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[Address] iSkyLikeX & Trademark ]

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
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Spoiler:


/*============================================*/
/*===============[ iSkyLikeX & Trademark ]==============*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x00A538D8
#define ADR_SERVERPOINTER 0x00A53868
#define ADR_BASEPOINTER 0x00AAF658
#define ADR_DEVICEPOINTER 0x00A53440
#define OFS_DEVICEPOINTER 0x002B930
#define ADR_ANGELS 0x00A5343C
#define ADR_WEAPONBASE 0x00A7650C
#define ADR_REMOTEPOINTER 0x00B7D550
#define ADR_MATRIX 0x**
#define ADR_CLASSBASE 0x**
#define ADR_ROOM 0x**
/*================[ Adresses ]================*/
#define ADR_GMWARNING 0x00AA112C
#define ADR_GMWARNINGIP 0x00AA0D2C
#define ADR_SUPERNOSPREAD 0x0089A3A8
#define ADR_UNLAMMO 0x00A53844
#define ADR_VEHICLEJUMP 0x008617EC
#define ADR_PUSHMEAWAY 0x0087204C
#define ADR_ANTIFLASHM14 0x0087204C
#define ADR_SPEED 0x0089A710
#define ADR_CQCPRONE 0x0090FCEC
#define ADR_ANTIKICKCALL 0x008595EC
#define ADR_FULLBRIGHT1 0x00A5439C
#define ADR_FULLBRIGHT2 0x00A543A4
#define ADR_FULLBRIGHT3 0x00A543A8
#define ADR_CHANGEROLL 0x0089A3C0
#define ADR_BONESHOT 0x000
#define ADR_BONESHOT2 0x00B9E5B0
#define ADR_NOWATER1 0x00A5AFF8
#define ADR_NOWATER2 0x00A5AFFC
#define ADR_VIRTUALJUMP 0x0089A364
#define ADR_NXCASH 0x00A53958
#define ADR_WALKUNDERWATER 0x00A5B000
#define ADR_USERREADY 0x00AB1298
#define ADR_NOSPAWNWAIT 0x00B9BD84
#define ADR_NOBOUNDS1 0x00B8C7A0
#define ADR_NOBOUNDS2 0x00B8C7A4
#define ADR_NOBOUNDS3 0x00B8C7A8
#define ADR_FASTLOCKON 0x0090FD88
#define ADR_SCOPE 0x0090FCF8
#define ADR_SCOPESIZE 0x0090FD00
#define ADR_STAMINA1 0x008728C8
#define ADR_STAMINA2 0x008728CC
#define ADR_STAMINA3 0x008728D0
#define ADR_STAMINA4 0x008728D4
#define ADR_STAMINA5 0x008728D8
#define ADR_STAMINAREFILL 0x009D0AE4
#define ADR_NOWEAPONGRAVITY 0x0089A3A0
#define ADR_PLANTANYWHERE 0x000
#define ADR_DEFUSEANYWHERE 0x0090FD0C
#define ADR_FASTHEALTH 0x00A5876C
#define ADR_FASTAMMO 0x00A5875C
#define ADR_FASTREPAIR 0x00A58764
#define ADR_FASTFLAG 0x00A58774
#define ADR_GAMESPEED 0x00A53460
#define ADR_SILENTWALK 0x00B8C7A4
#define ADR_SILENTRELOAD 0x00B8C7A4
#define ADR_ANTIRADAR 0x00A5B030
#define ADR_AIWEAPONCQC 0x0090FCEC
#define ADR_ENABLEMOUSE 0x00A5346C
#define ADR_SWIM1 0x**
#define ADR_SWIM2 0x**
/*=================[ State ]==================*/
#define ADR_WEAPONRELOAD 0x00A53930
#define ADR_WEAPONSHOT 0x00A53924
#define ADR_PLAYERVEHICLE 0x00A5391C
#define ADR_PLAYERPRONE 0x00A53910
/*=================[ User ]===================*/
#define ADR_USERNAME 0x9C4
#define ADR_USERIP 0x6D8
#define ADR_USERTEAM 0x1CF0
#define ADR_USERHEALTH 0x1B94
#define ADR_USERMAXHEALTH 0x1B98
#define ADR_USERFLAGS 0x1B90
#define ADR_USERDEATHS 0x1B8C
#define ADR_USERKILLS 0x1B88
#define ADR_USERCLASS 0x1CF5
#define ADR_USERPOINTS 0x1B6C
/*================[ Offsets ]=================*/
#define OFS_VIEWX 0x00101D4
#define OFS_VIEWY 0x00101D8
#define OFS_VIEWZ 0x00101DC
#define OFS_YAW 0x00101C4
#define OFS_PITCH 0x00101A8
#define OFS_POS_X 0x0010300
#define OFS_POS_Y 0x0010310
#define OFS_POS_Z 0x0010308
#define OFS_LOCALINDEX 0x00A40C
#define OFS_GLOBALINDEX 0x001D10
#define OFS_FORCEKICK 0x00BE8D8
#define OFS_ROOMNUMBER 0x00E08A4
#define OFS_MYPLAYERSLOT 0x00E08A8
#define OFS_MYPLAYERTEAM 0x00E08AC
#define OFS_GAMETYPE 0x00C17E0
#define OFS_PACKET 0x00BE8D8
#define OFS_3DPLAYERVIEW 0x00101A0
#define OFS_NOSERVERKICK 0x00361
#define OFS_EARTHQUAKE 0x0010384
#define OFS_NODELAY 0x0010410
#define OFS_NORELOAD 0x001040D
#define OFS_NOSWITCHTIME 0x001040D
#define OFS_NORECOIL1 0x00C444
#define OFS_NORECOIL2 0x00C448
#define OFS_NORECOIL3 0x00C44C
