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[Kazbah di Addylogger]

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Mix: 8,107
Spoiler:
//##########################################################//
//################ [ Kazbah's Addylogger ] #################//
//##########################################################//
//################# [ Time: 12:17:06 ] ###################//
//##########################################################//

//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xA538D8; // 27/2/2013
DWORD ADR_POINTER_SERVER = 0xA53868; // 27/2/2013
DWORD ADR_POINTER_ANGELS = 0xA5343C; // 27/2/2013
DWORD ADR_POINTER_BASE = 0xAAF658; // 27/2/2013
DWORD ADR_POINTER_MATRIX = Private; // 27/2/2013
static CONST DWORD DevicePointer = Private; // 27/2/2013
//================ [ Command ] =================//
DWORD ADR_COMMAND = Private; // 27/2/2013
DWORD ADR_PACKET = Private; // 27/2/2013
//================ [ Memorys ] =================//
DWORD ADR_FASTLOCKON = 0x9DA0E0; // 27/2/2013
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x86A630; // 27/2/2013
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x90FD0C; // 27/2/2013
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA5347E; // 27/2/2013
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x89A3A8; // 27/2/2013
DWORD ADR_MEMORY_QUICKPLANT = 0xA53460; // 27/2/2013
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB8C7A0; // 27/2/2013
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB8C7A4; // 27/2/2013
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB8C7A8; // 27/2/2013
DWORD ADR_MEMORY_BONE = 0x89B138; // 27/2/2013
DWORD ADR_RapidFire = Private; // 27/2/2013
DWORD ADR_MEMORY_GMWARNING = Private; // 27/2/2013
DWORD ADR_NOSPAWNWAIT = 0xB9BD88; // 27/2/2013
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_MYINDEX = 0xC49C; // 27/2/2013
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10; // 27/2/2013
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C; // 27/2/2013
DWORD ADR_OFFSET_NODELAY = 0x10410; // 27/2/2013
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E8; // 27/2/2013
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C; // 27/2/2013
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC; // 27/2/2013
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0; // 27/2/2013
DWORD ADR_OFFSET_POSITION_X = 0x10300; // 27/2/2013
DWORD ADR_OFFSET_POSITION_Y = 0x10310; // 27/2/2013
DWORD ADR_OFFSET_POSITION_Z = 0x10308; // 27/2/2013
DWORD ADR_OFFSET_NORECOIL_1 = 0xC444; // 27/2/2013
DWORD ADR_OFFSET_NORECOIL_2 = 0xC448; // 27/2/2013
DWORD ADR_OFFSET_NORECOIL_3 = 0xC450; // 27/2/2013
DWORD ADR_OFFSET_AUTODEFUSE = 0x10374; // 27/2/2013
DWORD ADR_OFFSET_AUTOPLANT = 0x10370; // 27/2/2013
DWORD ADR_OFFSET_INVISIBLE = 0xDF354; // 27/2/2013
DWORD ADR_OFFSET_AUTOSHOT = 0x10386; // 27/2/2013
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC; // 27/2/2013
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE; // 27/2/2013
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0; // 27/2/2013
DWORD ADR_OFFSET_VIEW_X = 0x101D4; // 27/2/2013
DWORD ADR_OFFSET_VIEW_Y = 0x101D8; // 27/2/2013
DWORD ADR_OFFSET_VIEW_Z = 0x101DC; // 27/2/2013
DWORD ADR_OFFSET_SLOT_5 = 0xC70D5; // 27/2/2013
DWORD ADR_OFFSET_SLOT_6 = 0xC70D6; // 27/2/2013
DWORD ADR_OFFSET_SLOT_7 = 0xC70D7; // 27/2/2013
DWORD ADR_OFFSET_SLOT_8 = 0xC70D8; // 27/2/2013
DWORD ADR_OFFSET_MASTER = 0xE08A8; // 27/2/2013
DWORD ADR_OFFSET_PITCH = 0x101A8; // 27/2/2013
DWORD ADR_OFFSET_YAW = 0x101C4; // 27/2/2013
DWORD WeaponShot = 0x10386; // 27/2/2013
DWORD GravityX_Ofs = 0xC4AC; // 27/2/2013
DWORD GravityY_Ofs = 0xC4B0; // 27/2/2013
DWORD GravityZ_Ofs = 0xC4B4; // 27/2/2013
DWORD OFS_PREMIUM1 = 0x58C; // 27/2/2013
DWORD OFS_PREMIUM2 = 0x590; // 27/2/2013
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_SHOT = 0xA53924; // 27/2/2013
//================= [ Aimbot ] =================//
DWORD dwVisibleCheck = Private; // 27/2/2013
DWORD BoneCheck_Asm = Private; // 27/2/2013
DWORD dwLobby = Private; // 27/2/2013
//============ [ Weapon Binder ] ==============//
DWORD WarRock_ClassPointer = 0xAB11F8; // 27/2/2013
DWORD WarRock_WeaponBasePointer = 0xA7650C; // 27/2/2013
DWORD WarRock_SlotBase_Offset = 0x0; // 27/2/2013
DWORD WarRock_PlayerID_Offset = 0x1CF8; // 27/2/2013
//================ [ Swim ] =================//
DWORD ADR_Swim1 = Private; // 27/2/2013
DWORD ADR_Swim2 = Private; // 27/2/2013
//================ [ GM Server Warn ] =================//
DWORD dwGMInServer = Private; // 27/2/2013
//================ [ Failed [ 1 ] Addys ] =================//

//================ [ Structs ] =================//
struct CBase
{
CPlayer* pLocal;//0xA538D8
char _00[0x129C74];//0xA538DC
CPlayer* pLocal;//0xB7D550
};




La libertà non si insegna, è una scelta individuale.
27/02/2013, 14:21
#1
Cerca


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