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[Address] 03\01 ExoduS~* VIP Addylogger
(Questo messaggio è stato modificato l'ultima volta il: 03/01/2013, 21:43 da MAUROW.)

maurow
Messaggi: 6,041
Discussioni: 2,066
Registrato: 03-2011
Mix: 8,107
Spoiler:
//------------- AddyLogger Made By ~ExoduS~* VIP Addylogger ------------
//-----------------------------------------------------------------------
//-------------------------------[POINTER]-------------------------------
//---------------------- Addys_Logged SuccesFully!-----------------------
//---------------------- Addys (310/310)SuccesLogged!--------------------
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
#define ADR_PlayerPointer 0xA4EE50
#define ADR_ServerPointer 0xA4EDE0
#define ADR_BasePointer 0xAA9130
#define ADR_AngelsPointer 0xA4E9B4
#define ADR_MatrixPointer 0x9E5890
#define ADR_RemotePointer 0xB76F38
#define ADR_RoomPointer 0x8682A6
#define ADR_InfoPointer 0xAA9130
#define ADR_DevicePointer 0x89209C
#define ADR_StatePointer 0xA4EE78
#define ADR_WeaponPointer 0xA6FFE4
#define ADR_VehiclePointer 0xA4EB1C
#define ADR_GPUPointer 0x89209C
#define ADR_ZombieMapPointer 0xA4EDBC
#define ADR_FlagPointer 0xA566CC
#define ADR_BombPointer 0xA4FB14
#define ADR_ObjectPointer 0xA565C4
#define ADR_WarRockHWID 0xA4E9B0
#define ADR_GearBase 0xA6FFDC
#define ADR_RemoteVehicle 0xA4EA40
#define ADR_RoomClass 0xB859A0
#define ADR_UserPointer 0xA4EE50
#define ADR_HealthPointer 0x31FB8
#define ADR_UserBase 0xA4FB14
#define Offest_DevicePointer 0x2B930
//------------------------------------------------------------------------
//-------------------------------[Adressen]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define ADR_QuickPlant_Speed 0xA4E9D8
#define ADR_QuickPlant_Original 0x895060
#define ADR_QuickDefuse_Original 0x8952E8
#define ADR_Speed 0x8953B0
#define ADR_NoSpawnwait1 0xB9556C
#define ADR_NoSpawnwait2 0xB95570
#define ADR_NoSpawnwait3 0xB95574
#define ADR_NoBounds1 0xB85F88
#define ADR_NoBounds2 0xB85F8C
#define ADR_NoBounds3 0xB85F90
#define ADR_Stamina1 0x86DB48
#define ADR_Stamina2 0x86DB4C
#define ADR_Stamina3 0x86DB50
#define ADR_Stamina4 0x86DB54
#define ADR_Stamina5 0x86DB58
#define ADR_Scope 0x909D98
#define ADR_ScopeSide 0x909DA0
#define ADR_PlantAnyWhere 0xA4E9F6
#define ADR_DefuseAnyWhere 0x909DAC
#define ADR_BoneShot 0x895DD8
#define ADR_STW 0x86DB44
#define ADR_WTW 0x865828
#define ADR_WUW 0xA56578
#define ADR_WTH 0x86B148
#define ADR_BigCarName 0x8951A8
#define ADR_CrazyCar 0x894F00
#define ADR_LADDERQUICK 0x8952B8
#define ADR_DeadSpinner 0x90638C
#define ADR_BreakLimit 0x894F60
#define ADR_WEAPONGRAVITY 0x894F90
#define ADR_NoWater1 0xA5657C
#define ADR_NoWater2 0xA56574
#define ADR_NoWater3 0xA56578
#define ADR_UNLAMMOMEMORY 0xA4EDBC
#define ADR_DeathCam 0xB8E498
#define ADR_FASTLOCKON 0xA4EA24
#define ADR_SuperNoSpread 0x895048
#define ADR_ImDrunk 0xA4ED78
#define ADR_FullBright1 0xA4F914
#define ADR_FullBright2 0xA4F91C
#define ADR_FullBright3 0xA4F920
#define ADR_Automedic_Ammo 0x895DD0
#define ADR_ADR_NearFog 0xA56588
#define ADR_ADR_FarFog 0xA56590
#define ADR_EnableIngameMouse 0xA4E8E0
#define ADR_Packet 0xBE8D8
#define ADR_WallClimb 0x901CE4
#define ADR_RoomNumber 0xE0898
#define ADR_PlayerSlot 0xE089C
