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Addy 14/04/11

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    C++ Programming
  1. #+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+#
  2. #+#+#+#+#+#+#+#+#+#+# aLexK's AddyLogger #+#+#+#+#+#+#+#+#+#+#
  3. #+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+#
  4.  
  5. #+#+#+#+#+#+#+#+#+#+# Pointer #+#+#+#+#+#+#+#+#+#+#
  6. #define PTR_PLAYERPOINTER 0x00C81820
  7. #define PTR_SERVERPOINTER 0x00B7C198
  8. #define PTR_BASEPOINTER 0x00BB67F8
  9. #define PTR_DEVICEPOINTER 0x009B7108
  10. #define PTR_WEAPONPOINTER 0x00A26378
  11. #define PTR_HEALTHPOINTER 0x00BB838C
  12. #define PTR_USERPOINTER 0x00C8186C
  13.  
  14. #+#+#+#+#+#+#+#+#+#+# Address #+#+#+#+#+#+#+#+#+#+#
  15. #define ADR_NOSPREAD 0x009B2A50
  16. #define ADR_ALLWAYSCROSS 0x000
  17. #define ADR_SPEED 0x0099D4F4
  18. #define ADR_PLANTANYWHERE 0x00B02AA4
  19. #define ADR_CQCProne 0x00C9CFCC
  20. #define ADR_FASTAMMO 0x000
  21. #define ADR_FASTMEDIC 0x008
  22. #define ADR_FASTFLAG 0x00C
  23. #define ADR_FASTREPAIR 0x004
  24. #define ADR_NOBOUNDS1 0x000
  25. #define ADR_NOBOUNDS2 0x004
  26. #define ADR_NOBOUNDS3 0x008
  27. #define ADR_QUICKSPAWN1 0x00B35FD8
  28. #define ADR_QUICKSPAWN2 0x00B35FDC
  29. #define ADR_QUICKSPAWN3 0x00B35FE0
  30. #define ADR_IMDRUNK 0x00B32160
  31. #define ADR_FASTLOCKON 0x00C9BF34
  32. #define ADR_NOWATER 0x00AF4D70
  33. #define ADR_WALKUNDERWATER 0x000
  34. #define ADR_WATERCOLOR1 0x0016A0031
  35. #define ADR_WATERCOLOR2 0x0016A0035
  36. #define ADR_WATERCOLOR3 0x0016A0039
  37. #define ADR_FULLBRIGHT1 0x00B08968
  38. #define ADR_FULLBRIGHT1 0x00B0896C
  39. #define ADR_FULLBRIGHT1 0x00B08970
  40. #define ADR_NEARFOG 0x000
  41. #define ADR_FARFOG 0x004
  42. #define ADR_ANGELVIEW 0x00B01BFC
  43. #define ADR_UNLAMMO 0x00B39168
  44.  
  45. #+#+#+#+#+#+#+#+#+#+# Stamina #+#+#+#+#+#+#+#+#+#+#
  46. #define STAMINA1 0x0098D9C4
  47. #define STAMINA2 0x0098D9C8
  48. #define STAMINA3 0x0098D9CC
  49. #define STAMINA4 0x0098D9DC
  50. #define STAMINA5 0x0098D9D0
  51.  
  52. #+#+#+#+#+#+#+#+#+#+# Direct3D #+#+#+#+#+#+#+#+#+#+#
  53. #define D3D_NAME 0x00BB71BC
  54. #define D3D_HEALTH 0x00BB838C
  55.  
  56. #+#+#+#+#+#+#+#+#+#+# Offsets #+#+#+#+#+#+#+#+#+#+#
  57. #define OFS_FORCEKICK 0x004FD44B
  58. #define OFS_SLOT1 0x001021A0
  59. #define OFS_SLOT2 0x001021A1
  60. #define OFS_SLOT3 0x001021A2
  61. #define OFS_SLOT4 0x001021A3
  62. #define OFS_SLOT5 0x001021A4
  63. #define OFS_SLOT6 0x001021A5
  64. #define OFS_SLOT7 0x001021A6
  65. #define OFS_SLOT8 0x001021A7
  66. #define OFS_NFD 0x000
  67. #define OFS_PLAYERSIZE 0x001CF0
  68. #define OFS_X 0x00130
  69. #define OFS_Y 0x000
  70. #define OFS_Z 0x000
  71. #define OFS_GRAVITY_X 0x00144
  72. #define OFS_GRAVITY_Y 0x0014C
  73. #define OFS_GRAVITY_Z 0x00148
  74. #define OFS_PREMIUM1 0x0057C
  75. #define OFS_PREMIUM2 0x00580
  76.  
  77. #+#+#+#+#+#+#+#+#+#+# PX Stuff #+#+#+#+#+#+#+#+#+#+#
  78. #define PX_EXTRAAMMO1 0x00B02AAC
  79. #define PX_EXTRAAMMO2 0x00B02AAD
  80. #define PX_SNIPERAMMO 0x00B02AAE
  81. #define PX_ASSAULTAMMO 0x00B02AB0
  82. #define PX_BANDAGE 0x00B02AB2
  83.  
  84. #+#+#+#+#+#+#+#+#+#+# Asm #+#+#+#+#+#+#+#+#+#+#
  85. #define ASM_WTW 0x007FB2E7
  86. #define ASM_STW 0x00611570
  87. #define ASM_STAMINA5 0x0043B983
  88.  
  89.  
  90. #+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+#
  91. #+#+#+#+#+#+#+#+#+#+# Credits #+#+#+#+#+#+#+#+#+#+#
  92. #+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+#
  93. #+#+#+#+#+#+#+#+#+# aLexK # NikM # NoName #+#+#+#+#+#+#+#+#+#+#
  94. 75 Addys Logged!



14/04/2011, 20:23
#1
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Il criceto mannaro
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grazie zio!
Smile



digger
14/04/2011, 22:54
#2
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cosa sarebbe:huh:

15/04/2011, 14:03
#3
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Il criceto mannaro
Messaggi: 3,536
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Registrato: 03-2011
Mix: 3,737
gli indirizzi di memoria che servono a scrivere le hacks



digger
15/04/2011, 21:13
#4
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In parole più comprensibili:
quello che serve a chi fa le hack

15/04/2011, 21:24
#5
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a me non servirà, io le uso non le creo...!

16/04/2011, 17:54
#6
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