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Addy 21/0411

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    C++ Programming
  1. #define ADR_SERVERPOINTER 0x00ABCE28
  2. #define ADR_PLAYERPOINTER 0x00BC2248
  3. #define ADR_BASEPOINTER 0x00AF7420
  4. #define ADR_WeaponPointer 0x0096718C
  5. #define ADR_DevicePointer 0x00A429C0
  6. #define ADR_UserPointer 0x00BC2294
  7. #define ADR_HealthPointer 0x00AF8FB4
  8. #define ADR_PLAYERBASE 0x00BC3274
  9. #define OFS_SUPERMASTER 0xFCD30
  10. #define ADR_UserNameD3D 0x00AF7DE4
  11. #define ADR_StructSize 0x001CE8
  12. #define ADR_AntiAfk 0x00A438A8
  13. #define ADR_WalkUnderWater 0x00A49780
  14. #define ADR_CQCProne 0x00A1000001
  15. #define ADR_CQCSpawn 0x00A1000001
  16. #define ADR_FASTHEALTH 0x00A46D38
  17. #define ADR_FASTAMMO 0x00A46D34
  18. #define ADR_FASTFLAG 0x00A46D40
  19. #define ADR_FASTREPAIR 0x00A46D2C
  20. #define ADR_NOSPREAD 0x00A43888
  21. #define ADR_NOBOUNDS1 0x00A6E0A8
  22. #define ADR_NOBOUNDS2 0x00A6E0A0
  23. #define ADR_NOBOUNDS2 0x00A6E0A4
  24. #define ADR_SPEED 0x008F1F5C
  25. #define ADR_NOSPAWNWAIT1 0x00A76CB8
  26. #define ADR_NOSPAWNWAIT2 0x00A76CB4
  27. #define ADR_NOSPAWNWAIT3 0x00A76CB0
  28. #define ADR_FogFar 0x00A4978C
  29. #define ADR_FogNear 0x00A49788
  30. #define ADR_VIRTUALJUMP 0x008E285C
  31. #define ADR_Fullbright1 0x00A496E8
  32. #define ADR_Fullbright2 0x00A496EC
  33. #define ADR_FullBright3 0x00A496F0
  34. #define ADR_WaterColor1 0x0096702C
  35. #define ADR_WaterColor2 0x00967030
  36. #define ADR_WaterColor3 0x00967034
  37. #define ADR_ExtraAmmo1 0x00A4386C
  38. #define ADR_ExtraAmmo2 0x00A4386D
  39. #define ADR_SniperPx2 0x00A4386E
  40. #define ADR_AssultPx2 0x00A43870
  41. #define ADR_BANDAGE 0x00A43872
  42. #define OFS_LOWGRAVITY 0x00C49C
  43. #define ADR_D3D_EspName 0x00AF7DE4
  44. #define ESP_D3D_EspHealth 0x00AF8FB4
  45. #define ESP_D3D_EspTeam 0x00AF90F0
  46. #define OFS_Max_Player 0x00FCD1C
  47. #define ADR_GlassWalls 0x00A49688
  48. #define OFS_X 0x00102D4
  49. #define OFS_Y 0x00102DC
  50. #define OFS_Z 0x00102D8
  51. #define OFS_LowGravityOfs_X 0x00C498
  52. #define OFS_LowGravityOfs_Y 0x00C49C
  53. #define OFS_LowGravityOfs_Z 0x00C4A0
  54. #define OFS_NFD 0x00103A8
  55. #define OFS_1SLOT 0x001021A0
  56. #define OFS_2SLOT 0x001021A1
  57. #define OFS_3SLOT 0x001021A2
  58. #define OFS_4SLOT 0x001021A3
  59. #define OFS_5SLOT 0x001021A4
  60. #define OFS_6SLOT 0x001021A5
  61. #define OFS_7SLOT 0x001021A6
  62. #define OFS_8SLOT 0x001021A7
  63. #define OFS_Level 0x0011A288
  64. #define OFS_DINAR 0x0011A298
  65. #define OFS_PREM 0x0057C
  66. #define OFS_PREM2 0x00580
  67. #define OFS_Stamina5 0x0041BB7E
  68. #define OFS_Stamina10 0x0041BB9C
  69. #define ADR_Ossigen 0x004FDC53
  70. #define ADR_QuickPlant 0x0050A686
  71. #define ADR_WTW 0x0078CF67
  72. #define ADR_Escalator1 0x0078DDC7
  73. #define ADR_Escalator2 0x0078DF04
  74. #define ADR_IMDRUNK 0x00A72EB8
  75. #define ADR_SCOPE 0x00966F80
  76. #define OFS_NORECOIL1 0x0001C
  77. #define OFS_NORECOIL2 0x00020
  78. #define OFS_NORECOIL3 0x00024
  79. #define ANGELVIEW 0x00A429BC
  80. #define GMWARN 0x00AF8F8C
  81. #define ADR_FASTLOCKON 0xA44874
  82. #define ADR_HAWKMODE 0x008E41D0
  83. #define ADR_WEAPONGRAVITY 0x008F1EA0
  84. #define ADR_TRIGGERBOT 0x00A46DD0
  85. #define PLANTANYWHERE_MEM 0xA43860
  86. #define ADR_COLORSHOT1 0x0A49714
  87. #define ADR_COLORSHOT2 0x0A49710
  88. #define ADR_COLORSHOT3 0x0A4970C
  89. #define ADR_SuperSpread 0x005077E4
  90. #define ADR_PRONE_CQC_MEM 0x967F70
  91. #define ADR_PRONE_CQC_ASM 0x4EF60E
  92. #define ADR_STW 0x5D5FA0
  93. #define ADR_CROSSMEM 0x00967FE4
  94. #define OFS_ROOMMASTER 0xFD148
  95. #define OFS_FORCEKICK 0x0F99B8



21/04/2011, 16:04
#1
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(Questo messaggio è stato modificato l'ultima volta il: 21/04/2011, 18:11 da teskix.)

Iscritto
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grazie zio

grazie zio


21/04/2011, 18:11
#2
Cerca

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Cos`è?


22/04/2011, 18:11
#3
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Il criceto mannaro
Messaggi: 3,536
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indirizzi di memoria necessari a scrivere le hacks



digger
22/04/2011, 18:32
#4
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Stessa domanda, stessa risposta in 2 topic Asd

22/04/2011, 18:49
#5
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Il criceto mannaro
Messaggi: 3,536
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Registrato: 03-2011
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ovvio la risposta sempre quella è se la domanda è la stessa
Smile


digger
22/04/2011, 23:24
#6
Cerca


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