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Addy per WarRock
(Questo messaggio è stato modificato l'ultima volta il: 03/04/2011, 13:43 da ZioPaperino.)

ZioPaperino VIP
Messaggi: 2,350
Discussioni: 667
Registrato: 03-2011
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In questa discussione terrò sempre aggiornata la lista degli adress di warrock (necessari per creare un qualunque Hack) Smile

Addy 03/04/11:
Spoiler:
    C++ Programming
  1. ~~~~~~~~~~~By BlackLegend~~~~~~~~~~~
  2. ~~~~~~~~~~~~Privat Logger~~~~~~~~~~~
  3. ~~~~~~~~~~~~~~~Pointer~~~~~~~~~~~~~~
  4. #define PTR_Playerpointer 0x00C7D918
  5. #define PTR_Serverpointer 0x00B78290
  6. #define PTR_BasePointer 0x00BB28F0
  7. #define PTR_DevicePointer 0x009B43C8
  8. #define PTR_WeaponPointer 0x00A2229C
  9. #define PTR_HealthPointer 0x00BB4484
  10. #define PTR_UserPointer 0x00C7D964
  11. #define PTR_ViewAngels 0x008B00AFDA
  12. ~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~~~~~~
  13. #define ASM_Bullets 0x0043C8C2
  14. #define ASM_FullStamina 0x0024548B08
  15. #define ASM_NoDelay 0x00491168
  16. #define ASM_UNLAMMO 0x00AFDAFC
  17. #define ASM_UNLAMMO2 0x0098BCC8
  18. #define ASM_QuickPlant 0x00530C75
  19. #define ASM_QuickDefuse 0x00530080
  20. #define ASM_WUW 0x00B048C0
  21. #define ASM_WTW 0x007FCD57
  22. #define ASM_STW 0x006135F0
  23. #define ASM_Stamina 5 0x0043C4C3
  24. ~~~~~~~~~~~~~~OFFSETS~~~~~~~~~~~~~~~
  25. #define OFS_LowGravityZ 0x00C49C
  26. #define OFS_LowGravityX 0x00C498
  27. #define OFS_LowGravityY 0x00C4A0
  28. #define OFS_X 0x00102D4
  29. #define OFS_Z 0x00102D8
  30. #define OFS_Y 0x00102DC
  31. #define OFS_NFD 0x00103A8
  32. #define OFS_PlayerSize 0x001CF0
  33. #define OFS_Premium1 0x0057C
  34. #define OFS_Premium2 0x00580
  35. #define OFS_1Slot 0x001021A0
  36. #define OFS_2Slot 0x001021A1
  37. #define OFS_3Slot 0x001021A2
  38. #define OFS_4Slot 0x001021A3
  39. #define OFS_5Slot 0x001021A4
  40. #define OFS_6Slot 0x001021A5
  41. #define OFS_7Slot 0x001021A6
  42. #define OFS_8Slot 0x001021A7
  43. #define OFS_GMWARN 0x00BB445C
  44. ~~~~~~~~~~~~~~Stamina~~~~~~~~~~~~~~~
  45. #define STAM_Stamina1 0x00|
  46. #define STAM_Stamina2 0x00|
  47. #define STAM_Stamina3 0x00|->Privat Bitches
  48. #define STAM_Stamina4 0x00|
  49. #define STAM_Stamina5 0x00|
  50. ~~~~~~~~~~~~~~~~D3D~~~~~~~~~~~~~~~~~
  51. #define D3D_Name 0x00BB32B4
  52. #define D3D_Branche 0x00BB4490
  53. #define D3D_Health 0x00BB4484
  54. #define D3D_UserName 0x00FF00B783
  55. #define D3D_UserNickName 0x006800B785
  56. #define D3D_UserPasswort 0x00E800B785
  57. ~~~~~~~~~~~~~~~~MEM~~~~~~~~~~~~~~~~~
  58. #define MEM_BlackToLobby 0x0040EB00
  59. #define MEM_GlassWalls 0x00B047C8
  60. #define MEM_PLANTANYWHERE0x00AFE9A0
  61. #define MEM_CQC Prone 0x00A220B8
  62. #define MEM_ForceKick 0x005068E9
  63. #define MEM_SuperNoSpread 0x0098EE10
  64. #define MEM_UnlAmmo 0x00B36720
  65. #define MEM_Scope 0x00A220C8
  66. #define MEM_SuperMaster 0x00FCD30
  67. #define MEM_RoomMaster 0x00FD148
  68. #define MEM_ScopeSize 0x00A220D0
  69. #define MEM_Fullbright1 0x00B04828
  70. #define MEM_Fullbright2 0x00B0482C
  71. #define MEM_Fullbright3 0x000
  72. #define MEM_FogColor1 0x00B04870
  73. #define MEM_FogColor2 0x00B04874
  74. #define MEM_FogColor3 0x00B04878
  75. #define MEM_Colorshot1 0x00B04828
  76. #define MEM_Colorshot2 0x00B0482C
  77. #define MEM_Colorshot3 0x00B04830
  78. #define MEM_WaterColor1 0x00A22174
  79. #define MEM_WaterColor2 0x00A22178
  80. #define MEM_WaterColor3 0x00A2217C
  81. #define MEM_DeepWaterColor1 0x00A22180
  82. #define MEM_DeepWaterColor2 0x00A22184
  83. #define MEM_DeepWaterColor3 0x00A22188
  84. #define MEM_NoBounds1 0x00B290E8
  85. #define MEM_NoBounds2 0x00B290EC
  86. #define MEM_NoBounds3 0x00B290F0
  87. #define MEM_NoSpawnWait1 0x00B31CF8
  88. #define MEM_NoSpawnWait2 0x00B31CFC
  89. #define MEM_NoSpawnWait3 0x00B31D00
  90. #define MEM_ImDrunk 0x00B2DF00
  91. #define MEM_FastAmmo 0x00B01E74
  92. #define MEM_FastFlag 0x00B01E80
  93. #define MEM_FastHealth 0x00B01E7C
  94. #define MEM_FastRepair 0x00B01E78
  95. #define MEM_FastLockOn 0x00C97514
  96. #define MEM_Fullbright1 0x00B04828
  97. #define MEM_Fullbright2 0x00B0482C
  98. #define MEM_Fullbright3 0x00B04830
  99. #define MEM_VirtualJump 0x0098BCC4
  100. #define MEM_AllwaysCross 0x00A2212C
  101. #define MEM_NoSpread 0x00AFE9C8
  102. #define MEM_AntiAFK 0x00AFE9E8
  103. #define MEM_MaxPlayer 0x002B94C
  104. #define MEM_FfaSpawn 0x00B31CF8
  105. #define MEM_FogFar 0x00B048CC
  106. #define MEM_FogNear 0x00B048C8
  107. #define MEM_HawkMode 0x0098E2A0
  108. #define MEM_Speed 0x0099BAD4
  109. #define MEM_NoWater 0x00A22170
  110. #define MEM_HawkMode 0x0098E2A0
  111. ~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~
  112. #define PX_ExtraAmmo1 0x00AFE9AC
  113. #define PX_ExtraAmmo2 0x00AFE9AD
  114. #define PX_Bandage 0x00AFE9B2
  115. #define PX_AssaultAmmo 0x00AFE9B0
  116. #define PX_SniperAmmo 0x00AFE9AE
  117. #Credits: BlackLegend,Willi27
  118. #Logged Adress: 102