#define OFS_MAP 0x00C1C1C
#define OFS_FASTNADEBLAST 0x0010114
#define OFS_STARTROOMSIZE 0xA8
#define OFS_READYROOMSIZE 0x8E0
#define OFS_NOFALLDAMAGE 0x00102E8
#define OFS_AUTOSHOT 0x00103868F
#define OFS_AUTOPLANT 0x0010370
#define OFS_AUTODEFUSE 0x0010374
#define OFS_SLOT1 0x00C70D0
#define OFS_SLOT2 0x00C70D1
#define OFS_SLOT3 0x00C70D2
#define OFS_SLOT4 0x00C70D3
#define OFS_SLOT5 0x00C70D4
#define OFS_SLOT6 0x00C70D5
#define OFS_SLOT7 0x00C70D6
#define OFS_SLOT8 0x00C70D7
#define OFS_SPECTATE 0x00E0934
#define OFS_FASTRELOAD 0x00E95EC
#define OFS_STW 0x001380
#define OFS_PLAYERSTATE 0x00C4CC
#define OFS_WEAPONSTATE 0x00C4D0
#define OFS_WEAPON1 0x00101EC
#define OFS_WEAPON2 0x00101EE
#define OFS_WEAPON3 0x00101F0
#define OFS_INVISIBLE 0x00DF354
#define OFS_LEVEL 0x00DF330
#define OFS_DINAR 0x00DF340
#define OFS_SLOTBASE 0x00C5F7C0A
#define OFS_SPEED 0x001010C
#define OFS_NOSPREAD 0x0010110
#define OFS_MASTER 0x00E08A8
#define OFS_PREMIUM1 0x0058C
#define OFS_PREMIUM2 0x00590
#define OFS_LOWGRAVITY 0x00C4B0
/*================[ Assembly ]=================*/
#define ASM_AUTOMEDIC 0x**
#define ASM_AUTOAMMO 0x**
#define ASM_AUTOREPAIR1 0x**
#define ASM_AUTOREPAIR2 0x**
#define ASM_MINEVIEW1 0x**
#define ASM_MINEVIEW2 0x**
#define ASM_BACKTOLOBBY 0x004D35CF
#define ASM_MESSAGEBOX 0x00419918
#define ASM_COMMAND 0x004D3922
#define ASM_CHATCOMMAND 0x**
#define ASM_ALLWAYSCROSSHAIR 0x**
#define ASM_UNLAMMO 0x00503E0F
#define ASM_QUICKPLANT 0x**
#define ASM_QUICKDEFUSE 0x**
#define ASM_VEHICLENFD 0x0042974F
#define ASM_VEHICLERADARGPS 0x**
#define ASM_VEHICLENOOVERHEAT 0x**
#define ASM_SUPERCAR1 0x**
#define ASM_SUPERCAR2 0x**
#define ASM_SUPERNOSPREAD 0x**
#define ASM_ROOMFILTER1 0x**
#define ASM_ROOMFILTER2 0x**
#define ASM_ROOMFILTER3 0x**
#define ASM_ROOMFILTER4 0x**
#define ASM_PREMCROSSHAIR1 0x**
#define ASM_PREMCROSSHAIR2 0x**
#define ASM_DEATHCAM 0x**
#define ASM_CQCPRONE 0x**
#define ASM_KICKAS 0x**
#define ASM_BULLETS 0x**
#define ASM_WTW 0x**
#define ASM_RADARGPS 0x**
#define ASM_FFAGPS 0x**
#define ASM_STAMINAUP5 0x**
#define ASM_STAMINAUP10 0x**
#define ASM_NORELOAD 0x**
#define ASM_NODELAY 0x**
#define ASM_EVENTNEWS 0x0040EFB2
#define ASM_OPK1 0x**
#define ASM_OPK2 0x**
#define ASM_OPK3 0x**
#define ASM_INVISIBLECHECK 0x**
#define ASM_ARTILLERY1 0x**
#define ASM_ARTILLERY2 0x**
#define ASM_ARTILLERY3 0x**
#define ASM_ARTILLERY4 0x**
#define ASM_ARTILLERY5 0x**
#define ASM_ARTILLERY6 0x**
#define ASM_ARTILLERY7 0x**
#define ASM_ARTILLERY8 0x**
#define ASM_AUTOSTART 0x0053B6F0
#define ASM_AUTOREADY 0x0053B6F0
#define ASM_VEHICLEJUMP1 0x**
#define ASM_VEHICLEJUMP2 0x**
#define ASM_VEHICLEJUMP3 0x**
#define ASM_VEHICLEJUMP4 0x**
#define ASM_VEHICLEINVISIBLE 0x**
#define ASM_VEHICLEOVERHEAT 0x**
/*================[ Bypass ]==================*/
===================> WarRock.exe
#define ASM_WARROCK_NODETECTION 0x**
#define ASM_WARROCK_SELFCRC 0x**
#define ASM_WARROCK_CHECK_1 0x**
#define ASM_WARROCK_CHECK_2 0x**
===================> EHSvc.dll
#define ASM_EHSVC_SELFCRC 0x**
#define ASM_EHSVC_DETECTION 0x**
#define ASM_EHSVC_ASM_DETECTION 0x**
#define ASM_EHSVC_ANTICRASH 0x**
#define ASM_EHSVC_NANO_CHECK_1 0x**
#define ASM_EHSVC_NANO_CHECK_2 0x**
#define ASM_EHSVC_NANO_CHECK_3 0x**
/*================[ Structs ]=================*/
struct CPlayer
{
char xJumpToAdress1[0xC4CC];
BYTE PlayerState;//0xC4CC
char xJumpToAdress2[0x3CDB];
float Pitch; // 0x00101A8
char xJumpToAdress2[0x18];
float Yaw; // 0x00101C4
char xJumpToAdress3[0xC];
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char xJumpToAdress4[0xC];
WORD Weapon;//0x101EC
char xJumpToAdress5[0x3E33];
float PosX;//0x10300
char xJumpToAdress6[0x4];
float PosZ;//0x10308
char xJumpToAdress7[0x4];
float PosY;//0x10310
};

