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addys da provare

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Reputazione:
133

Mix: 8,107
mafia:
#define ADR_WTW 0x858F68
#define ADR_UnlAmmo 0xA30970
#define ADR_NFD 0x102D4
#define ADR_PlayerPointer 0xA30A04
#define ADR_SLOT5 0xC70BC
#define ADR_FastAmmo 0xA37C7C
#define ADR_FastRepair 0xA37C94
#define ADR_VirtualJump 0x88B8AC


angel piece

DWORD ADR_SPEED = 0x0088BC18;
DWORD ADR_QUICKSPAWN1 = 0x00B71F78;
DWORD ADR_QUICKSPAWN2 = (ADR_QUICKSPAWN1 + 0x4);

GigaByte

//===================================================
//============== GigaByte AddieLogger ===============
//===================================================


//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER 0x00A30A04
#define ADR_SERVERPOINTER 0x00A30994
#define ADR_VIEWANGEL 0x00A30540
#define ADR_WEAPONPOINTER 0x008F2780
#define ADR_USERPOINTER 0x00A30994
#define ADR_DEVICEPOINTER 0x008888CC
#define ADR_BASEPOINTER 0x00A873A8
#define ADR_REMOTEPOINTER 0x00B546E8
#define ADR_STATEPOINTER 0x00A30A2C
#define ADR_ROOMPOINTER 0x00A313F0
#define ADR_HEALTHPOINTER 0x0031FB8
#define ADR_USERBASE 0x00A317D0
#define ADR_MATRIXPOINTER 0x009BE758
#define OFS_LocalSize 0x00A404
#define OFS_GlobalSize 0x001CF8
#define OFS_StartRoomSize 0x00A8
#define OFS_ReadyRoomSize 0x008E0


//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk 0x00A30900
#define ADR_WalkSpeed 0x0088BC18
#define ADR_RollSpeed 0x0088BA40
#define ADR_SprintSpeed 0x0088BA38
#define ADR_NoSpawn2 0x00B71F78
#define ADR_ProneCQC 0x008F2840
#define ADR_Stamina1 0x00859358
#define ADR_Stamina2 0x0085935C
#define ADR_Stamina3 0x00859360
#define ADR_Stamina4 0x00859364
#define ADR_Stamina5 0x00859368
#define ADR_StaminaRefill 0x009B8FC8
#define ADR_NoWater1 0x00A37B90
#define ADR_NoWater2 0x00A37B94
#define ADR_VirtualJump 0x00858F9C
#define ADR_AntiAFK 0x00B63858
#define ADR_BreakLimit 0x0088B800
#define ADR_RadarHideMe 0x00A37BC4
#define ADR_DeathCam 0x00B6B798
#define ADR_ImExplosion 0x0088B9E8
#define ADR_SuperExplosion 0x0088C2A8
#define ADR_HighMode 0x0088BCE0
#define ADR_DeadSpinner 0x008EF064
#define ADR_AmmoMedicDistance 0x0088C878
#define ADR_Crosshair 0x00A353A0
#define ADR_AccuracyAs 0x00A3541C


//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade 0x0010100
#define OFS_NoRecoil1 0x00C43C
#define OFS_NoRecoil2 0x00C440
#define OFS_NoRecoil3 0x00C444
#define OFS_Level 0x00DF198
#define OFS_Dinar 0x00DF1A8
#define OFS_NFD 0x00102D4
#define OFS_X 0x00102EC
#define OFS_Y 0x00102FC
#define OFS_Z 0x00102F4
#define OFS_Prem 0x0058C
#define OFS_Prem2 0x00590
#define OFS_Weapon1 0x00101D8
#define OFS_Weapon2 0x00101DA
#define OFS_Weapon3 0x00101DC
#define OFS_ViewX 0x00101C0
#define OFS_ViewY 0x00101C4
#define OFS_ViewZ 0x00101C8
#define OFS_Yaw 0x00101B0
#define OFS_Pitch 0x0010194
#define OFS_PlayerState 0x00C4B8
#define OFS_GravityX 0x00C4A4
#define OFS_GravityY 0x00C4A8
#define OFS_GravityZ 0x00C4AC
#define OFS_RoomMaster 0x00E0700
#define OFS_NoSpread 0x00100FC
#define OFS_Speed 0x00100F8
#define OFS_3DView 0x001018C
#define OFS_Invisible 0x00DF1BC
#define OFS_ImMaster 0x00C2060
#define OFS_Map 0x00C1C14
#define OFS_NoSwitch 0x00103F5
#define OFS_NoReload 0x00103F5
#define OFS_ZeroDelay 0x00103F8


//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog 0x00A37BA4
#define ADR_FarFog 0x00A37BA8
#define ADR_GlassWalls 0x00A30630
#define ADR_FullBright1 0x00A3167C
#define ADR_FullBright2 0x00A31680
#define ADR_FullBright3 0x00A31680


//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo 0x00A3537C
#define ADR_FastHealth 0x00A35384
#define ADR_FastRepair 0x00A35384
#define ADR_FastFlag 0x00A3538C
#define ADR_FastLockOn 0x00A305B0


