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Domanda intelligente........(spero)..........

Iscritto
Messaggi: 891
Discussioni: 58
Registrato: 03-2011
Mix: 0
SONO PER I MENU (da quanto ho capito stai cercando di farne uno... se stai facendo un nomenu dimmelo che posto anche quelli)

Qui ce ne sono un po.. vedi se c'è qualcosa che ti serve
Codice:
if (CH_PanicKey == 1)
{
if( GetAsyncKeyState( VK_CONTROL))
{
if( GetAsyncKeyState( VK_SPACE))
{
ExitProcess(0);
}
}
}
Code:
if(CH_teleport == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
float PositionY = 0.0; float PositionX = 0.0;float PositionZ = 0.0;
PositionX = *(float*)(dwPlayerPtr + OFS_X);
PositionY = *(float*)(dwPlayerPtr + OFS_Y);
PositionZ = *(float*)(dwPlayerPtr + OFS_Z);
if(GetAsyncKeyState(VK_F10)&1){
Telx = PositionX;
Tely = PositionY;
Telz = PositionZ;}
if(GetAsyncKeyState(VK_F11)&1){
*(float*)(dwPlayerPtr + OFS_X) = Telx;
*(float*)(dwPlayerPtr + OFS_Y) = Tely;
*(float*)(dwPlayerPtr + OFS_Z) = Telz;
}
}
}
Code:
if (CH_SP==1)
{
*(int*)(ADR_STAM5) = 1;
}
if (CH_SP==2)
{
*(int*)(ADR_STAM10) = 1;
}

Code:
if(CH_WeaponHack == 1)
{
if(GetAsyncKeyState(VK_F7) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_WEAPON1) = 114;
}
}
}
Code:
if(CH_Fog == 0)
{
*(float*)OFS_NOFOG = 1166127104;//far fog address
*(float*)OFS_NEARFOG = 1166127104; //nerfog addres
}
Code:
if(CH_RollSpeed == 1)
{
*(float*)(ADR_SPEEDROLL)= 250;
}
Code:
if(CH_Dig == 1)
{
if(GetAsyncKeyState(VK_HOME) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
*(float*)(dwPlayerPtr+OFS_Z) = -2000;
}
}
Code:
if(CH_Gravity == 1)
{
{
*(float*)(ADR_PLAYERPOINTER+OFS_GRAVITY) = 800.0f;
}
}
Code:
if(CH_Fastrepair == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FASTREPAIR = 5000000;
}
}
Code:
if(CH_Fasthealt == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FASTHEALTH = 5000000;
}
}
Code:
if(CH_Fastflag == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FASTFLAG = 5000000;
}
}
Code:
if(CH_Fastammo == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FASTAMMO = 5000000;
}
}

Code:
if(CH_fullbright == 1)
{
*(int*)(ADR_FULLBRIGHT1) = 1092779973;
*(int*)(ADR_FULLBRIGHT2) = 1092779973;
*(int*)(ADR_FULLBRIGHT3) = 1092779973;
}
Code:
if(CH_Nospawn ==1)
{
*(float*) ADR_NOSPAWN1 = 0;
*(float*) ADR_NOSPAWN2 = 0;
*(float*) ADR_NOSPAWN3 = 0;
}
Code:
if(CH_speedhack == 1)
{
*(float*) ADR_SPEED = 250;
}
Code:
if(CH_Superjump == 1)
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 500;
}
}
}
Code:
if(CH_nobound == 1)
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS1, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS1, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS2, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS2, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NOBOUNDS3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOBOUNDS3, &t , sizeof(t));
VirtualProtect((void*)ADR_NOBOUNDS3, sizeof(t), Protection, 0);
}
Code:
if (CH_WTW==1){
DWORD dwPlayerPointer = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPointer != 0){

WriteAsm((void *)ADR_WTW,NOPS,3);
}
}else {
if (CH_WTW==0){
WriteAsm((void *)ADR_WTW,WTWOFF,3);
}
}
Code:
if(CH_slot == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_5SLOT) = 1;
}
}
Code:
if(CH_level == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_LEVEL) = 1400000;
}
}
Code:
if(CH_dinar == 1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_DINAR) = 0;
}
}
Code:
if(CH_Prone == 0)
{
WriteAsm((void *)ADR_PRONE,PRONEOFF,2);
}
if (CH_Prone==1)
{
WriteAsm((void *)ADR_PRONE,NOPS,2);
}
Code:
if(CH_nowater == 1)
{
*(int*)(ADR_NOWATER) = 0;
}else{
*(int*)(ADR_NOWATER) = 1;

poi l'address.. prendendo l'esempio del no water... scriverai ADR_NOWATER 0Xnumero , poi aggiungi la funziona chiamandola CH_nowater

qui ce ne sono altri QUESTI SONO QUELLI PRINCIPALI USATI
Codice:
Codice:
if (NFD==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000; //Fall Height
}
}
Speed