#define ADR_MyTeam 0xE08A0
#define ADR_RoomMaster 0xE0894
#define ADR_FrameLaggs 0x8545E4
#define ADR_AntiAbnormal1 0x124
#define ADR_AntiAbnormal2 0x125
#define ADR_AntiAbnormal3 0x360
#define ADR_AntiAbnormal4 0x361
#define ADR_CQCProne 0x909D8C
#define ADR_VirtualJump 0x895004
#define ADR_AntiAfk 0xB85F3C
#define ADR_RollSpeed 0x895194
#define ADR_ColorShot1 0xA4F908
#define ADR_ColorShot2 0xA4F90C
#define ADR_ColorShot3 0xA4F910
#define ADR_ImmExplosion 0x895448
#define ADR_HideWeapon 0x901CA4
#define ADR_CameraView 0x901CA4
#define ADR_RadaHideme 0xA565A8
#define ADR_RollMetohd 0x895060
#define ADR_SlientReload 0xA4EE94
#define ADR_AlwaysCross1 0xA53CFC
#define ADR_AlwaysCross2 0xA53D00
#define ADR_AccuracyAs 0xA53D7C
#define ADR_HighMode 0x895478
#define ADR_AIWeaponCQC 0x909D8C
#define ADR_GlassWalls 0xA4EAA8
#define ADR_SuperExplosion 0x895A48
#define ADR_FastStuff 0xA4E9D8
#define ADR_PUSHMEAWAY 0x86D2CC
#define ADR_ANTIFLASHM14 0x86D2CC
#define ADR_DistanceGunPlayer 0x895C3C
#define ADR_UNLOXIGEN 0xA4ED7C
#define ADR_LOWGRAVITY 0xC4B0
#define ADR_CameraPosition1 0x9DA2CC
#define ADR_CameraPosition2 0x9DA2D0
#define ADR_AutoRepair 0xA4E9FF
#define ADR_NoSpread 0xA53D7C
#define ADR_Gmwarning 0xAB761C
#define ADR_GmwarningName 0xA9AC04
#define ADR_GmwarningIp 0xAB725C
#define PlayerAnimProne 0xA4EE94
#define PlayerAnimVehicle 0xA4EEA0
#define ADR_STAMINAREFILL 0x9CC624
#define ADR_CHANGEROLL 0x86D904
#define ADR_STATE_PLAYER_VEHICLE 0xA4F8C8
#define ADR_StateWeaponReload 0xA4F8DC
#define ADR_STATE_PLAYER_PRONE 0xA4F8BC
#define ADR_Resizescreen 0x901982
#define ADR_VisualStanding 0x894FF8
#define ADR_Stand 0xA4EE90
#define ADR_MineView 0xAAAE1C
//-------------------------------[ Offest ]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define Offset_NOSPREAD 0x10110
#define Offset_GlobalSize 0x1D10
#define Offset_LocalSize 0xA40C
#define Offset_NORECOIL_1 0xC444
#define Offset_NORECOIL_2 0xC448
#define Offset_NORECOIL_3 0xC44C
#define Offset_X 0x10300
#define Offset_Y 0x10310
#define Offset_Z 0x10308
#define Offset_NFD 0x102E8
#define Offset_VIEW_X 0x101D4
#define Offset_VIEW_Z 0x101DC
#define Offset_VIEW_Y 0x101D8
#define Offset_SLOT_1 0xC70C0
#define Offset_SLOT_2 0xC70C1
#define Offset_SLOT_3 0xC70C2
#define Offset_SLOT_4 0xC70C3
#define Offset_SLOT_5 0xC70C4
#define Offset_SLOT_6 0xC70C5
#define Offset_SLOT_7 0xC70C6
#define Offset_SLOT_8 0xC70C7
#define Offset_PLAYERSTATE 0x1024C
#define Offset_PLAYERSTATE2 0xC4CC
#define Offset_Speed 0x1010C
#define Offset_WEAPON1 0x101EC
#define Offset_WEAPON2 0x101EE
#define Offset_WEAPON3 0x101F0
#define Offset_INVISIBLE 0xDF344
#define Offest_READYROOMSIZE 0x8E0
#define Offest_STARTROOMSIZE 0xA8
#define Offset_LEVEL 0xDF320
#define Offset_DINAR 0xDF330
#define Offset_SLOTBASE 0xC5F20
#define Offset_PITCH 0x101A8
#define Offset_YAW 0x101C4
#define Offset_NOSERVERKICK 0x361
#define Offset_3DPLAYERVIEW 0x101A0
#define Offset_PLAYERSPEED 0x1010C
#define Offset_ROOMMASTER 0xE0898
#define Offset_NODELAY 0x10410
#define Offset_NOM134IDLE 0x103F8
#define Offset_Weaponstate 0xC4D0
#define Offset_AutoPlant 0x10370
#define Offset_AutoDefuse 0x10374
#define Offset_AutoShot 0x10386
#define Offset_WeaponStateShot 0xA4EE9C
#define Offset_FastNadeBlast 0x10114