struct CServer
{
char xJumpToAdress1[0xBE8D8];
DWORD Packet; //0xBE8D8
char xJumpToAdress2[0x87F4];
BYTE Slot1; //0xC70D0
BYTE Slot2; //0xC70D1
BYTE Slot3; //0xC70D2
BYTE Slot4; //0xC70D3
BYTE Slot5; //0xC70D4
BYTE Slot6; //0xC70D5
BYTE Slot7; //0xC70D6
BYTE Slot8; //0xC70D7
char xJumpToAdress3[0x1827C];
LONG Invisible; //0xDF354
char xJumpToAdress4[0x1548];
DWORD RoomNumber; //0xE08A4
DWORD MyPlayerSlot; //0xE08A8
DWORD MyTeam; //0xE08AC
};

struct CPlayerInfo
{
char xJumpToAdress1[0x6D8];
CHAR IPAddress[16]; //0x6D8
char xJumpToAdress2[0x2DC];
CHAR Name[16]; //0x9C4
char xJumpToAdress4[0x11C0];
INT Kills; //0x1B88
INT Deaths; //0x1B8C
INT Flags; //0x1B90
INT Health; //0x1B94
INT MaxHealth; //0x1B98
char xJumpToAdress6[0x154];
BYTE Team; //0x1CF0
char xJumpToAdress7[0x4];
INT Class; //0x1CF5
};

struct CBase
{
CPlayer* pLocal;
char xJumpToAdress1[0x129C74];
CPlayer** pGlobal;
};
/*============================================*/
/*==============[ Version 1.0 ]===============*/
/*============[ Skype: alpine413 ]============*/
/*============================================*/



La libertà non si insegna, è una scelta individuale.
28/02/2013, 14:19
#1
Cerca


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