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[Address] [da provare ] xMedix14 WR Logger Started

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Mix: 8,107
Spoiler:
/*--------------------|-6:32:00|--------------------*|
|* xMedix14 WR Logger Started *|
|* --- Private Release --- *|
|*-------------------|09.05.2012|-------------------*/

|-6:32:00| - Waiting For WarRock -> WR Stared!
|-6:32:00| - Getting Patterns -> 186/186
|-6:32:01| - Attempting to Find & Log Addies..

|-6:32:02| - Finding WarRock Pointers -> 26/26

-[ Pointers ]-

#define Player_Pointer 0xA363B8
#define Server_Pointer 0xA36348
#define Weapon_Pointer 0xA541DC
#define Base_Pointer 0xA8D258
#define Room_Pointer 0x85684A
#define Remote_Pointer 0xB5A798
#define Device_Offset 0xA35EF4
#define Device_Pointer 0x88E01C
#define Player_Angles 0xA35EF0
#define Info_Pointer 0xA8D258
#define User_Base 0xB5A798
#define Vehicle_Base 0xA36058
#define Remote_Vehicle 0xA35FEC
#define Matrix_Pointer 0x9C4078
#define State_Pointer 0xA363E0
#define Health_Pointer 0x31FB8
#define WarRock_HWND 0xA35EEC
#define GPU_Pointer 0xA35EF4
#define ZombieMap_Pointer 0xA36324
#define Gear_Base 0xA541D4
#define Flag_Pointer 0xA3D6E0
#define Bomb_Pointer 0xA37188
#define Object_Pointer 0xA3D7A0
#define Local_Size 0xA404
#define Global_Size 0x1D00
#define Slot_Base 0xC5F18

|-6:32:04| - Finding WarRock Memory -> 76/76

-[ Memory ]-

#define Memory_Speed 0x891368
#define Memory_RunningSpeed 0x891014
#define Memory_RollSpeed 0x891190
#define Memory_RollMethod 0x891048
#define Memory_ImDrunk 0xA362B4
#define Memory_NoSpawnWait1 0xB78D98
#define Memory_NoSpawnWait2 0xB78D9C
#define Memory_QCQNoSpwanWait 0xA36184
#define Memory_NoBounds1 0xB7A5A0
#define Memory_NoBounds2 0xB7A5A4
#define Memory_NoBounds3 0xB7A5A8
#define Memory_NoSpread1 0xA3AE14
#define Memory_NoSpread2 0xA3AE18
#define Memory_VirualJump 0x85DBBC
#define Memory_NoWeaponGravity 0x890FA8
#define Memory_InstantLockOn 0xA35F60
#define Memory_Scope 0x8F7898
#define Memory_ScopeSize 0x8F78A0
#define Memory_NoWater1 0xA3D584
#define Memory_NoWater2 0xA3D588
#define Memory_FastAmmo 0xA3AD74
#define Memory_FastFlag 0xA3AD84
#define Memory_FastHealth 0xA3AD7C
#define Memory_FastRepair 0xA3720C
#define Memory_AssaultAmmo 0xA35F46
#define Memory_SniperAmmo 0xA35F47
#define Memory_Bandage 0xA35F50
#define Memory_Sniper2PX 0xA35F4C
#define Memory_Assault2PX 0xA35F4C
#define Memory_DeathCam 0xB71D98
#define Memory_Prone 0x8F788C
#define Memory_AntiAFK 0xB69E80
#define Memory_STW 0x858644
#define Memory_WTW 0x85DB88
#define Memory_WUW 0xA3D58C
#define Memory_WTH 0x88DAD8
#define Memory_LadderQuickly 0x891328
#define Memory_DeadSpinner 0x8F40A4
#define Memory_HideRadar 0xA3D5BC
#define Memory_HideWeapon 0x8EF7E8
#define Memory_BreakLimit 0x890F50
#define Memory_AiWeaponQCQ 0x8F788C
#define Memory_StaminaRefill 0x9BE550
#define Memory_Stamina1 0x85E43C
#define Memory_Stamina2 0x85E440
#define Memory_Stamina3 0x85E444
#define Memory_Stamina4 0x85E448
#define Memory_Stamina5 0x85E44C
#define Memory_FastReload 0xE95C0
#define Memory_PushMeAway 0x85DBBC
#define Memory_AccuracyAs 0xA3AE14
#define Memory_PlantAnywhere 0xA35F32
#define Memory_DefuseAnywhere 0x8F78A8
#define Memory_SuperNoSpread 0x891030
#define Memory_QuickPlant 0x891048
#define Memory_QuickDefuse 0x891348
#define Memory_SilentReload 0xB69E84
#define Memory_UnlOxygen 0xA362B8
#define Memory_UnlAmmo 0xA36324
#define Memory_AlwaysCross1 0xA3AD94
#define Memory_AlwaysCross2 0xA3AD98
#define Memory_Ready 0xA8EE88
#define Memory_BoneShot 0x891FA8
#define Memory_HighMode 0x891430
#define Memory_CameraView 0x890FFC
#define Memory_WeaponShot1 0xA363FC
#define Memory_WeaponShot2 0xA36400
#define Memory_WeaponShot3 0xA36404
#define Memory_GameSpeed 0xA40860
#define Memory_AutoRepair 0xA35F3B
#define Memory_CrazyCar 0x890E88
#define Memory_BigCarNames 0x8911B0
#define Memory_NearFog 0xA3D59C
#define Memory_FarFog 0xA3D5A4
#define Memory_GlassWalls 0xA35FE4
#define Memory_ImmExplosion 0x891140
#define Memory_SuperExplostion 0x8919F8
#define Memory_FastPlantDefuse 0xA35F14