Addy 03/04/11: (by AlexK)
Spoiler:
    C++ Programming
  1. #+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+#
  2. #+#+#+#+#+#+#+#+#+#+# aLexK's AddyLogger #+#+#+#+#+#+#+#+#+#+#
  3. #+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+##+#+#+#+#+#+#+#+#+#+#
  4.  
  5. #+#+#+#+#+#+#+#+#+#+# Pointer #+#+#+#+#+#+#+#+#+#+#
  6. #define ADR_PLAYERPOINTER 0x00C7D918
  7. #define ADR_SERVERPOINTER 0x00B78290
  8. #define ADR_BASEPOINTER 0x00BB28F0
  9. #define ADR_DEVICEPOINTER 0x009B43C8
  10. #define ADR_WEAPONPOINTER 0x00A2229C
  11. #define ADR_HEALTHPOINTER 0x00BB4484
  12. #define ADR_USERPOINTER 0x00C7D964
  13.  
  14. #+#+#+#+#+#+#+#+#+#+# Address #+#+#+#+#+#+#+#+#+#+#
  15. #define ADR_NOSPREAD 0x00AFE9C8
  16. #define ADR_ALLWAYSCROSS 0x00A2212C
  17. #define ADR_SPEED 0x0099BAD4
  18. #define MEM_CQCProne 0x00A220B8
  19. #define ADR_FASTAMMO 0x00B01E74
  20. #define ADR_FASTMEDIC 0x00B01E7C
  21. #define ADR_FASTFLAG 0x00B01E80
  22. #define ADR_FASTREPAIR 0x00B01E78
  23. #define ADR_NOBOUNDS1 0x00B290E8
  24. #define ADR_NOBOUNDS2 0x00B290EC
  25. #define ADR_NOBOUNDS3 0x00B290F0
  26. #define ADR_QUICKSPAWN1 0x00B31CF8
  27. #define ADR_QUICKSPAWN2 0x00B31CFC
  28. #define ADR_QUICKSPAWN3 0x00B31D00
  29. #define ADR_IMDRUNK 0x00B2DF00
  30. #define ADR_FASTLOCKON 0x00C97514
  31. #define ADR_NOWATER 0x00A22170
  32. #define ADR_WALKUNDERWATER 0x00B048C0
  33. #define ADR_WATERCOLOR1 0x00A22174
  34. #define ADR_WATERCOLOR2 0x00A22178
  35. #define ADR_WATERCOLOR3 0x00A2217C
  36. #define ADR_FULLBRIGHT1 0x00B04828
  37. #define ADR_FULLBRIGHT1 0x00B0482C
  38. #define ADR_FULLBRIGHT1 0x00B04830
  39. #define ADR_NEARFOG 0x00B048C8
  40. #define ADR_FARFOG 0x00B048CC
  41.  
  42. #+#+#+#+#+#+#+#+#+#+# Direct3D #+#+#+#+#+#+#+#+#+#+#
  43. #define D3D_NAME 0x00BB32B4
  44. #define D3D_HEALTH 0x00BB4484
  45.  
  46. #+#+#+#+#+#+#+#+#+#+# Offsets #+#+#+#+#+#+#+#+#+#+#
  47. #define OFS_FORCEKICK 0x005068E9
  48. #define OFS_SLOT1 0x001021A0
  49. #define OFS_SLOT2 0x001021A1
  50. #define OFS_SLOT3 0x001021A2
  51. #define OFS_SLOT4 0x001021A3
  52. #define OFS_SLOT5 0x001021A4
  53. #define OFS_SLOT6 0x001021A5
  54. #define OFS_SLOT7 0x001021A6
  55. #define OFS_SLOT8 0x001021A7
  56. #define OFS_NFD 0x00103A8
  57. #define OFS_PLAYERSIZE 0x001CF0
  58. #define OFS_X 0x00102D4
  59. #define OFS_Y 0x00102DC
  60. #define OFS_Z 0x00102D8
  61. #define OFS_GRAVITY_X 0x00C498
  62. #define OFS_GRAVITY_Y 0x00C4A0
  63. #define OFS_GRAVITY_Z 0x00C49C
  64. #define OFS_PREMIUM1 0x0057C
  65. #define OFS_PREMIUM2 0x00580
  66.  
  67. #+#+#+#+#+#+#+#+#+#+# PX Stuff #+#+#+#+#+#+#+#+#+#+#
  68. #define ADR_EXTRAAMMO1 0x00AFE9AC
  69. #define ADR_EXTRAAMMO2 0x00AFE9AD
  70. #define ADR_SNIPERAMMO 0x00AFE9AE
  71. #define ADR_ASSAULTAMMO 0x00AFE9B0
  72. #define ADR_BANDAGE 0x00AFE9B2
  73.  
  74. #+#+#+#+#+#+#+#+#+#+# Asm #+#+#+#+#+#+#+#+#+#+#
  75. #define WTW 0x007FCD57
  76. #define STW 0x006135F0
  77. #define STAMINA5 0x0043C4C3



Addy 02/04/11: (by BlackLegend)
Spoiler:
    C++ Programming
  1. ~~~~~~~~~~~By BlackLegend~~~~~~~~~~~
  2. ~~~~~~~~~~~~Privat Logger~~~~~~~~~~~
  3. ~~~~~~~~~~~~~Pointer~~~~~~~~~~~~~~
  4. #define Playerpointer 0x00C7D918
  5. #define Serverpointer 0x00B78290
  6. #define BasePointer 0x00BB28F0
  7. #define DevicePointer 0x009B43C8
  8. #define WeaponPointer 0x00A2229C
  9. #define HealthPointer 0x00BB4484
  10. #define UserPointer 0x00C7D964
  11. #define ViewAngels 0x008B00AFDA
  12. ~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~~~~~~
  13. #define ASM_UNLAMMO 0x00|->Privat
  14. #define ASM_UNlAMMO2 0x00|->Privat
  15. #define QuickPlant 0x00530C75
  16. #define QuickDefuse 0x00530080
  17. #define WUW 0x00B048C0
  18. #define WTW 0x007FCD57
  19. #define STW 0x006135F0
  20. #define Stamina 5 0x0043C4C3
  21. ~~~~~~~~~~~~~~OFFSETS~~~~~~~~~~~~~~~
  22. #define LowGravityZ 0x00C49C
  23. #define LowGravityX 0x00C498
  24. #define LowGravityY 0x00C4A0
  25. #define X 0x00102D4
  26. #define Z 0x00102D8
  27. #define Y 0x00102DC
  28. #define NFD 0x00103A8
  29. #define PlayerSize 0x001CF0
  30. #define Premium1 0x0057C
  31. #define Premium2 0x00580
  32. #define 1Slot 0x001021A0
  33. #define 2Slot 0x001021A1
  34. #define 3Slot 0x001021A2
  35. #define 4Slot 0x001021A3
  36. #define 5Slot 0x001021A4
  37. #define 6Slot 0x001021A5
  38. #define 7Slot 0x001021A6
  39. #define 8Slot 0x001021A7
  40. #define GMWARN 0x00BB445C
  41. ~~~~~~~~~~~~~~Stamina~~~~~~~~~~~~~~~
  42. #define Stamina1 0x00|
  43. #define Stamina2 0x00|
  44. #define Stamina3 0x00|->Privat
  45. #define Stamina4 0x00|
  46. #define Stamina5 0x00|
  47. ~~~~~~~~~~~~~~~~D3D~~~~~~~~~~~~~~~~~
  48. #define D3DName 0x00BB32B4
  49. #define D3DBranche 0x00BB4490
  50. #define D3DHealth 0x00BB4484
  51. #define UserName 0x00FF00B783
  52. #define UserNickName 0x006800B785
  53. #define UserPasswort 0x00E800B785
  54. ~~~~~~~~~~~~~~~~MEM~~~~~~~~~~~~~~~~~
  55. #define PLANTANYWHERE MEM 0x00AFE9A0
  56. #define CQC Prone Mem 0x00A220B8
  57. #define ForceKick 0x005068E9
  58. #define SuperNoSpread 0x0098EE10
  59. #define Scope 0x00A220C8
  60. #define ScopeSize 0x00A220D0
  61. #define WaterColor1 0x00A22174
  62. #define WaterColor2 0x00A22178
  63. #define WaterColor3 0x00A2217C
  64. #define DeepWaterColor1 0x00A22180
  65. #define DeepWaterColor2 0x00A22184
  66. #define DeepWaterColor3 0x00A22188
  67. #define NoBounds1 0x00B290E8
  68. #define NoBounds2 0x00B290EC
  69. #define NoBounds3 0x00B290F0
  70. #define NoSpawnWait1 0x00B31CF8
  71. #define NoSpawnWait2 0x00B31CFC
  72. #define NoSpawnWait3 0x00B31D00
  73. #define ImDrunk 0x00B2DF00
  74. #define FastAmmo 0x00B01E74
  75. #define FastFlag 0x00B01E80
  76. #define FastHealth 0x00B01E7C
  77. #define FastRepair 0x00B01E78
  78. #define FastLockOn 0x00C97514
  79. #define Fullbright1 0x00B04828
  80. #define Fullbright2 0x00B0482C
  81. #define Fullbright3 0x00B04830
  82. #define VirtualJump 0x0098BCC4
  83. #define MemCross 0x00A2212C
  84. #define NoSpread 0x00AFE9C8
  85. #define AntiAFK 0x00AFE9E8
  86. #define MaxPlayer 0x002B94C
  87. #define Speed 0x0099BAD4
  88. #define NoWater 0x00A22170
  89. #define HawkMode 0x0098E2A0
  90. ~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~
  91. #define ExtraAmmo1 0x00AFE9AC
  92. #define ExtraAmmo2 0x00AFE9AD
  93. #define Bandage 0x00AFE9B2
  94. #define AssaultAmmo 0x00AFE9B0
  95. #define SniperAmmo 0x00AFE9AE



