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Addy 29/04/11

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    C++ Programming
  1. //Pointers
  2. #define ADR_PLAYERPOINTER 0x00D86788
  3. #define ADR_SERVERPOINTER 0x00C82748
  4.  
  5. //Addys
  6. #define ADR_SCOPE 0x00B25FA8
  7. #define ADR_SCOPESIZE 0x00B25FB0
  8. #define ADR_EXTRAAMMO1 0x00C0932C
  9. #define ADR_EXTRAAMMO2 0x00C0932D
  10. #define ADR_NOWATER 0x00B26054
  11. #define ADR_WALKUNDERWATER 0x00B26058
  12. #define ADR_WATERCOLOR1 0x00B26080
  13. #define ADR_WATERCOLOR2 0x00B2607C
  14. #define ADR_WATERCOLOR3 0x00B26078
  15. #define ADR_WATERDEEP1 0x00B2608C
  16. #define ADR_WATERDEEP2 0x00B26088
  17. #define ADR_WATERDEEP3 0x00B26084
  18. #define ADR_FOGDISLOCK 0x00C0F110
  19. #define ADR_FOGCOLOR1 0x00C0F1C4
  20. #define ADR_FOGCOLOR2 0x00C0F1C0
  21. #define ADR_FOGCOLOR3 0x00C0F1BC
  22. #define ADR_NEARFOG 0x00C0F108
  23. #define ADR_FARFOG 0x00C0F10C
  24. #define ADR_GLASSWALLS 0x00C0F114
  25. #define ADR_FULLBRIGHT1 0x00C0F17C
  26. #define ADR_FULLBRIGHT2 0x00C0F178
  27. #define ADR_FULLBRIGHT3 0x00C0F174
  28. #define ADR_MAPCOLOR1 0x00C0F1AC
  29. #define ADR_MAPCOLOR2 0x00C0F1A8
  30. #define ADR_MAPCOLOR3 0x00C0F1A4
  31. #define ADR_NOBOUNDS1 0x00C33A88
  32. #define ADR_NOBOUNDS2 0x00C33A8C
  33. #define ADR_NOBOUNDS3 0x00C33A90
  34. #define ADR_NOSPAWN1 0x00C3C698
  35. #define ADR_NOSPAWN2 0x00C3C6A0
  36. #define ADR_NOSPAWN3 0x00C3C69C
  37. #define ADR_UNLIMITAMMO 0x00C40D10
  38. #define ADR_SPEED 0x00A9B0EC
  39. #define ADR_SNIPERPX 0x00C0932E
  40. #define ADR_ASSAULTPX 0x00C09330
  41. #define ADR_BANDAGE 0x00C09332
  42. #define ADR_BANDAGE1 0x00C0932F
  43. #define ADR_BANDAGE2 0x00C09331
  44. #define ADR_PLANTANYWHERE 0x00B2602C /*Not sure*/
  45. #define ADR_HIDEWEAPON 0x00A8DF60
  46. #define ADR_WEAPONGRAV 0x00A8DED8
  47. #define ADR_SUPERFIRE 0x00A8D5A4
  48.  
  49. //Ofssets
  50. #define OFS_NOFALLDAMAGE 0x000103A0
  51. #define OFS_X 0x000102D8
  52. #define OFS_Y 0x000102E0
  53. #define OFS_Z 0x000102DC
  54. #define OFS_PLAYERSIZE 0x00001CF8
  55. #define OFS_FORCEKICK 0x000F99B8
  56. #define OFS_INVISIBLE 0x000FC8C0
  57. #define OFS_GMMODE 0x000FC8C0



29/04/2011, 18:49
#1
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(Questo messaggio è stato modificato l'ultima volta il: 30/04/2011, 11:09 da nonnt.)

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Registrato: 04-2011
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(29/04/2011, 18:49)ZioPaperino Ha scritto:

[Per vedere i link devi REGISTRARTI.]

    C++ Programming
  1. //Pointers
  2. #define ADR_PLAYERPOINTER 0x00D86788
  3. #define ADR_SERVERPOINTER 0x00C82748
  4.  
  5. //Addys
  6. #define ADR_SCOPE 0x00B25FA8
  7. #define ADR_SCOPESIZE 0x00B25FB0
  8. #define ADR_EXTRAAMMO1 0x00C0932C
  9. #define ADR_EXTRAAMMO2 0x00C0932D
  10. #define ADR_NOWATER 0x00B26054
  11. #define ADR_WALKUNDERWATER 0x00B26058
  12. #define ADR_WATERCOLOR1 0x00B26080
  13. #define ADR_WATERCOLOR2 0x00B2607C
  14. #define ADR_WATERCOLOR3 0x00B26078
  15. #define ADR_WATERDEEP1 0x00B2608C
  16. #define ADR_WATERDEEP2 0x00B26088
  17. #define ADR_WATERDEEP3 0x00B26084
  18. #define ADR_FOGDISLOCK 0x00C0F110
  19. #define ADR_FOGCOLOR1 0x00C0F1C4
  20. #define ADR_FOGCOLOR2 0x00C0F1C0
  21. #define ADR_FOGCOLOR3 0x00C0F1BC
  22. #define ADR_NEARFOG 0x00C0F108
  23. #define ADR_FARFOG 0x00C0F10C
  24. #define ADR_GLASSWALLS 0x00C0F114
  25. #define ADR_FULLBRIGHT1 0x00C0F17C
  26. #define ADR_FULLBRIGHT2 0x00C0F178
  27. #define ADR_FULLBRIGHT3 0x00C0F174
  28. #define ADR_MAPCOLOR1 0x00C0F1AC
  29. #define ADR_MAPCOLOR2 0x00C0F1A8
  30. #define ADR_MAPCOLOR3 0x00C0F1A4
  31. #define ADR_NOBOUNDS1 0x00C33A88
  32. #define ADR_NOBOUNDS2 0x00C33A8C
  33. #define ADR_NOBOUNDS3 0x00C33A90
  34. #define ADR_NOSPAWN1 0x00C3C698
  35. #define ADR_NOSPAWN2 0x00C3C6A0
  36. #define ADR_NOSPAWN3 0x00C3C69C
  37. #define ADR_UNLIMITAMMO 0x00C40D10
  38. #define ADR_SPEED 0x00A9B0EC
  39. #define ADR_SNIPERPX 0x00C0932E
  40. #define ADR_ASSAULTPX 0x00C09330
  41. #define ADR_BANDAGE 0x00C09332
  42. #define ADR_BANDAGE1 0x00C0932F
  43. #define ADR_BANDAGE2 0x00C09331
  44. #define ADR_PLANTANYWHERE 0x00B2602C /*Not sure*/
  45. #define ADR_HIDEWEAPON 0x00A8DF60
  46. #define ADR_WEAPONGRAV 0x00A8DED8
  47. #define ADR_SUPERFIRE 0x00A8D5A4
  48.  
  49. //Ofssets
  50. #define OFS_NOFALLDAMAGE 0x000103A0
  51. #define OFS_X 0x000102D8
  52. #define OFS_Y 0x000102E0
  53. #define OFS_Z 0x000102DC
  54. #define OFS_PLAYERSIZE 0x00001CF8
  55. #define OFS_FORCEKICK 0x000F99B8
  56. #define OFS_INVISIBLE 0x000FC8C0
  57. #define OFS_GMMODE 0x000FC8C0



grazie

30/04/2011, 11:09
#2
Cerca


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