Codice:
if(CH_Speed=0)
{
*(float*)ADR_SPEED = 89; //normal speed
}
if(CH_Speed=1)
{
*(float*)ADR_SPEED = 160; //normal speed
}
NoRecoil


Codice:
if (CH_NoRecoil==1) ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}
NoSpawn



Codice:
If(CH_NoSpawn==1)
{
*(int*)ADR_NOSPAWN1 = 0;
*(int*)ADR_NOSPAWN2 = 0;
}
Scope



Codice:
if(CH_Scope==1)
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)0;
}
}
NoSpread



Codice:
if (CH_NoSpread)
{
*(int*)ADR_NOSPREAD = 0;
}
NoBounds



Codice:
if(CH_NoBounds)
{
*(int*)ADR_NOBOUNDS1 = 0;
*(int*)ADR_NOBOUNDS2 = 0;
}
NoWater


Codice:
void NoWater ()
{
*(int*)(ADR_NOWATER) = 0;
}
NoFog



Codice:
if(CH_NoFog==1) pDevice->SetRenderState(D3DRS_FOGENABLE, false);
SuperJump



Codice:
if (CH_SuperJump==1)
{
if(GetAsyncKeyState(VK_CONTROL)&1) //VK_CONTROL = CTRL, cambiarlo con il tasto che si desidera =)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 1000; //Height of Jump
}
}
}
FullBright



Codice:
if (CH_FullBright==1){
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255,255,255,255));
}else{
pDevice->SetRenderState(D3DRS_AMBIENT, false);}
SpeedRoll

Codice:
if(CH_Speedroll==1)
{
DWORD dwADR_PLAYERPTR = *(DWORD*) ADR_PLAYERPOINTER;

if(dwADR_PLAYERPTR!=0)
{
switch(CH_Speedroll)
{
case 1:*(float*)ADR_SPEEDROLL = 7.0f;break;
}
}
}
Im Drunk

Codice:
if(CH_ImDrunk==1)
{
*(DWORD*)(ADR_IMDRUNK) = 1;
}
Fast Ammo

Codice:
if(CH_FastAmmo==1)
{
*(float*)(ADR_FASTAMMO) = 10.0f;
}
Fast Health


Codice:
if(CH_FastHealth==1)
{
*(float*)(ADR_FASTHEALTH) = 10.0f;

}
Fast Repair

Codice:
if(CH_FastRepair==1)
{
//*(float*)(ADR_FASTREPAIR) = 5.0f;
}
Fast Flag

Codice:
if(CH_FastFlag==1)
{
*(float*)(ADR_FASTFLAG) = 10.0f;
}
AntiAfk

Codice:
if(CH_AntiAfk==1)
{
*(int*)(ADR_ANTIAFK) = 1;
}
Teleport

Codice:
if(CH_Teleport==1){
if (GetAsyncKeyState(VK_F8))//F8 Save PosiTion
{
posiX = *(float*)(dwPlayerPointer + OFS_X);
posiY = *(float*)(dwPlayerPointer + OFS_Y);
posiZ = *(float*)(dwPlayerPointer + OFS_Z);
}
if (GetAsyncKeyState(VK_F9))//Teleport to Position
{
*(float*)(dwPlayerPointer + OFS_X) = posiX;
*(float*)(dwPlayerPointer + OFS_Y) = posiY;
*(float*)(dwPlayerPointer + OFS_Z) = posiZ;
}
}
if(CH_Teleport==2){
*(float*)(dwPlayerPointer + OFS_X) = posiX;
*(float*)(dwPlayerPointer + OFS_Y) = posiY;
*(float*)(dwPlayerPointer + OFS_Z) = posiZ;
}

Server Hacks




Premium

Codice:
if(CH_Premium!=0)
{

switch(CH_Premium)
{
case 1: *(int*)(dwServerPointer+OFFSET_PREM) = 1;
*(float*)(dwServerPointer+OFFSET_PREM2) = 1;break;
case 2: *(int*)(dwServerPointer+OFFSET_PREM) = 2;
*(float*)(dwServerPointer+OFFSET_PREM2) = 2;break;
case 3: *(int*)(dwServerPointer+OFFSET_PREM) = 3;
*(float*)(dwServerPointer+OFFSET_PREM2) = 3;break;
case 4: *(int*)(dwServerPointer+OFFSET_PREM) = 4;
*(float*)(dwServerPointer+OFFSET_PREM2) = 4;break;
}
}
}
5th Slot