Addy 31/03/11:
Spoiler:
    C++ Programming
  1. --------------------Pointer--------------------------
  2. #define ADR_Serverpointer 0x00B78290
  3. #define ADR_Playerpointer 0x00C7D918
  4. #define ADR_BasePointer 0x00BB28F0
  5. #define ADR_WeaponPointer 0x00A2229C
  6. #define ADR_DevicePointer 0x00AFDB00
  7. #define ADR_UserPointer 0x00C7D964
  8. #define ADR_HealthPointer 0x00BB4484
  9. #define ADR_NameBase 0x00BB2BC4 //IDK
  10. .....................................................
  11. ********************Server***************************
  12. #define ADR_AntiAfk 0x00AFE9E8
  13. #define ADR_WalkUnderWater 0x00B048C0
  14. #define ADR_HeightWater 0x00B048C0
  15. #define ADR_FastHealth 0x00B01E78
  16. #define ADR_FastAmmo 0x00B01E74
  17. #define ADR_FastFlag 0x00B01E80
  18. #define ADR_FastRepair 0x00B01E6C
  19. #define ADR_NoSpread 0x00AFE9C8
  20. #define ADR_NoBounds1 0x00B290F0
  21. #define ADR_NoBounds2 0x00B290E8
  22. #define ADR_NoBounds3 0x00B290EC
  23. #define ADR_Speed 0x0099BAD4
  24. #define ADR_Spawn1 0x00B31D00
  25. #define ADR_Spawn2 0x00B31CFC
  26. #define ADR_Spawn3 0x00B31CF8
  27. #define ADR_FogFar 0x00B048CC
  28. #define ADR_FogNear 0x00B048C8
  29. #define ADR_ForceKick 0x00F99B8
  30. #define ADR_VisualJump 0x0098C9C4
  31. #define ADR_Fullbright1 0x00B04828
  32. #define ADR_Fullbright2 0x00B0482C
  33. #define ADR_FullBright3 0x00B04830
  34. #define ADR_WaterColor1 0x00A22174
  35. #define ADR_WaterColor2 0x00A22178
  36. #define ADR_WaterColor3 0x00A2217C
  37. #define ADR_SuperNoSpread 0x0098EE10
  38. #define ADR_Angelviewer 0x00AFDAFC
  39. *********************PX_Stuff************************
  40. #define ADR_ExtraAmmo1 0x00AFE9AC
  41. #define ADR_ExtraAmmo2 0x00AFE9AD
  42. #define ADR_SniperPx2 0x00AFE9AE
  43. #define ADR_AssultPx2 0x00AFE9B0
  44. #define ADR_Bandage 0x00AFE9B2
  45. **********************ESP_Stuff**********************
  46. #define ESP_D3DHealth 0x00BB4484
  47. #define ESP_D3DTeam 0x00BB45C4
  48. #define ESP_D3DName 0x00BB32B4
  49. #define ESP_D3DPing 0x000
  50. #define ESP_D3DBranche 0x00BB4490
  51. *********************Offsets*************************
  52. #define OFS_Max_Player 0x002B94C*
  53. #define OFS_X 0x00102D4
  54. #define OFS_Y 0x00102DC
  55. #define OFS_Z 0x00102D8
  56. #define OFS_LowGravityOfs_X 0x00C498
  57. #define OFS_LowGravityOfs_Y 0x00C49C
  58. #define OFS_LowGravityOfs_Z 0x00C4A0
  59. #define OFS_NFD 0x00103A8
  60. #define OFS_Slot1 0x001021A0
  61. #define OFS_Slot2 0x001021A1
  62. #define OFS_Slot3 0x001021A2
  63. #define OFS_Slot4 0x001021A3
  64. #define OFS_Slot5 0x001021A4
  65. #define OFS_Slot6 0x001021A5
  66. #define OFS_Slot7 0x001021A6
  67. #define OFS_Slot8 0x001021A7
  68. #define OFS_Level 0x0011A288
  69. #define OFS_Dinar 0x0011A298
  70. #define OFS_Prem1 0x0057C
  71. #define OFS_Prem2 0x00580
  72. #define OFS_GmWarn 0x00BB445C
  73. ********************VIP_Addys************************
  74. #define OFS_Stamina5 0x0043C4C3
  75. #define OFS_Stamina10 0x0043C4E1
  76. #define ADR_Ossigen 0x005239C3
  77. #define ADR_QuickPlant 0x00530C75
  78. #define ADR_Quick_Defuse 0x00530080
  79. #define ADR_WTW 0x007FCD57
  80. #define ADR_Escalator1 0x007FDBA7
  81. #define ADR_Escalator2 0x007FDCE4
  82. .....................................................
  83. .....................Credits:........................
  84. .....................Feewet..........................
  85. .....................Lexic...........................
  86. .....................TheUnkown.......................
  87. .....................J.A.K...........................



Addy VIP 29/03/11:
Spoiler:
    C++ Programming
  1. ---------------Gotens_VIPAddylogger------------------
  2. -----------------------V1.0--------------------------
  3. -----------------------------------------------------
  4. --------------------Pointer--------------------------
  5. #define ADR_Serverpointer 0x00B78290
  6. #define ADR_Playerpointer 0x00C7D918
  7. #define ADR_BasePointer 0x00BB28F0
  8. #define ADR_WeaponPointer 0x00A2229C
  9. #define ADR_DevicePointer 0x00AFDB00
  10. #define ADR_UserPointer 0x00C7D964
  11. #define ADR_HealthPointer 0x00BB4484
  12. #define ADR_NameBase 0x00BB2BC4 // not sure
  13. -----------------------------------------------------
  14. --------------------Menorys--------------------------
  15. #define ADR_AntiAfk 0x00AFE9E8
  16. #define ADR_WalkUnderWater 0x00B048C0
  17. #define ADR_HeightWater 0x00B048C0
  18. #define ADR_FastHealth 0x00B01E78
  19. #define ADR_FastAmmo 0x00B01E74
  20. #define ADR_FastFlag 0x00B01E80
  21. #define ADR_FastRepair 0x00B01E6C
  22. #define ADR_NoSpread 0x00AFE9C8
  23. #define ADR_NoBounds1 0x00B290F0
  24. #define ADR_NoBounds2 0x00B290E8
  25. #define ADR_NoBounds3 0x00B290EC
  26. #define ADR_Speed 0x0099BAD4
  27. #define ADR_Spawn1 0x00B31D00
  28. #define ADR_Spawn2 0x00B31CFC
  29. #define ADR_Spawn3 0x00B31CF8
  30. #define ADR_FogFar 0x00B048CC
  31. #define ADR_FogNear 0x00B048C8
  32. #define ADR_ForceKick 0x00F99B8
  33. #define ADR_VisualJump 0x0098C9C4
  34. #define ADR_Fullbright1 0x00B04828
  35. #define ADR_Fullbright2 0x00B0482C
  36. #define ADR_FullBright3 0x00B04830
  37. #define ADR_WaterColor1 0x00A22174
  38. #define ADR_WaterColor2 0x00A22178
  39. #define ADR_WaterColor3 0x00A2217C
  40. #define ADR_SuperNoSpread 0x0098EE10
  41. #define ADR_Angelviewer 0x00AFDAFC
  42. ---------------------PXItems-------------------------
  43. #define ADR_ExtraAmmo1 0x00AFE9AC
  44. #define ADR_ExtraAmmo2 0x00AFE9AD
  45. #define ADR_SniperPx2 0x00AFE9AE
  46. #define ADR_AssultPx2 0x00AFE9B0
  47. #define ADR_Bandage 0x00AFE9B2
  48. -------------------D3DESPItems-----------------------
  49. #define ESP_D3DHealth 0x00BB4484
  50. #define ESP_D3DTeam 0x00BB45C4
  51. #define ESP_D3DName 0x00BB32B4
  52. #define ESP_D3DPing 0x000
  53. #define ESP_D3DBranche 0x00BB4490
  54. ---------------------Offsets-------------------------
  55. #define OFS_Max_Player 0x002B94C*
  56. #define OFS_X 0x00102D4
  57. #define OFS_Y 0x00102DC
  58. #define OFS_Z 0x00102D8
  59. #define OFS_LowGravityOfs_X 0x00C498
  60. #define OFS_LowGravityOfs_Y 0x00C49C
  61. #define OFS_LowGravityOfs_Z 0x00C4A0
  62. #define OFS_NFD 0x00103A8
  63. #define OFS_Slot1 0x001021A0
  64. #define OFS_Slot2 0x001021A1
  65. #define OFS_Slot3 0x001021A2
  66. #define OFS_Slot4 0x001021A3
  67. #define OFS_Slot5 0x001021A4
  68. #define OFS_Slot6 0x001021A5
  69. #define OFS_Slot7 0x001021A6
  70. #define OFS_Slot8 0x001021A7
  71. #define OFS_Level 0x0011A288
  72. #define OFS_Dinar 0x0011A298
  73. #define OFS_Prem1 0x0057C
  74. #define OFS_Prem2 0x00580
  75. #define OFS_GmWarn 0x00BB445C
  76. --------------------AsmAddys-------------------------
  77. #define OFS_Stamina5 0x0043C4C3
  78. #define OFS_Stamina10 0x0043C4E1
  79. #define ADR_Ossigen 0x005239C3
  80. #define ADR_QuickPlant 0x00530C75
  81. #define ADR_Quick_Defuse 0x00530080
  82. #define ADR_WTW 0x007FCD57
  83. #define ADR_Escalator1 0x007FDBA7
  84. #define ADR_Escalator2 0x007FDCE4
  85. -----------------------------------------------------
  86. ---------------------Credits:------------------------
  87. ---------------------NoName--------------------------
  88. -----------------------NikM--------------------------
  89. ---------------------Son_Goten-----------------------
  90. --------------------CyberRazzor----------------------
  91. -----------------------------------------------------



Addy 29/03/11:
Spoiler:
Codice:
[ADDY´S]

#define Playerpointer            0x00C7D964
#define Serverpointer            0x00B78290
#define WTW                      0x007FCD57
#define SPEED                    0x0099BAD4
#define NoDelay                  0x00491168
#define WTW                      0x007FCD57
#define Escalator                0x007FDBA7
#define NoBounds1                0x00B290E8
#define Sniper                   0x00AFE9B0
#define VehicJump1               0x0079AFCB
#define VehicJump2               0x007C050C
#define VehicJump3               0x0079AFF6
#define Stamina                  0x0024548B08
#define ServerPointer            0x00B78290
#define PlayerPointer            0x00C7D964
#define Speed                    0x0099BAD4
#define DevicePointer            0x009B43C8
#define BasePointer2             0x00BB28F0
#define ForceKick                0x005068E9
#define D3DName                  0x003328
#define QuickSpawn               0x00B78290
#define WtW                      0x007FCD57
#define CQCProne                 0x00A220B8
#define alwayscrosshair          0x00A2212C
#define Slot_1                   0x001021A0
#define Slot_2                   0x001021A1
#define Slot_3                   0x001021A2
#define Slot_4                   0x001021A3
#define Slot_5                   0x001021A4
#define Slot_6                   0x001021A5
#define Slot_7                   0x001021A6
#define Slot_8                   0x001021A7
#define dwPositionX              0x00102D4
#define dwPositionY              0x00102DC
#define dwPositionZ              0x00102D8