//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon 0x008EA76C
#define ADR_WeaponShot1 0x00A30A54
#define ADR_WeaponShot2 0x00A30A74
#define ADR_SuperNoSpread 0x0088B8F0
#define ADR_Scope 0x008F284C
#define ADR_ScopeSize 0x008F2854
#define ADR_ColorShot1 0x00A3167C
#define ADR_ColorShot2 0x00A31680
#define ADR_ColorShot3 0x00A31684
#define ADR_NoWeaponGravity 0x0088B858


//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX 0x00A3059C
#define ADR_AssaultPX 0x00A3059E
#define ADR_BandagePX 0x00A305A0
#define ADR_ExtraAmmo1 0x00A3059A
#define ADR_ExtraAmmo2 0x00A3059B


//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName 0x0088BA58
#define ADR_CrazyCar 0x0088B738


//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName 0x00A87D6C
#define ADR_D3DIP 0x00A87A80
#define ADR_D3DHP 0x00A86B9C


//===================================================
//====================== Account ====================
//===================================================
#define ADR_UserName 0x009C4
#define ADR_Health 0x001B94
#define ADR_Team 0x001CDC
#define ADR_Points 0x001018
#define ADR_Ping 0x006BC


//===================================================
//=================== WeaponBinder ==================
//===================================================
#define OFS_SlotBase 0x00C5F18
#define OFS_ClassBase 0x00A88F48


//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot 0x0088C880
#define MEM_WTW 0x00858F68
#define MEM_STW 0x008561A4
#define MEM_WUW 0x00A37B94
#define MEM_WTH 0x00853E7C
#define MEM_Artillery 0x0088B970
#define MEM_AutoMedic 0x0088C878
#define MEM_AutoAmmo 0x0088C878
#define MEM_AutoRepair 0x00A3058A
#define MEM_SilentWalk 0x00B63884
#define MEM_SilentReload 0x00B63884


//===================================================
//======================== ASM ======================
//===================================================
#define ASM_QuickPlant 0x004F170D
#define ASM_QuickDefuse 0x00436381
#define ASM_Bullets 0x004F29CC
#define ASM_NoReload 0x005A5B01
#define ASM_WTW 0x0073C2F2
#define ASM_STW 0x00600230
#define ASM_CRCPatch 0x00417FCD
#define ASM_BackToLobby 0x004C7FA1
#define ASM_AlwaysCross 0x0054B737
#define ASM_EngineText 0x00401073
#define ASM_MessageBox 0x00418B85
#define ASM_UnlimitedAmmo 0x004F6993
#define ASM_SwitchTime 0x004F8FA9
#define ASM_OPK 0x00407EB9
#define ASM_AutoStart 0x005302D7
#define ASM_SuperCarSound 0x0042219E


//===================================================
//=================== CBase Struct ==================
//===================================================
struct CBase
{
CPlayer* slocal;
char* unknown[0x00123CE0]
CPlayer** plocal;
};
CBase* p_Base = (CBase*)(ADR_PLAYERPOINTER);

//===================================================
//================== CPlayer Struct =================
//===================================================
struct CPlayer
{
char GigaByte0[50236];//0x000000
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char GigaByte1[72];//0xC448
BYTE Index;//0xC490
char GigaByte2[19];//0xC491
float GravityX;//0xC4A4
float GravityY;//0xC4A8
float GravityZ;//0xC4AC
char GigaByte3[15588];//0xC4B0
float Pitch;//0x10194
char GigaByte4[24];//0x10198
float Yaw;//0x101B0
char GigaByte5[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char GigaByte6[288];//0x101CC
float PosX;//0x102EC
char GigaByte7[4];//0x102F0
float PosZ;//0x102F4
char GigaByte8[4];//0x102F8
float PosY;//0x102FC
};
//===================================================
//================ AddieLogger Ended ================
//================ CBase: Successful ================
//============= For

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==============
__________________


La libertà non si insegna, è una scelta individuale.
31/05/2012, 23:33
#1
Cerca

Danyele360
Messaggi: 688
Discussioni: 37
Registrato: 12-2011
Reputazione:
43

Mix: 0
ok grz ma come si fa a mettere d3d name nel mio hack nomenù
esempio premi numpad1 e ti affacciano i nomi dei giocatori
numpad2 wtw ecc mi dite come si fanno?
mi serve wtw e esp name
grz!

31/05/2012, 23:40
#2
Cerca

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Reputazione:
133

Mix: 8,107
a questo ti può rispondere solo digger ,


La libertà non si insegna, è una scelta individuale.
31/05/2012, 23:50
#3
Cerca

Danyele360
Messaggi: 688
Discussioni: 37
Registrato: 12-2011
Reputazione:
43

Mix: 0
Ecco my hack HappywideHappywide

[Per vedere i link devi REGISTRARTI.]

provalo credo che ora funzioni!
e se puoi pubblicalo e solo 5°sloth

31/05/2012, 23:57
#4
Cerca


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