#define Offset_GRAVITY_X 0xC4AC
#define Offset_GRAVITY_Y 0xC4B0
#define Offset_GRAVITY_Z 0xC4B4
#define Offset_Vehicle_Jump 0x86DB44
#define Offset_SuperMaster 0xC2068
#define Offset_3DPlayerView 0x101A0
#define Offset_NOSERVERKICK 0361
#define Offset_FastReload 0xA4E9D8
#define Offset_Premium 0x58C
#define Offset_PremiumTime 0x590
#define Offset_AutpSpaceRoll 0x10194
#define Offset_NOSWITCHTIME 0x1040D
#define Offset_VEHICLENODELAY1 0x2BC
#define Offset_VEHICLENODELAY2 0x3B4
#define Offset_VEHICLENODELAY3 0xA4
#define Offset_VEHICLENODELAY4 0x100
#define Offset_VEHICLENODELAY5 0x130
#define Offset_KillOxygenMessage 0x86FBC8
#define Offset_KillNoBoundsSeconds 0x872B6C
#define Offset_NadeSize 0x895518
#define Offest_GameType 0xC17E0
#define Offest_NoReload 0x1040D
#define Offest_VoteKick_Disabled 0xC4D23
//-----------------------------------------------------------------------
//----------------------------[WeaponBinder]-----------------------------
//-----------------------------------------------------------------------
#define ADR_CLASSBASE 0xAAACD0
#define ADR_SLOTBASE 0xC5F20
#define ADR_WEAPONBASE 0xA6FFE4
#define ADR_PlayerSlot 0xE089C
#define ADR_PlayerID 0x1CF8
//-----------------------------------------------------------------------
//-------------------------------[PX_Items]------------------------------
//-----------------------------------------------------------------------
#define PX_SNIPERAMMO 0xA4EA10
#define PX_EXTRAAMMO1 0xA4EA0E
#define PX_EXTRAAMMO2 0xA4EA0F
#define PX_ASSAULTAMMO 0xA4EA12
#define PX_Bandage 0xA4EA14
//-----------------------------------------------------------------------
//------------------------------[Fast_Stuff]-----------------------------
//-----------------------------------------------------------------------
#define ADR_FASTAMMO 0xA53CD4
#define ADR_FASTREPAIR 0xA53CDC
#define ADR_FASTMEDIC 0xA53CE4
#define ADR_FASTFLAG 0xA53CEC
//--------------------------------[ Users ]------------------------------
//-----------------------------------------------------------------------
#define ADR_UserName 0xAA9AF4
#define ADR_UserIP 0xAA9808
#define ADR_UserReady 0xAAAD70
#define ADR_UserTeam 0xAA9130
#define ADR_UserHealth 0xAAACC4
#define ADR_UserPing 0xAA9130
#define ADR_UserPoints 0xAA9130
//-----------------------------------------------------------------------
//--------------------------------[ Acount ]-----------------------------
//-----------------------------------------------------------------------
#define OFS_Name 0x9C4
#define OFS_IP 0x6D8
#define OFS_team 0x1CF0
#define OFS_Health 0x1B94
#define OFS_MaxHealth 0x1B98
#define OFS_Flags 0x1B90
#define OFS_Deaths 0x1B8C
#define OFS_Kills 0x1B88
#define OFS_pClass 0x1BA0
#define OFS_IsReady 0x1C30
#define OFS_IsPoints 0x1B6C
//-----------------------------------------------------------------------
//--------------------------------[ ASM ]------------------------------
//-----------------------------------------------------------------------
//Private
//-----------------------------------------------------------------------
//-----------------------[ Structs Logger Started ]----------------------
//-----------------------------------------------------------------------
struct CPlayer
{