[Sonstiges]

Rapp3r´s Addylogger v0.2


Addy (++ASM) 28/03/11:
Spoiler:
    C++ Programming
  1. //=========================================\
  2. //=============== NikM Logger =============\
  3. //============= v.2.0 ============\
  4. //============= Start logging =============\
  5. //=========================================\
  6.  
  7. //~~~~~~~~~~~~Pointers~~~~~~~~~~~~\
  8. #define Playerpointer 0x00C7D918
  9. #define Serverpointer 0x00B78290
  10. #define Basepointer 0x00BB28F0
  11. #define Healthpointer 0x00BB4484
  12. #define Weaponpointer 0x00A2229C
  13. #define Userpointer 0x00C7D964
  14.  
  15. //~~~~~~~~~~~~Addys~~~~~~~~~~~~\
  16. #define FastAmmo 0x00B01E74
  17. #define FastRepair 0x00B01E78
  18. #define FastHealth 0x00B01E7C
  19. #define FastFlag 0x00B01E80
  20. #define Map_Bounds1 0x00B290E8
  21. #define Map_Bounds2 0x00B290EC
  22. #define Map_Bounds3 0x00B290F0
  23. #define Spawnwait1 0x00B31CF8
  24. #define Spawnwait2 0x00B31CFC
  25. #define Spawnwait3 0x00B31D00
  26. #define CQCSpawn 0x00A220B8
  27. #define WalkUnderWater 0x00B048C0
  28. #define NoWater 0x00A22170
  29. #define NoSpread 0x00AFE9C8
  30. #define SuperNoSpread 0x0098EE10
  31. #define Player_Speed 0x0099BAD4
  32. #define WaterColor1 0x00A22174
  33. #define WaterColor2 0x00A22178
  34. #define WaterColor3 0x00A2217C
  35. #define DeepWaterColor1 0x00A22180
  36. #define DeepWaterColor2 0x00A22184
  37. #define DeepWaterColor3 0x00A22188
  38. #define FogColor1 0x00B04870
  39. #define FogColor2 0x00B04874
  40. #define FogColor3 0x00B04878
  41. #define FullBright1 0x00B04828
  42. #define FullBright2 0x00B0482C
  43. #define FullBright3 0x00B04830
  44. #define Near_Fog 0x00B048C8
  45. #define Far_Fog 0x00B048CC
  46. #define GlassWalls 0x00B047C8
  47. #define CQC_Prone 0x00A220B8
  48. #define D3D_Name 0x00BB32B4
  49. #define D3D_IP 0x00BB2FC4
  50. #define D3D_Branche 0x00BB4490
  51. #define D3D_Health 0x00BB4484
  52. #define Angelview 0x00AFDAFC
  53.  
  54. //~~~~~~~~~~~~Offsets~~~~~~~~~~~~\
  55. #define Slot1_Ofs 0x001021A0
  56. #define Slot2_Ofs 0x001021A1
  57. #define Slot3_Ofs 0x001021A2
  58. #define Slot4_Ofs 0x001021A3
  59. #define Slot5_Ofs 0x001021A4
  60. #define Slot6_Ofs 0x001021A5
  61. #define Slot7_Ofs 0x001021A6
  62. #define Slot8_Ofs 0x001021A7
  63. #define X_Axis 0x00102D4
  64. #define Y_Axis 0x00102DC
  65. #define Z_Axis 0x00102D8
  66. #define NoFallDamage_Ofs 0x00103A8
  67. #define Gravity_X 0x00C498
  68. #define Gravity_Y 0x00C4A0
  69. #define Gravity_Z 0x00C49C
  70. #define Recoil_Ofs1 0x001C
  71. #define Recoil_Ofs2 0x0020
  72. #define Recoil_Ofs3 0x0024
  73. #define Level_Ofs 0x0011A288
  74. #define Dinar_Ofs 0x0011A298
  75. #define RoomMaster_Ofs 0x00FD148
  76. #define SuperMaster_Ofs 0x00FCD30
  77. #define Premium1_Ofs 0x0057C
  78. #define Premium2_Ofs 0x00580
  79. #define ExtraAmmo1_Ofs 0x00AFE9AC
  80. #define ExtraAmmo2_Ofs 0x00AFE9AD
  81. #define SniperAmmo_Ofs 0x00AFE9AE
  82. #define AssaultAmmo_Ofs 0x00AFE9B0
  83. #define Bandage_Ofs 0x00AFE9B2
  84. #define GM_Warning_Ofs 0x00BB445C
  85.  
  86. //~~~~~~~~~~~~ASM~~~~~~~~~~~~\
  87. #define WalkThroughWalls_Asm 0x007FCD57
  88. #define Stamina5_Asm 0x0043C4C3
  89. #define Stamina10_Asm 0x0043C4F3
  90. #define QuickPlant_Asm 0x00530C75
  91. #define QuickDefuse_Asm 0x00530080
  92. #define Oxigen_Asm 0x005239C3
  93.  
  94.  
  95.  
  96.  
  97. //Creditz:\
  98. //NoName (Logger Source)\
  99. //NikM (Pattern)\
  100. //=========================================\
  101. //============= End of logging ============\
  102. //=========================================\
  103.  
  104.  
  105. //============== Next logging ===========\



Addy VIP 26/03/11:
Spoiler:

    C++ Programming
  1. *************_TradEmArk_ VIP Addylogger*************
  2. *******************Start Logging....*******************
  3. ********|_TradEmArk_|NikM|NoName|Gordon|Son_Goten|**********
  4. ----------------------Pointers----------------------
  5. #define ADR_PLAYERPOINTER 0x00C7D918
  6. #define ADR_SERVERPOINTER 0x00B78290
  7. #define ADR_BASEPOINTER 0x00BB28F0
  8. #define ADR_HEALTHPOINTER 0x00BB4484
  9. #define ADR_USERPOINTER 0x00C7D964
  10.  
  11. ----------------------Adresses----------------------
  12. #define ADR_ANGELVIEW 0x00AFDAFC
  13. #define ADR_QuickPlant 0x00530C75
  14. #define ADR_QuickDefuse 0x00530080
  15. #define ADR_AntiAfk 0x00AFE9E8
  16. #define ADR_FORCEKICK 0x00F99B8
  17. #define ADR_SuperNoSpread 0x0098EE10
  18. #define ADR_VIRTUALJUMP 0x0098B808
  19. #define ADR_FASTAMMO 0x00B01E74
  20. #define ADR_FASTREPAIR 0x00B01E78
  21. #define ADR_FASTHEALTH 0x00B01E7C
  22. #define ADR_FASTFLAG 0x00B01E80
  23. #define ADR_NoBounds 1 0x00B290E8
  24. #define ADR_NoBounds 2 0x00B290EC
  25. #define ADR_NoBounds 3 0x00B290F0
  26. #define ADR_NOSPAWN 1 0x00B31CF8
  27. #define ADR_NOSPAWN 2 0x00B31CFC
  28. #define ADR_NOSPAWN 3 0x00B31D00
  29. #define ADR_NOWATER 0x00A22170
  30. #define ADR_WUW 0x00B048C0
  31. #define ADR_NOSPREAD 0x00AFE9C8
  32. #define ADR_SPEED 0x0099BAD4
  33. #define ADR_WATERCOLOR1 0x00A22174
  34. #define ADR_WATERCOLOR2 0x00A22178
  35. #define ADR_WATERCOLOR3 0x00A2217C
  36. #define ADR_FullBright1 0x00B04828
  37. #define ADR_FullBright2 0x00B0482C
  38. #define ADR_FullBright3 0x00B04830
  39. #define ADR_NearFog 0x00B048C8
  40. #define ADR_FarFog 0x00B048CC
  41. #define ADR_GlassWalls 0x00B047C8
  42. #define ADR_CQC Prone 0x00A220B8
  43. #define ADR_CQC Spawn 0x00A220B8
  44.  
  45. ----------------------Offsets----------------------
  46. #define OFS_MaxPlayer 0x002B94C
  47. #define OFS_1SLOT 0x001021A0
  48. #define OFS_2SLOT 0x001021A1
  49. #define OFS_3SLOT 0x001021A2
  50. #define OFS_4SLOT 0x001021A3
  51. #define OFS_5SLOT 0x001021A4
  52. #define OFS_6SLOT 0x001021A5
  53. #define OFS_7SLOT 0x001021A6
  54. #define OFS_8SLOT 0x001021A7
  55. #define OFS_X 0x00102D4
  56. #define OFS_Y 0x00102DC
  57. #define OFS_Z 0x00102D8
  58. #define OFS_NFD 0x0011A29C
  59. #define OFS_Gravity X 0x00C498
  60. #define OFS_Gravity Y 0x00C4A0
  61. #define OFS_Gravity Z 0x00C49C
  62. #define OFS_Level 0x0011A288
  63. #define OFS_Dinar 0x0011A298
  64. #define OFS_Room_Master 0x00FD148
  65. #define OFS_Premium 1 0x000057C
  66. #define OFS_Premium 2 0x0000580
  67.  
  68. ----------------------D3D ESP Addys----------------------
  69. #define ADR_Esp_Name 0x00BB32B4
  70. #define ADR_Esp_Branche 0x00BB4490
  71. #define ADR_Esp_Health 0x00BB4484
  72.  
  73. ----------------------PX Item Addys----------------------
  74. #define ADR_SniperAmmo 0x00AFE9AE
  75. #define ADR_ExtraAmmo1 0x00AFE9AC
  76. #define ADR_ExtraAmmo2 0x00AFE9AD
  77. #define ADR_AssultAmmo 0x00AFE9B0
  78. #define ADR_Bandage 0x00AFE9B2
  79.  
  80. ----------------------Special Addys----------------------
  81. #define OFS_ColorShot1 0x00B04828
  82. #define OFS_ColorShot2 0x00B0482C
  83. #define OFS_ColorShot3 0x00B04830
  84.  
  85. ----------------------ASM Addys----------------------
  86. #define ASM_WTW 0x007FCD57
  87. #define ASM_Stamina5 0x0043C4C3
  88. *******************End Logging..*******************