|-6:32:06| - Finding WarRock Offsets -> 37/37

-[ Offsets ]-

#define Offset_NoFallDamage 0x102E0
#define Offset_X 0x102F8
#define Offset_Y 0x10308
#define Offset_Z 0x10300
#define Offset_GravityX 0xC4A4
#define Offset_GravityY 0xC4A8
#define Offset_GravityZ 0xC4AC
#define Offset_NoRecoil1 0xC43C
#define Offset_NoRecoil2 0xC440
#define Offset_NoRecoil3 0xC444
#define Offset_Slot1 0xC70B8
#define Offset_Slot2 0xC70B9
#define Offset_Slot3 0xC70BA
#define Offset_Slot4 0xC70BB
#define Offset_Slot5 0xC70BC
#define Offset_Slot6 0xC70BD
#define Offset_Slot7 0xC70BE
#define Offset_Slot8 0xC70BF
#define Offset_Premium 0x58C
#define Offset_Premium2 0x590
#define Offset_Level 0xDF318
#define Offset_Invisible 0xDF33C
#define Offset_SuperMaster 0xC2060
#define Offset_RoomMaster 0xE0880
#define Offset_ForceKick 0xBE8D0
#define Offset_RoomNumer 0xE087C
#define Offset_PlayerSlot 0xE0880
#define Offset_GameType 0xC17D8
#define Offset_3DPlayerView 0x10198
#define Offset_NoDelay 0x10408
#define Offset_NoReload 0x10405
#define Offset_FastNadeBlase 0x1010C
#define Offset_Weapon1 0x101E4
#define Offset_Weapon2 0x101E6
#define Offset_Weapon3 0x101E8
#define Offset_Dinar 0xDF328
#deiine Offset_NoM134Idle 0x103F0

|-6:32:08| - Finding WarRock Assembly -> 47/47

-[ Assembly ]-

#define Assembly_WRMessageBox 0x41899C
#define Assembly_EventNews 0x40EAC3
#define Assembly_EngineText 0x5031BB
#define Assembly_MoveToLobby 0x4C82EB
#define Assembly_BackToLobby 0x4C84D1
#define Assembly_AllServers 0x4CE212
#define Assembly_Trigger 0x54FE70
#define Assembly_Artillery1 0x4DC2F5
#define Assembly_Artillery2 0x4DC53B
#define Assembly_Artillery3 0x56C140
#define Assembly_Artillery4 0x56C1D3
#define Assembly_Artillery5 0x56BF1B
#define Assembly_Artillery6 0x5504BB
#define Assembly_Artillery7 0x56C0BA
#define Assembly_Artillery8 0x56C250
#define Assembly_Artillery9 0x55047D
#define Assembly_RadarGPS 0x572703
#define Assembly_FFAGPS 0x572721
#define Assembly_VehicleGPS 0x572C7B
#define Assembly_VehGPSColor 0x572CD9
#define Assembly_ESPNames 0x55244B
#define Assembly_ESPHealth 0x55475F
#define Assembly_AutoAmmo 0x4EBA4F
#define Assembly_AutoHealth 0x4EBB53
#define Assembly_Bullets 0x4F3741
#define Assembly_QuickPlant 0x4F6886
#define Assembly_QuickDefuse 0x4F210B
#define Assembly_UnlOxygen 0x4ED8FF
#define Assembly_UnlAmmo 0x4F7430
#define Assembly_SNoSpread 0x4F34FD
#define Assembly_FakeKick 0x566472
#define Assembly_TakeBase 0x4ECF6E
#define Assembly_RegBone 0x5D8A50
#define Assembly_VisibleCheck 0x5A220C
#define Assembly_AlwaysCross 0x54FE45
#define Assembly_StaminaUp5 0x408FA1
#define Assembly_StaminaUp10 0x408FA1
#define Assembly_Bandage 0x4542D7
#define Assembly_AssaultZoom 0x45431A
#define Assembly_SniperZoom 0x454342
#define Assembly_AssaultAmmo 0x41E030
#define Assembly_SniperAmmo 0x41E017
#define Assembly_NoRestriction 0x4DAD40
#define Assembly_NoReload 0x4FF2AA
#define Assembly_VehNoDamage 0x425A88
#define Assembly_SuperCar 0x6F2FE0
#define Assembly_AutoRepair 0x422334

/*--------------------|-6:32:10|--------------------*|
|* xMedix14 Logger Ended *|
|* --- Addies Found [147] --- *|
|*-------------------|09.05.2012|-------------------*/



La libertà non si insegna, è una scelta individuale.
08/09/2012, 23:45
#1
Cerca

WarRock Hacks Coder
Messaggi: 940
Discussioni: 47
Registrato: 03-2011
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sembra che io e te abbiamo lo stesso fornitore Happywide Asd

09/09/2012, 9:08
#2
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1 Life, 1 Avatar <3
Messaggi: 9,074
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WOW force kick funzionerebbe?

09/09/2012, 9:52
#3
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WarRock Hacks Coder
Messaggi: 940
Discussioni: 47
Registrato: 03-2011
Mix: 0
non credo proprio Happywide

non esiste più...esiste semmai l'auto kick..

09/09/2012, 11:14
#4
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1 Life, 1 Avatar <3
Messaggi: 9,074
Discussioni: 271
Registrato: 08-2011
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Infatti mi sa che ha sbagliato a scrivere Happywide

09/09/2012, 11:22
#5
Cerca


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