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[Address] xStrange' 06\08

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
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#define ADR_POINTER_PLAYER 0xA362B8
#define ADR_POINTER_SERVER 0xA36248
#define ADR_PLAYERPOINTER 0xA362B8
#define ADR_BASEPOINTER 0xA8D158
#define ADR_DEVICEPOINTER 0xA35DF4
#define ADR_ANGELS 0xA35DF0
#define ADR_WEAPONBASE 0xA540DC
#define ADR_REMOTEPOINTER 0xB5A698
#define ADR_MATRIX 0x9C3FE0
#define ADR_CLASSBASE 0xA8ECF8
#define ADR_ROOM 0xA36CA8
/*================[ Adresses ]================*/
#define ADR_SUPERNOSPREAD 0x890E70
#define ADR_SPEED 0x8911A8
#define ADR_CQCPRONE 0x8F7874
#define ADR_CHANGEROLL 0x890E88
#define ADR_HIDEWEAPON 0x8EF794
#define ADR_BONESHOT 0x891DE8
#define ADR_NOWATER1 0xA3D484
#define ADR_NOWATER2 0xA3D488
#define ADR_WALKUNDERWATER 0xA3D48C
#define ADR_USERREADY 0xA8ED88
#define ADR_NOSPAWNWAIT 0xB78B88
#define ADR_MEMORY_NOBOUNDS 0xB69C70
#define ADR_NOBOUNDS2 0xB69C74
#define ADR_NOBOUNDS3 0xB69C78
#define ADR_FASTLOCKON 0xA35E60
#define ADR_SCOPE 0x8F7880
#define ADR_SCOPESIZE 0x8F7888
#define ADR_STAMINA1 0x85E3D4
#define ADR_STAMINA2 0x85E3D8
#define ADR_STAMINA3 0x85E3DC
#define ADR_STAMINA4 0x85E3E0
#define ADR_STAMINA5 0x85E3E4
#define ADR_STAMINAREFILL 0x9BE4F8
#define ADR_OXIGEN 0x8FC168
#define ADR_NOWEAPONGRAVITY 0x890E68
#define ADR_PLANTANYWHERE 0xA35E32
#define ADR_DEFUSEANYWHERE 0x8F7894
#define ADR_VIRTUALJUMP 0x890E3C
#define ADR_FASTHEALTH 0xA3AC7C
#define ADR_FASTAMMO 0xA3AC74
#define ADR_FASTREPAIR 0xA3710C
#define ADR_FASTFLAG 0xA3AC84
#define ADR_GAMESPEED 0xA35E14
#define ADR_CRAZYCAR 0x890D90
#define ADR_BIGCARNAME 0x890FF0
#define ADR_SILENTWALK 0xB69C74
#define ADR_SILENTRELOAD 0xB69C74
#define ADR_ANTIRADAR 0xA3D4BC
/*=================[ User ]===================*/
#define ADR_UserName 0xA8DB1C
#define ADR_UserIP 0xA8D830
#define ADR_USERTEAM 0xA8EE34
#define ADR_USERHEALTH 0xA8ECEC
#define ADR_USERPING 0xA8D814
#define ADR_USERPOINTS 0xA8E170
/*================[ Offsets ]=================*/
#define OFS_LOCALINDEX 0xA404
#define OFS_GLOBALINDEX 0x1D00
#define OFS_SUPERMASTER 0xC1C48
#define OFS_ROOMMASTER 0xC2060
#define OFS_FORCEKICK 0xBE8D0
#define OFS_ROOMNUMBER 0xE087C
#define OFS_MYPLAYERSLOT 0xE0880
#define OFS_MYPLAYERTEAM 0xE0884
#define OFS_GAMETYPE 0xC17D8
#define OFS_PACKET 0xBE8D0
#define OFS_3DPLAYERVIEW 0x10198
#define OFS_NOSERVERKICK 0x361
#define OFS_NODELAY 0x10408
#define OFS_NORELOAD 0x10405
#define OFS_NOSWITCHTIME 0x10405
#define ADR_OFFSET_NORECOIL_1 0xC43C
#define ADR_OFFSET_NORECOIL_2 0xC440
#define ADR_OFFSET_NORECOIL_3 0xC444
#define OFS_POS_X 0x102F8
#define OFS_POS_Y 0x10300
#define OFS_POS_Z 0x10308
#define OFS_PITCH 0x101A0
#define OFS_YAW 0x101BC
#define OFS_VIEW_X 0x101CC
#define OFS_VIEW_Y 0x101D4
#define OFS_VIEW_Z 0x101D0
#define OFS_FASTNADEBLAST 0x1010C
#define OFS_STARTROOMSIZE 0xA8
#define OFS_READYROOMSIZE 0x8E0
#define OFS_NOFALLDAMAGE 0x102E0
#define OFS_AUTOSHOT 0x1037E
#define OFS_AUTOPLANT 0x10368
#define OFS_AUTODEFUSE 0x1036C
#define OFS_GRAVITY_X 0xC4A4
#define OFS_GRAVITY_Y 0xC4A8
#define OFS_GRAVITY_Z 0xC4AC
#define OFS_SLOT1 0xC70B8
#define OFS_SLOT2 0xC70B9
#define OFS_SLOT3 0xC70BA
#define OFS_SLOT4 0xC70BB
#define ADR_OFFSET_SLOT_5 0xC70BC
#define ADR_OFFSET_SLOT_6 0xC70BD
#define ADR_OFFSET_SLOT_7 0xC70BE
#define ADR_OFFSET_SLOT_8 0xC70BF
#define ADR_OFFSET_PLAYERSTATE 0xC4C4
#define OFS_WEAPONSTATE 0xC4C8
#define OFS_OPK_X 0x10258
#define OFS_OPK_Y 0x10260
#define OFS_OPK_Z 0x10268
#define OFS_WEAPON1 0x101E4
#define OFS_WEAPON2 0x101E6
#define OFS_WEAPON3 0x101E8
#define OFS_INVISIBLE 0xDF33C
#define OFS_LEVEL 0xDF318
#define OFS_DINAR 0xDF328
#define ADR_SLOTBASE 0xC5F18
#define ADR_Speed 0x10104
#define OFS_NOSPREAD 0x10108
#define OFS_MASTER 0xE0880
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_LOWGRAVITY 0xC4A8
#define ASM_AUTOREPAIR 0x42239B
#define ASM_OPK 0x407DFD
#define MEM_UnlAmmo 0x4F6E94
#define ASM_QUICKPLANT 0x4F62EA
#define ASM_QUICKDEFUSE 0x4F1B89
#define ASM_VEHICLERADARGPS 0x5723D8
#define ASM_VEHICLERADARCOLOR 0x572436
#define ASM_BULLETS 0x4F31BF
#define ASM_NORELOAD 0x4FEDA4
#define ASM_SUPERVEHICLE 0x6F21D0
#define ASM_AUTOSTART 0x52DBA9
#define ASM_AUTOREADY 0x52DBA9
#define ASM_WR_SELFCRC 0x4FF907
#define ASM_WR_CHECK1 0x4FFFEB
#define ASM_WR_CHECK2 0x5C172A
#define ADR_WEAPONRELOAD 0xA36310
#define ADR_WEAPONSHOT 0xA36304
#define ADR_PLAYERVEHICLE 0xA362FC
#define ADR_STATE_PLAYER_PRONE 0xA362F0
#define ADR_MEMORY_SHOOTTROUGHWALLS 0x008585E4
#define ADR_MEMORY_WALKTHROUGHWALLS 0x85DB20


La libertà non si insegna, è una scelta individuale.
06/08/2012, 23:07
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