Addy 25/03/11:
Spoiler:
    C++ Programming
  1. #define ADR_PLAYERPOINTER 0x00C7D918
  2. #define ADR_SERVERPOINTER 0x00B78290
  3. #define ADR_BASEPOINTER 0x00BB28F0
  4. #define DevicePointer 0x009B43C8
  5. #define WeaponPointer 0x00A2229C
  6. #define HealthPointer 0x00BB4484
  7. #define ADR_SCOPE 0x00A220C8
  8. #define ADR_ViewAngels 0xAFDAFC
  9. #define ADR_PLANTANYWHERE 0x00AFE9A0
  10. #define UserPointer 0x00C7D964
  11. #define ADR_CROSSMEM 0x00A2212C
  12. #define ADR_SPEED 0x0099BAD4
  13. #define ADR_FASTAMMO 0x00B01E74
  14. #define ADR_FASTFLAG 0x00B01E80
  15. #define ADR_FASTHEALTH 0x00B01E7C
  16. #define ADR_FASTREPAIR 0x00B01E78
  17. #define NoBounds1 0x00B290E8
  18. #define NoBounds2 0x00B290EC
  19. #define NoBounds3 0x00B290F0
  20. #define ADR_NOSPAWNWAIT1 0x00B31CF8
  21. #define ADR_NOSPAWNWAIT2 0x00B31CFC
  22. #define ADR_NOSPAWNWAIT3 0x00B31D00
  23. #define ImDrunk 0x00B2DF00
  24. #define ADR_PRONE_CQC_MEM 0x00A220B8
  25. #define OFS_5SLOT 0x001021A4
  26. #define OFS_6SLOT 0x001021A5
  27. #define OFS_7SLOT 0x001021A6
  28. #define OFS_8SLOT 0x001021A7
  29. #define Fullbright1 0x00B04828
  30. #define Fullbright2 0x00B0482C
  31. #define Fullbright3 0x00B04830
  32. #define ADR_WATERHEIGHT 0x00B048C0
  33. #define Premium1 0x0057C
  34. #define Premium2 0x00580
  35. #define NoWater 0x00A22170
  36. #define hawk 0x0098E2A0
  37. #define OFS_Level 0x0011A288
  38. #define OFS_DINAR 0x0011A298
  39. #define OFS_X 0x00102D4
  40. #define OFS_Z 0x00102D8
  41. #define OFS_Y 0x00102DC
  42. #define OFS_NFD 0x00103A8
  43. #define OFS_ROOMMASTER 0x00FD148
  44. #define OFS_SUPERMASTER 0x00FCD30
  45. #define ADR_FASTLOCKON 0x00C97514
  46. #define OFS_PREM 0x0057C
  47. #define OFS_PREM2 0x00580
  48. #define ADR_FULLBRIGHT1 0x00B04828
  49. #define ADR_FULLBRIGHT2 0x00B0482C
  50. #define ADR_FULLBRIGHT3 0x00B04830
  51. #define ADR_NOWATER 0x00A22170
  52. #define ADR_NOSPREAD 0x00AFE9C8
  53. #define ADR_IMDRUNK 0x00B2DF00
  54. #define ADR_NOBOUNDS1 0x00B290E8
  55. #define ADR_NOBOUNDS2 0x00B290EC
  56. #define ADR_NOBOUNDS3 0x00B290F0
  57. #define OFS_LOWGRAVITY 0x00C49C
  58. #define OFS_NORECOIL1 0x001C
  59. #define OFS_NORECOIL2 0x0020
  60. #define OFS_NORECOIL3 0x0024
  61. #define ADR_EXTRCLIP1 0x00AFE9AC
  62. #define ADR_EXTRCLIP2 0x00AFE9AD
  63. #define ADR_BANDAGE 0x00AFE9B2
  64. #define ADR_ASSAULT2X 0x00AFE9B0
  65. #define ADR_SNIPER2X 0x00AFE9AE
  66. #define ADR_WATERCOLOR1 0x00A22174
  67. #define ADR_WATERCOLOR2 0x00A22178
  68. #define ADR_WATERCOLOR3 0x00A2217C



Addy 24/03/11:
Spoiler:
    C++ Programming
  1. *************_TradEmArk_ Public Addylogger*************
  2. *******************Start Logging....*******************
  3. ********|_TradEmArk_|NikM|NoName|Gordon************
  4. #define ADR_PLAYERPOINTER 0x00C7D918
  5. #define ADR_SERVERPOINTER 0x00B78290
  6. #define ADR_BASEPOINTER 0x00BB28F0
  7. #define ADR_HEALTHPOINTER 0x00BB4484
  8. #define ADR_USERPOINTER 0x00C7D964
  9.  
  10. #define ADR_FORCEKICK 0x0000289
  11. #define ADR_VIRTUALJUMP 0x0098B808
  12. #define ADR_FASTAMMO 0x00B01E74
  13. #define ADR_FASTREPAIR 0x00B01E78
  14. #define ADR_FASTHEALTH 0x00B01E7C
  15. #define ADR_FASTFLAG 0x00B01E80
  16. #define ADR_NoBounds 1 0x00B290E8
  17. #define ADR_NoBounds 2 0x00B290EC
  18. #define ADR_NoBounds 3 0x00B290F0
  19. #define ADR_NOSPAWN 1 0x00B31CF8
  20. #define ADR_NOSPAWN 2 0x00B31CFC
  21. #define ADR_NOSPAWN 3 0x00B31D00
  22. #define ADR_NOWATER 0x00A22170
  23. #define ADR_WUW 0x00B048C0
  24. #define ADR_NOSPREAD 0x00AFE9C8
  25. #define ADR_SPEED 0x0099BAD4
  26. #define ADR_WATERCOLOR1 0x00A22174
  27. #define ADR_WATERCOLOR2 0x00A22178
  28. #define ADR_WATERCOLOR3 0x00A2217C
  29. #define ADR_FullBright1 0x00B04828
  30. #define ADR_FullBright2 0x00B0482C
  31. #define ADR_FullBright3 0x00B04830
  32. #define ADR_NearFog 0x00B048C8
  33. #define ADR_FarFog 0x00B048CC
  34. #define ADR_GlassWalls 0x00B047C8
  35. #define ADR_CQC Prone 0x00A220B8
  36. #define ADR_Esp_Name 0x00BB32B4
  37. #define ADR_Esp_Branche 0x00BB4490
  38. #define ADR_Esp_Health 0x00BB4484
  39. #define ADR_CQC Spawn 0x00A220B8
  40. #define ADR_SniperAmmo 0x00AFE9AE
  41. #define ADR_ExtraAmmo1 0x00AFE9AC
  42. #define ADR_ExtraAmmo2 0x00AFE9AD
  43. #define ADR_AssultAmmo 0x00AFE9B0
  44. #define ADR_Bandage 0x00AFE9B2
  45.  
  46. #define OFS_1SLOT 0x001021A0
  47. #define OFS_2SLOT 0x001021A1
  48. #define OFS_3SLOT 0x001021A2
  49. #define OFS_4SLOT 0x001021A3
  50. #define OFS_5SLOT 0x001021A4
  51. #define OFS_6SLOT 0x001021A5
  52. #define OFS_7SLOT 0x001021A6
  53. #define OFS_8SLOT 0x001021A7
  54. #define OFS_NoRecoil1 0x0001C
  55. #define OFS_NoRecoil2 0x00F24
  56. #define OFS_NoRecoil3 0x001C24
  57. #define OFS_X 0x00102D4
  58. #define OFS_Y 0x00102DC
  59. #define OFS_Z 0x00102D8
  60. #define OFS_Gravity X 0x00C498
  61. #define OFS_Gravity Y 0x00C4A0
  62. #define OFS_Gravity Z 0x00C49C
  63. #define OFS_Level 0x0011A288
  64. #define OFS_Dinar 0x0011A298
  65. #define OFS_Room_Master 0x00FD148
  66. #define OFS_Premium 1 0x000057C
  67. #define OFS_Premium 2 0x0000580
  68.  
  69. #define ASM_WTW 0x007FCD57
  70. #define ASM_Stamina5 0x0043C4C3
  71. *******************End Logging..*******************



