
DWORD ADR_OFFSET_YAW = 0x101C4;
DWORD ADR_OFFSET_PITCH = 0x101A8;
DWORD ADR_OFFSET_VIEW_X = 0x101D4;
DWORD ADR_OFFSET_VIEW_Y = 0x101D8;
DWORD ADR_OFFSET_VIEW_Z = 0x101DC;
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC;
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE;
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E8;
DWORD ADR_OFFSET_POS_X = 0x10300;
DWORD ADR_OFFSET_POS_Y = 0x10310;
DWORD ADR_OFFSET_POS_Z = 0x10308;
DWORD ADR_OFFSET_AUTOPLANT = 0x10370;
DWORD ADR_OFFSET_AUTODEFUSE = 0x10374;
DWORD ADR_OFFSET_AUTOSHOT = 0x10386;
DWORD ADR_OFFSET_NOM134IDLE = 0x103F4;
DWORD ADR_OFFSET_SLOT1 = 0xC70C0;
DWORD ADR_OFFSET_SLOT2 = 0xC70C1;
DWORD ADR_OFFSET_SLOT3 = 0xC70C2;
DWORD ADR_OFFSET_SLOT4 = 0xC70C3;
DWORD ADR_OFFSET_SLOT5 = 0xC70C4;
DWORD ADR_OFFSET_SLOT6 = 0xC70C5;
DWORD ADR_OFFSET_SLOT7 = 0xC70C6;
DWORD ADR_OFFSET_SLOT8 = 0xC70C7;
DWORD ADR_OFFSET_ROOMNUMBER = 0xE0898;
DWORD ADR_OFFSET_MYPLAYERSLOT = 0xE089C;
DWORD ADR_OFFSET_MYTEAM = 0xE08A0;
DWORD ADR_OFFSET_HEADPOS = 0x10140;
/*===================== [Structs] ======================*/
struct CPlayer
{
char BuRn3R1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char BuRn3R2[72];//0xC450
BYTE Index;//0xC498
char BuRn3R3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char BuRn3R4[24];//0xC4B8
int WeaponState;//0xC4D0
char BuRn3R5[15416];//0xC4D4
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char BuRn3R6[136];//0x10118
int PlayerView3D;//0x101A0
char BuRn3R7[4];//0x101A4
float Pitch;//0x101A8
char BuRn3R8[24];//0x101AC
float Yaw;//0x101C4
char BuRn3R9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char BuRn3R10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char BuRn3R11[90];//0x101F2
BYTE PlayerState;//0x1024C
char BuRn3R12[155];//0x1024D
float NoFallDamage;//0x102E8
char BuRn3R13[20];//0x102EC
float PosX;//0x10300
char BuRn3R14[4];//0x10304
float PosY;//0x10310
char BuRn3R15[4];//0x10314
float PosZ;//0x10308
char BuRn3R16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char BuRn3R17[14];//0x10378
DWORD AutoShot;//0x10386
char BuRn3R18[106];//0x1038A
float NoM134Idle;//0x103F4
};

struct CServer
{
char BuRn3R1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char BuRn3R2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char BuRn3R3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
char BuRn3R4[793303];//0x594
int SuperMaster;//0xC206B
char BuRn3R5[20561];//0xC206F
BYTE Slot1;//0xC70C0
BYTE Slot2;//0xC70C1
BYTE Slot3;//0xC70C2
BYTE Slot4;//0xC70C3
BYTE Slot5;//0xC70C4
BYTE Slot6;//0xC70C5
BYTE Slot7;//0xC70C6
BYTE Slot8;//0xC70C7
};

struct CVehicle
{
char BuRn3R1[10731572];//0x00
float Pitch;//0xA3C034
float Yaw;//0xA3C038
};
/*=====================================================*/
/*================ [Credits to BuRn3R] ================*/
/*==================== [Enjoy It!] ====================*/
/*=====================================================*/

FamousBrothers
#define ADR_VIRTUALJUMP 0x00895FD4


~ExoduS~*
Code:
struct CPlayer
{
CHAR xJumpToAdress1[0x48];//0x00
BYTE index;//0xC498
CHAR xJumpToAdress2[0x3CDB];//0xC4CD
FLOAT Pitch;//0x101A8
CHAR xJumpToAdress3[0x18];//0x101AC
FLOAT Yaw;//0x101C4
CHAR xJumpToAdress4[0xC];//0x101C8
FLOAT ViewX;//0x101D4
FLOAT ViewY;//0x101D8
FLOAT ViewZ;//0x101DC
CHAR xJumpToAdress5[0xFFFFC2EC];//0x101E0
BYTE PlayerState;//0xC4CC
CHAR xJumpToAdress6[0x14];//0x102EC
FLOAT PosX;//0x10300
CHAR xJumpToAdress7[0x4];//0x10314
FLOAT PosZ;//0x10310
CHAR xJumpToAdress8[0x4];//0x10304
FLOAT PosY;//0x10310
};

