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/Adress Logger by xXRusSXx

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Reputazione:
133

Mix: 8,107
Spoiler:
//------------------------------------------//
/*------//Adress Logger by xXRusSXx//-------*/
//------------------------------------------//

//-------------[ Pointers / Bases ]------------//
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_VIEWANGELS 0xAE2B70
#define ADR_DevicePTR 0x8C6AA4
#define ADR_GlobalPTR 0xB18C3
#define ADR_StatePTR 0xAE9324
#define ADR_BasePTR 0xB1BCF0
#define ADR_RoomPTR 0xAE9554
#define ADR_HealthPTR 0x31FB8
#define ADR_UserPTR 0xF18C
#define ADR_UserBase 0xAE991C
#define ADR_MatrixPTR 0xA714F0

//----------------[ Offsets ]---------------//
#define ADR_Off_Speed 0x8C9E10
#define ADR_Off_Invisible 0xB7E4C
#define ADR_Off_NoSpawntime 0xB850B8
#define ADR_OFS_LEVEL 0xB7E18
#define ADR_OFS_DINAR 0xB7E28
#define ADR_OFS_3DPLAYERVIEW 0x101A0
#define ADR_OFS_PLAYERSTATE 0xC4CC
#define ADR_OFS_WEAPONSTATE 0xC4D0
#define ADR_OFS_X 0x10300
#define ADR_OFS_Y 0x10310
#define ADR_OFS_Z 0x10308
#define ADR_OFS_NOSPREAD 0x10110
#define ADR_OFS_GRAVITY_Z 0xC4B4
#define ADR_OFS_GRAVITY_Y 0xC4B0
#define ADR_OFS_GRAVITY_X 0xC4B8
#define ADR_OFS_NODELAY 0x10410
#define ADR_OFS_NORELOAD 0x1040D
#define ADR_OFS_GlobalSize 0xB18
#define ADR_OFS_LocalSize 0xA1DC
#define ADR_OFS_NoReload 0x1040D
#define ADR_OFS_NoSwitch 0x1040D
#define ADR_OFS_NoRecoil1 0xC444
#define ADR_OFS_NoRecoil2 0xC448
#define ADR_OFS_NoRecoil3 0xC44C
#define ADR_OFS_NFD 0x102E8
#define ADR_OFS_ViewMain 0x101D4
#define ADR_OFS_ViewX 0x101D4
#define ADR_OFS_ViewZ 0x101D8
#define ADR_OFS_ViewY 0x101DC
#define ADR_OFS_SlotMain 0x9F1E0
#define ADR_OFS_Slot1 0x9F1E0
#define ADR_OFS_Slot2 0x9F1E1
#define ADR_OFS_Slot3 0x9F1E2
#define ADR_OFS_Slot4 0x9F1E3
#define ADR_OFS_Slot5 0x9F1E4
#define ADR_OFS_Slot6 0x9F1E5
#define ADR_OFS_Slot7 0x9F1E6
#define ADR_OFS_Slot8 0x9F1E7
#define ADR_OFS_PlayerState 0xC4CC
#define ADR_OFS_WeaponMain 0x101EC
#define ADR_OFS_Weapon1 0x101EC
#define ADR_OFS_Weapon2 0x101EE
#define ADR_OFS_Weapon3 0x101F0
#define ADR_OFS_UserName 0xB7EBC
#define ADR_OFS_Invisible 0xB7E4C
#define ADR_OFS_Pitch 0x101A8
#define ADR_OFS_Yaw 0x101C4
#define ADR_OFS_PlayerView 0x101A0
#define ADR_OFS_PlayerSpeed 0x1010C
#define ADR_OFS_NoSpread 0x10110
#define ADR_OFS_RoomMaster 0x9C60C
#define ADR_OFS_Premium1 0x15089
#define ADR_OFS_Premium2 0x1508D