VIP Addy 19-03-2011:
Spoiler:
    C++ Programming
  1. #define ADR_SERVERPOINTER 0x00ABCE28
  2. #define ADR_PLAYERPOINTER 0x00BC2248
  3. #define ADR_BASEPOINTER 0x00AF7420
  4. #define ADR_WeaponPointer 0x0096718C
  5. #define ADR_DevicePointer 0x00A429C0
  6. #define ADR_UserPointer 0x00BC2294
  7. #define ADR_HealthPointer 0x00AF8FB4
  8. #define ADR_PLAYERBASE 0x00BC3274
  9. #define OFS_SUPERMASTER 0xFCD30
  10. #define ADR_UserNameD3D 0x00AF7DE4
  11. #define ADR_StructSize 0x001CE8
  12. #define ADR_AntiAfk 0x00A438A8
  13. #define ADR_WalkUnderWater 0x00A49780
  14. #define ADR_CQCProne 0x00A1000001
  15. #define ADR_CQCSpawn 0x00A1000001
  16. #define ADR_FASTHEALTH 0x00A46D38
  17. #define ADR_FASTAMMO 0x00A46D34
  18. #define ADR_FASTFLAG 0x00A46D40
  19. #define ADR_FASTREPAIR 0x00A46D2C
  20. #define ADR_NOSPREAD 0x00A43888
  21. #define ADR_NOBOUNDS1 0x00A6E0A8
  22. #define ADR_NOBOUNDS2 0x00A6E0A0
  23. #define ADR_NOBOUNDS2 0x00A6E0A4
  24. #define ADR_SPEED 0x008F1F5C
  25. #define ADR_NOSPAWNWAIT1 0x00A76CB8
  26. #define ADR_NOSPAWNWAIT2 0x00A76CB4
  27. #define ADR_NOSPAWNWAIT3 0x00A76CB0
  28. #define ADR_FogFar 0x00A4978C
  29. #define ADR_FogNear 0x00A49788
  30. #define ADR_VIRTUALJUMP 0x008E285C
  31. #define ADR_Fullbright1 0x00A496E8
  32. #define ADR_Fullbright2 0x00A496EC
  33. #define ADR_FullBright3 0x00A496F0
  34. #define ADR_WaterColor1 0x0096702C
  35. #define ADR_WaterColor2 0x00967030
  36. #define ADR_WaterColor3 0x00967034
  37. #define ADR_ExtraAmmo1 0x00A4386C
  38. #define ADR_ExtraAmmo2 0x00A4386D
  39. #define ADR_SniperPx2 0x00A4386E
  40. #define ADR_AssultPx2 0x00A43870
  41. #define ADR_BANDAGE 0x00A43872
  42. #define OFS_LOWGRAVITY 0x00C49C
  43. #define ADR_D3D_EspName 0x00AF7DE4
  44. #define ESP_D3D_EspHealth 0x00AF8FB4
  45. #define ESP_D3D_EspTeam 0x00AF90F0
  46. #define OFS_Max_Player 0x00FCD1C
  47. #define ADR_GlassWalls 0x00A49688
  48. #define OFS_X 0x00102D4
  49. #define OFS_Y 0x00102DC
  50. #define OFS_Z 0x00102D8
  51. #define OFS_LowGravityOfs_X 0x00C498
  52. #define OFS_LowGravityOfs_Y 0x00C49C
  53. #define OFS_LowGravityOfs_Z 0x00C4A0
  54. #define OFS_NFD 0x00103A8
  55. #define OFS_1SLOT 0x001021A0
  56. #define OFS_2SLOT 0x001021A1
  57. #define OFS_3SLOT 0x001021A2
  58. #define OFS_4SLOT 0x001021A3
  59. #define OFS_5SLOT 0x001021A4
  60. #define OFS_6SLOT 0x001021A5
  61. #define OFS_7SLOT 0x001021A6
  62. #define OFS_8SLOT 0x001021A7
  63. #define OFS_Level 0x0011A288
  64. #define OFS_DINAR 0x0011A298
  65. #define OFS_PREM 0x0057C
  66. #define OFS_PREM2 0x00580
  67. #define OFS_Stamina5 0x0041BB7E
  68. #define OFS_Stamina10 0x0041BB9C
  69. #define ADR_Ossigen 0x004FDC53
  70. #define ADR_QuickPlant 0x0050A686
  71. #define ADR_WTW 0x0078CF67
  72. #define ADR_Escalator1 0x0078DDC7
  73. #define ADR_Escalator2 0x0078DF04
  74. #define ADR_IMDRUNK 0x00A72EB8
  75. #define ADR_SCOPE 0x00966F80
  76. #define OFS_NORECOIL1 0x0001C
  77. #define OFS_NORECOIL2 0x00020
  78. #define OFS_NORECOIL3 0x00024
  79. #define ANGELVIEW 0x00A429BC
  80. #define GMWARN 0x00AF8F8C
  81. #define ADR_FASTLOCKON 0xA44874
  82. #define ADR_HAWKMODE 0x008E41D0
  83. #define ADR_WEAPONGRAVITY 0x008F1EA0
  84. #define ADR_TRIGGERBOT 0x00A46DD0
  85. #define PLANTANYWHERE_MEM 0xA43860
  86. #define ADR_COLORSHOT1 0x0A49714
  87. #define ADR_COLORSHOT2 0x0A49710
  88. #define ADR_COLORSHOT3 0x0A4970C
  89. #define ADR_SuperSpread 0x005077E4
  90. #define ADR_PRONE_CQC_MEM 0x967F70
  91. #define ADR_PRONE_CQC_ASM 0x4EF60E
  92. #define ADR_STW 0x5D5FA0
  93. #define ADR_CROSSMEM 0x00967FE4
  94. #define OFS_ROOMMASTER 0xFD148
  95. #define OFS_FORCEKICK 0x0F99B8
  96. #define ADR_SERVERPOINTER 0x00ABCE28
  97. #define ADR_PLAYERPOINTER 0x00BC2248
  98. #define ADR_BASEPOINTER 0x00AF7420
  99. #define ADR_WeaponPointer 0x0096718C
  100. #define ADR_DevicePointer 0x00A429C0
  101. #define ADR_UserPointer 0x00BC2294
  102. #define ADR_HealthPointer 0x00AF8FB4
  103. #define ADR_PLAYERBASE 0x00BC3274
  104. #define OFS_SUPERMASTER 0xFCD30
  105. #define ADR_UserNameD3D 0x00AF7DE4
  106. #define ADR_StructSize 0x001CE8
  107. #define ADR_AntiAfk 0x00A438A8
  108. #define ADR_WalkUnderWater 0x00A49780
  109. #define ADR_CQCProne 0x00A1000001
  110. #define ADR_CQCSpawn 0x00A1000001
  111. #define ADR_FASTHEALTH 0x00A46D38
  112. #define ADR_FASTAMMO 0x00A46D34
  113. #define ADR_FASTFLAG 0x00A46D40
  114. #define ADR_FASTREPAIR 0x00A46D2C
  115. #define ADR_NOSPREAD 0x00A43888
  116. #define ADR_NOBOUNDS1 0x00A6E0A8
  117. #define ADR_NOBOUNDS2 0x00A6E0A0
  118. #define ADR_NOBOUNDS2 0x00A6E0A4
  119. #define ADR_SPEED 0x008F1F5C
  120. #define ADR_NOSPAWNWAIT1 0x00A76CB8
  121. #define ADR_NOSPAWNWAIT2 0x00A76CB4
  122. #define ADR_NOSPAWNWAIT3 0x00A76CB0
  123. #define ADR_FogFar 0x00A4978C
  124. #define ADR_FogNear 0x00A49788
  125. #define ADR_VIRTUALJUMP 0x008E285C
  126. #define ADR_Fullbright1 0x00A496E8
  127. #define ADR_Fullbright2 0x00A496EC
  128. #define ADR_FullBright3 0x00A496F0
  129. #define ADR_WaterColor1 0x0096702C
  130. #define ADR_WaterColor2 0x00967030
  131. #define ADR_WaterColor3 0x00967034
  132. #define ADR_ExtraAmmo1 0x00A4386C
  133. #define ADR_ExtraAmmo2 0x00A4386D
  134. #define ADR_SniperPx2 0x00A4386E
  135. #define ADR_AssultPx2 0x00A43870
  136. #define ADR_BANDAGE 0x00A43872
  137. #define OFS_LOWGRAVITY 0x00C49C
  138. #define ADR_D3D_EspName 0x00AF7DE4
  139. #define ESP_D3D_EspHealth 0x00AF8FB4
  140. #define ESP_D3D_EspTeam 0x00AF90F0
  141. #define OFS_Max_Player 0x00FCD1C