Codice:
if(CH_Slot5==1)
{
*(long*)(dwServerPointer+OFS_5SLOT) = 1;
}
SuperMaster



Codice:
if(CH_SuperMaster==1)
{
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwServerPtr != 0)
{
*(int*)(dwServerPtr+OFS_SUPERMASTER) = 1;
}
}
Dinar



Codice:
if(CH_Dinar==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr + OFS_DINAR) = 999999999;
}
}
Livello 100


Codice:
if(CH_Level==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPTR;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr + OFS_LEVEL) = 999999999;
}
}
Sp 5%-10%



Codice:
if(CH_SP==1)
{
*(int*)(ADR_SP_5) = 1;
}
if(CH_SP2==1)
{
*(int*)(ADR_SP_10) = 1;
}
ExtraAmmo1

Codice:
if(CH_ExtraAmmo1==1)
{
*(int*)(ADR_EXTRAAMMO1) = 1;
}
ExtraAmmo2

Codice:
if(CH_ExtraAmmo2==1)
{
*(int*)(ADR_EXTRAAMMO2) = 1;
}
NoRoom Restriction

Codice:
if(CH_NoRoomRestriction==1)
{
WriteMEM((void *)ADR_NOROOMRESTRICTION,(void*)(PBYTE)"\xEB\x68",2 );
}
if(CH_NoRoomRestriction==0)
{
WriteMEM((void *)ADR_NOROOMRESTRICTION,(void*)(PBYTE)"\x75\x68",2 );
}
Sniper 2X

Codice:
if(CH_Sniper2X==1)
{
*(int*)(ADR_SNIPER2X) = 1;
}
Bandage


Codice:
if(CH_Bandage==1)
{
*(int*)(ADR_BANDAGE) = 1;
}

Asm Hacks



Walk Under Water


Codice:
if(CH_WUW==1)
{
WriteMEM((void *)ADR_WUW,(void*)(PBYTE)"\x90\x90",2);
}

if(CH_WUW==0)
{
WriteMEM((void *)ADR_WUW,(void*)(PBYTE)"\x74\x13",2);
}
Walk Trought Wall



Codice:
if(CH_WTW==1)
{
WriteMEM((void *)ADR_WTW,(void*)(PBYTE)"\x90\x90\x90",3);
}
if(CH_WTW==0)
{
WriteMEM((void *)ADR_WTW,(void*)(PBYTE)"\xD8\x4A\x08",3);
}
Shoot Trought Wall


Codice:
if(CH_STW==1)
{
WriteMEM((void *)ADR_STW,(void*)(PBYTE)"\x90\x90\x90",3);
}
if(CH_STW==0)
{
WriteMEM((void *)ADR_STW,(void*)(PBYTE)"\x8B\x51\x34",3);
}
CQC Prone

Codice:
if(CH_Cqcprone==1)
{
WriteMEM((void *)ADR_PRONE,(void*)(PBYTE)"\x90\x90",2);
}
if(CH_Cqcprone==0)
{
WriteMEM((void *)ADR_PRONE,(void*)(PBYTE)"\x74\x0C",2);
}
AutoMedic


Codice:
if(CH_AutoMedic==1)
{
WriteMEM((void *)ADR_AUTOMEDIC,(void*)(PBYTE)"\x90\x90\x90\x90\x9 0\x90",6);
}
if(CH_AutoMedic==0)
{
WriteMEM((void *)ADR_AUTOMEDIC,(void*)(PBYTE)"\x0F\x85\xA6\x00\x0 0\x00",6);
}
AutoAmmo

Codice:
if(CH_AutoAmmo==1)
{
WriteMEM((void *)ADR_AUTOAMMO,(void*)(PBYTE)"\x90\x90\x90\x90\x90 \x90",6);
}
if(CH_AutoAmmo==0)
{
WriteMEM((void *)ADR_AUTOAMMO,(void*)(PBYTE)"\x0F\x85\xA2\x00\x00 \x00",6);
}


Crediti: AlbertoX



21/03/2011, 19:50
#4
Cerca


Messaggi in questa discussione
[Nessun oggetto] - da digger - 21/03/2011, 18:41
[Nessun oggetto] - da ZioPaperino - 21/03/2011, 19:08
[Nessun oggetto] - da Luxor - 21/03/2011, 19:50
[Nessun oggetto] - da digger - 21/03/2011, 21:06
[Nessun oggetto] - da ZioPaperino - 21/03/2011, 21:46

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