Code:
&alfmkwndk DWORD SlotMainOffset = FindPattern((PBYTE)"\x8A\x84\x38\x00\x00\x00\x00\x8B\x0E\xE8\x00\x00\x00\x00\x47","xxx????xxx????x",3,true);
DWORD Slot1Offset = SlotMainOffset+0x0;
AddLog("#define Offset_SLOT_1 0x%X",Slot1Offset);
DWORD Slot2Offset = SlotMainOffset+0x1;
AddLog("#define Offset_SLOT_2 0x%X",Slot2Offset);
DWORD Slot3Offset = SlotMainOffset+0x2;
AddLog("#define Offset_SLOT_3 0x%X",Slot3Offset);
DWORD Slot4Offset = SlotMainOffset+0x3;
AddLog("#define Offset_SLOT_4 0x%X",Slot4Offset);
DWORD Slot5Offset = SlotMainOffset+0x4;
AddLog("#define Offset_SLOT_5 0x%X",Slot5Offset);
DWORD Slot6Offset = SlotMainOffset+0x5;
AddLog("#define Offset_SLOT_6 0x%X",Slot6Offset);
DWORD Slot7Offset = SlotMainOffset+0x6;
AddLog("#define Offset_SLOT_7 0x%X",Slot7Offset);
DWORD Slot8Offset = SlotMainOffset+0x7;
AddLog("#define Offset_SLOT_8 0x%X",Slot8Offset);
DWORD test2= FindPattern((PBYTE)"\x2B\x05\x00\x00\x00\x00\x3B\xC1\x0F\x86\x00\x00\x00\x00\xB3\x00", "xx????xxxx????x?", 2, true);
AddLog("#define ADR_NoSpawnwait1 0x%X",test2);
DWORD dwNoSpawnwait2 = test2 + 0x4;
AddLog("#define ADR_NoSpawnwait2 0x%X",dwNoSpawnwait2);
DWORD dwNoSpawnwait3 = dwNoSpawnwait2 + 0x4;
AddLog("#define ADR_NoSpawnwait3 0x%X",dwNoSpawnwait3);
DWORD FastFlagMemory = FindPattern((PBYTE)"\xBE\x00\x00\x00\x00\x66\xA3\x00\x00\x00\x00\xE8\x00\x00\x00\x00\xD9\xEE\x51","x????xx????x????xxx",1,true);
AddLog("#define ADR_FASTFLAG 0x%X",FastFlagMemory);
DWORD PlayerStateOffset = FindPattern((PBYTE)"\x89\x83\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x8B\xF0\x8B\xFB\xE8\x00\x00\x00\x00\x8B\x35\x00\x00\x00\x00","xx????x????xxxxx????xx????",2,true);
AddLog("#define Offset_PLAYERSTATE 0x%X",PlayerStateOffset);


#define ADR_Gmwarning 0xAA1C54 / idk if it work updatet by Exo Smile



pu3mi20
Citazione:
CHAR xJumpToAdress1 [0x48] ;/ / 0x00
BYTE indice ;/ / 0xC498
xDD
CHAR xJumpToAdress1 [0xC498] ;/ / 0xC498

Citazione:
CHAR xJumpToAdress2 [0x3CDB] ;/ / 0xC4CD
CHAR xJumpToAdress2 [0x3D0F] ;/ / 0xC499 Wen ich mich nicht verechnet habe das Muste dahin

exodus

Codice:
# Define ADR_ImDrunk 0xA3C394
# define ADR_NxCash 0xA3C3D8

# Define ADR_QuickPlant 0xA3BFF4
# define ADR_QuickPlant 0xA3BFF4 / / Es gibt ur eins xD

xx120xx
# Define MEM_UnlimitedAmmo 0xA3C404






La libertà non si insegna, è una scelta individuale.
08/10/2012, 21:50
#1
Cerca

1 Life, 1 Avatar <3
Messaggi: 9,074
Discussioni: 271
Registrato: 08-2011
Reputazione:
77

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Hmmmm oh yes i m lovin it Happywide

09/10/2012, 19:01
#2
Cerca


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