  142. #define ADR_GlassWalls 0x00A49688
  143. #define OFS_X 0x00102D4
  144. #define OFS_Y 0x00102DC
  145. #define OFS_Z 0x00102D8
  146. #define OFS_LowGravityOfs_X 0x00C498
  147. #define OFS_LowGravityOfs_Y 0x00C49C
  148. #define OFS_LowGravityOfs_Z 0x00C4A0
  149. #define OFS_NFD 0x00103A8
  150. #define OFS_1SLOT 0x001021A0
  151. #define OFS_2SLOT 0x001021A1
  152. #define OFS_3SLOT 0x001021A2
  153. #define OFS_4SLOT 0x001021A3
  154. #define OFS_5SLOT 0x001021A4
  155. #define OFS_6SLOT 0x001021A5
  156. #define OFS_7SLOT 0x001021A6
  157. #define OFS_8SLOT 0x001021A7
  158. #define OFS_Level 0x0011A288
  159. #define OFS_DINAR 0x0011A298
  160. #define OFS_PREM 0x0057C
  161. #define OFS_PREM2 0x00580
  162. #define OFS_Stamina5 0x0041BB7E
  163. #define OFS_Stamina10 0x0041BB9C
  164. #define ADR_Ossigen 0x004FDC53
  165. #define ADR_QuickPlant 0x0050A686
  166. #define ADR_WTW 0x0078CF67
  167. #define ADR_Escalator1 0x0078DDC7
  168. #define ADR_Escalator2 0x0078DF04
  169. #define ADR_IMDRUNK 0x00A72EB8
  170. #define ADR_SCOPE 0x00966F80
  171. #define OFS_NORECOIL1 0x0001C
  172. #define OFS_NORECOIL2 0x00020
  173. #define OFS_NORECOIL3 0x00024
  174. #define ANGELVIEW 0x00A429BC
  175. #define GMWARN 0x00AF8F8C
  176. #define ADR_FASTLOCKON 0xA44874
  177. #define ADR_HAWKMODE 0x008E41D0
  178. #define ADR_WEAPONGRAVITY 0x008F1EA0
  179. #define ADR_TRIGGERBOT 0x00A46DD0
  180. #define PLANTANYWHERE_MEM 0xA43860
  181. #define ADR_COLORSHOT1 0x0A49714
  182. #define ADR_COLORSHOT2 0x0A49710
  183. #define ADR_COLORSHOT3 0x0A4970C
  184. #define ADR_SuperSpread 0x005077E4
  185. #define ADR_PRONE_CQC_MEM 0x967F70
  186. #define ADR_PRONE_CQC_ASM 0x4EF60E
  187. #define ADR_STW 0x5D5FA0
  188. #define ADR_CROSSMEM 0x00967FE4
  189. #define OFS_ROOMMASTER 0xFD148
  190. #define OFS_FORCEKICK 0x0F99B8
  191. #define ADR_SERVERPOINTER 0x00ABCE28
  192. #define ADR_PLAYERPOINTER 0x00BC2248
  193. #define ADR_BASEPOINTER 0x00AF7420
  194. #define ADR_WeaponPointer 0x0096718C
  195. #define ADR_DevicePointer 0x00A429C0
  196. #define ADR_UserPointer 0x00BC2294
  197. #define ADR_HealthPointer 0x00AF8FB4
  198. #define ADR_PLAYERBASE 0x00BC3274
  199. #define OFS_SUPERMASTER 0xFCD30
  200. #define ADR_UserNameD3D 0x00AF7DE4
  201. #define ADR_StructSize 0x001CE8
  202. #define ADR_AntiAfk 0x00A438A8
  203. #define ADR_WalkUnderWater 0x00A49780
  204. #define ADR_CQCProne 0x00A1000001
  205. #define ADR_CQCSpawn 0x00A1000001
  206. #define ADR_FASTHEALTH 0x00A46D38
  207. #define ADR_FASTAMMO 0x00A46D34
  208. #define ADR_FASTFLAG 0x00A46D40
  209. #define ADR_FASTREPAIR 0x00A46D2C
  210. #define ADR_NOSPREAD 0x00A43888
  211. #define ADR_NOBOUNDS1 0x00A6E0A8
  212. #define ADR_NOBOUNDS2 0x00A6E0A0
  213. #define ADR_NOBOUNDS2 0x00A6E0A4
  214. #define ADR_SPEED 0x008F1F5C
  215. #define ADR_NOSPAWNWAIT1 0x00A76CB8
  216. #define ADR_NOSPAWNWAIT2 0x00A76CB4
  217. #define ADR_NOSPAWNWAIT3 0x00A76CB0
  218. #define ADR_FogFar 0x00A4978C
  219. #define ADR_FogNear 0x00A49788
  220. #define ADR_VIRTUALJUMP 0x008E285C
  221. #define ADR_Fullbright1 0x00A496E8
  222. #define ADR_Fullbright2 0x00A496EC
  223. #define ADR_FullBright3 0x00A496F0
  224. #define ADR_WaterColor1 0x0096702C
  225. #define ADR_WaterColor2 0x00967030
  226. #define ADR_WaterColor3 0x00967034
  227. #define ADR_ExtraAmmo1 0x00A4386C
  228. #define ADR_ExtraAmmo2 0x00A4386D
  229. #define ADR_SniperPx2 0x00A4386E
  230. #define ADR_AssultPx2 0x00A43870
  231. #define ADR_BANDAGE 0x00A43872
  232. #define OFS_LOWGRAVITY 0x00C49C
  233. #define ADR_D3D_EspName 0x00AF7DE4
  234. #define ESP_D3D_EspHealth 0x00AF8FB4
  235. #define ESP_D3D_EspTeam 0x00AF90F0
  236. #define OFS_Max_Player 0x00FCD1C
  237. #define ADR_GlassWalls 0x00A49688
  238. #define OFS_X 0x00102D4
  239. #define OFS_Y 0x00102DC
  240. #define OFS_Z 0x00102D8
  241. #define OFS_LowGravityOfs_X 0x00C498
  242. #define OFS_LowGravityOfs_Y 0x00C49C
  243. #define OFS_LowGravityOfs_Z 0x00C4A0
  244. #define OFS_NFD 0x00103A8
  245. #define OFS_1SLOT 0x001021A0
  246. #define OFS_2SLOT 0x001021A1
  247. #define OFS_3SLOT 0x001021A2
  248. #define OFS_4SLOT 0x001021A3
  249. #define OFS_5SLOT 0x001021A4
  250. #define OFS_6SLOT 0x001021A5
  251. #define OFS_7SLOT 0x001021A6
  252. #define OFS_8SLOT 0x001021A7
  253. #define OFS_Level 0x0011A288
  254. #define OFS_DINAR 0x0011A298
  255. #define OFS_PREM 0x0057C
  256. #define OFS_PREM2 0x00580
  257. #define OFS_Stamina5 0x0041BB7E
  258. #define OFS_Stamina10 0x0041BB9C
  259. #define ADR_Ossigen 0x004FDC53
  260. #define ADR_QuickPlant 0x0050A686
  261. #define ADR_WTW 0x0078CF67
  262. #define ADR_Escalator1 0x0078DDC7
  263. #define ADR_Escalator2 0x0078DF04
  264. #define ADR_IMDRUNK 0x00A72EB8
  265. #define ADR_SCOPE 0x00966F80
  266. #define OFS_NORECOIL1 0x0001C
  267. #define OFS_NORECOIL2 0x00020
  268. #define OFS_NORECOIL3 0x00024
  269. #define ANGELVIEW 0x00A429BC
  270. #define GMWARN 0x00AF8F8C
  271. #define ADR_FASTLOCKON 0xA44874
  272. #define ADR_HAWKMODE 0x008E41D0
  273. #define ADR_WEAPONGRAVITY 0x008F1EA0
  274. #define ADR_TRIGGERBOT 0x00A46DD0
  275. #define PLANTANYWHERE_MEM 0xA43860
  276. #define ADR_COLORSHOT1 0x0A49714
  277. #define ADR_COLORSHOT2 0x0A49710
  278. #define ADR_COLORSHOT3 0x0A4970C
  279. #define ADR_SuperSpread 0x005077E4
  280. #define ADR_PRONE_CQC_MEM 0x967F70
  281. #define ADR_PRONE_CQC_ASM 0x4EF60E
  282. #define ADR_STW 0x5D5FA0
  283. #define ADR_CROSSMEM 0x00967FE4
  284. #define OFS_ROOMMASTER 0xFD148
  285. #define OFS_FORCEKICK 0x0F99B8