//---------------[ Adresses ]---------------//
#define ADR_SpawnTime 0xB850B8
#define ADR_UnlAmmo 0xAE2F7C
#define ADR_NoSpawn1 0xB7BE68
#define ADR_NoSpawn2 0xB7BE6C
#define ADR_NoSpawn3 0xB7BE70
#define ADR_NoBounds1 0xB7AB24
#define ADR_NoBounds2 0xB7AB28
#define ADR_NoBounds3 0xB7AB2C
#define ADR_NoWater1 0xAF011C
#define ADR_NoWater2 0xAF0120
#define ADR_MEM_WTW 0x894198
#define ADR_MEM_FastLockOn 0xA7AE50
#define ADR_MEM_SuperNoSpread 0x8C9A78
#define ADR_MEM_PlantAnyWhere 0xAE2BAE
#define ADR_MEM_DefuseAnyWhere 0x934474
#define ADR_MEM_AutoRepair 0xAE2BB7
#define ADR_MEM_Scope 0x934458
#define ADR_Artilery 0x8C9B70
#define ADR_MEM_FastHealth 0xAED914
#define ADR_MEM_FastAmmo 0xAED90C
#define ADR_MEM_FastFlag 0xAED91C
#define ADR_MEM_WUW 0xAF0124
#define ADR_MEM_UnlAmmo 0xAE2F7C
#define ADR_Boneshot 0x8CAA40
#define ADR_STW 0x88E6BC
#define ADR_Speed 0x8C9E10
#define ADR_DeathCam 0xB83D94
#define ADR_Explosion 0x8C9BE8
#define ADR_PlayerProne 0xAE9904
#define ADR_StaminaRefill 0xA6B290
#define ADR_AntiRadar 0xAF0154
#define ADR_QuickPlant 0xAE2B94
#define ADR_BigCarName 0x8C9C58
#define ADR_AutoStart 0x546363
#define ADR_WeaponShot1 0xAE934C
#define ADR_WeaponShot2 0xAE936C
#define ADR_Breaklimit 0x8C99E0
#define ADR_FullBright1 0xAE97C8
#define ADR_FullBright2 0xAE97CC
#define ADR_FullBright3 0xAE97D0
#define ADR_GlassWalls 0xAE2C68
#define ADR_WeaponGravity 0x8C9A38
#define ADR_SilentWalk 0xB7AC28
#define ADR_LadderSpeed 0x8C9DC8
#define ADR_CrossHair 0xAED930
#define ADR_ColorShot 0xAE97C8
#define ADR_DeadSpinner 0x93127C
#define ADR_HideWeapon 0x8C9ABC
#define ADR_ChangeRoll 0x8C9AF0
#define ADR_CrazyCar 0x8C9910
#define ADR_WTH 0x8C6560
#define ADR_RollSpeed 0x8C9C38
#define ADR_VirtualJump 0x8C9AA4
#define ADR_Drunk 0xAE2F38
#define ADR_SniperAmmo 0xAE2BD5
#define ADR_ExtraAmmo1 0xAE2BD3
#define ADR_ExtraAmmo2 0xAE2BD4
#define ADR_AssaultAmmo 0xAE2BD7
#define ADR_Bandage 0xAE2BD9

//----------------[ User ]-----------------//

#define ADR_User_Health 0x99CBE
#define ADR_User_Name 0x644C6
#define ADR_User_Points 0x18A4
#define ADR_User_Ping 0x6E883

//-----------------[ D3D ]------------------//
#define ADR_D3DUserName 0xB1C334

//--------------[ WeaponBinder ]-------------//

#define ADR_ClassBase 0xB1C69880
#define ADR_WeaponBase 0xB07CE8
#define ADR_OFS_SlotBase 0x9E040

//-----------------[ ASM ]-----------------//
#define ADR_ASM_QuickDefuse 0x43B13F
#define ADR_ASM_Bullets 0x50FC52
#define ADR_ASM_WTW 0x76FAE2
#define ADR_ASM_STW 0x636160
#define ADR_ASM_BackToLobby 0x4E09ED
#define ADR_ASM_AlwaysCrossHair 0x576C95
#define ADR_ASM_EngineText 0x401073
#define ADR_ASM_MessageBox 0x4BBC29
#define ADR_ASM_UnlAmmo 0x513370
#define ADR_ASM_SwitchTime 0x515944
#define ADR_ASM_OPK 0x4082A1
#define ADR_ASM_AutoStart 0x546363
#define ADR_ASM_SuperCarSound 0x427487

//---------------[ BypassWR ]---------------//
#define ADR_MainPacket 0x5DB96B
#define ADR_CRCPatch 0x4191AC



//Addresses Logged: 146 >< Addresses Failed: 0//
//---Special Thanks to: CyberRazzer, Xave, Exodus---//



La libertà non si insegna, è una scelta individuale.
20/06/2013, 13:22
#1
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