char ExoduS1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char ExoduS2[72];//0xC450
BYTE index;//0xC498
char ExoduS3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char ExoduS4[24];//0xC4B8
int WeaponState;//0xC4D0
char ExoduS5[15416];//0xC4D4
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char ExoduS6[136];//0x10118
float PlayerView;//0x101A0
char ExoduS7[4];//0x101A4
float Pitch;//0x101A8
char ExoduS8[24];//0x101AC
float Yaw;//0x101C4
char ExoduS9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char ExoduS10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char ExoduS11[90];//0x101F2
BYTE PlayerState;//0x1024C
char ExoduS12[155];//0x1024D
float NoFallDamage;//0x102E8
char ExoduS13[20];//0x102EC
float PosX;//0x10300
char ExoduS14[4];//0x10304
float PosY;//0x10310
char ExoduS15[4];//0x10314
float PosZ;//0x10308
char ExoduS16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char ExoduS17[14];//0x10378
DWORD AutoShot;//0x10386
char ExoduS18[110];//0x1038A
float NOM134IDLE;//0x103F8
};
struct CServer
{
CHAR UnknownData1[0xBE8D8];//0x00
DWORD Packet;//0xBE8D8
CHAR UnknownData2[0x378C];//0xBE8DC
INT Master;//0xC2068
CHAR UnknownData3[0x5055];//0xC206C
BYTE Slot1;//0xC70C1
BYTE Slot2;//0xC70C2
BYTE Slot3;//0xC70C3
BYTE Slot4;//0xC70C4
BYTE Slot5;//0xC70C5
BYTE Slot6;//0xC70C6
BYTE Slot7;//0xC70C7
BYTE Slot8;//0xC70C8
CHAR UnknownData4[0x1827B];//0xC70C9
LONG Invisible;//0xDF344
CHAR UnknownData5[0x154C];//0xDF34C
DWORD RoomNumber;//0xE0898
DWORD MyPlayerSlot;//0xE089C
DWORD MyTeam;//0xE08A0
};
struct CBase
{
CPlayer* pLocal;
char* ExoduS[0x1280E4];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A4EE50);

struct CVehicle
{
char ExoduS1[10807832];//0x00
float Pitch;//0xA4EA18
float Yaw;//0xA4EA1C
};
struct CBase2
{
CPlayer* pLocal;
char* unknow[1212644];
CPlayer** pPlayer;
};
struct CPlayerInfo
{
CHAR UnknownData1[0x6D8];//0x00
CHAR IPAddress[16];//0x6D8
CHAR UnknownData2[0x2DC];//0x6E8
CHAR NAME[16];//0x9C4
CHAR UnknownData3[0x11B4];//0x9D4
INT KILLS;//0x1B88
INT DEATHS;//0x1B8C
INT FLAGS;//0x1B90
INT HEALTH;//0x1B94
INT MAXHELATH;//0x1B98
CHAR UnknownData4[0x94];//0x1B9C
BYTE ISREDY;//0x1C30
CHAR UnknownData5[0xBF];//0x1C31
BYTE TEAM;//0x1CF0
CHAR UnknownData6[0x4];//0x1B9C
int pClass;//0x1BA0
CHAR UnknownData7[0x1BFF];//0x1CF1
};//0x1CF8
//-----------------------------------------------------------------------
//-----------------------[ Structs Logger Ended ]------------------------
//-----------------------------------------------------------------------
//----------------------------------------------------------------------------------------
//~ExoduS~* VIP Addylogger v 0.1 First AddyLogger Ended Have fun and Give Credits!
//----------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------
//------Credits: ~ExoduS~*,Pumio*,GigaByte,TradEmArk,xMedix14,R3DL!n3,BlackLegend,Eagl3,SkillZz,CyberRazzer-----
//-------------------------------------------------------------------------------------------



La libertà non si insegna, è una scelta individuale.
03/01/2013, 21:43
#1
Cerca

1 Life, 1 Avatar <3
Messaggi: 9,074
Discussioni: 271
Registrato: 08-2011
Mix: 0
Molto bene c'è tutto quello che mi serve, aggiorno l'hack !

03/01/2013, 23:01
#2
Cerca


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