16/03/2011, 20:55
#1
Cerca

Iscritto
Messaggi: 99
Discussioni: 17
Registrato: 03-2011
Mix: 0
so che non è la sez. giusta ma come si usano gli addy

16/03/2011, 21:53
#2
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Amministratore
Messaggi: 2,334
Discussioni: 231
Registrato: 03-2011
Mix: 2,570
Servono per programmare hack Smile


[Per vedere i link devi REGISTRARTI.]

Prima di aprire ogni contenuto scaricato su siti esterni ad HackMix, scansionatelo su VirusTotal.
16/03/2011, 21:58
#3
Cerca

Il criceto mannaro
Messaggi: 3,536
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Mix: 3,737
grande zio! continua cosi Happywide



digger
17/03/2011, 2:37
#4
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ZioPaperino VIP
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E tu inizia a sfornare hack Happywide

17/03/2011, 14:01
#5
Cerca
(Questo messaggio è stato modificato l'ultima volta il: 17/03/2011, 15:24 da ZioPaperino.)

Iscritto
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(16/03/2011, 20:55)ZioPaperino Ha scritto:

[Per vedere i link devi REGISTRARTI.]

In questa discussione terrò sempre aggiornata la lista degli adress di warrock (necessari per creare un qualunque Hack) Smile

Addy 16-03-2011:
Spoiler:

    C++ Programming
  1. #define ADR_SERVERPOINTER 0x00ABCE28
  2. #define ADR_PLAYERPOINTER 0x00BC2248
  3. #define ADR_BASEPOINTER 0x00AF7420
  4. #define ADR_WeaponPointer 0x0096718C
  5. #define ADR_DevicePointer 0x00A429C0
  6. #define ADR_UserPointer 0x00BC2294
  7. #define ADR_HealthPointer 0x00AF8FB4
  8. #define ADR_PLAYERBASE 0x00BC3274
  9. #define OFS_SUPERMASTER 0xFCD30
  10. #define ADR_UserNameD3D 0x00AF7DE4
  11. #define ADR_StructSize 0x001CE8
  12. #define ADR_AntiAfk 0x00A438A8
  13. #define ADR_WalkUnderWater 0x00A49780
  14. #define ADR_CQCProne 0x00A1000001
  15. #define ADR_CQCSpawn 0x00A1000001
  16. #define ADR_FASTHEALTH 0x00A46D38
  17. #define ADR_FASTAMMO 0x00A46D34
  18. #define ADR_FASTFLAG 0x00A46D40
  19. #define ADR_FASTREPAIR 0x00A46D2C
  20. #define ADR_NOSPREAD 0x00A43888
  21. #define ADR_NOBOUNDS1 0x00A6E0A8
  22. #define ADR_NOBOUNDS2 0x00A6E0A0
  23. #define ADR_NOBOUNDS2 0x00A6E0A4
  24. #define ADR_SPEED 0x008F1F5C
  25. #define ADR_NOSPAWNWAIT1 0x00A76CB8
  26. #define ADR_NOSPAWNWAIT2 0x00A76CB4
  27. #define ADR_NOSPAWNWAIT3 0x00A76CB0
  28. #define ADR_FogFar 0x00A4978C
  29. #define ADR_FogNear 0x00A49788
  30. #define ADR_VIRTUALJUMP 0x008E285C
  31. #define ADR_Fullbright1 0x00A496E8
  32. #define ADR_Fullbright2 0x00A496EC
  33. #define ADR_FullBright3 0x00A496F0
  34. #define ADR_WaterColor1 0x0096702C
  35. #define ADR_WaterColor2 0x00967030
  36. #define ADR_WaterColor3 0x00967034
  37. #define ADR_ExtraAmmo1 0x00A4386C
  38. #define ADR_ExtraAmmo2 0x00A4386D
  39. #define ADR_SniperPx2 0x00A4386E
  40. #define ADR_AssultPx2 0x00A43870
  41. #define ADR_BANDAGE 0x00A43872
  42. #define OFS_LOWGRAVITY 0x00C49C
  43. #define ADR_D3D_EspName 0x00AF7DE4
  44. #define ESP_D3D_EspHealth 0x00AF8FB4
  45. #define ESP_D3D_EspTeam 0x00AF90F0
  46. #define OFS_Max_Player 0x00FCD1C
  47. #define ADR_GlassWalls 0x00A49688
  48. #define OFS_X 0x00102D4
  49. #define OFS_Y 0x00102DC
  50. #define OFS_Z 0x00102D8
  51. #define OFS_LowGravityOfs_X 0x00C498
  52. #define OFS_LowGravityOfs_Y 0x00C49C
  53. #define OFS_LowGravityOfs_Z 0x00C4A0
  54. #define OFS_NFD 0x00103A8
  55. #define OFS_1SLOT 0x001021A0
  56. #define OFS_2SLOT 0x001021A1
  57. #define OFS_3SLOT 0x001021A2
  58. #define OFS_4SLOT 0x001021A3
  59. #define OFS_5SLOT 0x001021A4
  60. #define OFS_6SLOT 0x001021A5
  61. #define OFS_7SLOT 0x001021A6
  62. #define OFS_8SLOT 0x001021A7
  63. #define OFS_Level 0x0011A288
  64. #define OFS_DINAR 0x0011A298
  65. #define OFS_PREM 0x0057C
  66. #define OFS_PREM2 0x00580
  67. #define OFS_Stamina5 0x0041BB7E
  68. #define OFS_Stamina10 0x0041BB9C
  69. #define ADR_Ossigen 0x004FDC53
  70. #define ADR_QuickPlant 0x0050A686
  71. #define ADR_WTW 0x0078CF67
  72. #define ADR_Escalator1 0x0078DDC7
  73. #define ADR_Escalator2 0x0078DF04
  74. #define ADR_IMDRUNK 0x00A72EB8
  75. #define ADR_SCOPE 0x00966F80
  76. #define OFS_NORECOIL1 0x0001C
  77. #define OFS_NORECOIL2 0x00020
  78. #define OFS_NORECOIL3 0x00024
  79. #define ANGELVIEW 0x00A429BC
  80. #define GMWARN 0x00AF8F8C
  81. #define ADR_FASTLOCKON 0xA44874
  82. #define ADR_HAWKMODE 0x008E41D0
  83. #define ADR_WEAPONGRAVITY 0x008F1EA0
  84. #define ADR_TRIGGERBOT 0x00A46DD0
  85. #define PLANTANYWHERE_MEM 0xA43860
  86. #define ADR_COLORSHOT1 0x0A49714
  87. #define ADR_COLORSHOT2 0x0A49710
  88. #define ADR_COLORSHOT3 0x0A4970C
  89. #define ADR_SuperSpread 0x005077E4
  90. #define ADR_PRONE_CQC_MEM 0x967F70
  91. #define ADR_PRONE_CQC_ASM 0x4EF60E
  92. #define ADR_STW 0x5D5FA0
  93. #define ADR_CROSSMEM 0x00967FE4
  94. #define OFS_ROOMMASTER 0xFD148
  95. #define OFS_FORCEKICK 0x0F99B8




Addy 16-03-2011:
Spoiler:

    C++ Programming
  1. ~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~
  2. ~~~~~~~~~~~~By Eagl3 & R1pp3r~~~~~~~~~~~
  3. ~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~
  4. #define Addr_Playerpointer 0x00BC2248
  5. #define Addr_Serverpointer 0x00ABCE28
  6. #define Addr_BasePointer 0x00AF7420
  7. #define Addr_DevicePointer 0x00909F88
  8. #define Addr_WeaponPointer 0x0096718C
  9. #define Addr_HealthPointer 0x00AF8FB4
  10. #define Addr_UserPointer 0x00BC2294
  11. ~~~~~~~~~~~~~~~~~OFFSET~~~~~~~~~~~~~~~~~
  12. #define Ofs_NFD 0x00103A8
  13. #define Ofs_Z 0x00102D8
  14. #define Ofs_X 0x00102D4
  15. #define Ofs_Slot5 0x001021A4
  16. #define Ofs_Slot6 0x001021A5
  17. #define Ofs_Slot7 0x001021A6
  18. #define Ofs_Slot8 0x001021A7
  19. ~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~
  20. #define Addr_Speed 0x008F1F5C
  21. #define Addr_NoSpread 0x00A43888
  22. #define Addr_NoBounds1 0x00A6E0A0
  23. #define Addr_NoBounds2 0x00A6E0A4
  24. #define Addr_NoBounds3 0x00A6E0A8
  25. #define Addr_QuickSpawn1 0x00A76CB0
  26. #define Addr_QuickSpawn2 0x00A76CB4
  27. #define Addr_QuickSpawn3 0x00A76CB8
  28. #define Addr_Gravity 0x00C49C
  29. #define Addr_ImDrunk 0x00A72EB8
  30. #define Addr_Alwayscrosshair 0x00966FE4
  31. #define Addr_PlayerSize 0x001CE8
  32. #define Addr_FastAmmo 0x00A46D34
  33. #define Addr_FastMedic 0x00A46D38
  34. #define Addr_FastRepair 0x00A46D3C
  35. #define Addr_FastFlag 0x00A46D40
  36. ~~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~~~~~~~~
  37. #define Addr_D3DName 0x00AF7DE4
  38. ~~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~~~~~~~~
  39. #define Addr_Forckekick 0x004E2E58
  40. #define Addr_WTW 0x0078CF67
  41. #define Addr_STW 0x005D6070
  42. ~~~~~~~~~~~~~~~~~END LOG~~~~~~~~~~~~~~~~
  43.  
  44. </div>
  45. </div>
  46. </div>

aggiornare a 17/03/11



17/03/2011, 14:10
#6
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ZioPaperino VIP
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Aggiornati, un po di pazienza pls!

17/03/2011, 15:24
#7
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Il criceto mannaro
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(17/03/2011, 14:01)ZioPaperino Ha scritto:

[Per vedere i link devi REGISTRARTI.]

E tu inizia a sfornare hack Happywide

come no, quando sarò a casa e avrò tempo...
sono sempre in giro col mio portatile ubuntu Happywide





digger
17/03/2011, 16:41
#8
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Ma lol! Dai che ti messo pure i VIP

17/03/2011, 16:58
#9
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Iscritto
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bllo grazie

17/03/2011, 20:46
#10
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Il criceto mannaro
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bravo zio sempre sul pezzo!
Smile


digger
29/03/2011, 14:52
#11
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Aggiunti VIP addy 29/03/11

29/03/2011, 20:23
#12
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zio nuovi code armi????

31/03/2011, 17:59
#13
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ZioPaperino VIP
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Se ci sono nuovi code li metto nella discussione Wink

01/04/2011, 13:35
#14
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Dammi La Bamba Infame !
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quelli affidabili sono queli di Trademark... secondo me

05/04/2011, 10:07
#15
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